/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() argument 76 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { in hasArrayUniforms() 113 RsdShader *vtx = mVertex; in link() local 116 uint32_t vID = vtx->getStateBasedShaderID(rsc); in link() 125 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { in link() 135 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(), in link() 136 vtx->getUniformCount(), in link() 140 e->vtx = vID; in link() 176 glGetAttribLocation(pgm, vtx->getAttribName(ct).c_str()); in link() 177 e->vtxAttrs[ct].name = vtx->getAttribName(ct).c_str(); in link() [all …]
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D | rsdShaderCache.h | 101 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), in ProgramEntry() 134 uint32_t vtx; member 146 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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D | rsdGL.cpp | 546 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local 551 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local 878 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 310 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad() argument 314 vtx.put(0, x); in setQuad() 315 vtx.put(1, y); in setQuad() 316 vtx.put(2, x); in setQuad() 317 vtx.put(3, y + h); in setQuad() 318 vtx.put(4, x + w); in setQuad() 319 vtx.put(5, y + h); in setQuad() 320 vtx.put(6, x + w); in setQuad() 321 vtx.put(7, y); in setQuad()
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/frameworks/base/rs/java/android/renderscript/ |
D | Mesh.java | 357 long[] vtx = new long[mVertexTypeCount]; in create() local 377 vtx[ct] = alloc.getID(mRS); in create() 399 long id = mRS.nMeshCreate(vtx, idx, prim); in create() 524 long[] vtx = new long[mVertexTypeCount]; in create() local 535 vtx[ct] = entry.a.getID(mRS); in create() 548 long id = mRS.nMeshCreate(vtx, idx, prim); in create()
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D | RenderScript.java | 942 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); in rsnMeshCreate() argument 943 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { in nMeshCreate() argument 945 return rsnMeshCreate(mContext, vtx, idx, prim); in nMeshCreate()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); in setupVA()
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/frameworks/rs/ |
D | rsg.spec | 73 param RsAllocation *vtx
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D | rsMesh.cpp | 267 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate() argument 275 sm->setVertexBuffer((Allocation*)vtx[i], i); in rsi_MeshCreate()
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D | rsApiStubs.cpp | 841 extern "C" RsMesh rsMeshCreate (RsContext ctxWrapper, RsAllocation * vtx, size_t vtx_length, in rsMeshCreate() argument 845 …return RS_DISPATCH(ctxWrapper, MeshCreate, vtx, vtx_length, idx, idx_length, primType, primType_le… in rsMeshCreate()
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D | rsApiStubs.h | 143 extern "C" RsMesh rsMeshCreate (RsContext rsc, RsAllocation * vtx, size_t vtx_length, RsAllocation …
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/frameworks/rs/cpp/ |
D | rsDispatch.h | 119 typedef RsMesh (*MeshCreateFnPtr) (RsContext rsc, RsAllocation * vtx, size_t vtx_length, RsAllocati…
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