Searched refs:shaderSrc (Results 1 – 4 of 4) sorted by relevance
/packages/services/Car/surround_view/app/ |
D | shader.cpp | 24 static GLuint loadShader(GLenum type, const char *shaderSrc, const char *name) { in loadShader() argument 32 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/packages/services/Car/evs/apps/default/ |
D | shader.cpp | 23 static GLuint loadShader(GLenum type, const char *shaderSrc, const char *name) { in loadShader() argument 31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/packages/services/Car/evs/support_library/ |
D | shader.cpp | 23 static GLuint loadShader(GLenum type, const char *shaderSrc, const char *name) { in loadShader() argument 31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/packages/services/Car/evs/sampleDriver/ |
D | GlWrapper.cpp | 100 static GLuint loadShader(GLenum type, const char *shaderSrc) { in loadShader() argument 108 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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