Searched refs:mFirstPassTextureBuffer (Results 1 – 1 of 1) sorted by relevance
92 private final IntBuffer mFirstPassTextureBuffer = IntBuffer.allocate(1); field in BlurTextureProgram170 mFirstPassTextureId = GLHelper.createAndBindTextureObject(mFirstPassTextureBuffer, in render()213 GLES30.glDeleteTextures(mFirstPassTextureBuffer.capacity(), mFirstPassTextureBuffer); in deleteFramebufferTexture() local