Searched refs:mFilteringEnabled (Results 1 – 6 of 6) sorted by relevance
48 mFilteringEnabled(true), in SurfaceTexture()73 mFilteringEnabled(true), in SurfaceTexture()251 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()252 mFilteringEnabled = enabled; in setFilteringEnabled()272 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
76 mFilteringEnabled(true), in BufferLayerConsumer()317 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()318 mFilteringEnabled = enabled; in setFilteringEnabled()340 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
325 bool mFilteringEnabled; variable
116 mFilteringEnabled(true), in GLConsumer()145 mFilteringEnabled(true), in GLConsumer()724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()725 mFilteringEnabled = enabled; in setFilteringEnabled()745 mCurrentTransform, mFilteringEnabled); in computeCurrentTransformMatrixLocked()
404 bool mFilteringEnabled; variable
425 bool mFilteringEnabled; variable