Searched refs:distX (Results 1 – 1 of 1) sorted by relevance
185 float distX = x - r.centerX(); in getHit() local188 (int) Math.sqrt(distX * distX + distY * distY); in getHit()192 if (Math.abs(distY) > Math.abs(distX)) { in getHit()199 if (distX < 0) { in getHit()