Searched refs:GetTextureName (Results 1 – 5 of 5) sorted by relevance
588 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()593 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()601 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()611 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_reset()698 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_step()714 gBuffer[1 - gCurrentFBOIndex].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_step()716 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); in Java_com_android_camera_panorama_MosaicRenderer_step()
16 GLuint GetTextureName() const;
25 int GetTextureName();
78 GLuint FrameBuffer::GetTextureName() const { in GetTextureName() function in FrameBuffer
207 int Renderer::GetTextureName() in GetTextureName() function in Renderer