Searched refs:minZoom (Results 1 – 1 of 1) sorted by relevance
140 float minZoom; in calculateMinZoom() local142 minZoom = inner.x / (float) outer.x; in calculateMinZoom()144 minZoom = inner.y / (float) outer.y; in calculateMinZoom()146 return minZoom; in calculateMinZoom()159 float minZoom = inner.x / (float) outer.x; in calculateVisibleRect() local160 float visibleRectHeight = inner.y / minZoom; in calculateVisibleRect()164 float minZoom = inner.y / (float) outer.y; in calculateVisibleRect() local165 float visibleRectWidth = inner.x / minZoom; in calculateVisibleRect()