Searched refs:useAngle (Results 1 – 6 of 6) sorted by relevance
84 bool useAngle; // Was ANGLE successfully loaded member
319 cnx->useAngle = false; in close()567 cnx->useAngle = true; in init_angle_backend()570 cnx->useAngle = false; in init_angle_backend()
189 if (cnx->useAngle) { in getPlatformDisplay()422 if (cnx->useAngle) { in terminate()
719 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()738 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()745 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()777 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()1417 if (!s->cnx->useAngle) { in eglSwapBuffersWithDamageKHRImpl()1442 if (!s->cnx->useAngle) { in eglSwapBuffersWithDamageKHRImpl()
151 final boolean useAngle = (whitelisted || requested); in shouldUseAngle()152 if (!useAngle) { in shouldUseAngle()690 final boolean useAngle = getShouldUseAngle(packageName); in setupAndUseAngle()691 Log.v(TAG, "Package '" + packageName + "' should use ANGLE = '" + useAngle + "'"); in setupAndUseAngle()693 return useAngle; in setupAndUseAngle()
372 bool useAngle = false; in checkAngleRules() local408 useAngle = (ANGLEShouldBeUsedForApplication)(rulesHandle, rulesVersion, in checkAngleRules()419 return useAngle; in checkAngleRules()