Searched refs:ux (Results 1 – 6 of 6) sorted by relevance
59 float ux = sy * fz - sz * fy; in gluLookAt() local65 m[1] = ux; in gluLookAt()
65 float ux = sy * fz - sz * fy; in gluLookAt() local71 m[1] = ux; in gluLookAt()
70 float ux = sy * fz - sz * fy; in gluLookAt() local76 m[1] = ux; in gluLookAt()
727 float ux = sy * fz - sz * fy; in setLookAtM() local732 rm[rmOffset + 1] = ux; in setLookAtM()
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