Searched refs:mAnimations (Results 1 – 3 of 3) sorted by relevance
97 private final ArrayList<CanvasAnimation> mAnimations = field in GLRootView145 mAnimations.add(animation); in registerLaunchedAnimation()418 if (!mAnimations.isEmpty()) { in onDrawFrameLocked()420 for (int i = 0, n = mAnimations.size(); i < n; i++) { in onDrawFrameLocked()421 mAnimations.get(i).setStartTime(now); in onDrawFrameLocked()423 mAnimations.clear(); in onDrawFrameLocked()
137 std::vector<AnimationInfo> mAnimations; variable
76 mIsCalled(false), mPartsMap(partsMap), mTexturesMap(texturesMap), mAnimations(animations) { in AnimationModule()82 for (const auto& animationInfo : mAnimations) { in mapVhalToParts()