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Searched refs:mFilteringEnabled (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp48 mFilteringEnabled(true), in SurfaceTexture()
73 mFilteringEnabled(true), in SurfaceTexture()
251 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()
252 mFilteringEnabled = enabled; in setFilteringEnabled()
272 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp76 mFilteringEnabled(true), in BufferLayerConsumer()
317 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()
318 mFilteringEnabled = enabled; in setFilteringEnabled()
340 mFilteringEnabled); in computeCurrentTransformMatrixLocked()
DBufferLayerConsumer.h325 bool mFilteringEnabled; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp116 mFilteringEnabled(true), in GLConsumer()
145 mFilteringEnabled(true), in GLConsumer()
724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()
725 mFilteringEnabled = enabled; in setFilteringEnabled()
745 mCurrentTransform, mFilteringEnabled); in computeCurrentTransformMatrixLocked()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h404 bool mFilteringEnabled; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h425 bool mFilteringEnabled; variable