/frameworks/native/libs/renderengine/gl/filters/ |
D | GenericProgram.cpp | 50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile() argument 52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile() 89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink() 94 glAttachShader(program, fragmentShader); in createAndLink()
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D | GenericProgram.h | 33 void compile(string vertexShader, string fragmentShader); 41 GLuint createAndLink(GLuint vertexShader, GLuint fragmentShader) const;
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | ShaderProgram.java | 51 public ShaderProgram(FilterContext context, String fragmentShader) { in ShaderProgram() argument 53 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram() 60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram() argument 62 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram() 256 String fragmentShader); in allocate() argument
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 55 final int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in createProgram() local 61 GLES20.glAttachShader(program, fragmentShader); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 297 GLuint vertexShader, fragmentShader; in createProgram() local 306 &fragmentShader)); in createProgram() 314 glAttachShader(program, fragmentShader); in createProgram() 336 glDeleteShader(fragmentShader); in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local 285 if (fragmentShader == 0) return 0; in buildProgram() 291 glAttachShader(program, fragmentShader); in buildProgram() 303 glDeleteShader(fragmentShader); in buildProgram()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local 238 if (fragmentShader == 0) return 0; in buildProgram() 244 glAttachShader(program, fragmentShader); in buildProgram() 256 glDeleteShader(fragmentShader); in buildProgram()
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/frameworks/av/cmds/screenrecord/ |
D | Program.h | 77 const char* fragmentShader);
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D | Program.cpp | 113 const char* fragmentShader) { in createProgram() argument 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.h | 34 const char* fragmentShader[MAX_SHADER_LINES]; member
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D | Main.cpp | 225 .fragmentShader={ 259 .fragmentShader={
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D | GLHelper.cpp | 405 shaderDescs[i].fragmentShader, &fs); in setUpShaders()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle() local 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Triangle()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 224 public ImageShader(String fragmentShader) { in ImageShader() argument 225 mProgram = createProgram(mDefaultVertexShader, fragmentShader); in ImageShader() 229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader() argument 230 mProgram = createProgram(vertexShader, fragmentShader); in ImageShader()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | Swarm.java | 140 … int fragmentShader = BasicGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Swarm() local 144 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Swarm()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 313 GLES20.glAttachShader(program, fragmentShader); in assembleProgram()
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