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Searched refs:shaderSrc (Results 1 – 4 of 4) sorted by relevance

/packages/services/Car/surround_view/app/
Dshader.cpp24 static GLuint loadShader(GLenum type, const char *shaderSrc, const char *name) { in loadShader() argument
32 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/packages/services/Car/evs/apps/default/
Dshader.cpp23 static GLuint loadShader(GLenum type, const char *shaderSrc, const char *name) { in loadShader() argument
31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/packages/services/Car/evs/support_library/
Dshader.cpp23 static GLuint loadShader(GLenum type, const char *shaderSrc, const char *name) { in loadShader() argument
31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/packages/services/Car/evs/sampleDriver/
DGlWrapper.cpp100 static GLuint loadShader(GLenum type, const char *shaderSrc) { in loadShader() argument
108 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()