Searched refs:STATE_INACTIVE (Results 1 – 10 of 10) sorted by relevance
61 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()70 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()85 mFocusState = FocusState.STATE_INACTIVE; in processStates()90 mFocusState = FocusState.STATE_INACTIVE; in processStates()
71 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()80 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()94 mFocusState = FocusState.STATE_INACTIVE; in processStates()99 mFocusState = FocusState.STATE_INACTIVE; in processStates()
40 STATE_INACTIVE, enumConstant63 protected FocusState mFocusState = FocusState.STATE_INACTIVE;136 return mFocusState != FocusState.STATE_INACTIVE; in isActive()159 if (mFocusState != FocusState.STATE_INACTIVE) { in start()
12 protected static final int STATE_INACTIVE = 0; field in DelegateInputConsumer24 mState = STATE_INACTIVE; in DelegateInputConsumer()
100 if (mState == STATE_INACTIVE) { in onMotionEvent()
213 mState = STATE_INACTIVE; in onMotionEvent()
210 mState = STATE_INACTIVE; in onMotionEvent()
86 state = isEnabled() ? Tile.STATE_ACTIVE : Tile.STATE_INACTIVE; in refresh()94 setIsEnabled(getQsTile().getState() == Tile.STATE_INACTIVE); in onClick()
96 state = isEnabled() ? Tile.STATE_ACTIVE : Tile.STATE_INACTIVE; in refresh()104 setIsEnabled(getQsTile().getState() == Tile.STATE_INACTIVE); in onClick()
57 getQsTile().setState(tracingOn ? Tile.STATE_ACTIVE : Tile.STATE_INACTIVE); in update()