Searched refs:textureIdBuffer (Results 1 – 1 of 1) sorted by relevance
84 public static int createAndBindTextureObject(IntBuffer textureIdBuffer, int textureTarget) { in createAndBindTextureObject() argument85 GLES30.glGenTextures(1, textureIdBuffer); in createAndBindTextureObject()87 int textureId = textureIdBuffer.get(0); in createAndBindTextureObject()