# Copyright 2020 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. set(ROOT_PROJECT_COMPILE_OPTIONS ${SWIFTSHADER_COMPILE_OPTIONS} ${WARNINGS_AS_ERRORS} ) set(SHADER_SRC_FILES Constants.cpp PixelPipeline.cpp PixelProgram.cpp PixelRoutine.cpp PixelShader.cpp SamplerCore.cpp SetupRoutine.cpp Shader.cpp ShaderCore.cpp VertexPipeline.cpp VertexProgram.cpp VertexRoutine.cpp VertexShader.cpp Constants.hpp PixelPipeline.hpp PixelProgram.hpp PixelRoutine.hpp PixelShader.hpp SamplerCore.hpp SetupRoutine.hpp Shader.hpp ShaderCore.hpp VertexPipeline.hpp VertexProgram.hpp VertexRoutine.hpp VertexShader.hpp ) add_library(gl_shader EXCLUDE_FROM_ALL ${SHADER_SRC_FILES} ) set_target_properties(gl_shader PROPERTIES POSITION_INDEPENDENT_CODE 1 FOLDER "SwiftShader GL" ) target_include_directories(gl_shader PUBLIC ".." ) target_compile_definitions(gl_shader PRIVATE "NO_SANITIZE_FUNCTION=" ) target_compile_options(gl_shader PRIVATE ${ROOT_PROJECT_COMPILE_OPTIONS} ) target_link_options(gl_shader PUBLIC ${SWIFTSHADER_LINK_FLAGS} ) target_link_libraries(gl_shader PUBLIC gl_main )