Searched refs:animComponents (Results 1 – 8 of 8) sorted by relevance
188 protected abstract float initCurrentAnimation(@AnimationFlags int animComponents); in initCurrentAnimation() argument216 int animComponents = goingBetweenNormalAndOverview(mFromState, mToState) in reinitCurrentAnimation() local220 animComponents = PLAY_NON_ATOMIC; in reinitCurrentAnimation()231 animComponents &= ~PLAY_ATOMIC_OVERVIEW_SCALE; in reinitCurrentAnimation()233 mProgressMultiplier = initCurrentAnimation(animComponents); in reinitCurrentAnimation()
79 protected float initCurrentAnimation(@AnimationFlags int animComponents) { in initCurrentAnimation() argument83 .createAnimationToNewWorkspace(mToState, maxAccuracy, animComponents); in initCurrentAnimation()
35 protected float initCurrentAnimation(int animComponents) { in initCurrentAnimation() argument36 float multiplier = super.initCurrentAnimation(animComponents); in initCurrentAnimation()
258 protected int updateAnimComponentsOnReinit(@AnimationFlags int animComponents) { in updateAnimComponentsOnReinit() argument262 return animComponents | SKIP_OVERVIEW; in updateAnimComponentsOnReinit()264 return animComponents; in updateAnimComponentsOnReinit()
106 protected float initCurrentAnimation(int animComponents) { in initCurrentAnimation() argument107 float progressMultiplier = super.initCurrentAnimation(animComponents); in initCurrentAnimation()
106 protected float initCurrentAnimation(int animComponents) { in initCurrentAnimation() argument
286 protected int updateAnimComponentsOnReinit(@AnimationFlags int animComponents) { in updateAnimComponentsOnReinit() argument287 return animComponents; in updateAnimComponentsOnReinit()
286 STATE_TYPE state, long duration, @AnimationFlags int animComponents) { in createAnimationToNewWorkspace() argument289 config.animFlags = animComponents; in createAnimationToNewWorkspace()