Searched refs:coef (Results 1 – 4 of 4) sorted by relevance
478 float x, tx, coef;481 coef = 3.0f * x * (1.0f - x);482 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;487 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;493 coef = 3.0f * y * (1.0f - y);494 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;499 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
610 float x, tx, coef;613 coef = 3.0f * x * (1.0f - x);614 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;619 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;625 coef = 3.0f * y * (1.0f - y);626 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;631 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
79 float x, tx, coef;82 coef = 3.0f * x * (1.0f - x);83 tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;88 final float d = coef + x * x * x;
300 float[] coef = mTempCoef; in onTouchEvent() local301 coef[0] = 1; in onTouchEvent()302 coef[1] = 1; in onTouchEvent()303 mRotateMatrix.mapPoints(coef); in onTouchEvent()318 if (coef[dim] > 0) adjustment[dim] = (float) Math.ceil(adjustment[dim]); in onTouchEvent()