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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1198 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
1460 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
1477 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
1491 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
1505 sp<AudioCommand> command = new AudioCommand(); in setEffectSuspendedCommand()
1520 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
1531 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
1547 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
1565 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
1577 sp<AudioCommand> command = new AudioCommand(); in updateAudioPortListCommand()
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DAudioPolicyService.h458 class AudioCommand; variable
497 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
498 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
524 void insertCommand_l(AudioCommand *command, int delayMs = 0);
529 class AudioCommand: public RefBase {
532 AudioCommand() in AudioCommand() function
630 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
631 sp<AudioCommand> mLastCommand; // last processed command (used by dump)