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Searched refs:muSTMatrixHandle (Results 1 – 2 of 2) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DSurfaceTextureRenderer.cpp101 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix"); in InitializeGLProgram()
140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); in DrawTexture()
DSurfaceTextureRenderer.h34 GLint muSTMatrixHandle; variable