Searched refs:currentPlayTime (Results 1 – 3 of 3) sorted by relevance
87 final long currentPlayTime = animation.getCurrentPlayTime(); in onAnimationUpdate() local96 currentPlayTime < animation.getDuration() && !isFinalFrame) { in onAnimationUpdate()103 if (frameNum == 0 && currentTime < mStartTime + MAX_DELAY && currentPlayTime > 0) { in onAnimationUpdate()116 currentPlayTime > singleFrameMS) { in onAnimationUpdate()
83 final long currentPlayTime = mAnimator.getCurrentPlayTime(); in animate() local95 long duration = mOriginalDuration - currentPlayTime; in animate()
34 final float currentPlayTime = percent * animator.getDuration(); in onAnimationUpdate() local38 float time = Math.max(0, currentPlayTime - prop.mDelay); in onAnimationUpdate()