Searched refs:mHorizontalBlurProgram (Results 1 – 1 of 1) sorted by relevance
59 private final int mHorizontalBlurProgram; field in BlurTextureProgram123 mHorizontalBlurProgram = GLHelper.createProgram(mVertexShader, mHorizontalBlurShader); in BlurTextureProgram()132 mUHorizontalMVPMatrixLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, in BlurTextureProgram()134 mUHorizontalTexMatrixLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, in BlurTextureProgram()136 mUHorizontalResolutionLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, in BlurTextureProgram()138 mUHorizontalRadiusLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, "uRadius"); in BlurTextureProgram()140 mAHorizontalPositionLoc = GLES30.glGetAttribLocation(mHorizontalBlurProgram, "aPosition"); in BlurTextureProgram()141 mAHorizontalTextureCoordLoc = GLES30.glGetAttribLocation(mHorizontalBlurProgram, in BlurTextureProgram()160 setupProgram(mHorizontalBlurProgram, mScreenshotTextureId, in render()229 GLES30.glDeleteProgram(mHorizontalBlurProgram); in deletePrograms()