Searched refs:Math3DHelper (Results 1 – 6 of 6) sorted by relevance
/frameworks/layoutlib/bridge/src/android/view/math/ |
D | Math3DHelper.java | 19 public class Math3DHelper { class 21 private Math3DHelper() { } in Math3DHelper() method in Math3DHelper
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/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | TriangleBuffer.java | 21 import android.view.math.Math3DHelper; 151 int minx = (Math3DHelper.min(x1, x2, x3) + 0xF) >> 4; in triangleZBuffMin() 152 int maxx = (Math3DHelper.max(x1, x2, x3) + 0xF) >> 4; in triangleZBuffMin() 153 int miny = (Math3DHelper.min(y1, y2, y3) + 0xF) >> 4; in triangleZBuffMin() 154 int maxy = (Math3DHelper.max(y1, y2, y3) + 0xF) >> 4; in triangleZBuffMin()
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D | HighQualityShadowPainter.java | 26 import android.view.math.Math3DHelper; 113 float[] shadowBounds = Math3DHelper.flatBound(ambientTriangulator.getVertices(), 2); in paintRectShadow() 130 float[] shadowBounds = Math3DHelper.flatBound(spotTriangulator.getStrips()[0], 3); in paintRectShadow() 152 Math3DHelper.translate(ambientTriangulator.getVertices(), translateX, translateY, 2); in paintRectShadow() 160 Math3DHelper.translate(strips[i], translateX, translateY, 3); in paintRectShadow()
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D | SpotShadowTriangulator.java | 24 import android.view.math.Math3DHelper;
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D | AmbientShadowVertexCalculator.java | 19 import android.view.math.Math3DHelper;
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D | SpotShadowVertexCalculator.java | 20 import android.view.math.Math3DHelper;
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