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Searched refs:mViewporttransLoc (Results 1 – 2 of 2) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DWarpRenderer.cpp92 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans"); in InitializeGLProgram()
148 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); in DrawTexture()
DWarpRenderer.h38 GLint mViewporttransLoc; variable