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Searched refs:mTextureMap (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/evs/sampleDriver/
DGlWrapper.cpp300 glGenTextures(1, &mTextureMap); in initialize()
301 if (mTextureMap <= 0) { in initialize()
308 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
412 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
434 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
DGlWrapper.h70 GLuint mTextureMap = 0; variable