Searched refs:mUHorizontalRadiusLoc (Results 1 – 1 of 1) sorted by relevance
79 private final int mUHorizontalRadiusLoc; field in BlurTextureProgram138 mUHorizontalRadiusLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, "uRadius"); in BlurTextureProgram()243 GLES30.glUniform1f(mUHorizontalRadiusLoc, BLUR_RADIUS); in setHorizontalUniformsAndAttributes()