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Searched refs:mViewportMatrix (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DWarpRenderer.cpp51 mViewportMatrix[i] = 0.0f; in SetViewportMatrix()
54 mViewportMatrix[0] = float(w)/float(W); in SetViewportMatrix()
55 mViewportMatrix[5] = float(h)/float(H); in SetViewportMatrix()
56 mViewportMatrix[10] = 1.0f; in SetViewportMatrix()
57 mViewportMatrix[12] = -1.0f + float(w)/float(W); in SetViewportMatrix()
58 mViewportMatrix[13] = -1.0f + float(h)/float(H); in SetViewportMatrix()
59 mViewportMatrix[15] = 1.0f; in SetViewportMatrix()
148 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); in DrawTexture()
DSurfaceTextureRenderer.cpp53 mViewportMatrix[i] = 0.0f; in SetViewportMatrix()
56 mViewportMatrix[0] = float(w)/float(W); in SetViewportMatrix()
57 mViewportMatrix[5] = float(h)/float(H); in SetViewportMatrix()
58 mViewportMatrix[10] = 1.0f; in SetViewportMatrix()
59 mViewportMatrix[12] = -1.0f + float(w)/float(W); in SetViewportMatrix()
60 mViewportMatrix[13] = -1.0f + float(h)/float(H); in SetViewportMatrix()
61 mViewportMatrix[15] = 1.0f; in SetViewportMatrix()
DSurfaceTextureRenderer.h38 GLfloat mViewportMatrix[16]; variable
DWarpRenderer.h42 GLfloat mViewportMatrix[16]; variable