Searched refs:checkPlaybackThread_l (Results 1 – 3 of 3) sorted by relevance
820 PlaybackThread *thread = checkPlaybackThread_l(output.outputId); in createTrack()870 PlaybackThread *secondaryThread = checkPlaybackThread_l(secondaryOutput); in createTrack()1026 PlaybackThread *thread = checkPlaybackThread_l(output); in format()1061 PlaybackThread *thread = checkPlaybackThread_l(output); in latency()1457 sp<PlaybackThread> downStream = checkPlaybackThread_l(swPatch.getPlaybackThreadHandle()); in forwardParametersToDownstreamPatches_l()1579 thread = checkPlaybackThread_l(ioHandle); in setParameters()1625 ThreadBase *thread = (ThreadBase *)checkPlaybackThread_l(ioHandle); in getParameters()1760 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition()2634 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()2654 PlaybackThread *dstThread = checkPlaybackThread_l(mPlaybackThreads.keyAt(0)); in closeOutput_nonvirtual()[all …]
227 mAudioFlinger.checkPlaybackThread_l(patch->sources[1].ext.mix.handle); in createAudioPatch()379 mAudioFlinger.checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in createAudioPatch()726 sp<ThreadBase> thread = mAudioFlinger.checkPlaybackThread_l(ioHandle); in releaseAudioPatch()
696 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;