Searched refs:mFrameBufferName (Results 1 – 2 of 2) sorted by relevance
12 mFrameBufferName = -1; in Reset()25 if (mFrameBufferName == (GLuint)-1) { in Init()30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); in Init()70 glGenFramebuffers(1, &mFrameBufferName); in CreateBuffers()83 return mFrameBufferName; in GetFrameBufferName()
26 GLuint mFrameBufferName; variable