Searched refs:SAVE_FLAG_MATRIX (Results 1 – 18 of 18) sorted by relevance
100 canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX); in render()110 canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX); in render()155 return GLCanvas.SAVE_FLAG_MATRIX; in getCanvasSaveFlags()
71 canvas.save(GLCanvas.SAVE_FLAG_MATRIX); in draw()
91 canvas.save(GLCanvas.SAVE_FLAG_MATRIX); in render()
115 canvas.save(GLCanvas.SAVE_FLAG_MATRIX); in draw()
48 canvas.save(GLCanvas.SAVE_FLAG_MATRIX); in drawContent()
683 canvas.save(GLCanvas.SAVE_FLAG_MATRIX | GLCanvas.SAVE_FLAG_ALPHA); in drawTileView()829 canvas.save(GLCanvas.SAVE_FLAG_MATRIX | GLCanvas.SAVE_FLAG_ALPHA); in draw()
315 canvas.save(GLCanvas.SAVE_FLAG_ALPHA | GLCanvas.SAVE_FLAG_MATRIX); in renderItem()
414 if (rotation != 0) flags |= GLCanvas.SAVE_FLAG_MATRIX; in render()
284 boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in save()299 boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in restore()
50 public static final int SAVE_FLAG_MATRIX = 0x02; field
453 boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in save()472 boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in restore()673 save(SAVE_FLAG_MATRIX); in drawTextureRect()
75 public static final int SAVE_FLAG_MATRIX = 0x02; field
774 if ((saveFlags & SAVE_FLAG_MATRIX) != 0) { in save()
130 canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
174 canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
150 canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
424 flags |= GLCanvas.SAVE_FLAG_MATRIX; in draw()