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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
DRenderer.h34 GLuint loadShader(GLenum shaderType, const char* pSource);