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Searched refs:dbgStateStr (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp135 "Unexpected beginFrame() in %s state", dbgStateStr()); in beginFrame()
147 "Unexpected prepareFrame() in %s state", dbgStateStr()); in prepareFrame()
197 dbgStateStr()); in advanceFrame()
200 "Unexpected advanceFrame() in %s state on GPU/MIXED frame", dbgStateStr()); in advanceFrame()
246 "Unexpected onFrameCommitted() in %s state", dbgStateStr()); in onFrameCommitted()
309 dbgStateStr()); in requestBuffer()
378 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); in dequeueBuffer()
464 dbgStateStr()); in queueBuffer()
493 "Unexpected queueBuffer in state %s for compositionType %s", dbgStateStr(), in queueBuffer()
522 dbgStateStr()); in cancelBuffer()
[all …]
DVirtualDisplaySurface.h251 const char* dbgStateStr() const;