Lines Matching full:members
22 "The renderer supports base vertex instanced draw", &members};
27 "The renderer supports depth texture's filtering other than nearest", &members};
31 "The renderer supports explicit memory barrier", &members};
35 "The renderer can cheaply break a render pass.", &members};
40 "The renderer supports non uniform compute shader dispatch's group size", &members};
45 &members};
49 "The renderer supports texture swizzle", &members};
53 "The renderer supports MSAA depth auto resolve at the end of render pass", &members};
57 "The renderer supports MSAA stencil auto resolve at the end of render pass", &members};
60 "The renderer supports MTL(Shared)Event", &members};
64 "The renderer supports using inline constant data for small client vertex data", &members};
72 &members};
76 "The renderer supports changing sampler's compare mode outside shaders", &members};
80 "The renderer supports sample_compare with gradients", &members};
83 "The renderer supports sample_compare with lod", &members};
87 &members};
91 "The renderer supports MSAA store and resolve in the same pass", &members};
95 "The renderer supports generating multiple mipmaps per pass", &members};
98 "Force Depth24Stencil8 format as unsupported.", &members};
104 &members};
109 "Direct translation to SPIR-V.", &members,
116 &members};
120 "Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3.", &members};
125 &members};