Searched refs:carTopView (Results 1 – 2 of 2) sorted by relevance
145 mTexAssets.carTopView.reset(createTextureFromPng( in activate()147 if (!mTexAssets.carTopView) { in activate()241 const float textureHeightInCarSpace = mTexAssets.carTopView->height() * carSpaceUnitsPerTexel; in renderCarTopView()242 const float textureAspectRatio = (float)mTexAssets.carTopView->width() / in renderCarTopView()243 mTexAssets.carTopView->height(); in renderCarTopView()244 const float pixelsBehindCarInImage = mTexAssets.carTopView->height() - in renderCarTopView()276 glBindTexture(GL_TEXTURE_2D, mTexAssets.carTopView->glId()); in renderCarTopView()
64 std::unique_ptr<TexWrapper> carTopView; member