Searched refs:VERTEX_STRIDE (Results 1 – 3 of 3) sorted by relevance
29 public static final int VERTEX_STRIDE = VERTEX_COORD_COUNT * FLOAT_SIZE; field in RenderPatch76 mVertexBuffer = ByteBuffer.allocateDirect(pointCount * VERTEX_STRIDE); in RenderPatch()
160 RenderPatch.VERTEX_STRIDE, in draw()
42 private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * FLOAT_SIZE; field in GLES20Canvas548 GLES20.GL_FLOAT, false, VERTEX_STRIDE, offset * VERTEX_STRIDE); in setPosition()727 VERTEX_STRIDE, 0); in drawMesh()734 false, VERTEX_STRIDE, 0); in drawMesh()