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Searched refs:mTexAssets (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/evs/apps/default/
DRenderTopView.cpp137 mTexAssets.checkerBoard.reset(createTextureFromPng( in activate()
139 if (!mTexAssets.checkerBoard) { in activate()
145 mTexAssets.carTopView.reset(createTextureFromPng( in activate()
147 if (!mTexAssets.carTopView) { in activate()
241 const float textureHeightInCarSpace = mTexAssets.carTopView->height() * carSpaceUnitsPerTexel; in renderCarTopView()
242 const float textureAspectRatio = (float)mTexAssets.carTopView->width() / in renderCarTopView()
243 mTexAssets.carTopView->height(); in renderCarTopView()
244 const float pixelsBehindCarInImage = mTexAssets.carTopView->height() - in renderCarTopView()
276 glBindTexture(GL_TEXTURE_2D, mTexAssets.carTopView->glId()); in renderCarTopView()
341 texId = mTexAssets.checkerBoard->glId(); in renderCameraOntoGroundPlane()
DRenderTopView.h65 } mTexAssets; variable