Searched refs:RING_EFFECT_RATIO (Results 1 – 1 of 1) sorted by relevance
60 private static final float RING_EFFECT_RATIO = 0.095f; field in PredictedAppIcon96 canvas.translate(getWidth() * RING_EFFECT_RATIO, getHeight() * RING_EFFECT_RATIO); in onDraw()97 canvas.scale(1 - 2 * RING_EFFECT_RATIO, 1 - 2 * RING_EFFECT_RATIO); in onDraw()107 canvas.translate(-getWidth() * RING_EFFECT_RATIO, -getHeight() * RING_EFFECT_RATIO); in drawDotIfNecessary()108 canvas.scale(1 + 2 * RING_EFFECT_RATIO, 1 + 2 * RING_EFFECT_RATIO); in drawDotIfNecessary()177 int predictionInset = (int) (getIconSize() * RING_EFFECT_RATIO); in getIconBounds()199 float outlineSize = mNormalizedIconRadius * RING_EFFECT_RATIO * 2; in drawEffect()200 float iconSize = getIconSize() * (1 - 2 * RING_EFFECT_RATIO); in drawEffect()219 int internalSize = (int) (bounds.width() * RING_EFFECT_RATIO); in getSourceVisualDragBounds()