Searched refs:vertexHandle (Results 1 – 1 of 1) sorted by relevance
55 final int vertexHandle = getShaderHandle(GL_VERTEX_SHADER, vertexSrc); in loadShaderProgram() local57 return getProgramHandle(vertexHandle, fragmentHandle); in loadShaderProgram()89 private int getProgramHandle(int vertexHandle, int fragmentHandle) { in getProgramHandle() argument96 glAttachShader(program, vertexHandle); in getProgramHandle()