Searched refs:txRearNext (Results 1 – 1 of 1) sorted by relevance
130 SLuint32 txRearNext = txRear+1; in recorderCallback() local131 if (txRearNext > txBufCount) { in recorderCallback()132 txRearNext = 0; in recorderCallback()134 assert(txRearNext != txFront); in recorderCallback()136 txRear = txRearNext; in recorderCallback()211 SLuint32 txRearNext = txRear+1; in playerCallback() local212 if (txRearNext > txBufCount) { in playerCallback()213 txRearNext = 0; in playerCallback()215 assert(txRearNext != txFront); in playerCallback()217 txRear = txRearNext; in playerCallback()[all …]