Lines Matching refs:replay
3 ANGLE currently supports a limited OpenGL capture and replay framework.
8 * EGL capture and replay is not yet supported.
11 * Capture and replay is currently only tested on desktop platforms.
12 * Binary replay is unimplemented. CPP replay is supported.
16 To build ANGLE with capture and replay enabled update your GN args:
22 Once built ANGLE will capture the OpenGL ES calls to CPP replay files. By default the replay will be
24 `angle_capture_context{id}_frame{n}.cpp`. Each GL Context currently has its own replay sources.
38 * Can specify an alternate replay output directory.
86 ## Running a CPP replay
88 To run a CPP replay you can use a template located in
97 See [samples/BUILD.gn](../samples/BUILD.gn) for details. Then build and run your replay sample:
104 Note that we specify `ANGLE_CAPTURE_ENABLED=0` to prevent re-capturing when running the replay.
163 Until we have samples building for Android, the replay sample must be run on desktop.
164 We will also be plumbing replay files into perf and correctness tests which will run on Android.
201 A job unit is a test batch. Each test has to go through 3 stages: capture run, replay build, and
202 replay run. The test batch batches the replay build stage of multiple tests together, and the
203 replay run stage of multiple tests together.