Searched refs:CHECK_GL_ERRORS (Results 1 – 1 of 1) sorted by relevance
35 private static final boolean CHECK_GL_ERRORS = false; field in Gles2ColoredTriangleList121 if (CHECK_GL_ERRORS) checkGlError("glDrawArrays"); in draw()163 if (CHECK_GL_ERRORS) checkGlError("glCreateShader"); in loadShader()170 if (CHECK_GL_ERRORS) checkGlError("glShaderSource"); in loadShader()172 if (CHECK_GL_ERRORS) checkGlError("glCompileShader"); in loadShader()218 if (CHECK_GL_ERRORS) checkGlError("glCreateProgram"); in Program()225 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); in Program()227 if (CHECK_GL_ERRORS) checkGlError("glAttachShader"); in Program()231 if (CHECK_GL_ERRORS) checkGlError("glLinkProgram"); in Program()235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation"); in Program()[all …]