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Searched refs:mFirstPassTextureBuffer (Results 1 – 1 of 1) sorted by relevance

/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
DBlurTextureProgram.java92 private final IntBuffer mFirstPassTextureBuffer = IntBuffer.allocate(1); field in BlurTextureProgram
170 mFirstPassTextureId = GLHelper.createAndBindTextureObject(mFirstPassTextureBuffer, in render()
213 GLES30.glDeleteTextures(mFirstPassTextureBuffer.capacity(), mFirstPassTextureBuffer); in deleteFramebufferTexture() local