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Searched refs:mInputTextureName (Results 1 – 5 of 5) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp26 mInputTextureName(-1), in Renderer()
202 mInputTextureName = -1; in InitializeGLContext()
209 return mInputTextureName; in GetTextureName()
214 mInputTextureName = textureName; in SetInputTextureName()
DRenderer.h49 GLuint mInputTextureName; variable
DYVURenderer.cpp94 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
DSurfaceTextureRenderer.cpp136 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
DWarpRenderer.cpp129 glBindTexture(texture_type, mInputTextureName); in DrawTexture()