Searched refs:mAtomicAnim (Results 1 – 3 of 3) sorted by relevance
94 protected AnimatorSet mAtomicAnim; field in AbstractStateChangeTouchController219 if (mAtomicAnim != null) { in reinitCurrentAnimation()345 if (mAtomicAnim != null) { in maybeUpdateAtomicAnim()346 mAtomicAnim.cancel(); in maybeUpdateAtomicAnim()348 mAtomicAnim = createAtomicAnimForState(atomicFromState, atomicToState, ATOMIC_DURATION); in maybeUpdateAtomicAnim()349 mAtomicAnim.addListener(new AnimationSuccessListener() { in maybeUpdateAtomicAnim()353 mAtomicAnim = null; in maybeUpdateAtomicAnim()375 mAtomicAnim.start(); in maybeUpdateAtomicAnim()508 if (mAtomicAnim == null) { in getRemainingAtomicDuration()512 return mAtomicAnim.getTotalDuration() - mAtomicAnim.getCurrentPlayTime(); in getRemainingAtomicDuration()[all …]
100 if (mAtomicAnim != null) { in onDragStart()101 mAtomicAnim.cancel(); in onDragStart()216 mAtomicAnim = new AnimatorSet(); in goToOverviewOnDragEnd()217 mAtomicAnim.addListener(new AnimationSuccessListener() { in goToOverviewOnDragEnd()234 mAtomicAnim = null; in goToOverviewOnDragEnd()237 mAtomicAnim.play(overviewAnim); in goToOverviewOnDragEnd()238 mAtomicAnim.start(); in goToOverviewOnDragEnd()
106 if (mAtomicAnim != null) { in canInterceptTouch()107 mAtomicAnim.end(); in canInterceptTouch()