Lines Matching full:enum

153             <enum name="GL_ACCUM"/>
154 <enum name="GL_LOAD"/>
155 <enum name="GL_RETURN"/>
156 <enum name="GL_MULT"/>
157 <enum name="GL_ADD"/>
161 <enum name="GL_ACCUM_BUFFER_BIT"/>
162 <enum name="GL_ALL_ATTRIB_BITS"/>
163 <enum name="GL_COLOR_BUFFER_BIT"/>
164 <enum name="GL_CURRENT_BIT"/>
165 <enum name="GL_DEPTH_BUFFER_BIT"/>
166 <enum name="GL_ENABLE_BIT"/>
167 <enum name="GL_EVAL_BIT"/>
168 <enum name="GL_FOG_BIT"/>
169 <enum name="GL_HINT_BIT"/>
170 <enum name="GL_LIGHTING_BIT"/>
171 <enum name="GL_LINE_BIT"/>
172 <enum name="GL_LIST_BIT"/>
173 <enum name="GL_MULTISAMPLE_BIT"/>
174 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
175 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
176 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
177 <enum name="GL_PIXEL_MODE_BIT"/>
178 <enum name="GL_POINT_BIT"/>
179 <enum name="GL_POLYGON_BIT"/>
180 <enum name="GL_POLYGON_STIPPLE_BIT"/>
181 <enum name="GL_SCISSOR_BIT"/>
182 <enum name="GL_STENCIL_BUFFER_BIT"/>
183 <enum name="GL_TEXTURE_BIT"/>
184 <enum name="GL_TRANSFORM_BIT"/>
185 <enum name="GL_VIEWPORT_BIT"/>
189 <enum name="GL_ALWAYS"/>
190 <enum name="GL_EQUAL"/>
191 <enum name="GL_GEQUAL"/>
192 <enum name="GL_GREATER"/>
193 <enum name="GL_LEQUAL"/>
194 <enum name="GL_LESS"/>
195 <enum name="GL_NEVER"/>
196 <enum name="GL_NOTEQUAL"/>
200 <enum name="GL_ALPHA_MAX_SGIX"/>
201 <enum name="GL_ALPHA_MIN_SGIX"/>
202 <enum name="GL_FUNC_ADD_EXT"/>
203 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
204 <enum name="GL_FUNC_SUBTRACT_EXT"/>
205 <enum name="GL_LOGIC_OP"/>
206 <enum name="GL_MAX_EXT"/>
207 <enum name="GL_MIN_EXT"/>
208 <enum name="GL_FUNC_ADD"/>
209 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
210 <enum name="GL_FUNC_SUBTRACT"/>
214 <enum name="GL_FALSE"/>
215 <enum name="GL_TRUE"/>
219 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
220 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
221 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
222 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
223 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
224 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
225 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
226 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
227 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
228 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
229 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
230 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
231 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
232 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
233 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
234 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
235 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
236 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
237 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
238 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
239 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
240 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
241 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
242 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
243 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
244 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
245 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
246 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
247 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
248 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
249 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
250 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
254 <enum name="GL_ARRAY_BUFFER"/>
255 <enum name="GL_ATOMIC_COUNTER_BUFFER" />
256 <enum name="GL_COPY_READ_BUFFER" />
257 <enum name="GL_COPY_WRITE_BUFFER" />
258 <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
259 <enum name="GL_DRAW_INDIRECT_BUFFER" />
260 <enum name="GL_ELEMENT_ARRAY_BUFFER" />
261 <enum name="GL_PIXEL_PACK_BUFFER" />
262 <enum name="GL_PIXEL_UNPACK_BUFFER" />
263 <enum name="GL_QUERY_BUFFER" />
264 <enum name="GL_SHADER_STORAGE_BUFFER" />
265 <enum name="GL_TEXTURE_BUFFER" />
266 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
267 <enum name="GL_UNIFORM_BUFFER" />
271 <enum name="GL_STREAM_DRAW"/>
272 <enum name="GL_STREAM_READ"/>
273 <enum name="GL_STREAM_COPY"/>
274 <enum name="GL_STATIC_DRAW"/>
275 <enum name="GL_STATIC_READ"/>
276 <enum name="GL_STATIC_COPY"/>
277 <enum name="GL_DYNAMIC_DRAW"/>
278 <enum name="GL_DYNAMIC_READ"/>
279 <enum name="GL_DYNAMIC_COPY"/>
283 <enum name="GL_READ_ONLY"/>
284 <enum name="GL_WRITE_ONLY"/>
285 <enum name="GL_READ_WRITE"/>
289 <enum name="GL_MAP_COHERENT_BIT"/>
290 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
291 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
292 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
293 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
294 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
295 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
296 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
297 <enum name="GL_MAP_PERSISTENT_BIT"/>
298 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
299 <enum name="GL_MAP_READ_BIT"/>
300 <enum name="GL_MAP_READ_BIT_EXT"/>
301 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
302 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
303 <enum name="GL_MAP_WRITE_BIT"/>
304 <enum name="GL_MAP_WRITE_BIT_EXT"/>
308 <enum name="GL_ACCUM_BUFFER_BIT"/>
309 <enum name="GL_COLOR_BUFFER_BIT"/>
310 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
311 <enum name="GL_DEPTH_BUFFER_BIT"/>
312 <enum name="GL_STENCIL_BUFFER_BIT"/>
316 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
317 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
318 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
322 <enum name="GL_CLIP_DISTANCE0"/>
323 <enum name="GL_CLIP_DISTANCE1"/>
324 <enum name="GL_CLIP_DISTANCE2"/>
325 <enum name="GL_CLIP_DISTANCE3"/>
326 <enum name="GL_CLIP_DISTANCE4"/>
327 <enum name="GL_CLIP_DISTANCE5"/>
328 <enum name="GL_CLIP_DISTANCE6"/>
329 <enum name="GL_CLIP_DISTANCE7"/>
330 <enum name="GL_CLIP_PLANE0"/>
331 <enum name="GL_CLIP_PLANE1"/>
332 <enum name="GL_CLIP_PLANE2"/>
333 <enum name="GL_CLIP_PLANE3"/>
334 <enum name="GL_CLIP_PLANE4"/>
335 <enum name="GL_CLIP_PLANE5"/>
339 <enum name="GL_BACK"/>
340 <enum name="GL_FRONT"/>
341 <enum name="GL_FRONT_AND_BACK"/>
345 <enum name="GL_AMBIENT"/>
346 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
347 <enum name="GL_DIFFUSE"/>
348 <enum name="GL_EMISSION"/>
349 <enum name="GL_SPECULAR"/>
353 <enum name="GL_BYTE"/>
354 <enum name="GL_DOUBLE"/>
355 <enum name="GL_FLOAT"/>
356 <enum name="GL_INT"/>
357 <enum name="GL_SHORT"/>
358 <enum name="GL_UNSIGNED_BYTE"/>
359 <enum name="GL_UNSIGNED_INT"/>
360 <enum name="GL_UNSIGNED_SHORT"/>
364 <enum name="GL_COLOR_TABLE_BIAS"/>
365 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
366 <enum name="GL_COLOR_TABLE_SCALE"/>
367 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
371 <enum name="GL_COLOR_TABLE"/>
372 <enum name="GL_COLOR_TABLE_SGI"/>
373 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
374 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
375 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
376 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
377 <enum name="GL_PROXY_COLOR_TABLE"/>
378 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
379 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
380 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
381 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
382 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
383 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
384 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
388 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
389 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
390 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
391 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
392 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
393 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
394 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
395 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
399 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
400 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
404 <enum name="GL_REDUCE"/>
405 <enum name="GL_REDUCE_EXT"/>
409 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
410 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
411 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
412 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
413 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
414 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
418 <enum name="GL_CONVOLUTION_1D"/>
419 <enum name="GL_CONVOLUTION_1D_EXT"/>
420 <enum name="GL_CONVOLUTION_2D"/>
421 <enum name="GL_CONVOLUTION_2D_EXT"/>
425 <enum name="GL_BACK"/>
426 <enum name="GL_FRONT"/>
427 <enum name="GL_FRONT_AND_BACK"/>
433 <enum name="GL_ALWAYS"/>
434 <enum name="GL_EQUAL"/>
435 <enum name="GL_GEQUAL"/>
436 <enum name="GL_GREATER"/>
437 <enum name="GL_LEQUAL"/>
438 <enum name="GL_LESS"/>
439 <enum name="GL_NEVER"/>
440 <enum name="GL_NOTEQUAL"/>
444 <enum name="GL_AUX0"/>
445 <enum name="GL_AUX1"/>
446 <enum name="GL_AUX2"/>
447 <enum name="GL_AUX3"/>
448 <enum name="GL_BACK"/>
449 <enum name="GL_BACK_LEFT"/>
450 <enum name="GL_BACK_RIGHT"/>
451 <enum name="GL_FRONT"/>
452 <enum name="GL_FRONT_AND_BACK"/>
453 <enum name="GL_FRONT_LEFT"/>
454 <enum name="GL_FRONT_RIGHT"/>
455 <enum name="GL_LEFT"/>
456 <enum name="GL_NONE"/>
457 <enum name="GL_NONE_OES"/>
458 <enum name="GL_RIGHT"/>
462 <enum name="GL_UNSIGNED_BYTE"/>
463 <enum name="GL_UNSIGNED_SHORT"/>
464 <enum name="GL_UNSIGNED_INT"/>
468 <enum name="GL_ALPHA_TEST"/>
469 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
470 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
471 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
472 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
473 <enum name="GL_AUTO_NORMAL"/>
474 <enum name="GL_BLEND"/>
475 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
476 <enum name="GL_CLIP_PLANE0"/>
477 <enum name="GL_CLIP_PLANE1"/>
478 <enum name="GL_CLIP_PLANE2"/>
479 <enum name="GL_CLIP_PLANE3"/>
480 <enum name="GL_CLIP_PLANE4"/>
481 <enum name="GL_CLIP_PLANE5"/>
482 <enum name="GL_COLOR_ARRAY"/>
483 <enum name="GL_COLOR_LOGIC_OP"/>
484 <enum name="GL_COLOR_MATERIAL"/>
485 <enum name="GL_COLOR_TABLE_SGI"/>
486 <enum name="GL_CONVOLUTION_1D_EXT"/>
487 <enum name="GL_CONVOLUTION_2D_EXT"/>
488 <enum name="GL_CULL_FACE"/>
489 <enum name="GL_DEPTH_TEST"/>
490 <enum name="GL_DITHER"/>
491 <enum name="GL_EDGE_FLAG_ARRAY"/>
492 <enum name="GL_FOG"/>
493 <enum name="GL_FOG_OFFSET_SGIX"/>
494 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
495 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
496 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
497 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
498 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
499 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
500 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
501 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
502 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
503 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
504 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
505 <enum name="GL_FRAMEZOOM_SGIX"/>
506 <enum name="GL_HISTOGRAM_EXT"/>
507 <enum name="GL_INDEX_ARRAY"/>
508 <enum name="GL_INDEX_LOGIC_OP"/>
509 <enum name="GL_INTERLACE_SGIX"/>
510 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
511 <enum name="GL_LIGHT0"/>
512 <enum name="GL_LIGHT1"/>
513 <enum name="GL_LIGHT2"/>
514 <enum name="GL_LIGHT3"/>
515 <enum name="GL_LIGHT4"/>
516 <enum name="GL_LIGHT5"/>
517 <enum name="GL_LIGHT6"/>
518 <enum name="GL_LIGHT7"/>
519 <enum name="GL_LIGHTING"/>
520 <enum name="GL_LINE_SMOOTH"/>
521 <enum name="GL_LINE_STIPPLE"/>
522 <enum name="GL_MAP1_COLOR_4"/>
523 <enum name="GL_MAP1_INDEX"/>
524 <enum name="GL_MAP1_NORMAL"/>
525 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
526 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
527 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
528 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
529 <enum name="GL_MAP1_VERTEX_3"/>
530 <enum name="GL_MAP1_VERTEX_4"/>
531 <enum name="GL_MAP2_COLOR_4"/>
532 <enum name="GL_MAP2_INDEX"/>
533 <enum name="GL_MAP2_NORMAL"/>
534 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
535 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
536 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
537 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
538 <enum name="GL_MAP2_VERTEX_3"/>
539 <enum name="GL_MAP2_VERTEX_4"/>
540 <enum name="GL_MINMAX_EXT"/>
541 <enum name="GL_MULTISAMPLE_SGIS"/>
542 <enum name="GL_NORMALIZE"/>
543 <enum name="GL_NORMAL_ARRAY"/>
544 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
545 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
546 <enum name="GL_POINT_SMOOTH"/>
547 <enum name="GL_POLYGON_OFFSET_FILL"/>
548 <enum name="GL_POLYGON_OFFSET_LINE"/>
549 <enum name="GL_POLYGON_OFFSET_POINT"/>
550 <enum name="GL_POLYGON_SMOOTH"/>
551 <enum name="GL_POLYGON_STIPPLE"/>
552 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
553 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
554 <enum name="GL_REFERENCE_PLANE_SGIX"/>
555 <enum name="GL_RESCALE_NORMAL_EXT"/>
556 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
557 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
558 <enum name="GL_SAMPLE_MASK_SGIS"/>
559 <enum name="GL_SCISSOR_TEST"/>
560 <enum name="GL_SEPARABLE_2D_EXT"/>
561 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
562 <enum name="GL_SPRITE_SGIX"/>
563 <enum name="GL_STENCIL_TEST"/>
564 <enum name="GL_TEXTURE_1D"/>
565 <enum name="GL_TEXTURE_2D"/>
566 <enum name="GL_TEXTURE_3D_EXT"/>
567 <enum name="GL_TEXTURE_4D_SGIS"/>
568 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
569 <enum name="GL_TEXTURE_COORD_ARRAY"/>
570 <enum name="GL_TEXTURE_GEN_Q"/>
571 <enum name="GL_TEXTURE_GEN_R"/>
572 <enum name="GL_TEXTURE_GEN_S"/>
573 <enum name="GL_TEXTURE_GEN_T"/>
574 <enum name="GL_VERTEX_ARRAY"/>
578 <enum name="GL_INVALID_ENUM"/>
579 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
580 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
581 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
582 <enum name="GL_INVALID_OPERATION"/>
583 <enum name="GL_INVALID_VALUE"/>
584 <enum name="GL_NO_ERROR"/>
585 <enum name="GL_OUT_OF_MEMORY"/>
586 <enum name="GL_STACK_OVERFLOW"/>
587 <enum name="GL_STACK_UNDERFLOW"/>
588 <enum name="GL_TABLE_TOO_LARGE"/>
589 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
590 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
594 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
595 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
596 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
597 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
598 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
599 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
600 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
601 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
605 <enum name="GL_2D"/>
606 <enum name="GL_3D"/>
607 <enum name="GL_3D_COLOR"/>
608 <enum name="GL_3D_COLOR_TEXTURE"/>
609 <enum name="GL_4D_COLOR_TEXTURE"/>
613 <enum name="GL_BITMAP_TOKEN"/>
614 <enum name="GL_COPY_PIXEL_TOKEN"/>
615 <enum name="GL_DRAW_PIXEL_TOKEN"/>
616 <enum name="GL_LINE_RESET_TOKEN"/>
617 <enum name="GL_LINE_TOKEN"/>
618 <enum name="GL_PASS_THROUGH_TOKEN"/>
619 <enum name="GL_POINT_TOKEN"/>
620 <enum name="GL_POLYGON_TOKEN"/>
626 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
627 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
631 <enum name="GL_FLOAT"/>
632 <enum name="GL_DOUBLE"/>
636 <enum name="GL_EXP"/>
637 <enum name="GL_EXP2"/>
638 <enum name="GL_FOG_FUNC_SGIS"/>
639 <enum name="GL_LINEAR"/>
643 <enum name="GL_FOG_COLOR"/>
644 <enum name="GL_FOG_DENSITY"/>
645 <enum name="GL_FOG_END"/>
646 <enum name="GL_FOG_INDEX"/>
647 <enum name="GL_FOG_MODE"/>
648 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
649 <enum name="GL_FOG_START"/>
653 <enum name="GL_FLOAT"/>
654 <enum name="GL_DOUBLE"/>
658 <enum name="GL_FLOAT"/>
659 <enum name="GL_DOUBLE"/>
663 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
664 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
665 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
666 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
670 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
674 <enum name="GL_CCW"/>
675 <enum name="GL_CW"/>
679 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
680 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
681 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
682 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
683 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
684 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
685 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
686 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
687 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
688 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
689 <enum name="GL_COLOR_TABLE_BIAS"/>
690 <enum name="GL_COLOR_TABLE_SCALE"/>
691 <enum name="GL_COLOR_TABLE_FORMAT"/>
692 <enum name="GL_COLOR_TABLE_WIDTH"/>
693 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
694 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
695 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
696 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
697 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
698 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
702 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
703 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
704 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
705 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
706 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
707 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
708 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
709 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
710 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
711 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
712 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
713 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
714 <enum name="GL_CONVOLUTION_FORMAT"/>
715 <enum name="GL_CONVOLUTION_WIDTH"/>
716 <enum name="GL_CONVOLUTION_HEIGHT"/>
717 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
718 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
722 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
723 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
724 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
725 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
726 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
727 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
728 <enum name="GL_HISTOGRAM_SINK_EXT"/>
729 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
730 <enum name="GL_HISTOGRAM_WIDTH"/>
731 <enum name="GL_HISTOGRAM_FORMAT"/>
732 <enum name="GL_HISTOGRAM_RED_SIZE"/>
733 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
734 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
735 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
736 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
737 <enum name="GL_HISTOGRAM_SINK"/>
738 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
739 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
740 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
741 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
742 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
743 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
744 <enum name="GL_HISTOGRAM_SINK_EXT"/>
745 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
749 <enum name="GL_COEFF"/>
750 <enum name="GL_DOMAIN"/>
751 <enum name="GL_ORDER"/>
755 <enum name="GL_MINMAX_FORMAT"/>
756 <enum name="GL_MINMAX_FORMAT_EXT"/>
757 <enum name="GL_MINMAX_SINK"/>
758 <enum name="GL_MINMAX_SINK_EXT"/>
759 <enum name="GL_MINMAX_FORMAT"/>
760 <enum name="GL_MINMAX_SINK"/>
764 <enum name="GL_PIXEL_MAP_A_TO_A"/>
765 <enum name="GL_PIXEL_MAP_B_TO_B"/>
766 <enum name="GL_PIXEL_MAP_G_TO_G"/>
767 <enum name="GL_PIXEL_MAP_I_TO_A"/>
768 <enum name="GL_PIXEL_MAP_I_TO_B"/>
769 <enum name="GL_PIXEL_MAP_I_TO_G"/>
770 <enum name="GL_PIXEL_MAP_I_TO_I"/>
771 <enum name="GL_PIXEL_MAP_I_TO_R"/>
772 <enum name="GL_PIXEL_MAP_R_TO_R"/>
773 <enum name="GL_PIXEL_MAP_S_TO_S"/>
777 <enum name="GL_ACCUM_ALPHA_BITS"/>
778 <enum name="GL_ACCUM_BLUE_BITS"/>
779 <enum name="GL_ACCUM_CLEAR_VALUE"/>
780 <enum name="GL_ACCUM_GREEN_BITS"/>
781 <enum name="GL_ACCUM_RED_BITS"/>
782 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
783 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
784 <enum name="GL_ALPHA_BIAS"/>
785 <enum name="GL_ALPHA_BITS"/>
786 <enum name="GL_ALPHA_SCALE"/>
787 <enum name="GL_ALPHA_TEST"/>
788 <enum name="GL_ALPHA_TEST_FUNC"/>
789 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
790 <enum name="GL_ALPHA_TEST_QCOM"/>
791 <enum name="GL_ALPHA_TEST_REF"/>
792 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
793 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
794 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
795 <enum name="GL_ASYNC_MARKER_SGIX"/>
796 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
797 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
798 <enum name="GL_ATTRIB_STACK_DEPTH"/>
799 <enum name="GL_AUTO_NORMAL"/>
800 <enum name="GL_AUX_BUFFERS"/>
801 <enum name="GL_BLEND"/>
802 <enum name="GL_BLEND_COLOR_EXT"/>
803 <enum name="GL_BLEND_DST"/>
804 <enum name="GL_BLEND_EQUATION_EXT"/>
805 <enum name="GL_BLEND_SRC"/>
806 <enum name="GL_BLUE_BIAS"/>
807 <enum name="GL_BLUE_BITS"/>
808 <enum name="GL_BLUE_SCALE"/>
809 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
810 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
811 <enum name="GL_CLIP_PLANE0"/>
812 <enum name="GL_CLIP_PLANE1"/>
813 <enum name="GL_CLIP_PLANE2"/>
814 <enum name="GL_CLIP_PLANE3"/>
815 <enum name="GL_CLIP_PLANE4"/>
816 <enum name="GL_CLIP_PLANE5"/>
817 <enum name="GL_COLOR_ARRAY"/>
818 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
819 <enum name="GL_COLOR_ARRAY_SIZE"/>
820 <enum name="GL_COLOR_ARRAY_STRIDE"/>
821 <enum name="GL_COLOR_ARRAY_TYPE"/>
822 <enum name="GL_COLOR_CLEAR_VALUE"/>
823 <enum name="GL_COLOR_LOGIC_OP"/>
824 <enum name="GL_COLOR_MATERIAL"/>
825 <enum name="GL_COLOR_MATERIAL_FACE"/>
826 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
827 <enum name="GL_COLOR_MATRIX_SGI"/>
828 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
829 <enum name="GL_COLOR_TABLE_SGI"/>
830 <enum name="GL_COLOR_WRITEMASK"/>
831 <enum name="GL_CONVOLUTION_1D_EXT"/>
832 <enum name="GL_CONVOLUTION_2D_EXT"/>
833 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
834 <enum name="GL_CULL_FACE"/>
835 <enum name="GL_CULL_FACE_MODE"/>
836 <enum name="GL_CURRENT_COLOR"/>
837 <enum name="GL_CURRENT_INDEX"/>
838 <enum name="GL_CURRENT_NORMAL"/>
839 <enum name="GL_CURRENT_RASTER_COLOR"/>
840 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
841 <enum name="GL_CURRENT_RASTER_INDEX"/>
842 <enum name="GL_CURRENT_RASTER_POSITION"/>
843 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
844 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
845 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
846 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
847 <enum name="GL_DEPTH_BIAS"/>
848 <enum name="GL_DEPTH_BITS"/>
849 <enum name="GL_DEPTH_CLEAR_VALUE"/>
850 <enum name="GL_DEPTH_FUNC"/>
851 <enum name="GL_DEPTH_RANGE"/>
852 <enum name="GL_DEPTH_SCALE"/>
853 <enum name="GL_DEPTH_TEST"/>
854 <enum name="GL_DEPTH_WRITEMASK"/>
855 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
856 <enum name="GL_DEVICE_LUID_EXT"/>
857 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
858 <enum name="GL_DEVICE_UUID_EXT"/>
859 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
860 <enum name="GL_DITHER"/>
861 <enum name="GL_DOUBLEBUFFER"/>
862 <enum name="GL_DRAW_BUFFER"/>
863 <enum name="GL_DRAW_BUFFER_EXT"/>
864 <enum name="GL_DRIVER_UUID_EXT"/>
865 <enum name="GL_EDGE_FLAG"/>
866 <enum name="GL_EDGE_FLAG_ARRAY"/>
867 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
868 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
869 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
870 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
871 <enum name="GL_FOG"/>
872 <enum name="GL_FOG_COLOR"/>
873 <enum name="GL_FOG_DENSITY"/>
874 <enum name="GL_FOG_END"/>
875 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
876 <enum name="GL_FOG_HINT"/>
877 <enum name="GL_FOG_INDEX"/>
878 <enum name="GL_FOG_MODE"/>
879 <enum name="GL_FOG_OFFSET_SGIX"/>
880 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
881 <enum name="GL_FOG_START"/>
882 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
883 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
884 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
885 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
886 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
887 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
888 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
889 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
890 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
891 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
892 <enum name="GL_FRAMEZOOM_SGIX"/>
893 <enum name="GL_FRONT_FACE"/>
894 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
895 <enum name="GL_GREEN_BIAS"/>
896 <enum name="GL_GREEN_BITS"/>
897 <enum name="GL_GREEN_SCALE"/>
898 <enum name="GL_HISTOGRAM_EXT"/>
899 <enum name="GL_INDEX_ARRAY"/>
900 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
901 <enum name="GL_INDEX_ARRAY_STRIDE"/>
902 <enum name="GL_INDEX_ARRAY_TYPE"/>
903 <enum name="GL_INDEX_BITS"/>
904 <enum name="GL_INDEX_CLEAR_VALUE"/>
905 <enum name="GL_INDEX_LOGIC_OP"/>
906 <enum name="GL_INDEX_MODE"/>
907 <enum name="GL_INDEX_OFFSET"/>
908 <enum name="GL_INDEX_SHIFT"/>
909 <enum name="GL_INDEX_WRITEMASK"/>
910 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
911 <enum name="GL_INTERLACE_SGIX"/>
912 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
913 <enum name="GL_LIGHT0"/>
914 <enum name="GL_LIGHT1"/>
915 <enum name="GL_LIGHT2"/>
916 <enum name="GL_LIGHT3"/>
917 <enum name="GL_LIGHT4"/>
918 <enum name="GL_LIGHT5"/>
919 <enum name="GL_LIGHT6"/>
920 <enum name="GL_LIGHT7"/>
921 <enum name="GL_LIGHTING"/>
922 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
923 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
924 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
925 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
926 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
927 <enum name="GL_LINE_SMOOTH"/>
928 <enum name="GL_LINE_SMOOTH_HINT"/>
929 <enum name="GL_LINE_STIPPLE"/>
930 <enum name="GL_LINE_STIPPLE_PATTERN"/>
931 <enum name="GL_LINE_STIPPLE_REPEAT"/>
932 <enum name="GL_LINE_WIDTH"/>
933 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
934 <enum name="GL_LINE_WIDTH_RANGE"/>
935 <enum name="GL_LIST_BASE"/>
936 <enum name="GL_LIST_INDEX"/>
937 <enum name="GL_LIST_MODE"/>
938 <enum name="GL_LOGIC_OP"/>
939 <enum name="GL_LOGIC_OP_MODE"/>
940 <enum name="GL_MAP1_COLOR_4"/>
941 <enum name="GL_MAP1_GRID_DOMAIN"/>
942 <enum name="GL_MAP1_GRID_SEGMENTS"/>
943 <enum name="GL_MAP1_INDEX"/>
944 <enum name="GL_MAP1_NORMAL"/>
945 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
946 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
947 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
948 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
949 <enum name="GL_MAP1_VERTEX_3"/>
950 <enum name="GL_MAP1_VERTEX_4"/>
951 <enum name="GL_MAP2_COLOR_4"/>
952 <enum name="GL_MAP2_GRID_DOMAIN"/>
953 <enum name="GL_MAP2_GRID_SEGMENTS"/>
954 <enum name="GL_MAP2_INDEX"/>
955 <enum name="GL_MAP2_NORMAL"/>
956 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
957 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
958 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
959 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
960 <enum name="GL_MAP2_VERTEX_3"/>
961 <enum name="GL_MAP2_VERTEX_4"/>
962 <enum name="GL_MAP_COLOR"/>
963 <enum name="GL_MAP_STENCIL"/>
964 <enum name="GL_MATRIX_MODE"/>
965 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
966 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
967 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
968 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
969 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
970 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
971 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
972 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
973 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
974 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
975 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
976 <enum name="GL_MAX_CLIP_DISTANCES"/>
977 <enum name="GL_MAX_CLIP_PLANES"/>
978 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
979 <enum name="GL_MAX_EVAL_ORDER"/>
980 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
981 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
982 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
983 <enum name="GL_MAX_LIGHTS"/>
984 <enum name="GL_MAX_LIST_NESTING"/>
985 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
986 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
987 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
988 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
989 <enum name="GL_MAX_TEXTURE_SIZE"/>
990 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
991 <enum name="GL_MAX_VIEWPORT_DIMS"/>
992 <enum name="GL_MINMAX_EXT"/>
993 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
994 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
995 <enum name="GL_MODELVIEW_MATRIX"/>
996 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
997 <enum name="GL_MULTISAMPLE_SGIS"/>
998 <enum name="GL_NAME_STACK_DEPTH"/>
999 <enum name="GL_NORMALIZE"/>
1000 <enum name="GL_NORMAL_ARRAY"/>
1001 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
1002 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
1003 <enum name="GL_NORMAL_ARRAY_TYPE"/>
1004 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
1005 <enum name="GL_PACK_ALIGNMENT"/>
1006 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1007 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1008 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1009 <enum name="GL_PACK_LSB_FIRST"/>
1010 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1011 <enum name="GL_PACK_ROW_LENGTH"/>
1012 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1013 <enum name="GL_PACK_SKIP_PIXELS"/>
1014 <enum name="GL_PACK_SKIP_ROWS"/>
1015 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1016 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1017 <enum name="GL_PACK_SWAP_BYTES"/>
1018 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1019 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
1020 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
1021 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
1022 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
1023 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
1024 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
1025 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
1026 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
1027 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
1028 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
1029 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
1030 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
1031 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
1032 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
1033 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
1034 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1035 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1036 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1037 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1038 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1039 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1040 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1041 <enum name="GL_POINT_SIZE"/>
1042 <enum name="GL_POINT_SIZE_GRANULARITY"/>
1043 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1044 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1045 <enum name="GL_POINT_SIZE_RANGE"/>
1046 <enum name="GL_POINT_SMOOTH"/>
1047 <enum name="GL_POINT_SMOOTH_HINT"/>
1048 <enum name="GL_POLYGON_MODE"/>
1049 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
1050 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
1051 <enum name="GL_POLYGON_OFFSET_FILL"/>
1052 <enum name="GL_POLYGON_OFFSET_LINE"/>
1053 <enum name="GL_POLYGON_OFFSET_POINT"/>
1054 <enum name="GL_POLYGON_OFFSET_UNITS"/>
1055 <enum name="GL_POLYGON_SMOOTH"/>
1056 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1057 <enum name="GL_POLYGON_STIPPLE"/>
1058 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1059 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1060 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1061 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1062 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
1063 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1064 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1065 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1066 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1067 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1068 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1069 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1070 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1071 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
1072 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1073 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1074 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1075 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1076 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
1077 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
1078 <enum name="GL_PROJECTION_MATRIX"/>
1079 <enum name="GL_PROJECTION_STACK_DEPTH"/>
1080 <enum name="GL_READ_BUFFER"/>
1081 <enum name="GL_READ_BUFFER_EXT"/>
1082 <enum name="GL_READ_BUFFER_NV"/>
1083 <enum name="GL_RED_BIAS"/>
1084 <enum name="GL_RED_BITS"/>
1085 <enum name="GL_RED_SCALE"/>
1086 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
1087 <enum name="GL_REFERENCE_PLANE_SGIX"/>
1088 <enum name="GL_RENDER_MODE"/>
1089 <enum name="GL_RESCALE_NORMAL_EXT"/>
1090 <enum name="GL_RGBA_MODE"/>
1091 <enum name="GL_SAMPLES_SGIS"/>
1092 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
1093 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
1094 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
1095 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
1096 <enum name="GL_SAMPLE_MASK_SGIS"/>
1097 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
1098 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
1099 <enum name="GL_SCISSOR_BOX"/>
1100 <enum name="GL_SCISSOR_TEST"/>
1101 <enum name="GL_SELECTION_BUFFER_SIZE"/>
1102 <enum name="GL_SEPARABLE_2D_EXT"/>
1103 <enum name="GL_SHADE_MODEL"/>
1104 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
1105 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
1106 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
1107 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
1108 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
1109 <enum name="GL_SPRITE_AXIS_SGIX"/>
1110 <enum name="GL_SPRITE_MODE_SGIX"/>
1111 <enum name="GL_SPRITE_SGIX"/>
1112 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
1113 <enum name="GL_STENCIL_BITS"/>
1114 <enum name="GL_STENCIL_CLEAR_VALUE"/>
1115 <enum name="GL_STENCIL_FAIL"/>
1116 <enum name="GL_STENCIL_FUNC"/>
1117 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
1118 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
1119 <enum name="GL_STENCIL_REF"/>
1120 <enum name="GL_STENCIL_TEST"/>
1121 <enum name="GL_STENCIL_VALUE_MASK"/>
1122 <enum name="GL_STENCIL_WRITEMASK"/>
1123 <enum name="GL_STEREO"/>
1124 <enum name="GL_SUBPIXEL_BITS"/>
1125 <enum name="GL_TEXTURE_1D"/>
1126 <enum name="GL_TEXTURE_2D"/>
1127 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1128 <enum name="GL_TEXTURE_3D_EXT"/>
1129 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1130 <enum name="GL_TEXTURE_4D_SGIS"/>
1131 <enum name="GL_TEXTURE_BINDING_1D"/>
1132 <enum name="GL_TEXTURE_BINDING_2D"/>
1133 <enum name="GL_TEXTURE_BINDING_3D"/>
1134 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1135 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1136 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1137 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1138 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1139 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1140 <enum name="GL_TEXTURE_GEN_Q"/>
1141 <enum name="GL_TEXTURE_GEN_R"/>
1142 <enum name="GL_TEXTURE_GEN_S"/>
1143 <enum name="GL_TEXTURE_GEN_T"/>
1144 <enum name="GL_TEXTURE_MATRIX"/>
1145 <enum name="GL_TEXTURE_STACK_DEPTH"/>
1146 <enum name="GL_UNPACK_ALIGNMENT"/>
1147 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1148 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1149 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1150 <enum name="GL_UNPACK_LSB_FIRST"/>
1151 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1152 <enum name="GL_UNPACK_ROW_LENGTH"/>
1153 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1154 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1155 <enum name="GL_UNPACK_SKIP_ROWS"/>
1156 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1157 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1158 <enum name="GL_UNPACK_SWAP_BYTES"/>
1159 <enum name="GL_VERTEX_ARRAY"/>
1160 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1161 <enum name="GL_VERTEX_ARRAY_SIZE"/>
1162 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1163 <enum name="GL_VERTEX_ARRAY_TYPE"/>
1164 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1165 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1166 <enum name="GL_VIEWPORT"/>
1167 <enum name="GL_ZOOM_X"/>
1168 <enum name="GL_ZOOM_Y"/>
1172 <enum name="GL_COLOR_ARRAY_POINTER"/>
1173 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1174 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1175 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1176 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1177 <enum name="GL_INDEX_ARRAY_POINTER"/>
1178 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1179 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1180 <enum name="GL_NORMAL_ARRAY_POINTER"/>
1181 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1182 <enum name="GL_SELECTION_BUFFER_POINTER"/>
1183 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1184 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1185 <enum name="GL_VERTEX_ARRAY_POINTER"/>
1186 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1187 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
1188 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
1192 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1193 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1194 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1195 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1196 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1197 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1198 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1199 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1200 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1201 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1202 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1203 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1204 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1205 <enum name="GL_TEXTURE_BLUE_SIZE"/>
1206 <enum name="GL_TEXTURE_BORDER"/>
1207 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1208 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1209 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1210 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1211 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1212 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1213 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1214 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1215 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
1216 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1217 <enum name="GL_TEXTURE_COMPONENTS"/>
1218 <enum name="GL_TEXTURE_DEPTH_EXT"/>
1219 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
1220 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
1221 <enum name="GL_TEXTURE_GREEN_SIZE"/>
1222 <enum name="GL_TEXTURE_HEIGHT"/>
1223 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
1224 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
1225 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
1226 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1227 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1228 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1229 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
1230 <enum name="GL_TEXTURE_MAG_FILTER"/>
1231 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1232 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1233 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1234 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1235 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1236 <enum name="GL_TEXTURE_MIN_FILTER"/>
1237 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1238 <enum name="GL_TEXTURE_PRIORITY"/>
1239 <enum name="GL_TEXTURE_RED_SIZE"/>
1240 <enum name="GL_TEXTURE_RESIDENT"/>
1241 <enum name="GL_TEXTURE_WIDTH"/>
1242 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1243 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1244 <enum name="GL_TEXTURE_WRAP_S"/>
1245 <enum name="GL_TEXTURE_WRAP_T"/>
1249 <enum name="GL_DONT_CARE"/>
1250 <enum name="GL_FASTEST"/>
1251 <enum name="GL_NICEST"/>
1255 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
1256 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
1257 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
1258 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
1259 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
1260 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
1261 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
1262 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
1263 <enum name="GL_CLIP_FAR_HINT_PGI"/>
1264 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
1265 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
1266 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
1267 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1268 <enum name="GL_FOG_HINT"/>
1269 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1270 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
1271 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
1272 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
1273 <enum name="GL_GENERATE_MIPMAP_HINT"/>
1274 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1275 <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
1276 <enum name="GL_LINE_SMOOTH_HINT"/>
1277 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
1278 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
1279 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
1280 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
1281 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
1282 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1283 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1284 <enum name="GL_PHONG_HINT_WIN"/>
1285 <enum name="GL_POINT_SMOOTH_HINT"/>
1286 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1287 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
1288 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
1289 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
1290 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
1291 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
1292 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
1293 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
1294 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1295 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
1296 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
1297 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
1298 <enum name="GL_TRANSFORM_HINT_APPLE"/>
1299 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1300 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
1301 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
1302 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
1303 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1304 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1305 <enum name="GL_WIDE_LINE_HINT_PGI"/>
1309 <enum name="GL_HISTOGRAM"/>
1310 <enum name="GL_HISTOGRAM_EXT"/>
1311 <enum name="GL_PROXY_HISTOGRAM"/>
1312 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
1313 <enum name="GL_HISTOGRAM"/>
1314 <enum name="GL_PROXY_HISTOGRAM"/>
1318 <enum name="GL_DOUBLE"/>
1319 <enum name="GL_FLOAT"/>
1320 <enum name="GL_INT"/>
1321 <enum name="GL_SHORT"/>
1325 <enum name="GL_C3F_V3F"/>
1326 <enum name="GL_C4F_N3F_V3F"/>
1327 <enum name="GL_C4UB_V2F"/>
1328 <enum name="GL_C4UB_V3F"/>
1329 <enum name="GL_N3F_V3F"/>
1330 <enum name="GL_T2F_C3F_V3F"/>
1331 <enum name="GL_T2F_C4F_N3F_V3F"/>
1332 <enum name="GL_T2F_C4UB_V3F"/>
1333 <enum name="GL_T2F_N3F_V3F"/>
1334 <enum name="GL_T2F_V3F"/>
1335 <enum name="GL_T4F_C4F_N3F_V4F"/>
1336 <enum name="GL_T4F_V4F"/>
1337 <enum name="GL_V2F"/>
1338 <enum name="GL_V3F"/>
1342 <enum name="GL_ADD"/>
1343 <enum name="GL_MODULATE"/>
1344 <enum name="GL_REPLACE"/>
1348 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1352 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
1353 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
1354 <enum name="GL_SINGLE_COLOR"/>
1355 <enum name="GL_SINGLE_COLOR_EXT"/>
1359 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1360 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1361 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
1362 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1363 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1367 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1368 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1369 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1370 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1371 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1372 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1373 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1374 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1375 <enum name="GL_LIGHT0"/>
1376 <enum name="GL_LIGHT1"/>
1377 <enum name="GL_LIGHT2"/>
1378 <enum name="GL_LIGHT3"/>
1379 <enum name="GL_LIGHT4"/>
1380 <enum name="GL_LIGHT5"/>
1381 <enum name="GL_LIGHT6"/>
1382 <enum name="GL_LIGHT7"/>
1386 <enum name="GL_AMBIENT"/>
1387 <enum name="GL_CONSTANT_ATTENUATION"/>
1388 <enum name="GL_DIFFUSE"/>
1389 <enum name="GL_LINEAR_ATTENUATION"/>
1390 <enum name="GL_POSITION"/>
1391 <enum name="GL_QUADRATIC_ATTENUATION"/>
1392 <enum name="GL_SPECULAR"/>
1393 <enum name="GL_SPOT_CUTOFF"/>
1394 <enum name="GL_SPOT_DIRECTION"/>
1395 <enum name="GL_SPOT_EXPONENT"/>
1399 <enum name="GL_COMPILE"/>
1400 <enum name="GL_COMPILE_AND_EXECUTE"/>
1404 <enum name="GL_2_BYTES"/>
1405 <enum name="GL_3_BYTES"/>
1406 <enum name="GL_4_BYTES"/>
1407 <enum name="GL_BYTE"/>
1408 <enum name="GL_FLOAT"/>
1409 <enum name="GL_INT"/>
1410 <enum name="GL_SHORT"/>
1411 <enum name="GL_UNSIGNED_BYTE"/>
1412 <enum name="GL_UNSIGNED_INT"/>
1413 <enum name="GL_UNSIGNED_SHORT"/>
1417 <enum name="GL_LIST_PRIORITY_SGIX"/>
1421 <enum name="GL_AND"/>
1422 <enum name="GL_AND_INVERTED"/>
1423 <enum name="GL_AND_REVERSE"/>
1424 <enum name="GL_CLEAR"/>
1425 <enum name="GL_COPY"/>
1426 <enum name="GL_COPY_INVERTED"/>
1427 <enum name="GL_EQUIV"/>
1428 <enum name="GL_INVERT"/>
1429 <enum name="GL_NAND"/>
1430 <enum name="GL_NOOP"/>
1431 <enum name="GL_NOR"/>
1432 <enum name="GL_OR"/>
1433 <enum name="GL_OR_INVERTED"/>
1434 <enum name="GL_OR_REVERSE"/>
1435 <enum name="GL_SET"/>
1436 <enum name="GL_XOR"/>
1440 <enum name="GL_CLIENT_STORAGE_BIT"/>
1441 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
1442 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
1443 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
1444 <enum name="GL_MAP_COHERENT_BIT"/>
1445 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
1446 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
1447 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
1448 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
1449 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
1450 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
1451 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
1452 <enum name="GL_MAP_PERSISTENT_BIT"/>
1453 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
1454 <enum name="GL_MAP_READ_BIT"/>
1455 <enum name="GL_MAP_READ_BIT_EXT"/>
1456 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
1457 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
1458 <enum name="GL_MAP_WRITE_BIT"/>
1459 <enum name="GL_MAP_WRITE_BIT_EXT"/>
1460 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
1461 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
1462 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
1466 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1467 <enum name="GL_MAP1_COLOR_4"/>
1468 <enum name="GL_MAP1_INDEX"/>
1469 <enum name="GL_MAP1_NORMAL"/>
1470 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1471 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1472 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1473 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1474 <enum name="GL_MAP1_VERTEX_3"/>
1475 <enum name="GL_MAP1_VERTEX_4"/>
1476 <enum name="GL_MAP2_COLOR_4"/>
1477 <enum name="GL_MAP2_INDEX"/>
1478 <enum name="GL_MAP2_NORMAL"/>
1479 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1480 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1481 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1482 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1483 <enum name="GL_MAP2_VERTEX_3"/>
1484 <enum name="GL_MAP2_VERTEX_4"/>
1485 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1489 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
1490 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
1491 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
1495 <enum name="GL_BACK"/>
1496 <enum name="GL_FRONT"/>
1497 <enum name="GL_FRONT_AND_BACK"/>
1501 <enum name="GL_AMBIENT"/>
1502 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
1503 <enum name="GL_COLOR_INDEXES"/>
1504 <enum name="GL_DIFFUSE"/>
1505 <enum name="GL_EMISSION"/>
1506 <enum name="GL_SHININESS"/>
1507 <enum name="GL_SPECULAR"/>
1511 <enum name="GL_MODELVIEW"/>
1512 <enum name="GL_MODELVIEW0_EXT"/>
1513 <enum name="GL_PROJECTION"/>
1514 <enum name="GL_TEXTURE"/>
1518 <enum name="GL_ALL_BARRIER_BITS"/>
1519 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
1520 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
1521 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
1522 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
1523 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
1524 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
1525 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
1526 <enum name="GL_COMMAND_BARRIER_BIT"/>
1527 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
1528 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
1529 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
1530 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
1531 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
1532 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
1533 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
1534 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
1535 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
1536 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
1537 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
1538 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
1539 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
1540 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
1541 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
1542 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
1543 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
1544 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
1545 <enum name="GL_UNIFORM_BARRIER_BIT"/>
1546 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
1547 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
1548 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
1552 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
1553 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
1557 <enum name="GL_LINE"/>
1558 <enum name="GL_POINT"/>
1562 <enum name="GL_FILL"/>
1563 <enum name="GL_LINE"/>
1564 <enum name="GL_POINT"/>
1568 <enum name="GL_MINMAX"/>
1569 <enum name="GL_MINMAX_EXT"/>
1573 <enum name="GL_BYTE"/>
1574 <enum name="GL_DOUBLE"/>
1575 <enum name="GL_FLOAT"/>
1576 <enum name="GL_INT"/>
1577 <enum name="GL_SHORT"/>
1581 <enum name="GL_COLOR"/>
1582 <enum name="GL_COLOR_EXT"/>
1583 <enum name="GL_DEPTH"/>
1584 <enum name="GL_DEPTH_EXT"/>
1585 <enum name="GL_STENCIL"/>
1586 <enum name="GL_STENCIL_EXT"/>
1590 <enum name="GL_ABGR_EXT"/>
1591 <enum name="GL_ALPHA"/>
1592 <enum name="GL_BLUE"/>
1593 <enum name="GL_CMYKA_EXT"/>
1594 <enum name="GL_CMYK_EXT"/>
1595 <enum name="GL_COLOR_INDEX"/>
1596 <enum name="GL_DEPTH_COMPONENT"/>
1597 <enum name="GL_GREEN"/>
1598 <enum name="GL_LUMINANCE"/>
1599 <enum name="GL_LUMINANCE_ALPHA"/>
1600 <enum name="GL_RED"/>
1601 <enum name="GL_RED_EXT"/>
1602 <enum name="GL_RGB"/>
1603 <enum name="GL_RGBA"/>
1604 <enum name="GL_STENCIL_INDEX"/>
1605 <enum name="GL_UNSIGNED_INT"/>
1606 <enum name="GL_UNSIGNED_SHORT"/>
1607 <enum name="GL_YCRCB_422_SGIX"/>
1608 <enum name="GL_YCRCB_444_SGIX"/>
1613 <enum name="GL_ALPHA"/>
1614 <enum name="GL_ALPHA12"/>
1615 <enum name="GL_ALPHA16"/>
1616 … <!-- <enum name="GL_ALPHA16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1617 <enum name="GL_ALPHA4"/>
1618 <enum name="GL_ALPHA8"/>
1619 … <!-- <enum name="GL_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1620 <enum name="GL_DUAL_ALPHA12_SGIS"/>
1621 <enum name="GL_DUAL_ALPHA16_SGIS"/>
1622 <enum name="GL_DUAL_ALPHA4_SGIS"/>
1623 <enum name="GL_DUAL_ALPHA8_SGIS"/>
1624 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
1625 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
1626 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
1627 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
1628 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
1629 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
1630 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
1631 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
1632 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
1633 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
1634 <enum name="GL_INTENSITY"/>
1635 <enum name="GL_INTENSITY12"/>
1636 <enum name="GL_INTENSITY16"/>
1637 … <!-- <enum name="GL_INTENSITY16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1638 <enum name="GL_INTENSITY4"/>
1639 <enum name="GL_INTENSITY8"/>
1640 … <!-- <enum name="GL_INTENSITY_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1641 <enum name="GL_LUMINANCE"/>
1642 <enum name="GL_LUMINANCE_ALPHA"/>
1643 <enum name="GL_LUMINANCE12"/>
1644 <enum name="GL_LUMINANCE12_ALPHA12"/>
1645 <enum name="GL_LUMINANCE12_ALPHA4"/>
1646 <enum name="GL_LUMINANCE16"/>
1647 <enum name="GL_LUMINANCE16_ALPHA16"/>
1648 …<!-- <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/>…
1649 … <!-- <enum name="GL_LUMINANCE16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1650 <enum name="GL_LUMINANCE4"/>
1651 <enum name="GL_LUMINANCE4_ALPHA4"/>
1652 <enum name="GL_LUMINANCE6_ALPHA2"/>
1653 <enum name="GL_LUMINANCE8"/>
1654 <enum name="GL_LUMINANCE8_ALPHA8"/>
1655 …<!-- <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1656 … <!-- <enum name="GL_LUMINANCE_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1657 <enum name="GL_QUAD_ALPHA4_SGIS"/>
1658 <enum name="GL_QUAD_ALPHA8_SGIS"/>
1659 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
1660 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
1661 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
1662 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
1663 … <!-- <enum name="GL_R5_G6_B5_A8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1664 … <!-- <enum name="GL_R5_G6_B5_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1665 <!-- <enum name="GL_RGBA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1666 <!-- <enum name="GL_RGB_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1668 <enum name="GL_RED"/>
1669 <enum name="GL_RED_EXT"/>
1670 <enum name="GL_R8"/>
1671 <enum name="GL_R8_EXT"/>
1672 <enum name="GL_R8_SNORM"/>
1673 <enum name="GL_R16"/>
1674 <enum name="GL_R16_EXT"/>
1675 <enum name="GL_R16_SNORM"/>
1676 <enum name="GL_R16_SNORM_EXT"/>
1677 <!-- <enum name="GL_R32" comment="cut & paste error?"/> -->
1678 <!-- <enum name="GL_R32_EXT" comment="cut & paste error?"/> -->
1679 <enum name="GL_R16F"/>
1680 <enum name="GL_R16F_EXT"/>
1681 <enum name="GL_R32F"/>
1682 <enum name="GL_R32F_EXT"/>
1683 <enum name="GL_R8I"/>
1684 <enum name="GL_R16I"/>
1685 <enum name="GL_R32I"/>
1686 <enum name="GL_R8UI"/>
1687 <enum name="GL_R16UI"/>
1688 <enum name="GL_R32UI"/>
1690 <enum name="GL_RG"/>
1691 <enum name="GL_RG8"/>
1692 <enum name="GL_RG8_EXT"/>
1693 <enum name="GL_RG8_SNORM"/>
1694 <enum name="GL_RG16"/>
1695 <enum name="GL_RG16_EXT"/>
1696 <enum name="GL_RG16_SNORM"/>
1697 <enum name="GL_RG16_SNORM_EXT"/>
1698 <enum name="GL_RG16F"/>
1699 <enum name="GL_RG16F_EXT"/>
1700 <enum name="GL_RG32F"/>
1701 <enum name="GL_RG32F_EXT"/>
1702 <enum name="GL_RG8I"/>
1703 <enum name="GL_RG16I"/>
1704 <enum name="GL_RG32I"/>
1705 <enum name="GL_RG8UI"/>
1706 <enum name="GL_RG16UI"/>
1707 <enum name="GL_RG32UI"/>
1709 <enum name="GL_RGB"/>
1710 <!-- <enum name="GL_RGB2" comment="Never actually added to core"/> -->
1711 <enum name="GL_RGB2_EXT"/>
1712 <enum name="GL_RGB4"/>
1713 <enum name="GL_RGB4_EXT"/>
1714 <enum name="GL_RGB5"/>
1715 <enum name="GL_RGB5_EXT"/>
1716 <enum name="GL_RGB8"/>
1717 <enum name="GL_RGB8_EXT"/>
1718 <enum name="GL_RGB8_OES"/>
1719 <enum name="GL_RGB8_SNORM"/>
1720 <enum name="GL_RGB10"/>
1721 <enum name="GL_RGB10_EXT"/>
1722 <enum name="GL_RGB12"/>
1723 <enum name="GL_RGB12_EXT"/>
1724 <enum name="GL_RGB16"/>
1725 <enum name="GL_RGB16_EXT"/>
1726 <enum name="GL_RGB16F"/>
1727 <enum name="GL_RGB16F_ARB"/>
1728 <enum name="GL_RGB16F_EXT"/>
1729 <enum name="GL_RGB16_SNORM"/>
1730 <enum name="GL_RGB16_SNORM_EXT"/>
1731 <enum name="GL_RGB8I"/>
1732 <enum name="GL_RGB16I"/>
1733 <enum name="GL_RGB32I"/>
1734 <enum name="GL_RGB8UI"/>
1735 <enum name="GL_RGB16UI"/>
1736 <enum name="GL_RGB32UI"/>
1737 <enum name="GL_SRGB"/>
1738 <enum name="GL_SRGB_EXT"/>
1739 <enum name="GL_SRGB_ALPHA"/>
1740 <enum name="GL_SRGB_ALPHA_EXT"/>
1741 <enum name="GL_SRGB8"/>
1742 <enum name="GL_SRGB8_EXT"/>
1743 <enum name="GL_SRGB8_NV"/>
1744 <enum name="GL_SRGB8_ALPHA8"/>
1745 <enum name="GL_SRGB8_ALPHA8_EXT"/>
1746 <enum name="GL_R3_G3_B2"/>
1747 <enum name="GL_R11F_G11F_B10F"/>
1748 <enum name="GL_R11F_G11F_B10F_APPLE"/>
1749 <enum name="GL_R11F_G11F_B10F_EXT"/>
1750 <enum name="GL_RGB9_E5"/>
1751 <enum name="GL_RGB9_E5_APPLE"/>
1752 <enum name="GL_RGB9_E5_EXT"/>
1754 <enum name="GL_RGBA"/>
1755 <enum name="GL_RGBA4"/>
1756 <enum name="GL_RGBA4_EXT"/>
1757 <enum name="GL_RGBA4_OES"/>
1758 <enum name="GL_RGB5_A1"/>
1759 <enum name="GL_RGB5_A1_EXT"/>
1760 <enum name="GL_RGB5_A1_OES"/>
1761 <enum name="GL_RGBA8"/>
1762 <enum name="GL_RGBA8_EXT"/>
1763 <enum name="GL_RGBA8_OES"/>
1764 <enum name="GL_RGBA8_SNORM"/>
1765 <enum name="GL_RGB10_A2"/>
1766 <enum name="GL_RGB10_A2_EXT"/>
1767 <enum name="GL_RGBA12"/>
1768 <enum name="GL_RGBA12_EXT"/>
1769 <enum name="GL_RGBA16"/>
1770 <enum name="GL_RGBA16_EXT"/>
1771 <enum name="GL_RGBA16_SNORM"/>
1772 <enum name="GL_RGBA16_SNORM_EXT"/>
1773 <enum name="GL_RGBA16F"/>
1774 <enum name="GL_RGBA16F_ARB"/>
1775 <enum name="GL_RGBA16F_EXT"/>
1776 <enum name="GL_RGBA32F"/>
1777 <enum name="GL_RGBA32F_ARB"/>
1778 <enum name="GL_RGBA32F_EXT"/>
1779 <enum name="GL_RGBA8I"/>
1780 <enum name="GL_RGBA16I"/>
1781 <enum name="GL_RGBA32I"/>
1782 <enum name="GL_RGBA8UI"/>
1783 <enum name="GL_RGBA16UI"/>
1784 <enum name="GL_RGBA32UI"/>
1785 <enum name="GL_RGB10_A2UI"/>
1787 <enum name="GL_BGRA"/>
1788 <enum name="GL_BGRA_EXT"/>
1789 <enum name="GL_BGRA_IMG"/>
1791 <enum name="GL_DEPTH_COMPONENT"/>
1792 <enum name="GL_DEPTH_COMPONENT16"/>
1793 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
1794 <enum name="GL_DEPTH_COMPONENT16_OES"/>
1795 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
1796 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
1797 <enum name="GL_DEPTH_COMPONENT24_OES"/>
1798 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
1799 <enum name="GL_DEPTH_COMPONENT32"/>
1800 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
1801 <enum name="GL_DEPTH_COMPONENT32_OES"/>
1802 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
1803 <enum name="GL_DEPTH_COMPONENT32F"/>
1804 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
1805 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
1807 <enum name="GL_DEPTH_STENCIL"/>
1808 <enum name="GL_DEPTH_STENCIL_EXT"/>
1809 <enum name="GL_DEPTH_STENCIL_MESA"/>
1810 <enum name="GL_DEPTH_STENCIL_NV"/>
1811 <enum name="GL_DEPTH_STENCIL_OES"/>
1812 <enum name="GL_DEPTH24_STENCIL8"/>
1813 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
1814 <enum name="GL_DEPTH24_STENCIL8_OES"/>
1815 <enum name="GL_DEPTH32F_STENCIL8"/>
1816 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
1818 <enum name="GL_STENCIL"/>
1819 <enum name="GL_STENCIL_EXT"/>
1821 <enum name="GL_COMPRESSED_RED"/>
1822 <enum name="GL_COMPRESSED_RG"/>
1823 <enum name="GL_COMPRESSED_RGB"/>
1824 <enum name="GL_COMPRESSED_RGBA"/>
1825 <enum name="GL_COMPRESSED_SRGB"/>
1826 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
1827 <enum name="GL_COMPRESSED_RED_RGTC1"/>
1828 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
1829 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
1830 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
1831 <enum name="GL_COMPRESSED_R11_EAC"/>
1832 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
1833 <enum name="GL_COMPRESSED_RG_RGTC2"/>
1834 <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
1835 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
1836 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
1837 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
1838 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
1839 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
1840 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
1841 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
1842 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
1843 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
1844 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
1845 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
1846 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
1847 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
1848 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
1849 <enum name="GL_ETC1_RGB8_OES"/>
1850 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
1851 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
1852 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
1853 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
1854 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
1855 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
1856 <enum name="GL_COMPRESSED_RG11_EAC"/>
1857 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
1858 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
1859 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
1860 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
1861 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
1862 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
1863 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
1864 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
1865 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
1866 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
1867 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
1868 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
1869 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
1870 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
1871 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
1872 <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
1873 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
1874 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
1875 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
1876 <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
1877 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
1878 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
1879 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
1880 <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
1881 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
1882 <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
1883 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
1884 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
1885 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
1886 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
1887 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
1888 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
1889 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
1890 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
1891 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
1892 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
1893 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
1894 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
1895 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
1896 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
1897 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
1898 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
1899 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
1903 <enum name="GL_PIXEL_MAP_A_TO_A"/>
1904 <enum name="GL_PIXEL_MAP_B_TO_B"/>
1905 <enum name="GL_PIXEL_MAP_G_TO_G"/>
1906 <enum name="GL_PIXEL_MAP_I_TO_A"/>
1907 <enum name="GL_PIXEL_MAP_I_TO_B"/>
1908 <enum name="GL_PIXEL_MAP_I_TO_G"/>
1909 <enum name="GL_PIXEL_MAP_I_TO_I"/>
1910 <enum name="GL_PIXEL_MAP_I_TO_R"/>
1911 <enum name="GL_PIXEL_MAP_R_TO_R"/>
1912 <enum name="GL_PIXEL_MAP_S_TO_S"/>
1916 <enum name="GL_PACK_ALIGNMENT"/>
1917 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1918 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1919 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1920 <enum name="GL_PACK_LSB_FIRST"/>
1921 <enum name="GL_PACK_RESAMPLE_OML"/>
1922 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1923 <enum name="GL_PACK_ROW_LENGTH"/>
1924 <enum name="GL_PACK_SKIP_IMAGES"/>
1925 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1926 <enum name="GL_PACK_SKIP_PIXELS"/>
1927 <enum name="GL_PACK_SKIP_ROWS"/>
1928 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1929 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1930 <enum name="GL_PACK_SWAP_BYTES"/>
1931 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1932 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1933 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1934 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1935 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1936 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1937 <enum name="GL_UNPACK_ALIGNMENT"/>
1938 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1939 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1940 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1941 <enum name="GL_UNPACK_LSB_FIRST"/>
1942 <enum name="GL_UNPACK_RESAMPLE_OML"/>
1943 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1944 <enum name="GL_UNPACK_ROW_LENGTH"/>
1945 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
1946 <enum name="GL_UNPACK_SKIP_IMAGES"/>
1947 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1948 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1949 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
1950 <enum name="GL_UNPACK_SKIP_ROWS"/>
1951 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
1952 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1953 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1954 <enum name="GL_UNPACK_SWAP_BYTES"/>
1958 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
1959 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
1960 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
1964 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
1965 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
1966 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
1970 <enum name="GL_LUMINANCE"/>
1971 <enum name="GL_LUMINANCE_ALPHA"/>
1972 <enum name="GL_NONE"/>
1973 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
1974 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
1975 <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
1976 <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
1977 <enum name="GL_RGB"/>
1978 <enum name="GL_RGBA"/>
1982 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
1983 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
1987 <enum name="GL_ALPHA_BIAS"/>
1988 <enum name="GL_ALPHA_SCALE"/>
1989 <enum name="GL_BLUE_BIAS"/>
1990 <enum name="GL_BLUE_SCALE"/>
1991 <enum name="GL_DEPTH_BIAS"/>
1992 <enum name="GL_DEPTH_SCALE"/>
1993 <enum name="GL_GREEN_BIAS"/>
1994 <enum name="GL_GREEN_SCALE"/>
1995 <enum name="GL_INDEX_OFFSET"/>
1996 <enum name="GL_INDEX_SHIFT"/>
1997 <enum name="GL_MAP_COLOR"/>
1998 <enum name="GL_MAP_STENCIL"/>
1999 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
2000 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
2001 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
2002 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
2003 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
2004 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
2005 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
2006 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
2007 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
2008 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
2009 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
2010 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
2011 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
2012 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
2013 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
2014 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
2015 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
2016 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
2017 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
2018 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
2019 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
2020 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
2021 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
2022 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
2023 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
2024 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
2025 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
2026 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
2027 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
2028 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
2029 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
2030 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
2031 <enum name="GL_RED_BIAS"/>
2032 <enum name="GL_RED_SCALE"/>
2036 <enum name="GL_BITMAP"/>
2037 <enum name="GL_BYTE"/>
2038 <enum name="GL_FLOAT"/>
2039 <enum name="GL_HALF_APPLE"/>
2040 <enum name="GL_HALF_FLOAT"/>
2041 <enum name="GL_HALF_FLOAT_ARB"/>
2042 <enum name="GL_HALF_FLOAT_NV"/>
2043 <enum name="GL_HALF_FLOAT_OES"/>
2044 <enum name="GL_INT"/>
2045 <enum name="GL_SHORT"/>
2046 <enum name="GL_UNSIGNED_BYTE"/>
2047 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
2048 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
2049 <enum name="GL_UNSIGNED_INT"/>
2050 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
2051 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
2052 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
2053 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
2054 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
2055 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
2056 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
2057 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
2058 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
2059 <enum name="GL_UNSIGNED_SHORT"/>
2060 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
2061 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
2062 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
2063 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
2064 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
2065 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
2066 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
2067 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
2068 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
2072 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
2073 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
2074 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
2075 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
2076 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
2077 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
2078 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
2079 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
2080 <enum name="GL_POINT_SIZE_MAX"/>
2081 <enum name="GL_POINT_SIZE_MAX_ARB"/>
2082 <enum name="GL_POINT_SIZE_MAX_EXT"/>
2083 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
2084 <enum name="GL_POINT_SIZE_MIN"/>
2085 <enum name="GL_POINT_SIZE_MIN_ARB"/>
2086 <enum name="GL_POINT_SIZE_MIN_EXT"/>
2087 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
2091 <enum name="GL_FILL"/>
2092 <enum name="GL_LINE"/>
2093 <enum name="GL_POINT"/>
2097 <enum name="GL_LINES"/>
2098 <enum name="GL_LINES_ADJACENCY"/>
2099 <enum name="GL_LINES_ADJACENCY_ARB"/>
2100 <enum name="GL_LINES_ADJACENCY_EXT"/>
2101 <enum name="GL_LINE_LOOP"/>
2102 <enum name="GL_LINE_STRIP"/>
2103 <enum name="GL_LINE_STRIP_ADJACENCY"/>
2104 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2105 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2106 <enum name="GL_PATCHES"/>
2107 <enum name="GL_PATCHES_EXT"/>
2108 <enum name="GL_POINTS"/>
2109 <enum name="GL_POLYGON"/>
2110 <enum name="GL_QUADS"/>
2111 <enum name="GL_QUADS_EXT"/>
2112 <enum name="GL_QUAD_STRIP"/>
2113 <enum name="GL_TRIANGLES"/>
2114 <enum name="GL_TRIANGLES_ADJACENCY"/>
2115 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
2116 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
2117 <enum name="GL_TRIANGLE_FAN"/>
2118 <enum name="GL_TRIANGLE_STRIP"/>
2119 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2120 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2121 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2125 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2126 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2127 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2128 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2129 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2133 <enum name="GL_AUX0"/>
2134 <enum name="GL_AUX1"/>
2135 <enum name="GL_AUX2"/>
2136 <enum name="GL_AUX3"/>
2137 <enum name="GL_BACK"/>
2138 <enum name="GL_BACK_LEFT"/>
2139 <enum name="GL_BACK_RIGHT"/>
2140 <enum name="GL_FRONT"/>
2141 <enum name="GL_FRONT_LEFT"/>
2142 <enum name="GL_FRONT_RIGHT"/>
2143 <enum name="GL_LEFT"/>
2144 <enum name="GL_RIGHT"/>
2148 <enum name="GL_FEEDBACK"/>
2149 <enum name="GL_RENDER"/>
2150 <enum name="GL_SELECT"/>
2154 <enum name="GL_1PASS_EXT"/>
2155 <enum name="GL_1PASS_SGIS"/>
2156 <enum name="GL_2PASS_0_EXT"/>
2157 <enum name="GL_2PASS_0_SGIS"/>
2158 <enum name="GL_2PASS_1_EXT"/>
2159 <enum name="GL_2PASS_1_SGIS"/>
2160 <enum name="GL_4PASS_0_EXT"/>
2161 <enum name="GL_4PASS_0_SGIS"/>
2162 <enum name="GL_4PASS_1_EXT"/>
2163 <enum name="GL_4PASS_1_SGIS"/>
2164 <enum name="GL_4PASS_2_EXT"/>
2165 <enum name="GL_4PASS_2_SGIS"/>
2166 <enum name="GL_4PASS_3_EXT"/>
2167 <enum name="GL_4PASS_3_SGIS"/>
2171 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
2175 <enum name="GL_SEPARABLE_2D"/>
2176 <enum name="GL_SEPARABLE_2D_EXT"/>
2180 <enum name="GL_FLAT"/>
2181 <enum name="GL_SMOOTH"/>
2185 <enum name="GL_FRONT"/>
2186 <enum name="GL_BACK"/>
2187 <enum name="GL_FRONT_AND_BACK"/>
2191 <enum name="GL_ALWAYS"/>
2192 <enum name="GL_EQUAL"/>
2193 <enum name="GL_GEQUAL"/>
2194 <enum name="GL_GREATER"/>
2195 <enum name="GL_LEQUAL"/>
2196 <enum name="GL_LESS"/>
2197 <enum name="GL_NEVER"/>
2198 <enum name="GL_NOTEQUAL"/>
2202 <enum name="GL_DECR"/>
2203 <enum name="GL_INCR"/>
2204 <enum name="GL_INVERT"/>
2205 <enum name="GL_KEEP"/>
2206 <enum name="GL_REPLACE"/>
2207 <enum name="GL_ZERO"/>
2211 <enum name="GL_EXTENSIONS"/>
2212 <enum name="GL_RENDERER"/>
2213 <enum name="GL_VENDOR"/>
2214 <enum name="GL_VERSION"/>
2215 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
2219 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
2220 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
2224 <enum name="GL_DOUBLE"/>
2225 <enum name="GL_FLOAT"/>
2226 <enum name="GL_INT"/>
2227 <enum name="GL_SHORT"/>
2231 <enum name="GL_S"/>
2232 <enum name="GL_T"/>
2233 <enum name="GL_R"/>
2234 <enum name="GL_Q"/>
2238 <enum name="GL_ADD"/>
2239 <enum name="GL_BLEND"/>
2240 <enum name="GL_DECAL"/>
2241 <enum name="GL_MODULATE"/>
2242 <enum name="GL_REPLACE_EXT"/>
2243 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
2247 <enum name="GL_TEXTURE_ENV_COLOR"/>
2248 <enum name="GL_TEXTURE_ENV_MODE"/>
2252 <enum name="GL_TEXTURE_ENV"/>
2256 <enum name="GL_FILTER4_SGIS"/>
2260 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
2261 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
2262 <enum name="GL_EYE_LINEAR"/>
2263 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
2264 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
2265 <enum name="GL_OBJECT_LINEAR"/>
2266 <enum name="GL_SPHERE_MAP"/>
2270 <enum name="GL_EYE_LINE_SGIS"/>
2271 <enum name="GL_EYE_PLANE"/>
2272 <enum name="GL_EYE_POINT_SGIS"/>
2273 <enum name="GL_OBJECT_LINE_SGIS"/>
2274 <enum name="GL_OBJECT_PLANE"/>
2275 <enum name="GL_OBJECT_POINT_SGIS"/>
2276 <enum name="GL_TEXTURE_GEN_MODE"/>
2280 <enum name="GL_FILTER4_SGIS"/>
2281 <enum name="GL_LINEAR"/>
2282 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
2283 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
2284 <enum name="GL_LINEAR_DETAIL_SGIS"/>
2285 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
2286 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
2287 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
2288 <enum name="GL_NEAREST"/>
2289 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
2290 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
2291 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
2295 <enum name="GL_FILTER4_SGIS"/>
2296 <enum name="GL_LINEAR"/>
2297 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
2298 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
2299 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
2300 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
2301 <enum name="GL_NEAREST"/>
2302 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
2303 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
2304 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
2305 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
2306 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
2307 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
2308 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
2312 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
2313 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
2314 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
2315 <enum name="GL_GENERATE_MIPMAP"/>
2316 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
2317 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
2318 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
2319 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
2320 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
2321 <enum name="GL_TEXTURE_BORDER_COLOR"/>
2322 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
2323 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
2324 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
2325 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
2326 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
2327 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
2328 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
2329 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
2330 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
2331 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
2332 <enum name="GL_TEXTURE_MAG_FILTER"/>
2333 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
2334 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
2335 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
2336 <enum name="GL_TEXTURE_MIN_FILTER"/>
2337 <enum name="GL_TEXTURE_PRIORITY"/>
2338 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
2339 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
2340 <enum name="GL_TEXTURE_WRAP_R"/>
2341 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
2342 <enum name="GL_TEXTURE_WRAP_R_OES"/>
2343 <enum name="GL_TEXTURE_WRAP_S"/>
2344 <enum name="GL_TEXTURE_WRAP_T"/>
2345 <enum name="GL_TEXTURE_BASE_LEVEL"/>
2346 <enum name="GL_TEXTURE_COMPARE_MODE"/>
2347 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
2348 <enum name="GL_TEXTURE_LOD_BIAS"/>
2349 <enum name="GL_TEXTURE_MIN_LOD"/>
2350 <enum name="GL_TEXTURE_MAX_LOD"/>
2351 <enum name="GL_TEXTURE_MAX_LEVEL"/>
2352 <enum name="GL_TEXTURE_SWIZZLE_R"/>
2353 <enum name="GL_TEXTURE_SWIZZLE_G"/>
2354 <enum name="GL_TEXTURE_SWIZZLE_B"/>
2355 <enum name="GL_TEXTURE_SWIZZLE_A"/>
2356 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
2357 <enum name="GL_TEXTURE_TILING_EXT"/>
2358 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
2359 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
2360 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
2361 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
2362 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
2363 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
2364 <enum name="GL_TEXTURE_BLUE_SIZE"/>
2365 <enum name="GL_TEXTURE_BORDER"/>
2366 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
2367 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
2368 <enum name="GL_TEXTURE_COMPONENTS"/>
2369 <enum name="GL_TEXTURE_DEPTH_EXT"/>
2370 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
2371 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
2372 <enum name="GL_TEXTURE_GREEN_SIZE"/>
2373 <enum name="GL_TEXTURE_HEIGHT"/>
2374 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
2375 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
2376 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
2377 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
2378 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
2379 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
2380 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
2381 <enum name="GL_TEXTURE_RED_SIZE"/>
2382 <enum name="GL_TEXTURE_RESIDENT"/>
2383 <enum name="GL_TEXTURE_WIDTH"/>
2387 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
2391 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
2392 <enum name="GL_PROXY_TEXTURE_1D"/>
2393 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
2394 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
2395 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
2396 <enum name="GL_PROXY_TEXTURE_2D"/>
2397 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
2398 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
2399 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
2400 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
2401 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2402 <enum name="GL_PROXY_TEXTURE_3D"/>
2403 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
2404 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
2405 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
2406 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
2407 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
2408 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
2409 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2410 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
2411 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
2412 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
2413 <enum name="GL_TEXTURE_1D"/>
2414 <enum name="GL_TEXTURE_2D"/>
2415 <enum name="GL_TEXTURE_3D"/>
2416 <enum name="GL_TEXTURE_3D_EXT"/>
2417 <enum name="GL_TEXTURE_3D_OES"/>
2418 <enum name="GL_TEXTURE_4D_SGIS"/>
2419 <enum name="GL_TEXTURE_RECTANGLE"/>
2420 <enum name="GL_TEXTURE_CUBE_MAP"/>
2421 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
2422 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
2423 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
2424 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
2425 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
2426 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
2427 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
2428 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2429 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
2430 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
2431 <enum name="GL_TEXTURE_1D_ARRAY"/>
2432 <enum name="GL_TEXTURE_2D_ARRAY"/>
2433 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
2434 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2438 <enum name="GL_CLAMP"/>
2439 <enum name="GL_CLAMP_TO_BORDER"/>
2440 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
2441 <enum name="GL_CLAMP_TO_BORDER_NV"/>
2442 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
2443 <enum name="GL_CLAMP_TO_EDGE"/>
2444 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
2445 <enum name="GL_REPEAT"/>
2449 <enum name="GL_VERTEX_SHADER_BIT"/>
2450 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
2451 <enum name="GL_FRAGMENT_SHADER_BIT"/>
2452 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2453 <enum name="GL_GEOMETRY_SHADER_BIT"/>
2454 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2455 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
2456 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
2457 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2458 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
2459 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
2460 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2461 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
2462 <enum name="GL_COMPUTE_SHADER_BIT"/>
2463 <enum name="GL_ALL_SHADER_BITS"/>
2464 <enum name="GL_ALL_SHADER_BITS_EXT"/>
2468 <enum name="GL_DOUBLE"/>
2469 <enum name="GL_FLOAT"/>
2470 <enum name="GL_INT"/>
2471 <enum name="GL_SHORT"/>
2475 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
2476 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
2477 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
2478 <enum name="GL_COLOR_ATTACHMENT0"/>
2479 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
2480 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
2481 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
2482 <enum name="GL_COLOR_ATTACHMENT1"/>
2483 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
2484 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
2485 <enum name="GL_COLOR_ATTACHMENT2"/>
2486 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
2487 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
2488 <enum name="GL_COLOR_ATTACHMENT3"/>
2489 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
2490 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
2491 <enum name="GL_COLOR_ATTACHMENT4"/>
2492 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
2493 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
2494 <enum name="GL_COLOR_ATTACHMENT5"/>
2495 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
2496 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
2497 <enum name="GL_COLOR_ATTACHMENT6"/>
2498 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
2499 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
2500 <enum name="GL_COLOR_ATTACHMENT7"/>
2501 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
2502 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
2503 <enum name="GL_COLOR_ATTACHMENT8"/>
2504 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
2505 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
2506 <enum name="GL_COLOR_ATTACHMENT9"/>
2507 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
2508 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
2509 <enum name="GL_COLOR_ATTACHMENT10"/>
2510 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
2511 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
2512 <enum name="GL_COLOR_ATTACHMENT11"/>
2513 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
2514 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
2515 <enum name="GL_COLOR_ATTACHMENT12"/>
2516 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
2517 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
2518 <enum name="GL_COLOR_ATTACHMENT13"/>
2519 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
2520 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
2521 <enum name="GL_COLOR_ATTACHMENT14"/>
2522 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
2523 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
2524 <enum name="GL_COLOR_ATTACHMENT15"/>
2525 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
2526 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
2527 <enum name="GL_COLOR_ATTACHMENT16"/>
2528 <enum name="GL_COLOR_ATTACHMENT17"/>
2529 <enum name="GL_COLOR_ATTACHMENT18"/>
2530 <enum name="GL_COLOR_ATTACHMENT19"/>
2531 <enum name="GL_COLOR_ATTACHMENT20"/>
2532 <enum name="GL_COLOR_ATTACHMENT21"/>
2533 <enum name="GL_COLOR_ATTACHMENT22"/>
2534 <enum name="GL_COLOR_ATTACHMENT23"/>
2535 <enum name="GL_COLOR_ATTACHMENT24"/>
2536 <enum name="GL_COLOR_ATTACHMENT25"/>
2537 <enum name="GL_COLOR_ATTACHMENT26"/>
2538 <enum name="GL_COLOR_ATTACHMENT27"/>
2539 <enum name="GL_COLOR_ATTACHMENT28"/>
2540 <enum name="GL_COLOR_ATTACHMENT29"/>
2541 <enum name="GL_COLOR_ATTACHMENT30"/>
2542 <enum name="GL_COLOR_ATTACHMENT31"/>
2543 <enum name="GL_DEPTH_ATTACHMENT"/>
2544 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
2545 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
2549 <enum name="GL_RENDERBUFFER" />
2553 <enum name="GL_FRAMEBUFFER" />
2554 <enum name="GL_DRAW_FRAMEBUFFER" />
2555 <enum name="GL_READ_FRAMEBUFFER" />
2559 <enum name="GL_TEXTURE0"/>
2560 <enum name="GL_TEXTURE1"/>
2561 <enum name="GL_TEXTURE2"/>
2562 <enum name="GL_TEXTURE3"/>
2563 <enum name="GL_TEXTURE4"/>
2564 <enum name="GL_TEXTURE5"/>
2565 <enum name="GL_TEXTURE6"/>
2566 <enum name="GL_TEXTURE7"/>
2567 <enum name="GL_TEXTURE8"/>
2568 <enum name="GL_TEXTURE9"/>
2569 <enum name="GL_TEXTURE10"/>
2570 <enum name="GL_TEXTURE11"/>
2571 <enum name="GL_TEXTURE12"/>
2572 <enum name="GL_TEXTURE13"/>
2573 <enum name="GL_TEXTURE14"/>
2574 <enum name="GL_TEXTURE15"/>
2575 <enum name="GL_TEXTURE16"/>
2576 <enum name="GL_TEXTURE17"/>
2577 <enum name="GL_TEXTURE18"/>
2578 <enum name="GL_TEXTURE19"/>
2579 <enum name="GL_TEXTURE20"/>
2580 <enum name="GL_TEXTURE21"/>
2581 <enum name="GL_TEXTURE22"/>
2582 <enum name="GL_TEXTURE23"/>
2583 <enum name="GL_TEXTURE24"/>
2584 <enum name="GL_TEXTURE25"/>
2585 <enum name="GL_TEXTURE26"/>
2586 <enum name="GL_TEXTURE27"/>
2587 <enum name="GL_TEXTURE28"/>
2588 <enum name="GL_TEXTURE29"/>
2589 <enum name="GL_TEXTURE30"/>
2590 <enum name="GL_TEXTURE31"/>
2594 <enum name="GL_QUERY_WAIT"/>
2595 <enum name="GL_QUERY_NO_WAIT"/>
2596 <enum name="GL_QUERY_BY_REGION_WAIT"/>
2597 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
2601 <enum name="GL_MOV_ATI"/>
2602 <enum name="GL_ADD_ATI"/>
2603 <enum name="GL_MUL_ATI"/>
2604 <enum name="GL_SUB_ATI"/>
2605 <enum name="GL_DOT3_ATI"/>
2606 <enum name="GL_DOT4_ATI"/>
2607 <enum name="GL_MAD_ATI"/>
2608 <enum name="GL_LERP_ATI"/>
2609 <enum name="GL_CND_ATI"/>
2610 <enum name="GL_CND0_ATI"/>
2611 <enum name="GL_DOT2_ADD_ATI"/>
2615 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
2616 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
2617 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
2618 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
2619 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
2620 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
2621 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
2622 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
2623 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
2624 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
2628 <enum name="GL_NO_ERROR"/>
2629 <enum name="GL_GUILTY_CONTEXT_RESET"/>
2630 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
2631 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
2635 <enum name="GL_ALREADY_SIGNALED"/>
2636 <enum name="GL_TIMEOUT_EXPIRED"/>
2637 <enum name="GL_CONDITION_SATISFIED"/>
2638 <enum name="GL_WAIT_FAILED"/>
2642 <enum name="GL_SAMPLES_PASSED"/>
2643 <enum name="GL_ANY_SAMPLES_PASSED"/>
2644 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
2645 <enum name="GL_PRIMITIVES_GENERATED"/>
2646 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
2647 <enum name="GL_TIME_ELAPSED"/>
2651 <enum name="GL_CONVOLUTION_1D"/>
2652 <enum name="GL_CONVOLUTION_2D"/>
2656 <enum name="GL_INVERT"/>
2657 <enum name="GL_COUNT_UP_NV"/>
2658 <enum name="GL_COUNT_DOWN_NV"/>
2659 <enum name="GL_PATH_FILL_MODE_NV"/>
2663 <enum name="GL_COLOR_TABLE"/>
2664 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
2665 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
2669 <enum name="GL_BUFFER_ACCESS"/>
2670 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
2671 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
2672 <enum name="GL_BUFFER_MAPPED"/>
2673 <enum name="GL_BUFFER_MAP_LENGTH"/>
2674 <enum name="GL_BUFFER_MAP_OFFSET"/>
2675 <enum name="GL_BUFFER_SIZE"/>
2676 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
2677 <enum name="GL_BUFFER_USAGE"/>
2681 <enum name="GL_RENDERBUFFER_WIDTH"/>
2682 <enum name="GL_RENDERBUFFER_HEIGHT"/>
2683 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
2684 <enum name="GL_RENDERBUFFER_SAMPLES"/>
2685 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
2686 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
2687 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
2688 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
2689 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
2690 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
2694 <enum name="GL_STREAM_DRAW"/>
2695 <enum name="GL_STREAM_READ"/>
2696 <enum name="GL_STREAM_COPY"/>
2697 <enum name="GL_STATIC_DRAW"/>
2698 <enum name="GL_STATIC_READ"/>
2699 <enum name="GL_STATIC_COPY"/>
2700 <enum name="GL_DYNAMIC_DRAW"/>
2701 <enum name="GL_DYNAMIC_READ"/>
2702 <enum name="GL_DYNAMIC_COPY"/>
2706 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
2707 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
2708 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
2709 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
2710 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
2714 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
2715 <enum name="GL_PROGRAM_SEPARABLE"/>
2719 <enum name="GL_ZERO"/>
2720 <enum name="GL_ONE"/>
2721 <enum name="GL_SRC_COLOR"/>
2722 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
2723 <enum name="GL_DST_COLOR"/>
2724 <enum name="GL_ONE_MINUS_DST_COLOR"/>
2725 <enum name="GL_SRC_ALPHA"/>
2726 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
2727 <enum name="GL_DST_ALPHA"/>
2728 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
2729 <enum name="GL_CONSTANT_COLOR"/>
2730 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
2731 <enum name="GL_CONSTANT_ALPHA"/>
2732 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
2733 <enum name="GL_SRC_ALPHA_SATURATE"/>
2734 <enum name="GL_SRC1_COLOR"/>
2735 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
2736 <enum name="GL_SRC1_ALPHA"/>
2737 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
2741 <enum name="GL_TRANSFORM_FEEDBACK"/>
2745 <enum name="GL_NEAREST"/>
2746 <enum name="GL_LINEAR"/>
2750 <enum name="GL_ARRAY_BUFFER"/>
2751 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
2752 <enum name="GL_COPY_READ_BUFFER"/>
2753 <enum name="GL_COPY_WRITE_BUFFER"/>
2754 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
2755 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
2756 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
2757 <enum name="GL_PIXEL_PACK_BUFFER"/>
2758 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
2759 <enum name="GL_QUERY_BUFFER"/>
2760 <enum name="GL_SHADER_STORAGE_BUFFER"/>
2761 <enum name="GL_TEXTURE_BUFFER"/>
2762 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
2763 <enum name="GL_UNIFORM_BUFFER"/>
2767 <enum name="GL_DRAW_FRAMEBUFFER"/>
2768 <enum name="GL_READ_FRAMEBUFFER"/>
2769 <enum name="GL_FRAMEBUFFER"/>
2773 <enum name="GL_COLOR"/>
2774 <enum name="GL_DEPTH"/>
2775 <enum name="GL_STENCIL"/>
2779 <enum name="GL_LOWER_LEFT"/>
2780 <enum name="GL_UPPER_LEFT"/>
2784 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
2785 <enum name="GL_ZERO_TO_ONE"/>
2789 <enum name="GL_ARRAY_BUFFER"/>
2790 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
2791 <enum name="GL_COPY_READ_BUFFER"/>
2792 <enum name="GL_COPY_WRITE_BUFFER"/>
2793 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
2794 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
2795 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
2796 <enum name="GL_PIXEL_PACK_BUFFER"/>
2797 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
2798 <enum name="GL_QUERY_BUFFER"/>
2799 <enum name="GL_SHADER_STORAGE_BUFFER"/>
2800 <enum name="GL_TEXTURE_BUFFER"/>
2801 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
2802 <enum name="GL_UNIFORM_BUFFER"/>
2806 <enum name="GL_COMPUTE_SHADER"/>
2807 <enum name="GL_VERTEX_SHADER"/>
2808 <enum name="GL_TESS_CONTROL_SHADER"/>
2809 <enum name="GL_TESS_EVALUATION_SHADER"/>
2810 <enum name="GL_GEOMETRY_SHADER"/>
2811 <enum name="GL_FRAGMENT_SHADER"/>
2812 <enum name="GL_FRAGMENT_SHADER_ARB"/>
2813 <enum name="GL_VERTEX_SHADER_ARB"/>
2817 <enum name="GL_DEBUG_SOURCE_API"/>
2818 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
2819 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
2820 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
2821 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
2822 <enum name="GL_DEBUG_SOURCE_OTHER"/>
2823 <enum name="GL_DONT_CARE"/>
2827 <enum name="GL_DEBUG_TYPE_ERROR"/>
2828 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
2829 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
2830 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
2831 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
2832 <enum name="GL_DEBUG_TYPE_MARKER"/>
2833 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
2834 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
2835 <enum name="GL_DEBUG_TYPE_OTHER"/>
2836 <enum name="GL_DONT_CARE"/>
2840 <enum name="GL_DEBUG_SEVERITY_LOW"/>
2841 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
2842 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
2843 <enum name="GL_DONT_CARE"/>
2847 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
2851 <enum name="GL_FOG_MODE"/>
2852 <enum name="GL_FOG_DENSITY"/>
2853 <enum name="GL_FOG_START"/>
2854 <enum name="GL_FOG_END"/>
2855 <enum name="GL_FOG_INDEX"/>
2856 <enum name="GL_FOG_COORD_SRC"/>
2860 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
2861 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
2862 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
2863 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
2864 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
2865 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
2866 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
2867 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
2868 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
2869 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
2873 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
2874 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
2875 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
2876 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
2877 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
2878 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
2879 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
2880 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
2881 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
2882 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
2883 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
2887 <enum name="GL_UNIFORM_TYPE"/>
2888 <enum name="GL_UNIFORM_SIZE"/>
2889 <enum name="GL_UNIFORM_NAME_LENGTH"/>
2890 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
2891 <enum name="GL_UNIFORM_OFFSET"/>
2892 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
2893 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
2894 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
2895 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
2899 <enum name="GL_TEXTURE_WRAP_S"/>
2900 <enum name="GL_TEXTURE_WRAP_T"/>
2901 <enum name="GL_TEXTURE_WRAP_R"/>
2902 <enum name="GL_TEXTURE_MIN_FILTER"/>
2903 <enum name="GL_TEXTURE_MAG_FILTER"/>
2904 <enum name="GL_TEXTURE_BORDER_COLOR"/>
2905 <enum name="GL_TEXTURE_MIN_LOD"/>
2906 <enum name="GL_TEXTURE_MAX_LOD"/>
2907 <enum name="GL_TEXTURE_COMPARE_MODE"/>
2908 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
2912 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
2913 <enum name="GL_LAST_VERTEX_CONVENTION"/>
2917 <enum name="GL_PATCH_VERTICES"/>
2918 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
2919 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
2923 <enum name="GL_BUFFER"/>
2924 <enum name="GL_SHADER"/>
2925 <enum name="GL_PROGRAM"/>
2926 <enum name="GL_VERTEX_ARRAY"/>
2927 <enum name="GL_QUERY"/>
2928 <enum name="GL_PROGRAM_PIPELINE"/>
2929 <enum name="GL_TRANSFORM_FEEDBACK"/>
2930 <enum name="GL_SAMPLER"/>
2931 <enum name="GL_TEXTURE"/>
2932 <enum name="GL_RENDERBUFFER"/>
2933 <enum name="GL_FRAMEBUFFER"/>
2937 <enum name="GL_NONE"/>
2938 <enum name="GL_FRONT_LEFT"/>
2939 <enum name="GL_FRONT_RIGHT"/>
2940 <enum name="GL_BACK_LEFT"/>
2941 <enum name="GL_BACK_RIGHT"/>
2942 <enum name="GL_FRONT"/>
2943 <enum name="GL_BACK"/>
2944 <enum name="GL_LEFT"/>
2945 <enum name="GL_RIGHT"/>
2946 <enum name="GL_FRONT_AND_BACK"/>
2947 <enum name="GL_NONE"/>
2948 <enum name="GL_COLOR_ATTACHMENT0"/>
2949 <enum name="GL_COLOR_ATTACHMENT1"/>
2950 <enum name="GL_COLOR_ATTACHMENT2"/>
2951 <enum name="GL_COLOR_ATTACHMENT3"/>
2952 <enum name="GL_COLOR_ATTACHMENT4"/>
2953 <enum name="GL_COLOR_ATTACHMENT5"/>
2954 <enum name="GL_COLOR_ATTACHMENT6"/>
2955 <enum name="GL_COLOR_ATTACHMENT7"/>
2956 <enum name="GL_COLOR_ATTACHMENT8"/>
2957 <enum name="GL_COLOR_ATTACHMENT9"/>
2958 <enum name="GL_COLOR_ATTACHMENT10"/>
2959 <enum name="GL_COLOR_ATTACHMENT11"/>
2960 <enum name="GL_COLOR_ATTACHMENT12"/>
2961 <enum name="GL_COLOR_ATTACHMENT13"/>
2962 <enum name="GL_COLOR_ATTACHMENT14"/>
2963 <enum name="GL_COLOR_ATTACHMENT15"/>
2964 <enum name="GL_COLOR_ATTACHMENT16"/>
2965 <enum name="GL_COLOR_ATTACHMENT17"/>
2966 <enum name="GL_COLOR_ATTACHMENT18"/>
2967 <enum name="GL_COLOR_ATTACHMENT19"/>
2968 <enum name="GL_COLOR_ATTACHMENT20"/>
2969 <enum name="GL_COLOR_ATTACHMENT21"/>
2970 <enum name="GL_COLOR_ATTACHMENT22"/>
2971 <enum name="GL_COLOR_ATTACHMENT23"/>
2972 <enum name="GL_COLOR_ATTACHMENT24"/>
2973 <enum name="GL_COLOR_ATTACHMENT25"/>
2974 <enum name="GL_COLOR_ATTACHMENT26"/>
2975 <enum name="GL_COLOR_ATTACHMENT27"/>
2976 <enum name="GL_COLOR_ATTACHMENT28"/>
2977 <enum name="GL_COLOR_ATTACHMENT29"/>
2978 <enum name="GL_COLOR_ATTACHMENT30"/>
2979 <enum name="GL_COLOR_ATTACHMENT31"/>
2983 <enum name="GL_COEFF"/>
2984 <enum name="GL_ORDER"/>
2985 <enum name="GL_DOMAIN"/>
2989 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
2990 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
2991 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
2992 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
2993 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
2994 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
2995 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
2996 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
2997 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
3001 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
3002 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
3003 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
3004 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
3005 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
3009 <enum name="GL_OBJECT_TYPE"/>
3010 <enum name="GL_SYNC_STATUS"/>
3011 <enum name="GL_SYNC_CONDITION"/>
3012 <enum name="GL_SYNC_FLAGS"/>
3016 <enum name="GL_SHADER_TYPE"/>
3017 <enum name="GL_DELETE_STATUS"/>
3018 <enum name="GL_COMPILE_STATUS"/>
3019 <enum name="GL_INFO_LOG_LENGTH"/>
3020 <enum name="GL_SHADER_SOURCE_LENGTH"/>
3024 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
3025 <enum name="GL_QUERY_RESULT"/>
3026 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
3027 <enum name="GL_QUERY_TARGET"/>
3031 <enum name="GL_CURRENT_QUERY"/>
3032 <enum name="GL_QUERY_COUNTER_BITS"/>
3036 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
3037 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
3038 <enum name="GL_ACTIVE_SUBROUTINES"/>
3039 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
3040 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
3044 <enum name="GL_ACTIVE_PROGRAM"/>
3045 <enum name="GL_VERTEX_SHADER"/>
3046 <enum name="GL_TESS_CONTROL_SHADER"/>
3047 <enum name="GL_TESS_EVALUATION_SHADER"/>
3048 <enum name="GL_GEOMETRY_SHADER"/>
3049 <enum name="GL_FRAGMENT_SHADER"/>
3050 <enum name="GL_INFO_LOG_LENGTH"/>
3054 <enum name="GL_UNIFORM"/>
3055 <enum name="GL_UNIFORM_BLOCK"/>
3056 <enum name="GL_PROGRAM_INPUT"/>
3057 <enum name="GL_PROGRAM_OUTPUT"/>
3058 <enum name="GL_VERTEX_SUBROUTINE"/>
3059 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
3060 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
3061 <enum name="GL_GEOMETRY_SUBROUTINE"/>
3062 <enum name="GL_FRAGMENT_SUBROUTINE"/>
3063 <enum name="GL_COMPUTE_SUBROUTINE"/>
3064 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
3065 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
3066 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
3067 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
3068 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
3069 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
3070 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
3071 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
3072 <enum name="GL_BUFFER_VARIABLE"/>
3073 <enum name="GL_SHADER_STORAGE_BLOCK"/>
3077 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
3078 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
3079 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
3080 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
3081 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
3082 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
3083 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
3084 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
3085 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
3089 <enum name="GL_BYTE"/>
3090 <enum name="GL_SHORT"/>
3091 <enum name="GL_INT"/>
3092 <enum name="GL_FIXED"/>
3093 <enum name="GL_FLOAT"/>
3094 <enum name="GL_HALF_FLOAT"/>
3095 <enum name="GL_DOUBLE"/>
3096 <enum name="GL_UNSIGNED_BYTE"/>
3097 <enum name="GL_UNSIGNED_SHORT"/>
3098 <enum name="GL_UNSIGNED_INT"/>
3099 <enum name="GL_INT_2_10_10_10_REV"/>
3100 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
3101 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
3105 <enum name="GL_FLOAT_VEC2"/>
3106 <enum name="GL_FLOAT_VEC2_ARB"/>
3107 <enum name="GL_FLOAT_VEC3"/>
3108 <enum name="GL_FLOAT_VEC3_ARB"/>
3109 <enum name="GL_FLOAT_VEC4"/>
3110 <enum name="GL_FLOAT_VEC4_ARB"/>
3111 <enum name="GL_INT_VEC2"/>
3112 <enum name="GL_INT_VEC2_ARB"/>
3113 <enum name="GL_INT_VEC3"/>
3114 <enum name="GL_INT_VEC3_ARB"/>
3115 <enum name="GL_INT_VEC4"/>
3116 <enum name="GL_INT_VEC4_ARB"/>
3117 <enum name="GL_BOOL"/>
3118 <enum name="GL_BOOL_ARB"/>
3119 <enum name="GL_BOOL_VEC2"/>
3120 <enum name="GL_BOOL_VEC2_ARB"/>
3121 <enum name="GL_BOOL_VEC3"/>
3122 <enum name="GL_BOOL_VEC3_ARB"/>
3123 <enum name="GL_BOOL_VEC4"/>
3124 <enum name="GL_BOOL_VEC4_ARB"/>
3125 <enum name="GL_FLOAT_MAT2"/>
3126 <enum name="GL_FLOAT_MAT2_ARB"/>
3127 <enum name="GL_FLOAT_MAT3"/>
3128 <enum name="GL_FLOAT_MAT3_ARB"/>
3129 <enum name="GL_FLOAT_MAT4"/>
3130 <enum name="GL_FLOAT_MAT4_ARB"/>
3131 <enum name="GL_SAMPLER_1D"/>
3132 <enum name="GL_SAMPLER_1D_ARB"/>
3133 <enum name="GL_SAMPLER_2D"/>
3134 <enum name="GL_SAMPLER_2D_ARB"/>
3135 <enum name="GL_SAMPLER_3D"/>
3136 <enum name="GL_SAMPLER_3D_ARB"/>
3137 <enum name="GL_SAMPLER_3D_OES"/>
3138 <enum name="GL_SAMPLER_CUBE"/>
3139 <enum name="GL_SAMPLER_CUBE_ARB"/>
3140 <enum name="GL_SAMPLER_1D_SHADOW"/>
3141 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
3142 <enum name="GL_SAMPLER_2D_SHADOW"/>
3143 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
3144 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
3145 <enum name="GL_SAMPLER_2D_RECT"/>
3146 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
3147 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
3148 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
3149 <enum name="GL_FLOAT_MAT2x3"/>
3150 <enum name="GL_FLOAT_MAT2x3_NV"/>
3151 <enum name="GL_FLOAT_MAT2x4"/>
3152 <enum name="GL_FLOAT_MAT2x4_NV"/>
3153 <enum name="GL_FLOAT_MAT3x2"/>
3154 <enum name="GL_FLOAT_MAT3x2_NV"/>
3155 <enum name="GL_FLOAT_MAT3x4"/>
3156 <enum name="GL_FLOAT_MAT3x4_NV"/>
3157 <enum name="GL_FLOAT_MAT4x2"/>
3158 <enum name="GL_FLOAT_MAT4x2_NV"/>
3159 <enum name="GL_FLOAT_MAT4x3"/>
3160 <enum name="GL_FLOAT_MAT4x3_NV"/>
3164 <enum name="GL_NUM_SAMPLE_COUNTS"/>
3165 <enum name="GL_SAMPLES"/>
3166 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
3167 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
3168 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
3169 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
3170 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
3171 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
3172 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
3173 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
3174 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
3175 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
3176 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
3177 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
3178 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
3179 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
3180 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
3181 <enum name="GL_MAX_WIDTH"/>
3182 <enum name="GL_MAX_HEIGHT"/>
3183 <enum name="GL_MAX_DEPTH"/>
3184 <enum name="GL_MAX_LAYERS"/>
3185 <enum name="GL_COLOR_COMPONENTS"/>
3186 <enum name="GL_COLOR_RENDERABLE"/>
3187 <enum name="GL_DEPTH_RENDERABLE"/>
3188 <enum name="GL_STENCIL_RENDERABLE"/>
3189 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
3190 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
3191 <enum name="GL_FRAMEBUFFER_BLEND"/>
3192 <enum name="GL_READ_PIXELS"/>
3193 <enum name="GL_READ_PIXELS_FORMAT"/>
3194 <enum name="GL_READ_PIXELS_TYPE"/>
3195 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
3196 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
3197 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
3198 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
3199 <enum name="GL_MIPMAP"/>
3200 <enum name="GL_GENERATE_MIPMAP"/>
3201 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
3202 <enum name="GL_COLOR_ENCODING"/>
3203 <enum name="GL_SRGB_READ"/>
3204 <enum name="GL_SRGB_WRITE"/>
3205 <enum name="GL_FILTER"/>
3206 <enum name="GL_VERTEX_TEXTURE"/>
3207 <enum name="GL_TESS_CONTROL_TEXTURE"/>
3208 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
3209 <enum name="GL_GEOMETRY_TEXTURE"/>
3210 <enum name="GL_FRAGMENT_TEXTURE"/>
3211 <enum name="GL_COMPUTE_TEXTURE"/>
3212 <enum name="GL_TEXTURE_SHADOW"/>
3213 <enum name="GL_TEXTURE_GATHER"/>
3214 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
3215 <enum name="GL_SHADER_IMAGE_LOAD"/>
3216 <enum name="GL_SHADER_IMAGE_STORE"/>
3217 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
3218 <enum name="GL_IMAGE_TEXEL_SIZE"/>
3219 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
3220 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
3221 <enum name="GL_IMAGE_PIXEL_TYPE"/>
3222 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
3223 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
3224 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
3225 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
3226 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
3227 <enum name="GL_TEXTURE_COMPRESSED"/>
3228 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
3229 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
3230 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
3231 <enum name="GL_CLEAR_BUFFER"/>
3232 <enum name="GL_TEXTURE_VIEW"/>
3233 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
3234 <enum name="GL_CLEAR_TEXTURE"/>
3238 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
3239 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
3240 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
3241 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
3242 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
3243 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
3244 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
3245 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
3246 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
3247 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
3248 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
3249 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
3250 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
3251 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
3255 <enum name="GL_ACTIVE_RESOURCES"/>
3256 <enum name="GL_MAX_NAME_LENGTH"/>
3257 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
3258 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
3262 <enum name="GL_LOW_FLOAT"/>
3263 <enum name="GL_MEDIUM_FLOAT"/>
3264 <enum name="GL_HIGH_FLOAT"/>
3265 <enum name="GL_LOW_INT"/>
3266 <enum name="GL_MEDIUM_INT"/>
3267 <enum name="GL_HIGH_INT"/>
3271 <enum name="GL_BYTE"/>
3272 <enum name="GL_UNSIGNED_BYTE"/>
3273 <enum name="GL_SHORT"/>
3274 <enum name="GL_UNSIGNED_SHORT"/>
3275 <enum name="GL_INT"/>
3276 <enum name="GL_UNSIGNED_INT"/>
3277 <enum name="GL_FLOAT"/>
3278 <enum name="GL_DOUBLE"/>
3279 <enum name="GL_HALF_FLOAT"/>
3280 <enum name="GL_FIXED"/>
3281 <enum name="GL_INT_2_10_10_10_REV"/>
3282 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
3283 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
3287 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
3288 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
3289 <enum name="GL_UNIFORM_SIZE"/>
3290 <enum name="GL_UNIFORM_NAME_LENGTH"/>
3294 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
3295 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
3296 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
3297 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
3298 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
3299 <enum name="GL_DOUBLEBUFFER"/>
3300 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
3301 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
3302 <enum name="GL_SAMPLES"/>
3303 <enum name="GL_SAMPLE_BUFFERS"/>
3304 <enum name="GL_STEREO"/>
3308 <enum name="GL_PATH_FORMAT_SVG_NV" />
3309 <enum name="GL_PATH_FORMAT_PS_NV" />
3313 <enum name="GL_STANDARD_FONT_NAME_NV" />
3314 <enum name="GL_SYSTEM_FONT_NAME_NV" />
3315 <enum name="GL_FILE_NAME_NV" />
3319 <enum name="GL_SKIP_MISSING_GLYPH_NV" />
3320 <enum name="GL_USE_MISSING_GLYPH_NV" />
3324 <enum name="GL_PATH_STROKE_WIDTH_NV" />
3325 <enum name="GL_PATH_INITIAL_END_CAP_NV" />
3326 <enum name="GL_PATH_TERMINAL_END_CAP_NV" />
3327 <enum name="GL_PATH_JOIN_STYLE_NV" />
3328 <enum name="GL_PATH_MITER_LIMIT_NV" />
3329 <enum name="GL_PATH_INITIAL_DASH_CAP_NV" />
3330 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV" />
3331 <enum name="GL_PATH_DASH_OFFSET_NV" />
3332 <enum name="GL_PATH_CLIENT_LENGTH_NV" />
3333 <enum name="GL_PATH_DASH_OFFSET_RESET_NV" />
3334 <enum name="GL_PATH_FILL_MODE_NV" />
3335 <enum name="GL_PATH_FILL_MASK_NV" />
3336 <enum name="GL_PATH_FILL_COVER_MODE_NV" />
3337 <enum name="GL_PATH_STROKE_COVER_MODE_NV" />
3338 <enum name="GL_PATH_STROKE_MASK_NV" />
3339 <!-- <enum name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
3340 <enum name="GL_PATH_END_CAPS_NV" />
3341 <enum name="GL_PATH_DASH_CAPS_NV" />
3342 <enum name="GL_PATH_COMMAND_COUNT_NV" />
3343 <enum name="GL_PATH_COORD_COUNT_NV" />
3344 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV" />
3345 <enum name="GL_PATH_COMPUTED_LENGTH_NV" />
3346 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
3347 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV" />
3348 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV" />
3352 <enum name="GL_PRIMARY_COLOR" />
3353 <enum name="GL_PRIMARY_COLOR_NV" />
3354 <enum name="GL_SECONDARY_COLOR_NV" />
3358 <enum name="GL_NONE" />
3359 <enum name="GL_EYE_LINEAR" />
3360 <enum name="GL_OBJECT_LINEAR" />
3361 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
3362 <enum name="GL_CONSTANT" />
3366 <enum name="GL_LAYOUT_GENERAL_EXT"/>
3367 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
3368 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
3369 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
3370 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
3371 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
3372 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
3373 <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
3374 <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
3378 <enum name="GL_NONE" />
3379 <enum name="GL_TRANSLATE_X_NV" />
3380 <enum name="GL_TRANSLATE_Y_NV" />
3381 <enum name="GL_TRANSLATE_2D_NV" />
3382 <enum name="GL_TRANSLATE_3D_NV" />
3383 <enum name="GL_AFFINE_2D_NV" />
3384 <enum name="GL_AFFINE_3D_NV" />
3385 <enum name="GL_TRANSPOSE_AFFINE_2D_NV" />
3386 <enum name="GL_TRANSPOSE_AFFINE_3D_NV" />
3390 <enum name="GL_UTF8_NV" />
3391 <enum name="GL_UTF16_NV" />
3395 <enum name="GL_CONVEX_HULL_NV" />
3396 <enum name="GL_BOUNDING_BOX_NV" />
3397 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" />
3398 <enum name="GL_PATH_FILL_COVER_MODE_NV" />
3402 <enum name="GL_NONE" />
3403 <enum name="GL_BOLD_BIT_NV" />
3404 <enum name="GL_ITALIC_BIT_NV" />
3408 <enum name="GL_GLYPH_WIDTH_BIT_NV" />
3409 <enum name="GL_GLYPH_HEIGHT_BIT_NV" />
3410 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" />
3411 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" />
3412 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" />
3413 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" />
3414 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" />
3415 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" />
3416 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV" />
3417 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV" />
3418 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV" />
3419 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV" />
3420 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV" />
3421 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV" />
3422 <enum name="GL_FONT_ASCENDER_BIT_NV" />
3423 <enum name="GL_FONT_DESCENDER_BIT_NV" />
3424 <enum name="GL_FONT_HEIGHT_BIT_NV" />
3425 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" />
3426 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" />
3427 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV" />
3428 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV" />
3429 <enum name="GL_FONT_HAS_KERNING_BIT_NV" />
3430 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV" />
3434 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV" />
3435 <enum name="GL_ADJACENT_PAIRS_NV" />
3436 <enum name="GL_FIRST_TO_REST_NV" />
3440 <enum name="GL_DELETE_STATUS" />
3441 <enum name="GL_LINK_STATUS" />
3442 <enum name="GL_VALIDATE_STATUS" />
3443 <enum name="GL_INFO_LOG_LENGTH" />
3444 <enum name="GL_ATTACHED_SHADERS" />
3445 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" />
3446 <enum name="GL_ACTIVE_ATTRIBUTES" />
3447 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" />
3448 <enum name="GL_ACTIVE_UNIFORMS" />
3449 <enum name="GL_ACTIVE_UNIFORM_BLOCKS" />
3450 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" />
3451 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH" />
3452 <enum name="GL_COMPUTE_WORK_GROUP_SIZE" />
3453 <enum name="GL_PROGRAM_BINARY_LENGTH" />
3454 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" />
3455 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS" />
3456 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" />
3457 <enum name="GL_GEOMETRY_VERTICES_OUT" />
3458 <enum name="GL_GEOMETRY_INPUT_TYPE" />
3459 <enum name="GL_GEOMETRY_OUTPUT_TYPE" />
3469 <enum value="0x00000001" name="GL_CURRENT_BIT"/>
3470 <enum value="0x00000002" name="GL_POINT_BIT"/>
3471 <enum value="0x00000004" name="GL_LINE_BIT"/>
3472 <enum value="0x00000008" name="GL_POLYGON_BIT"/>
3473 <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
3474 <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
3475 <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
3476 <enum value="0x00000080" name="GL_FOG_BIT"/>
3477 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
3478 <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
3479 <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
3480 <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
3481 <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
3482 <enum value="0x00002000" name="GL_ENABLE_BIT"/>
3483 <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
3484 <enum value="0x00008000" name="GL_HINT_BIT"/>
3485 <enum value="0x00010000" name="GL_EVAL_BIT"/>
3486 <enum value="0x00020000" name="GL_LIST_BIT"/>
3487 <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
3488 <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
3489 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
3490 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
3491 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
3492 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
3493 …<enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute group…
3501 …<enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL…
3506 <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
3507 <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
3508 <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
3512 <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
3513 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
3514 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
3515 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
3516 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
3517 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
3518 …<enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_B…
3519 <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
3523 <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
3524 <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
3528 <enum value="0x0001" name="GL_MAP_READ_BIT"/>
3529 <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
3530 <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
3531 <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
3532 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
3533 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
3534 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
3535 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
3536 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
3537 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
3538 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
3539 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
3540 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
3541 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
3542 <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
3543 <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
3544 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
3545 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
3546 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
3547 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
3548 <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
3549 <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
3550 <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
3552 <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
3556 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
3557 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
3558 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
3559 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
3560 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
3561 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
3562 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
3563 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
3564 <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
3565 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
3566 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
3567 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
3568 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
3569 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
3570 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
3571 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
3572 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
3573 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
3574 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
3575 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
3576 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
3577 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
3578 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
3579 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
3580 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
3581 <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
3582 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
3583 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
3584 <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
3585 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
3586 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
3590 <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
3591 <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
3592 <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
3593 <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
3594 <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
3598 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
3599 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
3603 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
3604 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
3605 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
3606 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
3607 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
3608 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
3609 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
3610 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
3611 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
3612 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
3613 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
3614 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
3615 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
3616 <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
3617 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
3618 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
3624 <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
3628 <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
3629 <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
3630 <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
3634 <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
3635 <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
3636 <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
3637 <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
3638 <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
3639 <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
3640 <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
3645 <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
3646 <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
3647 <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
3651 <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
3652 <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
3653 <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
3654 <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
3655 <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
3656 <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
3657 <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
3661 <enum value="0x01" name="GL_BOLD_BIT_NV"/>
3662 <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
3663 <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
3664 <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
3665 <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
3666 <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
3667 <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
3668 <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
3669 <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
3670 <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
3671 <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
3672 <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
3673 <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
3674 <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
3675 <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
3676 <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
3677 <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
3678 <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
3679 <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
3680 <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
3681 <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
3682 <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
3683 <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
3684 <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
3685 <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
3689 <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
3690 <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
3694 <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
3695 <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
3696 <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
3697 <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
3698 <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
3699 <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
3700 <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
3701 <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
3702 <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
3703 <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
3704 <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
3705 <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
3706 <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
3707 <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
3708 <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
3709 <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
3710 <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
3711 <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
3715 <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
3716 <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
3717 <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
3718 <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
3719 <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
3720 <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
3721 <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
3722 <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
3723 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
3724 <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
3725 <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
3726 <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
3727 <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
3728 <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
3729 <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
3730 <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
3731 <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
3732 <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
3733 <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
3734 <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
3735 <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
3736 <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
3737 <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
3738 <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
3739 <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
3740 <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
3741 <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
3742 <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
3743 <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
3744 <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
3745 <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
3746 <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
3750 <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
3751 <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
3755 <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
3756 <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
3764 <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
3765 <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
3766 <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
3767 <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
3768 <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
3769 <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
3770 <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
3771 <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
3772 <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
3773 <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
3774 <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
3775 <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
3776 <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
3777 <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
3778 <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
3779 <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
3780 <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
3781 <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
3782 <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
3786 <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
3787 <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
3788 <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
3792 <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
3793 <enum value="0x02" name="GL_MOVE_TO_NV"/>
3794 <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
3795 <enum value="0x04" name="GL_LINE_TO_NV"/>
3796 <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
3797 <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
3798 <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
3799 <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
3800 <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
3801 <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
3802 <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
3803 <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
3804 <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
3805 <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
3806 <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
3807 <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
3808 <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
3809 <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
3810 <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
3811 <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
3812 <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
3813 <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
3814 <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
3815 <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
3816 <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
3817 <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
3818 <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
3820 <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
3822 <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
3823 <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
3824 <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
3825 <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
3826 <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
3827 <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
3828 <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
3829 <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
3830 <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
3831 <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
3832 <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
3833 <enum value="0xF6" name="GL_RECT_NV"/>
3834 <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
3835 <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
3836 <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
3837 <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
3838 <enum value="0xFE" name="GL_ARC_TO_NV"/>
3839 <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
3843 <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
3844 <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
3845 <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
3846 <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
3847 <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
3851 <enum value="0x0001" name="GL_RESTART_SUN"/>
3852 <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
3853 <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
3856 <!-- The default ("API") enum namespace starts here. While some
3865 <enum value="0" name="GL_FALSE"/>
3866 <enum value="0" name="GL_NO_ERROR"/>
3867 <enum value="0" name="GL_ZERO"/>
3868 <enum value="0" name="GL_NONE"/>
3869 <enum value="0" name="GL_NONE_OES"/>
3870 <enum value="1" name="GL_TRUE"/>
3871 <enum value="1" name="GL_ONE"/>
3872 <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
3873 <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
3874 … <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
3875 …<enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uin…
3876 …<enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES …
3877 …<enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES …
3878 …<enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES …
3879 <enum value="16" name="GL_UUID_SIZE_EXT"/>
3880 <enum value="8" name="GL_LUID_SIZE_EXT"/>
3883 …" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused…
3884 <enum value="0x0000" name="GL_POINTS"/>
3885 <enum value="0x0001" name="GL_LINES"/>
3886 <enum value="0x0002" name="GL_LINE_LOOP"/>
3887 <enum value="0x0003" name="GL_LINE_STRIP"/>
3888 <enum value="0x0004" name="GL_TRIANGLES"/>
3889 <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
3890 <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
3891 <enum value="0x0007" name="GL_QUADS"/>
3892 <enum value="0x0007" name="GL_QUADS_EXT"/>
3893 <enum value="0x0007" name="GL_QUADS_OES"/>
3894 <enum value="0x0008" name="GL_QUAD_STRIP"/>
3895 <enum value="0x0009" name="GL_POLYGON"/>
3896 <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
3897 <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
3898 <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
3899 <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
3900 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
3901 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
3902 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
3903 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
3904 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
3905 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
3906 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
3907 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
3908 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
3909 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
3910 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
3911 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
3912 <enum value="0x000E" name="GL_PATCHES"/>
3913 <enum value="0x000E" name="GL_PATCHES_EXT"/>
3914 <enum value="0x000E" name="GL_PATCHES_OES"/>
3916 <enum value="0x0100" name="GL_ACCUM"/>
3917 <enum value="0x0101" name="GL_LOAD"/>
3918 <enum value="0x0102" name="GL_RETURN"/>
3919 <enum value="0x0103" name="GL_MULT"/>
3920 <enum value="0x0104" name="GL_ADD"/>
3922 <enum value="0x0200" name="GL_NEVER"/>
3923 <enum value="0x0201" name="GL_LESS"/>
3924 <enum value="0x0202" name="GL_EQUAL"/>
3925 <enum value="0x0203" name="GL_LEQUAL"/>
3926 <enum value="0x0204" name="GL_GREATER"/>
3927 <enum value="0x0205" name="GL_NOTEQUAL"/>
3928 <enum value="0x0206" name="GL_GEQUAL"/>
3929 <enum value="0x0207" name="GL_ALWAYS"/>
3931 <enum value="0x0300" name="GL_SRC_COLOR"/>
3932 <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
3933 <enum value="0x0302" name="GL_SRC_ALPHA"/>
3934 <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
3935 <enum value="0x0304" name="GL_DST_ALPHA"/>
3936 <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
3937 <enum value="0x0306" name="GL_DST_COLOR"/>
3938 <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
3939 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
3940 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
3942 <enum value="0x0400" name="GL_FRONT_LEFT"/>
3943 <enum value="0x0401" name="GL_FRONT_RIGHT"/>
3944 <enum value="0x0402" name="GL_BACK_LEFT"/>
3945 <enum value="0x0403" name="GL_BACK_RIGHT"/>
3946 <enum value="0x0404" name="GL_FRONT"/>
3947 <enum value="0x0405" name="GL_BACK"/>
3948 <enum value="0x0406" name="GL_LEFT"/>
3949 <enum value="0x0407" name="GL_RIGHT"/>
3950 <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
3951 <enum value="0x0409" name="GL_AUX0"/>
3952 <enum value="0x040A" name="GL_AUX1"/>
3953 <enum value="0x040B" name="GL_AUX2"/>
3954 <enum value="0x040C" name="GL_AUX3"/>
3956 <enum value="0x0500" name="GL_INVALID_ENUM"/>
3957 <enum value="0x0501" name="GL_INVALID_VALUE"/>
3958 <enum value="0x0502" name="GL_INVALID_OPERATION"/>
3959 <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
3960 <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
3961 <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
3962 <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
3963 <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
3964 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
3965 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
3966 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
3967 <enum value="0x0507" name="GL_CONTEXT_LOST"/>
3968 <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
3970 <enum value="0x0600" name="GL_2D"/>
3971 <enum value="0x0601" name="GL_3D"/>
3972 <enum value="0x0602" name="GL_3D_COLOR"/>
3973 <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
3974 <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
3976 <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
3977 <enum value="0x0701" name="GL_POINT_TOKEN"/>
3978 <enum value="0x0702" name="GL_LINE_TOKEN"/>
3979 <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
3980 <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
3981 <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
3982 <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
3983 <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
3985 <enum value="0x0800" name="GL_EXP"/>
3986 <enum value="0x0801" name="GL_EXP2"/>
3988 <enum value="0x0900" name="GL_CW"/>
3989 <enum value="0x0901" name="GL_CCW"/>
3991 <enum value="0x0A00" name="GL_COEFF"/>
3992 <enum value="0x0A01" name="GL_ORDER"/>
3993 <enum value="0x0A02" name="GL_DOMAIN"/>
3995 <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
3996 <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
3997 <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
3998 <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
3999 <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
4000 <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
4001 <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
4002 <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
4003 <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
4004 <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
4006 <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
4007 <enum value="0x0B11" name="GL_POINT_SIZE"/>
4008 <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
4009 <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
4010 <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
4011 … <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
4013 <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
4014 <enum value="0x0B21" name="GL_LINE_WIDTH"/>
4015 <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
4016 <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
4017 <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
4018 … <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
4019 <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
4020 <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
4021 <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
4023 <enum value="0x0B30" name="GL_LIST_MODE"/>
4024 <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
4025 <enum value="0x0B32" name="GL_LIST_BASE"/>
4026 <enum value="0x0B33" name="GL_LIST_INDEX"/>
4028 <enum value="0x0B40" name="GL_POLYGON_MODE"/>
4029 <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
4030 <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
4031 <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
4032 <enum value="0x0B43" name="GL_EDGE_FLAG"/>
4033 <enum value="0x0B44" name="GL_CULL_FACE"/>
4034 <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
4035 <enum value="0x0B46" name="GL_FRONT_FACE"/>
4037 <enum value="0x0B50" name="GL_LIGHTING"/>
4038 <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
4039 <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
4040 <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
4041 <enum value="0x0B54" name="GL_SHADE_MODEL"/>
4042 <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
4043 <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
4044 <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
4046 <enum value="0x0B60" name="GL_FOG"/>
4047 <enum value="0x0B61" name="GL_FOG_INDEX"/>
4048 <enum value="0x0B62" name="GL_FOG_DENSITY"/>
4049 <enum value="0x0B63" name="GL_FOG_START"/>
4050 <enum value="0x0B64" name="GL_FOG_END"/>
4051 <enum value="0x0B65" name="GL_FOG_MODE"/>
4052 <enum value="0x0B66" name="GL_FOG_COLOR"/>
4054 <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
4055 <enum value="0x0B71" name="GL_DEPTH_TEST"/>
4056 <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
4057 <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
4058 <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
4060 <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
4062 <enum value="0x0B90" name="GL_STENCIL_TEST"/>
4063 <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
4064 <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
4065 <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
4066 <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
4067 <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
4068 <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
4069 <enum value="0x0B97" name="GL_STENCIL_REF"/>
4070 <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
4072 <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
4073 <enum value="0x0BA1" name="GL_NORMALIZE"/>
4074 <enum value="0x0BA2" name="GL_VIEWPORT"/>
4075 <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
4076 <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
4077 <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
4078 <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
4079 <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
4080 <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
4081 <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
4082 <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
4083 <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
4084 <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
4085 <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
4086 <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
4088 <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
4089 <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
4091 <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
4092 <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
4093 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
4094 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
4095 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
4096 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
4098 <enum value="0x0BD0" name="GL_DITHER"/>
4100 <enum value="0x0BE0" name="GL_BLEND_DST"/>
4101 <enum value="0x0BE1" name="GL_BLEND_SRC"/>
4102 <enum value="0x0BE2" name="GL_BLEND"/>
4104 <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
4105 <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
4106 <enum value="0x0BF1" name="GL_LOGIC_OP"/>
4107 <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
4109 <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
4110 <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
4111 <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
4112 <enum value="0x0C02" name="GL_READ_BUFFER"/>
4113 <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
4114 <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
4116 <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
4117 <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
4119 <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
4120 <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
4121 <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
4122 <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
4124 <enum value="0x0C30" name="GL_INDEX_MODE"/>
4125 <enum value="0x0C31" name="GL_RGBA_MODE"/>
4126 <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
4127 <enum value="0x0C33" name="GL_STEREO"/>
4129 <enum value="0x0C40" name="GL_RENDER_MODE"/>
4131 <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
4132 <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
4133 <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
4134 <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
4135 <enum value="0x0C54" name="GL_FOG_HINT"/>
4137 <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
4138 <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
4139 <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
4140 <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
4142 <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
4143 <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
4144 <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
4145 <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
4146 <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
4147 <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
4148 <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
4149 <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
4150 <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
4151 <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
4153 <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
4154 <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
4155 <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
4156 <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
4157 <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
4158 <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
4159 <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
4160 <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
4161 <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
4162 <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
4164 <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
4165 <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
4166 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
4167 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
4168 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
4169 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
4170 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
4171 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
4172 <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
4174 <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
4175 <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
4176 <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
4177 <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
4178 <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
4179 <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
4181 <enum value="0x0D10" name="GL_MAP_COLOR"/>
4182 <enum value="0x0D11" name="GL_MAP_STENCIL"/>
4183 <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
4184 <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
4185 <enum value="0x0D14" name="GL_RED_SCALE"/>
4186 <enum value="0x0D15" name="GL_RED_BIAS"/>
4187 <enum value="0x0D16" name="GL_ZOOM_X"/>
4188 <enum value="0x0D17" name="GL_ZOOM_Y"/>
4189 <enum value="0x0D18" name="GL_GREEN_SCALE"/>
4190 <enum value="0x0D19" name="GL_GREEN_BIAS"/>
4191 <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
4192 <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
4193 <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
4194 <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
4195 <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
4196 <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
4198 <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
4199 <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
4200 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
4201 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
4202 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
4203 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
4204 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
4205 <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
4206 <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
4207 <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
4208 <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
4209 <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
4210 <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
4211 <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
4212 <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
4213 <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
4214 <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
4215 <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
4217 <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
4218 <enum value="0x0D51" name="GL_INDEX_BITS"/>
4219 <enum value="0x0D52" name="GL_RED_BITS"/>
4220 <enum value="0x0D53" name="GL_GREEN_BITS"/>
4221 <enum value="0x0D54" name="GL_BLUE_BITS"/>
4222 <enum value="0x0D55" name="GL_ALPHA_BITS"/>
4223 <enum value="0x0D56" name="GL_DEPTH_BITS"/>
4224 <enum value="0x0D57" name="GL_STENCIL_BITS"/>
4225 <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
4226 <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
4227 <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
4228 <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
4230 <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
4232 <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
4234 <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
4235 <enum value="0x0D91" name="GL_MAP1_INDEX"/>
4236 <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
4237 <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
4238 <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
4239 <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
4240 <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
4241 <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
4242 <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
4244 <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
4245 <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
4246 <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
4247 <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
4248 <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
4249 <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
4250 <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
4251 <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
4252 <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
4254 <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
4255 <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
4256 <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
4257 <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
4259 <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
4260 <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
4262 <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
4263 <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
4264 <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
4265 <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
4266 <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
4268 <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
4269 <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
4270 <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
4271 <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
4272 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
4273 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
4274 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
4275 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
4276 <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
4277 <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
4279 <enum value="0x1100" name="GL_DONT_CARE"/>
4280 <enum value="0x1101" name="GL_FASTEST"/>
4281 <enum value="0x1102" name="GL_NICEST"/>
4283 <enum value="0x1200" name="GL_AMBIENT"/>
4284 <enum value="0x1201" name="GL_DIFFUSE"/>
4285 <enum value="0x1202" name="GL_SPECULAR"/>
4286 <enum value="0x1203" name="GL_POSITION"/>
4287 <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
4288 <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
4289 <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
4290 <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
4291 <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
4292 <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
4294 <enum value="0x1300" name="GL_COMPILE"/>
4295 <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
4297 <enum value="0x1400" name="GL_BYTE"/>
4298 <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
4299 <enum value="0x1402" name="GL_SHORT"/>
4300 <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
4301 <enum value="0x1404" name="GL_INT"/>
4302 <enum value="0x1405" name="GL_UNSIGNED_INT"/>
4303 <enum value="0x1406" name="GL_FLOAT"/>
4304 <enum value="0x1407" name="GL_2_BYTES"/>
4305 <enum value="0x1407" name="GL_2_BYTES_NV"/>
4306 <enum value="0x1408" name="GL_3_BYTES"/>
4307 <enum value="0x1408" name="GL_3_BYTES_NV"/>
4308 <enum value="0x1409" name="GL_4_BYTES"/>
4309 <enum value="0x1409" name="GL_4_BYTES_NV"/>
4310 <enum value="0x140A" name="GL_DOUBLE"/>
4311 <enum value="0x140A" name="GL_DOUBLE_EXT"/>
4312 <enum value="0x140B" name="GL_HALF_FLOAT"/>
4313 <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
4314 <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
4315 <enum value="0x140B" name="GL_HALF_APPLE"/>
4316 <enum value="0x140C" name="GL_FIXED"/>
4317 <enum value="0x140C" name="GL_FIXED_OES"/>
4319 <enum value="0x140E" name="GL_INT64_ARB"/>
4320 <enum value="0x140E" name="GL_INT64_NV"/>
4321 <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
4322 <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
4324 <enum value="0x1500" name="GL_CLEAR"/>
4325 <enum value="0x1501" name="GL_AND"/>
4326 <enum value="0x1502" name="GL_AND_REVERSE"/>
4327 <enum value="0x1503" name="GL_COPY"/>
4328 <enum value="0x1504" name="GL_AND_INVERTED"/>
4329 <enum value="0x1505" name="GL_NOOP"/>
4330 <enum value="0x1506" name="GL_XOR"/>
4331 <enum value="0x1506" name="GL_XOR_NV"/>
4332 <enum value="0x1507" name="GL_OR"/>
4333 <enum value="0x1508" name="GL_NOR"/>
4334 <enum value="0x1509" name="GL_EQUIV"/>
4335 <enum value="0x150A" name="GL_INVERT"/>
4336 <enum value="0x150B" name="GL_OR_REVERSE"/>
4337 <enum value="0x150C" name="GL_COPY_INVERTED"/>
4338 <enum value="0x150D" name="GL_OR_INVERTED"/>
4339 <enum value="0x150E" name="GL_NAND"/>
4340 <enum value="0x150F" name="GL_SET"/>
4342 <enum value="0x1600" name="GL_EMISSION"/>
4343 <enum value="0x1601" name="GL_SHININESS"/>
4344 <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
4345 <enum value="0x1603" name="GL_COLOR_INDEXES"/>
4347 <enum value="0x1700" name="GL_MODELVIEW"/>
4348 <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
4349 <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
4350 <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
4351 <enum value="0x1701" name="GL_PROJECTION"/>
4352 <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
4353 <enum value="0x1702" name="GL_TEXTURE"/>
4355 <enum value="0x1800" name="GL_COLOR"/>
4356 <enum value="0x1800" name="GL_COLOR_EXT"/>
4357 <enum value="0x1801" name="GL_DEPTH"/>
4358 <enum value="0x1801" name="GL_DEPTH_EXT"/>
4359 <enum value="0x1802" name="GL_STENCIL"/>
4360 <enum value="0x1802" name="GL_STENCIL_EXT"/>
4362 <enum value="0x1900" name="GL_COLOR_INDEX"/>
4363 <enum value="0x1901" name="GL_STENCIL_INDEX"/>
4364 <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
4365 <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
4366 <enum value="0x1903" name="GL_RED"/>
4367 <enum value="0x1903" name="GL_RED_EXT"/>
4368 <enum value="0x1903" name="GL_RED_NV"/>
4369 <enum value="0x1904" name="GL_GREEN"/>
4370 <enum value="0x1904" name="GL_GREEN_NV"/>
4371 <enum value="0x1905" name="GL_BLUE"/>
4372 <enum value="0x1905" name="GL_BLUE_NV"/>
4373 <enum value="0x1906" name="GL_ALPHA"/>
4374 <enum value="0x1907" name="GL_RGB"/>
4375 <enum value="0x1908" name="GL_RGBA"/>
4376 <enum value="0x1909" name="GL_LUMINANCE"/>
4377 <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
4379 <enum value="0x1A00" name="GL_BITMAP"/>
4381 <enum value="0x1B00" name="GL_POINT"/>
4382 <enum value="0x1B00" name="GL_POINT_NV"/>
4383 <enum value="0x1B01" name="GL_LINE"/>
4384 <enum value="0x1B01" name="GL_LINE_NV"/>
4385 <enum value="0x1B02" name="GL_FILL"/>
4386 <enum value="0x1B02" name="GL_FILL_NV"/>
4388 <enum value="0x1C00" name="GL_RENDER"/>
4389 <enum value="0x1C01" name="GL_FEEDBACK"/>
4390 <enum value="0x1C02" name="GL_SELECT"/>
4392 <enum value="0x1D00" name="GL_FLAT"/>
4393 <enum value="0x1D01" name="GL_SMOOTH"/>
4395 <enum value="0x1E00" name="GL_KEEP"/>
4396 <enum value="0x1E01" name="GL_REPLACE"/>
4397 <enum value="0x1E02" name="GL_INCR"/>
4398 <enum value="0x1E03" name="GL_DECR"/>
4400 <enum value="0x1F00" name="GL_VENDOR"/>
4401 <enum value="0x1F01" name="GL_RENDERER"/>
4402 <enum value="0x1F02" name="GL_VERSION"/>
4403 <enum value="0x1F03" name="GL_EXTENSIONS"/>
4405 <enum value="0x2000" name="GL_S"/>
4406 <enum value="0x2001" name="GL_T"/>
4407 <enum value="0x2002" name="GL_R"/>
4408 <enum value="0x2003" name="GL_Q"/>
4410 <enum value="0x2100" name="GL_MODULATE"/>
4411 <enum value="0x2101" name="GL_DECAL"/>
4413 <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
4414 <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
4416 <enum value="0x2300" name="GL_TEXTURE_ENV"/>
4418 <enum value="0x2400" name="GL_EYE_LINEAR"/>
4419 <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
4420 <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
4421 <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
4422 <enum value="0x2402" name="GL_SPHERE_MAP"/>
4424 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
4425 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
4426 <enum value="0x2501" name="GL_OBJECT_PLANE"/>
4427 <enum value="0x2502" name="GL_EYE_PLANE"/>
4429 <enum value="0x2600" name="GL_NEAREST"/>
4430 <enum value="0x2601" name="GL_LINEAR"/>
4432 <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
4433 <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
4434 <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
4435 <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
4437 <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
4438 <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
4439 <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
4440 <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
4442 <enum value="0x2900" name="GL_CLAMP"/>
4443 <enum value="0x2901" name="GL_REPEAT"/>
4445 <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
4446 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
4447 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
4448 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
4449 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
4451 <enum value="0x2A10" name="GL_R3_G3_B2"/>
4453 <enum value="0x2A20" name="GL_V2F"/>
4454 <enum value="0x2A21" name="GL_V3F"/>
4455 <enum value="0x2A22" name="GL_C4UB_V2F"/>
4456 <enum value="0x2A23" name="GL_C4UB_V3F"/>
4457 <enum value="0x2A24" name="GL_C3F_V3F"/>
4458 <enum value="0x2A25" name="GL_N3F_V3F"/>
4459 <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
4460 <enum value="0x2A27" name="GL_T2F_V3F"/>
4461 <enum value="0x2A28" name="GL_T4F_V4F"/>
4462 <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
4463 <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
4464 <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
4465 <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
4466 <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
4468 <enum value="0x3000" name="GL_CLIP_PLANE0"/>
4469 <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
4470 <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
4471 <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
4472 <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
4473 <enum value="0x3001" name="GL_CLIP_PLANE1"/>
4474 <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
4475 <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
4476 <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
4477 <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
4478 <enum value="0x3002" name="GL_CLIP_PLANE2"/>
4479 <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
4480 <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
4481 <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
4482 <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
4483 <enum value="0x3003" name="GL_CLIP_PLANE3"/>
4484 <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
4485 <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
4486 <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
4487 <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
4488 <enum value="0x3004" name="GL_CLIP_PLANE4"/>
4489 <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
4490 <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
4491 <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
4492 <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
4493 <enum value="0x3005" name="GL_CLIP_PLANE5"/>
4494 <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
4495 <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
4496 <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
4497 <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
4498 <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
4499 <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
4500 <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
4501 <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
4502 <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
4503 <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
4505 <enum value="0x4000" name="GL_LIGHT0"/>
4506 <enum value="0x4001" name="GL_LIGHT1"/>
4507 <enum value="0x4002" name="GL_LIGHT2"/>
4508 <enum value="0x4003" name="GL_LIGHT3"/>
4509 <enum value="0x4004" name="GL_LIGHT4"/>
4510 <enum value="0x4005" name="GL_LIGHT5"/>
4511 <enum value="0x4006" name="GL_LIGHT6"/>
4512 <enum value="0x4007" name="GL_LIGHT7"/>
4519 …dor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in …
4520 <enum value="0x8000" name="GL_ABGR_EXT"/>
4521 <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
4522 <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
4523 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
4524 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
4525 <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
4526 <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
4527 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
4528 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
4529 <enum value="0x8005" name="GL_BLEND_COLOR"/>
4530 <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
4531 <enum value="0x8006" name="GL_FUNC_ADD"/>
4532 <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
4533 <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
4534 <enum value="0x8007" name="GL_MIN"/>
4535 <enum value="0x8007" name="GL_MIN_EXT"/>
4536 <enum value="0x8008" name="GL_MAX"/>
4537 <enum value="0x8008" name="GL_MAX_EXT"/>
4538 <enum value="0x8009" name="GL_BLEND_EQUATION"/>
4539 <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
4540 <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
4541 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
4542 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
4543 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
4544 <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
4545 <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
4546 <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
4547 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
4548 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
4549 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
4550 <enum value="0x800C" name="GL_CMYK_EXT"/>
4551 <enum value="0x800D" name="GL_CMYKA_EXT"/>
4552 <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
4553 <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
4554 <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
4555 <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
4556 <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
4557 <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
4558 <enum value="0x8012" name="GL_SEPARABLE_2D"/>
4559 <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
4560 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
4561 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
4562 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
4563 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
4564 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
4565 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
4566 <enum value="0x8016" name="GL_REDUCE"/>
4567 <enum value="0x8016" name="GL_REDUCE_EXT"/>
4568 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
4569 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
4570 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
4571 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
4572 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
4573 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
4574 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
4575 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
4576 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
4577 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
4578 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
4579 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
4580 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
4581 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
4582 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
4583 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
4584 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
4585 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
4586 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
4587 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
4588 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
4589 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
4590 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
4591 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
4592 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
4593 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
4594 <enum value="0x8024" name="GL_HISTOGRAM"/>
4595 <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
4596 <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
4597 <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
4598 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
4599 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
4600 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
4601 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
4602 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
4603 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
4604 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
4605 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
4606 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
4607 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
4608 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
4609 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
4610 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
4611 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
4612 <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
4613 <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
4614 <enum value="0x802E" name="GL_MINMAX"/>
4615 <enum value="0x802E" name="GL_MINMAX_EXT"/>
4616 <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
4617 <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
4618 <enum value="0x8030" name="GL_MINMAX_SINK"/>
4619 <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
4620 <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
4621 <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
4622 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
4623 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
4624 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
4625 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
4626 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
4627 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
4628 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
4629 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
4630 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
4631 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
4632 <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
4633 <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
4634 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
4635 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
4636 <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
4637 <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
4638 <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
4639 <enum value="0x803B" name="GL_ALPHA4"/>
4640 <enum value="0x803B" name="GL_ALPHA4_EXT"/>
4641 <enum value="0x803C" name="GL_ALPHA8"/>
4642 <enum value="0x803C" name="GL_ALPHA8_EXT"/>
4643 <enum value="0x803C" name="GL_ALPHA8_OES"/>
4644 <enum value="0x803D" name="GL_ALPHA12"/>
4645 <enum value="0x803D" name="GL_ALPHA12_EXT"/>
4646 <enum value="0x803E" name="GL_ALPHA16"/>
4647 <enum value="0x803E" name="GL_ALPHA16_EXT"/>
4648 <enum value="0x803F" name="GL_LUMINANCE4"/>
4649 <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
4650 <enum value="0x8040" name="GL_LUMINANCE8"/>
4651 <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
4652 <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
4653 <enum value="0x8041" name="GL_LUMINANCE12"/>
4654 <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
4655 <enum value="0x8042" name="GL_LUMINANCE16"/>
4656 <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
4657 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
4658 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
4659 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
4660 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
4661 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
4662 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
4663 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
4664 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
4665 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
4666 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
4667 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
4668 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
4669 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
4670 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
4671 <enum value="0x8049" name="GL_INTENSITY"/>
4672 <enum value="0x8049" name="GL_INTENSITY_EXT"/>
4673 <enum value="0x804A" name="GL_INTENSITY4"/>
4674 <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
4675 <enum value="0x804B" name="GL_INTENSITY8"/>
4676 <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
4677 <enum value="0x804C" name="GL_INTENSITY12"/>
4678 <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
4679 <enum value="0x804D" name="GL_INTENSITY16"/>
4680 <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
4681 <enum value="0x804E" name="GL_RGB2_EXT"/>
4682 <enum value="0x804F" name="GL_RGB4"/>
4683 <enum value="0x804F" name="GL_RGB4_EXT"/>
4684 <enum value="0x8050" name="GL_RGB5"/>
4685 <enum value="0x8050" name="GL_RGB5_EXT"/>
4686 <enum value="0x8051" name="GL_RGB8"/>
4687 <enum value="0x8051" name="GL_RGB8_EXT"/>
4688 <enum value="0x8051" name="GL_RGB8_OES"/>
4689 <enum value="0x8052" name="GL_RGB10"/>
4690 <enum value="0x8052" name="GL_RGB10_EXT"/>
4691 <enum value="0x8053" name="GL_RGB12"/>
4692 <enum value="0x8053" name="GL_RGB12_EXT"/>
4693 <enum value="0x8054" name="GL_RGB16"/>
4694 <enum value="0x8054" name="GL_RGB16_EXT"/>
4695 <enum value="0x8055" name="GL_RGBA2"/>
4696 <enum value="0x8055" name="GL_RGBA2_EXT"/>
4697 <enum value="0x8056" name="GL_RGBA4"/>
4698 <enum value="0x8056" name="GL_RGBA4_EXT"/>
4699 <enum value="0x8056" name="GL_RGBA4_OES"/>
4700 <enum value="0x8057" name="GL_RGB5_A1"/>
4701 <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
4702 <enum value="0x8057" name="GL_RGB5_A1_OES"/>
4703 <enum value="0x8058" name="GL_RGBA8"/>
4704 <enum value="0x8058" name="GL_RGBA8_EXT"/>
4705 <enum value="0x8058" name="GL_RGBA8_OES"/>
4706 <enum value="0x8059" name="GL_RGB10_A2"/>
4707 <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
4708 <enum value="0x805A" name="GL_RGBA12"/>
4709 <enum value="0x805A" name="GL_RGBA12_EXT"/>
4710 <enum value="0x805B" name="GL_RGBA16"/>
4711 <enum value="0x805B" name="GL_RGBA16_EXT"/>
4712 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
4713 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
4714 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
4715 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
4716 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
4717 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
4718 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
4719 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
4720 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
4721 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
4722 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
4723 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
4724 <enum value="0x8062" name="GL_REPLACE_EXT"/>
4725 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
4726 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
4727 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
4728 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
4729 <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
4730 <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
4731 <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
4732 <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
4733 <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
4734 <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
4735 <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
4736 <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
4737 <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
4738 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
4739 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
4740 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
4741 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
4742 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
4743 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
4744 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
4745 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
4746 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
4747 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
4748 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
4749 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
4750 <enum value="0x806F" name="GL_TEXTURE_3D"/>
4751 <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
4752 <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
4753 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
4754 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
4755 <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
4756 <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
4757 <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
4758 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
4759 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
4760 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
4761 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
4762 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
4763 <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
4764 <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
4765 <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
4766 <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
4767 <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
4768 <enum value="0x8076" name="GL_COLOR_ARRAY"/>
4769 <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
4770 <enum value="0x8077" name="GL_INDEX_ARRAY"/>
4771 <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
4772 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
4773 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
4774 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
4775 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
4776 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
4777 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
4778 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
4779 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
4780 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
4781 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
4782 <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
4783 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
4784 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
4785 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
4786 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
4787 <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
4788 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
4789 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
4790 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
4791 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
4792 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
4793 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
4794 <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
4795 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
4796 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
4797 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
4798 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
4799 <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
4800 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
4801 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
4802 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
4803 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
4804 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
4805 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
4806 <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
4807 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
4808 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
4809 <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
4810 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
4811 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
4812 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
4813 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
4814 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
4815 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
4816 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
4817 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
4818 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
4819 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
4820 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
4821 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
4822 <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
4823 <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
4824 <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
4825 <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
4826 <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
4827 <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
4828 <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
4829 <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
4830 <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
4831 <enum value="0x809D" name="GL_MULTISAMPLE"/>
4832 <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
4833 <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
4834 <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
4835 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
4836 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
4837 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
4838 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
4839 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
4840 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
4841 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
4842 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
4843 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
4844 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
4845 <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
4846 <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
4847 <enum value="0x80A1" name="GL_1PASS_EXT"/>
4848 <enum value="0x80A1" name="GL_1PASS_SGIS"/>
4849 <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
4850 <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
4851 <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
4852 <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
4853 <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
4854 <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
4855 <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
4856 <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
4857 <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
4858 <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
4859 <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
4860 <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
4861 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
4862 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
4863 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
4864 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
4865 <enum value="0x80A9" name="GL_SAMPLES"/>
4866 <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
4867 <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
4868 <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
4869 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
4870 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
4871 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
4872 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
4873 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
4874 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
4875 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
4876 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
4877 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
4878 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
4879 <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
4880 <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
4881 <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
4882 <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
4883 <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
4884 <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
4885 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
4886 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
4887 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
4888 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
4889 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
4890 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
4891 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
4892 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
4893 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
4894 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
4895 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
4896 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
4897 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
4898 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
4899 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
4900 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
4901 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
4902 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
4903 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
4904 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
4905 <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
4906 <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
4907 <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
4908 <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
4909 <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
4914 <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
4915 <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
4916 <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
4917 <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
4918 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
4919 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
4920 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
4921 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
4922 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
4923 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
4924 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
4925 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
4926 <enum value="0x80CC" name="GL_422_EXT"/>
4927 <enum value="0x80CD" name="GL_422_REV_EXT"/>
4928 <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
4929 <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
4933 <enum value="0x80D0" name="GL_COLOR_TABLE"/>
4934 <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
4935 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
4936 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
4937 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
4938 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
4939 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
4940 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
4941 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
4942 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
4943 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
4944 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
4945 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
4946 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
4947 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
4948 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
4949 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
4950 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
4951 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
4952 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
4953 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
4954 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
4955 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
4956 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
4957 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
4958 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
4959 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
4960 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
4961 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
4962 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
4963 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
4964 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
4968 <enum value="0x80E0" name="GL_BGR"/>
4969 <enum value="0x80E0" name="GL_BGR_EXT"/>
4970 <enum value="0x80E1" name="GL_BGRA"/>
4971 <enum value="0x80E1" name="GL_BGRA_EXT"/>
4972 <enum value="0x80E1" name="GL_BGRA_IMG"/>
4973 <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
4974 <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
4975 <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
4976 <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
4977 <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
4978 <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
4979 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
4980 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
4981 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
4982 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
4983 <enum value="0x80EA" name="GL_PHONG_WIN"/>
4984 <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
4985 <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
4986 <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
4987 <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
4988 <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
4989 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
4990 … <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
4991 <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
4996 <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
4997 <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
4998 <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
4999 <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
5000 <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
5001 <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
5002 <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
5003 <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
5004 <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
5005 <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
5006 <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
5007 <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
5008 <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
5009 <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
5010 <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
5011 <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
5012 <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
5013 <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
5014 <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
5015 <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
5016 <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
5017 <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
5018 <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
5019 <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
5020 <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
5021 <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
5022 <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
5023 <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
5024 <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
5025 <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
5026 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
5027 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
5028 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
5029 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
5030 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
5031 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
5032 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
5033 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
5034 <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
5035 <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
5036 <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
5037 <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
5038 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
5039 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
5040 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
5041 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
5042 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
5043 <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
5044 <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
5045 <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
5046 <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
5047 <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
5048 <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
5049 <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
5050 <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
5051 <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
5052 <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
5053 <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
5054 <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
5055 <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
5056 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
5057 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
5058 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
5059 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
5060 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
5061 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
5062 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
5063 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
5064 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
5065 <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
5066 <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
5067 <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
5068 <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
5069 <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
5070 <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
5071 <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
5072 <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
5073 <enum value="0x8146" name="GL_FILTER4_SGIS"/>
5074 <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
5075 <enum value="0x8148" name="GL_SPRITE_SGIX"/>
5076 <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
5077 <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
5078 <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
5079 <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
5080 <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
5081 <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
5082 <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
5086 <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
5087 <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
5088 <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
5090 <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
5091 <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
5092 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
5093 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
5094 <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
5095 <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
5096 <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
5097 <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
5098 <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
5099 <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
5100 <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
5101 <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
5102 <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
5103 <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
5104 <enum value="0x815F" name="GL_CUBIC_HP"/>
5105 <enum value="0x8160" name="GL_AVERAGE_HP"/>
5106 <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
5107 <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
5108 <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
5110 <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
5111 <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
5112 <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
5113 <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
5114 <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
5119 <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
5120 <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
5121 <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
5122 <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
5123 <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
5124 <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
5125 <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
5126 <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
5127 <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
5128 <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
5129 <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
5130 <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
5131 <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
5132 <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
5133 <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
5134 <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
5135 <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
5136 <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
5137 <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
5138 <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
5139 <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
5140 <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
5141 <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
5142 <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
5143 <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
5144 <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
5145 <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
5146 <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
5147 <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
5148 <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
5149 <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
5150 <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
5151 <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
5152 <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
5153 <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
5154 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
5155 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
5157 <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
5158 <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
5159 <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
5160 <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
5161 <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
5162 <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
5163 <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
5164 <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
5165 <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
5166 <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
5167 <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
5169 <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
5170 <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
5171 <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
5172 <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
5173 <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
5174 <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
5175 <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
5176 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
5177 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
5178 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
5179 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
5180 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
5181 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
5182 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
5183 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
5184 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
5185 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
5186 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
5187 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
5188 <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
5189 <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
5190 <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
5191 <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
5192 <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
5193 <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
5194 <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
5195 <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
5196 <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
5197 <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
5198 <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
5199 <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
5200 <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
5201 <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
5202 <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
5203 <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
5204 <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
5205 <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
5206 <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
5207 <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
5208 <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
5210 <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
5211 <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
5212 <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
5213 <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
5214 <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
5215 <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
5216 <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
5218 <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
5219 <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
5220 <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
5221 <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
5222 <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
5223 <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
5224 <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
5226 <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
5227 <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
5228 <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
5229 <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
5230 <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
5236 <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
5237 <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
5238 <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
5239 <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
5240 <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
5241 <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
5242 <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
5243 <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
5244 <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
5250 <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
5251 <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
5252 <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
5253 <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
5254 <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
5255 <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
5256 <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
5257 <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
5258 <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
5259 <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
5260 <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
5261 <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
5262 <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
5263 <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
5264 <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
5265 <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
5266 <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
5267 <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
5268 <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
5269 <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
5270 <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
5271 <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
5272 <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
5273 <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
5274 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
5275 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
5276 <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
5277 <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
5278 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
5279 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
5280 <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
5282 <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
5283 <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
5285 <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
5286 <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
5290 <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
5295 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
5296 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
5297 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
5298 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
5299 <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
5300 <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
5301 <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
5302 <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
5303 <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
5304 <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
5305 <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
5306 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
5307 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
5308 <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
5309 <enum value="0x821B" name="GL_MAJOR_VERSION"/>
5310 <enum value="0x821C" name="GL_MINOR_VERSION"/>
5311 <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
5312 <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
5313 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
5314 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
5315 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
5316 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
5317 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
5318 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
5319 <enum value="0x8222" name="GL_INDEX"/>
5322 <enum value="0x8225" name="GL_COMPRESSED_RED"/>
5323 <enum value="0x8226" name="GL_COMPRESSED_RG"/>
5324 <enum value="0x8227" name="GL_RG"/>
5325 <enum value="0x8227" name="GL_RG_EXT"/>
5326 <enum value="0x8228" name="GL_RG_INTEGER"/>
5327 <enum value="0x8229" name="GL_R8"/>
5328 <enum value="0x8229" name="GL_R8_EXT"/>
5329 <enum value="0x822A" name="GL_R16"/>
5330 <enum value="0x822A" name="GL_R16_EXT"/>
5331 <enum value="0x822B" name="GL_RG8"/>
5332 <enum value="0x822B" name="GL_RG8_EXT"/>
5333 <enum value="0x822C" name="GL_RG16"/>
5334 <enum value="0x822C" name="GL_RG16_EXT"/>
5335 <enum value="0x822D" name="GL_R16F"/>
5336 <enum value="0x822D" name="GL_R16F_EXT"/>
5337 <enum value="0x822E" name="GL_R32F"/>
5338 <enum value="0x822E" name="GL_R32F_EXT"/>
5339 <enum value="0x822F" name="GL_RG16F"/>
5340 <enum value="0x822F" name="GL_RG16F_EXT"/>
5341 <enum value="0x8230" name="GL_RG32F"/>
5342 <enum value="0x8230" name="GL_RG32F_EXT"/>
5343 <enum value="0x8231" name="GL_R8I"/>
5344 <enum value="0x8232" name="GL_R8UI"/>
5345 <enum value="0x8233" name="GL_R16I"/>
5346 <enum value="0x8234" name="GL_R16UI"/>
5347 <enum value="0x8235" name="GL_R32I"/>
5348 <enum value="0x8236" name="GL_R32UI"/>
5349 <enum value="0x8237" name="GL_RG8I"/>
5350 <enum value="0x8238" name="GL_RG8UI"/>
5351 <enum value="0x8239" name="GL_RG16I"/>
5352 <enum value="0x823A" name="GL_RG16UI"/>
5353 <enum value="0x823B" name="GL_RG32I"/>
5354 <enum value="0x823C" name="GL_RG32UI"/>
5359 <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
5360 <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
5361 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
5362 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
5363 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
5364 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
5365 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
5366 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
5367 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
5368 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
5369 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
5370 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
5371 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
5372 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
5373 <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
5374 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
5375 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
5376 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
5377 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
5378 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
5379 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
5380 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
5381 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
5382 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
5383 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
5384 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
5385 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
5386 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
5387 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
5388 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
5389 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
5390 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
5391 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
5392 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
5393 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
5394 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
5395 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
5396 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
5397 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
5398 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
5399 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
5400 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
5401 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
5402 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
5403 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
5404 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
5405 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
5406 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
5407 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
5408 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
5409 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
5410 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
5411 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
5412 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
5413 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
5414 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
5415 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
5416 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
5417 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
5418 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
5419 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
5420 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
5421 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
5422 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
5423 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
5424 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
5425 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
5426 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
5427 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
5428 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
5429 <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
5430 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
5431 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
5432 <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
5433 …<enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version o…
5434 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
5435 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
5436 <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
5437 <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
5438 <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
5439 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
5440 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
5441 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
5442 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
5443 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
5444 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
5445 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
5446 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
5447 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
5448 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
5449 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
5450 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
5451 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
5452 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
5453 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
5454 <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
5455 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
5456 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
5457 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
5458 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
5459 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
5460 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
5461 <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
5462 <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
5463 <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
5464 <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
5465 <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
5466 <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
5467 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
5468 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
5469 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
5470 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
5471 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
5472 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
5473 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
5474 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
5475 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
5476 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
5477 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
5478 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
5479 <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
5480 <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
5481 <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
5482 <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
5483 <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
5484 <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
5485 <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
5486 <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
5487 <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
5488 <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
5489 <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
5490 <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
5491 <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
5492 <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
5493 <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
5494 <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
5495 <enum value="0x827E" name="GL_MAX_WIDTH"/>
5496 <enum value="0x827F" name="GL_MAX_HEIGHT"/>
5497 <enum value="0x8280" name="GL_MAX_DEPTH"/>
5498 <enum value="0x8281" name="GL_MAX_LAYERS"/>
5499 <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
5500 <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
5501 <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
5502 <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
5503 <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
5504 <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
5505 <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
5506 <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
5507 <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
5508 <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
5509 <enum value="0x828C" name="GL_READ_PIXELS"/>
5510 <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
5511 <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
5512 <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
5513 <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
5514 <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
5515 <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
5516 <enum value="0x8293" name="GL_MIPMAP"/>
5517 <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
5518 <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
5519 <enum value="0x8296" name="GL_COLOR_ENCODING"/>
5520 <enum value="0x8297" name="GL_SRGB_READ"/>
5521 <enum value="0x8298" name="GL_SRGB_WRITE"/>
5522 <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
5523 <enum value="0x829A" name="GL_FILTER"/>
5524 <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
5525 <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
5526 <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
5527 <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
5528 <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
5529 <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
5530 <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
5531 <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
5532 <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
5533 <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
5534 <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
5535 <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
5536 <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
5537 <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
5538 <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
5539 <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
5541 <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
5542 <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
5543 <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
5544 <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
5549 <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
5550 <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
5551 <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
5552 <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
5553 <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
5554 <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
5555 <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
5556 <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
5557 <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
5558 <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
5559 <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
5560 <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
5561 <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
5562 <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
5563 <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
5564 <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
5565 <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
5566 <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
5567 <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
5568 <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
5569 <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
5570 <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
5571 <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
5572 <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
5573 <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
5574 <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
5575 <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
5576 <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
5577 <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
5578 <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
5579 <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
5580 <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
5581 <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
5582 <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
5583 <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
5584 <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
5585 <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
5586 <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
5587 <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
5588 <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
5589 <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
5590 <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
5591 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
5592 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
5593 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
5594 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
5595 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
5596 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
5597 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
5598 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
5599 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
5600 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
5601 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
5602 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
5603 <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
5604 <enum value="0x82E0" name="GL_BUFFER"/>
5605 <enum value="0x82E0" name="GL_BUFFER_KHR"/>
5606 <enum value="0x82E1" name="GL_SHADER"/>
5607 <enum value="0x82E1" name="GL_SHADER_KHR"/>
5608 <enum value="0x82E2" name="GL_PROGRAM"/>
5609 <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
5610 <enum value="0x82E3" name="GL_QUERY"/>
5611 <enum value="0x82E3" name="GL_QUERY_KHR"/>
5612 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
5613 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
5614 <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
5615 <enum value="0x82E6" name="GL_SAMPLER"/>
5616 <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
5617 <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
5618 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
5619 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
5620 <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
5621 <enum value="0x82EA" name="GL_QUERY_TARGET"/>
5626 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
5627 …<enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFL…
5628 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
5629 …<enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK…
5630 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
5631 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
5632 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
5633 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
5634 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
5635 …<enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
5636 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
5637 …<enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCH…
5638 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
5639 …<enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SH…
5640 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
5641 …<enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PR…
5642 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
5643 …<enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIO…
5644 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
5645 …<enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS…
5646 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
5647 …<enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
5648 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
5649 …<enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES…
5650 <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
5651 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
5652 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
5653 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
5654 …<enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLI…
5655 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
5656 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
5657 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
5658 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
5659 <enum value="0x82FD" name="GL_ROBUST_GPU_TIMEOUT_MS_KHR" comment="Reserved for future"/>
5664 <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
5665 <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
5666 <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
5667 <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
5668 <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
5669 <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
5670 <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
5672 <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
5673 <enum value="0x8318" name="GL_YCRCB_SGIX"/>
5674 <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
5675 <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
5676 <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
5677 <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
5678 <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
5679 <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
5680 <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
5681 <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
5682 <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
5683 <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
5685 <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
5686 <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
5687 <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
5688 <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
5689 <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
5690 <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
5691 <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
5693 <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
5694 <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
5695 <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
5696 <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
5698 <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
5699 <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
5703 <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
5704 <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
5705 <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
5706 <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
5707 <enum value="0x8334" name="GL_CUBIC_EXT"/>
5708 <enum value="0x8335" name="GL_AVERAGE_EXT"/>
5709 <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
5710 <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
5711 <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
5717 <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
5718 <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
5719 <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
5720 <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
5721 <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
5722 <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
5723 <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
5724 <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
5725 <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
5726 <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
5727 <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
5731 <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
5732 <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
5733 <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
5734 <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
5735 <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
5736 <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
5737 <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
5738 <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
5739 <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
5740 <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
5741 <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
5743 <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
5744 <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
5745 <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
5747 <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
5748 <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
5749 <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
5750 <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
5751 <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
5752 <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
5753 <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
5754 <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
5755 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
5756 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
5757 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
5758 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
5759 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
5760 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
5761 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
5762 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
5763 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
5764 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
5765 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
5766 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
5767 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
5768 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
5769 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
5770 <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
5771 <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
5772 <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
5774 <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
5775 <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
5776 <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
5778 <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
5789 <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
5790 <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
5791 <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
5792 <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
5801 <enum value="0x83A0" name="GL_RGB_S3TC"/>
5802 <enum value="0x83A1" name="GL_RGB4_S3TC"/>
5803 <enum value="0x83A2" name="GL_RGBA_S3TC"/>
5804 <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
5805 <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
5806 <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
5812 <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
5813 <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
5814 <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
5815 <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
5816 <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
5817 <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
5818 <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
5819 <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
5820 <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
5821 <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
5822 <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
5825 <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
5826 <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
5827 <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
5828 <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
5830 <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
5831 <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
5832 <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
5834 <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
5835 <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
5836 <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
5842 <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
5843 <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
5844 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
5845 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
5846 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
5847 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
5848 <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
5849 <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
5850 <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
5851 <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
5852 <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
5853 <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
5854 <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
5855 <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
5856 <enum value="0x83FC" name="GL_BLACKHOLE_RENDER_INTEL"/>
5858 <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
5859 <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
5863 <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
5864 <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
5865 <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
5866 <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
5867 <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
5868 <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
5869 <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
5870 <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
5871 <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
5872 <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
5873 <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
5874 <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
5875 <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
5876 <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
5877 <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
5878 <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
5879 <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
5880 <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
5881 <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
5882 <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
5884 … <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
5885 … <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
5886 … <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
5888 … <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
5889 … <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
5892 <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
5893 <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
5894 <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
5895 <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
5896 <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
5897 <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
5898 <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
5899 <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
5900 <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
5901 <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
5902 <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
5903 <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
5904 <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
5905 <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
5906 <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
5907 <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
5908 <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
5909 <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
5910 <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
5911 <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
5912 <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
5913 <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
5914 <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
5915 <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
5917 <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
5918 <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
5919 <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
5920 <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
5921 <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
5922 <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
5923 <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
5924 <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
5925 <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
5926 <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
5929 <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
5930 <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
5931 <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
5932 <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
5933 <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
5934 <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
5936 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
5937 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
5938 <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
5939 <enum value="0x8451" name="GL_FOG_COORDINATE"/>
5940 <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
5941 <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
5942 <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
5943 <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
5944 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
5945 <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
5946 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
5947 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
5948 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
5949 <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
5950 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
5951 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
5952 … <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
5953 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
5954 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
5955 … <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
5956 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
5957 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
5958 <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
5959 <enum value="0x8458" name="GL_COLOR_SUM"/>
5960 <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
5961 <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
5962 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
5963 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
5964 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
5965 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
5966 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
5967 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
5968 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
5969 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
5970 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
5971 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
5972 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
5973 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
5974 <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
5976 <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
5977 <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
5978 <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
5979 <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
5980 <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
5981 <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
5982 <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
5983 <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
5984 <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
5985 <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
5986 <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
5987 <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
5989 <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
5990 <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
5999 <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
6000 <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
6009 <enum value="0x84C0" name="GL_TEXTURE0"/>
6010 <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
6011 <enum value="0x84C1" name="GL_TEXTURE1"/>
6012 <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
6013 <enum value="0x84C2" name="GL_TEXTURE2"/>
6014 <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
6015 <enum value="0x84C3" name="GL_TEXTURE3"/>
6016 <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
6017 <enum value="0x84C4" name="GL_TEXTURE4"/>
6018 <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
6019 <enum value="0x84C5" name="GL_TEXTURE5"/>
6020 <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
6021 <enum value="0x84C6" name="GL_TEXTURE6"/>
6022 <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
6023 <enum value="0x84C7" name="GL_TEXTURE7"/>
6024 <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
6025 <enum value="0x84C8" name="GL_TEXTURE8"/>
6026 <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
6027 <enum value="0x84C9" name="GL_TEXTURE9"/>
6028 <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
6029 <enum value="0x84CA" name="GL_TEXTURE10"/>
6030 <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
6031 <enum value="0x84CB" name="GL_TEXTURE11"/>
6032 <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
6033 <enum value="0x84CC" name="GL_TEXTURE12"/>
6034 <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
6035 <enum value="0x84CD" name="GL_TEXTURE13"/>
6036 <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
6037 <enum value="0x84CE" name="GL_TEXTURE14"/>
6038 <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
6039 <enum value="0x84CF" name="GL_TEXTURE15"/>
6040 <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
6041 <enum value="0x84D0" name="GL_TEXTURE16"/>
6042 <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
6043 <enum value="0x84D1" name="GL_TEXTURE17"/>
6044 <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
6045 <enum value="0x84D2" name="GL_TEXTURE18"/>
6046 <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
6047 <enum value="0x84D3" name="GL_TEXTURE19"/>
6048 <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
6049 <enum value="0x84D4" name="GL_TEXTURE20"/>
6050 <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
6051 <enum value="0x84D5" name="GL_TEXTURE21"/>
6052 <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
6053 <enum value="0x84D6" name="GL_TEXTURE22"/>
6054 <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
6055 <enum value="0x84D7" name="GL_TEXTURE23"/>
6056 <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
6057 <enum value="0x84D8" name="GL_TEXTURE24"/>
6058 <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
6059 <enum value="0x84D9" name="GL_TEXTURE25"/>
6060 <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
6061 <enum value="0x84DA" name="GL_TEXTURE26"/>
6062 <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
6063 <enum value="0x84DB" name="GL_TEXTURE27"/>
6064 <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
6065 <enum value="0x84DC" name="GL_TEXTURE28"/>
6066 <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
6067 <enum value="0x84DD" name="GL_TEXTURE29"/>
6068 <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
6069 <enum value="0x84DE" name="GL_TEXTURE30"/>
6070 <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
6071 <enum value="0x84DF" name="GL_TEXTURE31"/>
6072 <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
6073 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
6074 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
6075 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
6076 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
6077 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
6078 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
6079 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
6080 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
6081 <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
6082 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
6083 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
6084 <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
6085 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
6086 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
6087 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
6088 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
6089 <enum value="0x84E7" name="GL_SUBTRACT"/>
6090 <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
6091 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
6092 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
6093 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
6094 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
6095 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
6096 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
6097 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
6098 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
6099 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
6100 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
6101 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
6102 <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
6103 <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
6104 <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
6105 <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
6106 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
6107 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
6111 <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
6112 <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
6113 <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
6114 <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
6115 <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
6116 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
6117 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
6118 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
6119 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
6120 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
6121 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
6122 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
6123 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
6124 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
6125 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
6126 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
6127 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
6128 <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
6129 <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
6130 <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
6131 <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
6132 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
6133 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
6134 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
6135 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
6137 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
6138 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
6139 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
6140 … <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
6141 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
6142 …<enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY…
6143 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
6144 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
6145 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
6146 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
6147 <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
6148 <enum value="0x8503" name="GL_COMBINE4_NV"/>
6149 <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
6150 <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
6151 <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
6152 <enum value="0x8507" name="GL_INCR_WRAP"/>
6153 <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
6154 <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
6155 <enum value="0x8508" name="GL_DECR_WRAP"/>
6156 <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
6157 <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
6158 <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
6159 <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
6160 <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
6161 <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
6162 <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
6163 <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
6164 <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
6165 <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
6166 <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
6167 <enum value="0x8511" name="GL_NORMAL_MAP"/>
6168 <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
6169 <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
6170 <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
6171 <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
6172 <enum value="0x8512" name="GL_REFLECTION_MAP"/>
6173 <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
6174 <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
6175 <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
6176 <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
6177 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
6178 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
6179 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
6180 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
6181 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
6182 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
6183 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
6184 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
6185 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
6186 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
6187 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
6188 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
6189 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
6190 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
6191 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
6192 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
6193 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
6194 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
6195 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
6196 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
6197 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
6198 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
6199 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
6200 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
6201 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
6202 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
6203 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
6204 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
6205 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
6206 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
6207 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
6208 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
6209 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
6210 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
6211 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
6212 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
6213 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
6214 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
6215 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
6216 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
6217 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
6218 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
6219 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
6220 <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
6221 <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
6222 <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
6223 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
6224 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
6225 <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
6226 <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
6227 <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
6228 <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
6229 <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
6230 <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
6231 <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
6232 <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
6233 <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
6234 <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
6235 <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
6236 <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
6237 <enum value="0x852E" name="GL_SPARE0_NV"/>
6238 <enum value="0x852F" name="GL_SPARE1_NV"/>
6239 <enum value="0x8530" name="GL_DISCARD_NV"/>
6240 <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
6241 <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
6242 <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
6243 <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
6244 <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
6245 <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
6246 <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
6247 <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
6248 <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
6249 <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
6250 <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
6251 <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
6252 <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
6253 <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
6254 <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
6255 <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
6256 <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
6257 <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
6258 <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
6259 <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
6260 <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
6261 <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
6262 <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
6263 <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
6264 <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
6265 <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
6266 <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
6267 <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
6268 <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
6269 <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
6270 <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
6271 <enum value="0x8550" name="GL_COMBINER0_NV"/>
6272 <enum value="0x8551" name="GL_COMBINER1_NV"/>
6273 <enum value="0x8552" name="GL_COMBINER2_NV"/>
6274 <enum value="0x8553" name="GL_COMBINER3_NV"/>
6275 <enum value="0x8554" name="GL_COMBINER4_NV"/>
6276 <enum value="0x8555" name="GL_COMBINER5_NV"/>
6277 <enum value="0x8556" name="GL_COMBINER6_NV"/>
6278 <enum value="0x8557" name="GL_COMBINER7_NV"/>
6279 <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
6280 <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
6281 <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
6282 <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
6283 <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
6284 <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
6285 <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
6286 <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
6290 <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
6291 <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
6292 <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
6293 <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
6294 <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
6295 <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
6296 <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
6297 <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
6298 <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
6303 <enum value="0x8570" name="GL_COMBINE"/>
6304 <enum value="0x8570" name="GL_COMBINE_ARB"/>
6305 <enum value="0x8570" name="GL_COMBINE_EXT"/>
6306 <enum value="0x8571" name="GL_COMBINE_RGB"/>
6307 <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
6308 <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
6309 <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
6310 <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
6311 <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
6312 <enum value="0x8573" name="GL_RGB_SCALE"/>
6313 <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
6314 <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
6315 <enum value="0x8574" name="GL_ADD_SIGNED"/>
6316 <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
6317 <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
6318 <enum value="0x8575" name="GL_INTERPOLATE"/>
6319 <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
6320 <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
6321 <enum value="0x8576" name="GL_CONSTANT"/>
6322 <enum value="0x8576" name="GL_CONSTANT_ARB"/>
6323 <enum value="0x8576" name="GL_CONSTANT_EXT"/>
6324 <enum value="0x8576" name="GL_CONSTANT_NV"/>
6325 <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
6326 <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
6327 <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
6328 <enum value="0x8578" name="GL_PREVIOUS"/>
6329 <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
6330 <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
6332 <enum value="0x8580" name="GL_SOURCE0_RGB"/>
6333 <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
6334 <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
6335 <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
6336 <enum value="0x8581" name="GL_SOURCE1_RGB"/>
6337 <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
6338 <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
6339 <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
6340 <enum value="0x8582" name="GL_SOURCE2_RGB"/>
6341 <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
6342 <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
6343 <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
6344 <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
6346 <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
6347 <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
6348 <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
6349 <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
6350 <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
6351 <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
6352 <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
6353 <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
6354 <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
6355 <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
6356 <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
6357 <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
6358 <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
6359 <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
6361 <enum value="0x8590" name="GL_OPERAND0_RGB"/>
6362 <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
6363 <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
6364 <enum value="0x8591" name="GL_OPERAND1_RGB"/>
6365 <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
6366 <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
6367 <enum value="0x8592" name="GL_OPERAND2_RGB"/>
6368 <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
6369 <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
6370 <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
6372 <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
6373 <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
6374 <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
6375 <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
6376 <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
6377 <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
6378 <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
6379 <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
6380 <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
6381 <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
6386 <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
6387 <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
6388 <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
6389 <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
6390 <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
6392 <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
6393 <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
6394 <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
6395 <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
6396 <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
6397 <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
6398 <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
6399 <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
6400 <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
6401 <enum value="0x85AE" name="GL_PERTURB_EXT"/>
6402 <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
6406 <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
6407 <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
6408 <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
6409 <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
6410 <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
6411 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
6412 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
6413 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
6415 <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
6416 <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
6417 <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
6418 <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
6419 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
6420 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
6421 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
6422 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
6423 <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
6424 <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
6425 <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
6426 <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
6430 <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
6431 <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
6432 <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
6433 <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
6434 <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
6435 <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
6436 <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
6437 <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
6438 <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
6439 <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
6440 <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
6441 <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
6442 <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
6447 …nd="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
6448 <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
6449 <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
6455 <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
6456 <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
6457 <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
6458 <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
6459 <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
6460 <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
6461 <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
6462 <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
6463 <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
6464 <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
6465 <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
6466 <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
6467 <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
6468 <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
6469 <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
6470 <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
6471 <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
6472 <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
6473 <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
6474 <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
6475 <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
6476 <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
6477 <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
6478 <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
6479 <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
6480 <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
6481 <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
6482 <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
6488 <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
6489 <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
6494 <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
6495 <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
6496 <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
6497 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
6498 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
6499 <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
6500 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
6501 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
6502 <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
6503 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
6504 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
6505 <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
6506 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
6507 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
6508 <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
6509 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
6510 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
6511 <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
6512 <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
6513 <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
6514 <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
6515 <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
6516 <enum value="0x862A" name="GL_IDENTITY_NV"/>
6517 <enum value="0x862B" name="GL_INVERSE_NV"/>
6518 <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
6519 <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
6520 <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
6521 <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
6522 <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
6523 <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
6524 <enum value="0x8630" name="GL_MATRIX0_NV"/>
6525 <enum value="0x8631" name="GL_MATRIX1_NV"/>
6526 <enum value="0x8632" name="GL_MATRIX2_NV"/>
6527 <enum value="0x8633" name="GL_MATRIX3_NV"/>
6528 <enum value="0x8634" name="GL_MATRIX4_NV"/>
6529 <enum value="0x8635" name="GL_MATRIX5_NV"/>
6530 <enum value="0x8636" name="GL_MATRIX6_NV"/>
6531 <enum value="0x8637" name="GL_MATRIX7_NV"/>
6533 <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
6534 <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
6535 <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
6536 <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
6537 <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
6538 <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
6539 <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
6540 <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
6541 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
6542 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
6543 <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
6544 <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
6545 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
6546 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
6547 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
6548 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
6549 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
6550 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
6551 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
6552 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
6553 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
6554 <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
6555 <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
6556 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
6557 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
6558 <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
6559 <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
6560 <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
6561 <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
6562 <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
6563 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
6564 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
6565 <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
6566 <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
6567 <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
6568 <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
6569 <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
6570 <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
6571 <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
6572 <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
6573 <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
6574 <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
6575 <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
6576 <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
6577 <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
6578 <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
6579 <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
6580 <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
6581 <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
6582 <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
6583 <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
6584 <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
6585 <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
6586 <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
6587 <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
6588 <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
6589 <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
6590 <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
6591 <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
6592 <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
6593 <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
6594 <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
6595 <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
6596 <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
6597 <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
6598 <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
6599 <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
6600 <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
6601 <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
6602 <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
6603 <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
6604 <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
6605 <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
6606 <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
6607 <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
6608 <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
6609 <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
6610 …<enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_M…
6611 <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
6612 <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
6613 <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
6614 <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
6615 <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
6616 <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
6617 <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
6618 <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
6626 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
6627 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
6628 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
6629 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
6630 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
6631 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
6632 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
6633 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
6634 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
6635 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
6636 <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
6637 <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
6638 <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
6639 <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
6640 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
6641 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
6642 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
6643 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
6644 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
6645 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
6646 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
6647 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
6648 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
6649 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
6650 <enum value="0x86AE" name="GL_DOT3_RGB"/>
6651 <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
6652 <enum value="0x86AF" name="GL_DOT3_RGBA"/>
6653 <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
6654 <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
6658 <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
6659 <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
6660 <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
6661 <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
6662 <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
6667 <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
6668 <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
6669 <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
6670 <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
6671 <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
6672 <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
6673 <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
6674 <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
6675 <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
6676 <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
6677 <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
6678 <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
6679 <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
6680 <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
6681 <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
6682 <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
6683 <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
6684 <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
6685 <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
6686 <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
6687 <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
6688 <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
6689 <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
6690 <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
6691 <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
6692 <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
6693 <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
6694 <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
6695 <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
6696 <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
6697 <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
6698 <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
6699 <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
6700 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
6701 … <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
6702 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
6703 … <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
6704 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
6705 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
6706 <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
6707 <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
6708 <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
6709 <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
6710 <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
6711 <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
6712 <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
6713 <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
6714 <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
6715 <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
6716 <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
6717 <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
6718 <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
6719 <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
6720 <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
6721 <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
6722 <enum value="0x86F4" name="GL_HILO_NV"/>
6723 <enum value="0x86F5" name="GL_DSDT_NV"/>
6724 <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
6725 <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
6726 <enum value="0x86F8" name="GL_HILO16_NV"/>
6727 <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
6728 <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
6729 <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
6730 <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
6731 <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
6732 <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
6733 <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
6734 <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
6735 <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
6736 <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
6737 <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
6738 <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
6739 <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
6740 <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
6741 <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
6742 <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
6743 <enum value="0x8709" name="GL_DSDT8_NV"/>
6744 <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
6745 <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
6746 <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
6747 <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
6748 <enum value="0x870E" name="GL_HI_SCALE_NV"/>
6749 <enum value="0x870F" name="GL_LO_SCALE_NV"/>
6750 <enum value="0x8710" name="GL_DS_SCALE_NV"/>
6751 <enum value="0x8711" name="GL_DT_SCALE_NV"/>
6752 <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
6753 <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
6754 <enum value="0x8714" name="GL_HI_BIAS_NV"/>
6755 <enum value="0x8715" name="GL_LO_BIAS_NV"/>
6756 <enum value="0x8716" name="GL_DS_BIAS_NV"/>
6757 <enum value="0x8717" name="GL_DT_BIAS_NV"/>
6758 <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
6759 <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
6760 <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
6761 <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
6762 <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
6763 <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
6764 <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
6765 <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
6770 <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
6771 <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
6772 <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
6773 <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
6774 <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
6775 <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
6776 <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
6777 <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
6778 <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
6779 <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
6780 <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
6781 <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
6782 <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
6783 <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
6784 <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
6785 <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
6786 <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
6787 <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
6788 <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
6789 <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
6790 <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
6791 <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
6792 <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
6793 <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
6794 <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
6795 <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
6796 <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
6797 <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
6798 <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
6799 <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
6803 <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
6804 …<enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_…
6805 <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
6806 …<enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse o…
6807 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
6808 <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
6809 <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
6810 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
6811 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
6812 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
6813 <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
6814 <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
6815 <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
6817 <enum value="0x874A" name="GL_SET_AMD"/>
6818 <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
6819 <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
6820 <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
6821 <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
6822 <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
6826 <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
6827 <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
6828 <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
6829 <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
6830 <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
6831 <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
6832 <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
6833 <enum value="0x8757" name="GL_YCBCR_MESA"/>
6834 <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
6835 …<enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEX…
6836 <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
6837 …<enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXT…
6838 <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
6839 …<enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PRO…
6840 <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
6841 <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
6842 <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
6843 <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
6844 <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
6848 <enum value="0x8760" name="GL_STATIC_ATI"/>
6849 <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
6850 <enum value="0x8762" name="GL_PRESERVE_ATI"/>
6851 <enum value="0x8763" name="GL_DISCARD_ATI"/>
6852 <enum value="0x8764" name="GL_BUFFER_SIZE"/>
6853 <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
6854 <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
6855 <enum value="0x8765" name="GL_BUFFER_USAGE"/>
6856 <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
6857 <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
6858 <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
6859 <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
6860 <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
6861 <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
6862 <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
6863 <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
6864 <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
6865 <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
6866 <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
6867 <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
6868 <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
6869 <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
6870 <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
6871 <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
6872 <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
6873 <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
6874 <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
6875 <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
6876 <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
6877 <enum value="0x8779" name="GL_DUDV_ATI"/>
6878 <enum value="0x877A" name="GL_DU8DV8_ATI"/>
6879 <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
6880 <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
6882 <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
6883 <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
6884 <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
6885 <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
6886 <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
6887 <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
6888 <enum value="0x8786" name="GL_OP_MUL_EXT"/>
6889 <enum value="0x8787" name="GL_OP_ADD_EXT"/>
6890 <enum value="0x8788" name="GL_OP_MADD_EXT"/>
6891 <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
6892 <enum value="0x878A" name="GL_OP_MAX_EXT"/>
6893 <enum value="0x878B" name="GL_OP_MIN_EXT"/>
6894 <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
6895 <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
6896 <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
6897 <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
6898 <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
6899 <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
6900 <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
6901 <enum value="0x8793" name="GL_OP_POWER_EXT"/>
6902 <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
6903 <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
6904 <enum value="0x8796" name="GL_OP_SUB_EXT"/>
6905 <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
6906 <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
6907 <enum value="0x8799" name="GL_OP_MOV_EXT"/>
6908 <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
6909 <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
6910 <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
6911 <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
6912 <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
6913 <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
6914 <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
6915 <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
6916 <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
6917 <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
6918 <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
6919 <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
6920 <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
6921 <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
6922 <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
6923 <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
6924 <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
6925 <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
6926 <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
6927 <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
6928 <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
6929 <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
6930 <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
6931 <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
6932 <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
6933 <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
6934 <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
6935 <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
6936 <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
6937 <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
6938 <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
6939 <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
6940 <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
6941 <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
6942 <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
6943 <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
6944 <enum value="0x87BE" name="GL_SCALAR_EXT"/>
6945 <enum value="0x87BF" name="GL_VECTOR_EXT"/>
6946 <enum value="0x87C0" name="GL_MATRIX_EXT"/>
6947 <enum value="0x87C1" name="GL_VARIANT_EXT"/>
6948 <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
6949 <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
6950 <enum value="0x87C4" name="GL_LOCAL_EXT"/>
6951 <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
6952 <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
6953 <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
6954 <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
6955 <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
6956 <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
6957 <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
6958 <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
6959 <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
6960 <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
6961 <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
6962 <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
6963 <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
6964 <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
6965 <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
6966 <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
6967 <enum value="0x87D5" name="GL_X_EXT"/>
6968 <enum value="0x87D6" name="GL_Y_EXT"/>
6969 <enum value="0x87D7" name="GL_Z_EXT"/>
6970 <enum value="0x87D8" name="GL_W_EXT"/>
6971 <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
6972 <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
6973 <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
6974 <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
6975 <enum value="0x87DD" name="GL_ZERO_EXT"/>
6976 <enum value="0x87DE" name="GL_ONE_EXT"/>
6977 <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
6978 <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
6979 <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
6980 <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
6981 <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
6982 <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
6983 <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
6984 <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
6985 <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
6986 <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
6987 <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
6988 <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
6989 <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
6990 <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
6991 <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
6992 <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
6993 <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
6994 <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
6995 <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
6996 <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
6997 <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
6998 <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
6999 <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
7000 <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
7001 <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
7002 <enum value="0x87F9" name="GL_3DC_X_AMD"/>
7003 <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
7004 <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
7005 <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
7006 <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
7007 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
7008 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
7009 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
7010 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
7011 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
7012 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
7013 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
7014 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
7015 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
7016 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
7017 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
7018 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
7019 <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
7020 <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
7021 <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
7022 <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
7023 <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
7024 <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
7025 <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
7026 <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
7027 <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
7028 <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
7029 <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
7030 <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
7031 <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
7033 <enum value="0x8814" name="GL_RGBA32F"/>
7034 <enum value="0x8814" name="GL_RGBA32F_ARB"/>
7035 <enum value="0x8814" name="GL_RGBA32F_EXT"/>
7036 <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
7037 <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
7038 <enum value="0x8815" name="GL_RGB32F"/>
7039 <enum value="0x8815" name="GL_RGB32F_ARB"/>
7040 <enum value="0x8815" name="GL_RGB32F_EXT"/>
7041 <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
7042 <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
7043 <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
7044 <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
7045 <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
7046 <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
7047 <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
7048 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
7049 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
7050 <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
7051 <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
7052 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
7053 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
7054 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
7055 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
7056 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
7057 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
7058 <enum value="0x881A" name="GL_RGBA16F"/>
7059 <enum value="0x881A" name="GL_RGBA16F_ARB"/>
7060 <enum value="0x881A" name="GL_RGBA16F_EXT"/>
7061 <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
7062 <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
7063 <enum value="0x881B" name="GL_RGB16F"/>
7064 <enum value="0x881B" name="GL_RGB16F_ARB"/>
7065 <enum value="0x881B" name="GL_RGB16F_EXT"/>
7066 <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
7067 <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
7068 <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
7069 <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
7070 <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
7071 <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
7072 <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
7073 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
7074 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
7075 <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
7076 <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
7077 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
7078 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
7079 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
7080 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
7081 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
7082 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
7084 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
7085 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
7087 <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
7088 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
7089 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
7090 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
7091 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
7092 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
7093 <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
7094 <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
7095 <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
7096 <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
7097 <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
7098 <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
7099 <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
7100 <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
7101 <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
7102 <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
7103 <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
7104 <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
7105 <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
7106 <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
7107 <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
7108 <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
7109 <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
7110 <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
7111 <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
7112 <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
7113 <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
7114 <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
7115 <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
7116 <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
7117 <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
7118 <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
7119 <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
7120 <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
7121 <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
7122 <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
7123 <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
7124 <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
7125 <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
7126 <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
7127 <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
7128 <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
7129 <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
7130 <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
7131 <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
7132 <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
7133 <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
7134 <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
7135 <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
7136 <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
7137 <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
7138 <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
7139 <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
7140 <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
7141 <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
7142 <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
7143 <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
7144 <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
7145 <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
7146 <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
7147 <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
7148 <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
7149 <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
7150 <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
7151 <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
7152 <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
7153 <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
7154 <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
7155 <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
7156 <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
7157 <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
7158 <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
7159 <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
7160 <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
7161 <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
7162 <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
7163 <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
7164 <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
7165 <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
7166 <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
7167 <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
7168 <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
7169 <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
7170 <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
7171 <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
7172 <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
7173 <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
7175 …<enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not…
7177 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
7178 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
7179 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
7181 <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
7185 <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
7186 <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
7187 <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
7188 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
7189 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
7190 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
7191 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
7192 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
7193 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
7194 <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
7195 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
7196 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
7197 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
7198 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
7199 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
7200 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
7201 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
7202 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
7203 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
7204 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
7205 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
7206 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
7207 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
7208 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
7209 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
7210 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
7211 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
7212 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
7213 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
7214 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
7215 <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
7216 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
7217 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
7218 <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
7222 <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
7223 <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
7224 <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
7225 <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
7226 <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
7227 <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
7228 <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
7229 <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
7230 <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
7231 <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
7232 <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
7233 <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
7234 <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
7235 <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
7236 <enum value="0x885E" name="GL_HILO8_NV"/>
7237 <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
7238 <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
7239 <enum value="0x8861" name="GL_POINT_SPRITE"/>
7240 <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
7241 <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
7242 <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
7243 <enum value="0x8862" name="GL_COORD_REPLACE"/>
7244 <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
7245 <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
7246 <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
7247 <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
7248 <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
7249 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
7250 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
7251 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
7252 <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
7253 <enum value="0x8865" name="GL_CURRENT_QUERY"/>
7254 <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
7255 <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
7256 <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
7257 <enum value="0x8866" name="GL_QUERY_RESULT"/>
7258 <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
7259 <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
7260 <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
7261 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
7262 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
7263 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
7264 <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
7265 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
7266 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
7267 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
7268 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
7270 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
7271 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
7272 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
7273 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
7274 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
7275 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
7276 <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
7277 <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
7278 <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
7279 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
7280 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
7281 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
7282 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
7283 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
7284 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
7285 <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
7286 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
7287 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
7288 <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
7289 <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
7291 <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
7292 <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
7293 <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
7294 <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
7295 <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
7296 <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
7298 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
7299 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
7300 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
7301 <enum value="0x8880" name="GL_FLOAT_R_NV"/>
7302 <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
7303 <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
7304 <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
7305 <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
7306 <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
7307 <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
7308 <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
7309 <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
7310 <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
7311 <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
7312 <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
7313 <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
7314 <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
7315 <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
7316 <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
7317 <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
7318 <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
7319 <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
7320 <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
7321 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
7322 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
7323 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
7324 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
7325 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
7326 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
7327 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
7328 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
7329 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
7330 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
7331 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
7332 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
7333 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
7334 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
7335 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
7336 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
7337 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
7338 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
7339 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
7340 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
7341 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
7342 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
7343 …<enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFE…
7344 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
7345 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
7346 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
7347 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
7348 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
7349 <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
7350 <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
7351 <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
7352 <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
7353 <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
7354 <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
7355 <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
7356 <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
7357 <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
7358 <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
7359 <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
7360 <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
7361 <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
7362 <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
7363 <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
7364 <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
7365 <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
7366 <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
7367 <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
7368 <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
7369 <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
7370 <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
7371 <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
7372 <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
7373 <enum value="0x88B8" name="GL_READ_ONLY"/>
7374 <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
7375 <enum value="0x88B9" name="GL_WRITE_ONLY"/>
7376 <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
7377 <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
7378 <enum value="0x88BA" name="GL_READ_WRITE"/>
7379 <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
7380 <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
7381 <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
7382 <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
7383 <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
7384 <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
7385 <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
7386 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
7387 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
7388 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
7389 <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
7390 <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
7391 <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
7392 <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
7393 <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
7394 <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
7395 <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
7396 <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
7397 <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
7398 <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
7399 <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
7400 <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
7401 <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
7402 <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
7403 <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
7404 <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
7405 <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
7406 <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
7407 <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
7408 <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
7409 <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
7410 <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
7411 <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
7412 <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
7413 <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
7414 <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
7415 <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
7416 <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
7417 <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
7418 <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
7419 <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
7420 <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
7421 <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
7422 <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
7423 <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
7424 <enum value="0x88E0" name="GL_STREAM_DRAW"/>
7425 <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
7426 <enum value="0x88E1" name="GL_STREAM_READ"/>
7427 <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
7428 <enum value="0x88E2" name="GL_STREAM_COPY"/>
7429 <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
7431 <enum value="0x88E4" name="GL_STATIC_DRAW"/>
7432 <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
7433 <enum value="0x88E5" name="GL_STATIC_READ"/>
7434 <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
7435 <enum value="0x88E6" name="GL_STATIC_COPY"/>
7436 <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
7438 <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
7439 <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
7440 <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
7441 <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
7442 <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
7443 <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
7444 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
7445 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
7446 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
7447 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
7448 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
7449 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
7450 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
7451 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
7452 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
7453 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
7454 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
7455 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
7456 <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
7457 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
7458 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
7459 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
7460 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
7461 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
7462 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
7463 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
7464 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
7465 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
7466 <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
7467 <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
7468 <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
7469 <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
7470 <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
7471 <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
7472 <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
7473 <enum value="0x88F9" name="GL_SRC1_COLOR"/>
7474 <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
7475 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
7476 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
7477 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
7478 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
7479 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
7480 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
7481 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
7482 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
7483 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
7484 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
7485 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
7486 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
7487 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
7488 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
7489 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
7490 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
7491 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
7492 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
7493 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
7494 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
7495 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
7496 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
7497 <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
7498 <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
7499 <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
7500 <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
7501 <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
7502 <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
7503 <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
7505 <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
7506 <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
7508 <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
7509 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
7510 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
7511 <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
7512 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
7513 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
7514 <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
7515 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
7516 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
7517 <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
7518 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
7519 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
7520 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
7521 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
7522 <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
7523 <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
7524 <enum value="0x891D" name="GL_FIXED_ONLY"/>
7525 <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
7526 <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
7527 <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
7531 <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
7532 <enum value="0x8921" name="GL_REG_0_ATI"/>
7533 <enum value="0x8922" name="GL_REG_1_ATI"/>
7534 <enum value="0x8923" name="GL_REG_2_ATI"/>
7535 <enum value="0x8924" name="GL_REG_3_ATI"/>
7536 <enum value="0x8925" name="GL_REG_4_ATI"/>
7537 <enum value="0x8926" name="GL_REG_5_ATI"/>
7538 <enum value="0x8927" name="GL_REG_6_ATI"/>
7539 <enum value="0x8928" name="GL_REG_7_ATI"/>
7540 <enum value="0x8929" name="GL_REG_8_ATI"/>
7541 <enum value="0x892A" name="GL_REG_9_ATI"/>
7542 <enum value="0x892B" name="GL_REG_10_ATI"/>
7543 <enum value="0x892C" name="GL_REG_11_ATI"/>
7544 <enum value="0x892D" name="GL_REG_12_ATI"/>
7545 <enum value="0x892E" name="GL_REG_13_ATI"/>
7546 <enum value="0x892F" name="GL_REG_14_ATI"/>
7547 <enum value="0x8930" name="GL_REG_15_ATI"/>
7548 <enum value="0x8931" name="GL_REG_16_ATI"/>
7549 <enum value="0x8932" name="GL_REG_17_ATI"/>
7550 <enum value="0x8933" name="GL_REG_18_ATI"/>
7551 <enum value="0x8934" name="GL_REG_19_ATI"/>
7552 <enum value="0x8935" name="GL_REG_20_ATI"/>
7553 <enum value="0x8936" name="GL_REG_21_ATI"/>
7554 <enum value="0x8937" name="GL_REG_22_ATI"/>
7555 <enum value="0x8938" name="GL_REG_23_ATI"/>
7556 <enum value="0x8939" name="GL_REG_24_ATI"/>
7557 <enum value="0x893A" name="GL_REG_25_ATI"/>
7558 <enum value="0x893B" name="GL_REG_26_ATI"/>
7559 <enum value="0x893C" name="GL_REG_27_ATI"/>
7560 <enum value="0x893D" name="GL_REG_28_ATI"/>
7561 <enum value="0x893E" name="GL_REG_29_ATI"/>
7562 <enum value="0x893F" name="GL_REG_30_ATI"/>
7563 <enum value="0x8940" name="GL_REG_31_ATI"/>
7564 <enum value="0x8941" name="GL_CON_0_ATI"/>
7565 <enum value="0x8942" name="GL_CON_1_ATI"/>
7566 <enum value="0x8943" name="GL_CON_2_ATI"/>
7567 <enum value="0x8944" name="GL_CON_3_ATI"/>
7568 <enum value="0x8945" name="GL_CON_4_ATI"/>
7569 <enum value="0x8946" name="GL_CON_5_ATI"/>
7570 <enum value="0x8947" name="GL_CON_6_ATI"/>
7571 <enum value="0x8948" name="GL_CON_7_ATI"/>
7572 <enum value="0x8949" name="GL_CON_8_ATI"/>
7573 <enum value="0x894A" name="GL_CON_9_ATI"/>
7574 <enum value="0x894B" name="GL_CON_10_ATI"/>
7575 <enum value="0x894C" name="GL_CON_11_ATI"/>
7576 <enum value="0x894D" name="GL_CON_12_ATI"/>
7577 <enum value="0x894E" name="GL_CON_13_ATI"/>
7578 <enum value="0x894F" name="GL_CON_14_ATI"/>
7579 <enum value="0x8950" name="GL_CON_15_ATI"/>
7580 <enum value="0x8951" name="GL_CON_16_ATI"/>
7581 <enum value="0x8952" name="GL_CON_17_ATI"/>
7582 <enum value="0x8953" name="GL_CON_18_ATI"/>
7583 <enum value="0x8954" name="GL_CON_19_ATI"/>
7584 <enum value="0x8955" name="GL_CON_20_ATI"/>
7585 <enum value="0x8956" name="GL_CON_21_ATI"/>
7586 <enum value="0x8957" name="GL_CON_22_ATI"/>
7587 <enum value="0x8958" name="GL_CON_23_ATI"/>
7588 <enum value="0x8959" name="GL_CON_24_ATI"/>
7589 <enum value="0x895A" name="GL_CON_25_ATI"/>
7590 <enum value="0x895B" name="GL_CON_26_ATI"/>
7591 <enum value="0x895C" name="GL_CON_27_ATI"/>
7592 <enum value="0x895D" name="GL_CON_28_ATI"/>
7593 <enum value="0x895E" name="GL_CON_29_ATI"/>
7594 <enum value="0x895F" name="GL_CON_30_ATI"/>
7595 <enum value="0x8960" name="GL_CON_31_ATI"/>
7596 <enum value="0x8961" name="GL_MOV_ATI"/>
7597 <enum value="0x8963" name="GL_ADD_ATI"/>
7598 <enum value="0x8964" name="GL_MUL_ATI"/>
7599 <enum value="0x8965" name="GL_SUB_ATI"/>
7600 <enum value="0x8966" name="GL_DOT3_ATI"/>
7601 <enum value="0x8967" name="GL_DOT4_ATI"/>
7602 <enum value="0x8968" name="GL_MAD_ATI"/>
7603 <enum value="0x8969" name="GL_LERP_ATI"/>
7604 <enum value="0x896A" name="GL_CND_ATI"/>
7605 <enum value="0x896B" name="GL_CND0_ATI"/>
7606 <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
7607 <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
7608 <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
7609 <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
7610 <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
7611 <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
7612 <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
7613 <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
7614 <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
7615 <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
7616 <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
7617 <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
7618 <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
7619 <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
7620 <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
7621 <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
7626 <enum value="0x8980" name="GL_INTERLACE_OML"/>
7627 <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
7628 <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
7629 <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
7630 <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
7631 <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
7632 <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
7633 <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
7634 <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
7635 <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
7636 <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
7637 <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
7638 <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
7639 <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
7640 <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
7641 <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
7653 <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
7654 <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
7655 <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
7656 <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
7657 <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
7658 <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
7659 <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
7660 <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
7661 <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
7662 <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
7663 <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
7664 <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
7665 <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
7666 <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
7667 <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
7668 <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
7670 <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
7671 <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
7672 <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
7673 <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
7674 <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
7675 <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
7676 <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
7678 <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
7679 <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
7680 <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
7681 <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
7682 <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
7684 <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
7686 <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
7687 <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
7688 <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
7689 <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
7690 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
7691 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
7692 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
7693 <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
7694 <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
7695 <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
7696 <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
7697 <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
7698 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
7699 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
7700 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
7701 <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
7702 <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
7703 <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
7704 <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
7705 <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
7706 <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
7707 <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
7708 <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
7709 <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
7710 <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
7711 <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
7712 <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
7713 <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
7714 <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
7715 <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
7716 <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
7717 <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
7718 <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
7719 <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
7720 <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
7722 <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
7723 <enum value="0x8A49" name="GL_DECODE_EXT"/>
7724 <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
7726 <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
7728 <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
7729 <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
7730 <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
7731 <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
7732 <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
7733 <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
7734 <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
7747 <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
7748 <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
7749 <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
7750 <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
7755 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
7756 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
7761 <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
7762 <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
7763 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
7764 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
7765 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
7766 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
7767 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
7768 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
7769 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
7770 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
7771 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
7772 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
7773 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
7774 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
7775 <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
7776 <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
7777 <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
7781 <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
7782 <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
7783 <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
7784 <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
7785 <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
7786 <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
7787 <enum value="0x8B53" name="GL_INT_VEC2"/>
7788 <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
7789 <enum value="0x8B54" name="GL_INT_VEC3"/>
7790 <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
7791 <enum value="0x8B55" name="GL_INT_VEC4"/>
7792 <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
7793 <enum value="0x8B56" name="GL_BOOL"/>
7794 <enum value="0x8B56" name="GL_BOOL_ARB"/>
7795 <enum value="0x8B57" name="GL_BOOL_VEC2"/>
7796 <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
7797 <enum value="0x8B58" name="GL_BOOL_VEC3"/>
7798 <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
7799 <enum value="0x8B59" name="GL_BOOL_VEC4"/>
7800 <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
7801 <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
7802 <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
7803 <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
7804 <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
7805 <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
7806 <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
7807 <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
7808 <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
7809 <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
7810 <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
7811 <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
7812 <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
7813 <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
7814 <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
7815 <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
7816 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
7817 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
7818 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
7819 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
7820 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
7821 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
7822 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
7823 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
7824 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
7825 <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
7826 <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
7827 <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
7828 <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
7829 <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
7830 <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
7831 <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
7832 <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
7833 <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
7834 <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
7835 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
7836 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
7841 <enum value="0x8B80" name="GL_DELETE_STATUS"/>
7842 <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
7843 <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
7844 <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
7845 <enum value="0x8B82" name="GL_LINK_STATUS"/>
7846 <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
7847 <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
7848 <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
7849 <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
7850 <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
7851 <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
7852 <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
7853 <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
7854 <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
7855 <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
7856 <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
7857 <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
7858 <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
7859 <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
7860 <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
7861 <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
7862 <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
7863 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
7864 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
7865 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
7866 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
7867 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
7868 <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
7869 …<enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For…
7874 <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
7875 <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
7876 <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
7877 <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
7878 <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
7879 <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
7880 <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
7881 <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
7882 <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
7883 <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
7884 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
7885 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
7886 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
7887 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
7888 <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
7889 <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
7890 <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
7891 <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
7899 <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
7900 <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
7901 <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
7902 <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
7903 <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
7904 <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
7905 <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
7906 <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
7907 <enum value="0x8BB8" name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
7908 <enum value="0x8BB9" name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
7909 <enum value="0x8BBA" name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
7913 <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
7914 <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
7915 <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
7916 <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
7917 <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
7918 <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
7919 <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
7921 <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
7922 <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
7923 <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
7924 <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
7925 <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
7926 <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
7927 <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
7928 <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
7929 <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
7930 <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
7931 <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
7933 <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
7935 <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
7936 <enum value="0x8BFB" name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
7937 <enum value="0x8BFC" name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
7938 <enum value="0x8BFD" name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
7939 <enum value="0x8BFE" name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
7940 <enum value="0x8BFF" name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
7944 <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
7945 <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
7946 <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
7947 <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
7948 <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
7949 <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
7950 <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
7951 <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
7952 <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
7953 <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
7954 <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
7959 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
7960 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
7961 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
7962 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
7963 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
7964 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
7965 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
7966 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
7967 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
7968 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
7969 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
7970 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
7971 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
7972 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
7973 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
7974 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
7975 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
7976 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
7977 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
7978 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
7979 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
7980 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
7981 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
7982 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
7983 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
7984 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
7985 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
7986 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
7987 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
7989 <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
7990 <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
7991 <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
7992 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
7993 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
7994 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
7995 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
7996 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
7997 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
7998 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
7999 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
8000 …<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB…
8001 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
8002 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
8003 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
8004 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
8005 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
8006 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
8007 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
8008 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
8009 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
8010 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
8011 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
8012 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
8013 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
8014 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
8015 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
8016 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
8017 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
8018 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
8020 <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
8021 <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
8022 <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
8023 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
8024 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
8025 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
8027 <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
8028 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
8029 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
8030 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
8031 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
8032 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
8033 <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
8034 <enum value="0x8C3D" name="GL_RGB9_E5"/>
8035 <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
8036 <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
8037 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
8038 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
8039 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
8040 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
8041 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
8042 <enum value="0x8C40" name="GL_SRGB"/>
8043 <enum value="0x8C40" name="GL_SRGB_EXT"/>
8044 <enum value="0x8C41" name="GL_SRGB8"/>
8045 <enum value="0x8C41" name="GL_SRGB8_EXT"/>
8046 <enum value="0x8C41" name="GL_SRGB8_NV"/>
8047 <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
8048 <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
8049 <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
8050 <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
8051 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
8052 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
8053 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
8054 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
8055 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
8056 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
8057 <enum value="0x8C46" name="GL_SLUMINANCE"/>
8058 <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
8059 <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
8060 <enum value="0x8C47" name="GL_SLUMINANCE8"/>
8061 <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
8062 <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
8063 <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
8064 <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
8065 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
8066 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
8067 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
8068 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
8069 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
8070 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
8071 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
8072 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
8073 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
8074 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
8075 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
8076 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
8077 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
8078 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
8080 <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
8081 <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
8082 <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
8083 <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
8084 <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
8085 <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
8086 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
8087 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
8088 <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
8089 <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
8090 <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
8091 <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
8092 <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
8093 <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
8094 <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
8095 <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
8096 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
8097 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
8098 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
8099 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
8100 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
8101 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
8102 <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
8103 <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
8104 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
8105 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
8106 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
8107 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
8108 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
8109 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
8110 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
8111 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
8112 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
8113 <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
8114 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
8115 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
8116 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
8117 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
8118 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
8119 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
8120 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
8121 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
8122 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
8123 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
8124 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
8125 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
8126 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
8127 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
8128 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
8129 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
8130 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
8131 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
8132 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
8133 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
8134 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
8135 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
8136 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
8137 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
8138 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
8139 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
8140 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
8141 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
8146 <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
8147 <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
8151 <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
8152 <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
8153 <enum value="0x8CA1" name="GL_LOWER_LEFT_EXT" alias="GL_LOWER_LEFT"/>
8154 <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
8155 <enum value="0x8CA2" name="GL_UPPER_LEFT_EXT" alias="GL_UPPER_LEFT"/>
8156 <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
8157 <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
8158 <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
8159 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
8160 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
8161 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
8162 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
8163 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
8164 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
8165 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
8166 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
8167 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
8168 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
8169 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
8170 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
8171 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
8172 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
8173 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
8174 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
8175 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
8176 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
8177 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
8178 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
8179 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
8180 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
8181 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
8182 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
8183 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
8184 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
8185 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
8186 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
8187 <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
8188 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
8189 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
8190 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
8191 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
8192 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
8193 <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
8194 <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
8203 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
8204 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
8205 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
8206 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
8207 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
8208 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
8209 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
8210 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
8211 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
8212 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
8213 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
8214 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
8215 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
8216 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
8217 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
8218 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
8219 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
8220 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
8221 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
8222 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
8223 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
8224 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
8225 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
8226 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
8227 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
8229 … <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
8230 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
8231 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
8232 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
8233 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
8234 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
8235 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
8236 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
8237 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
8238 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
8239 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
8240 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
8241 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
8242 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
8243 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
8245 <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
8246 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
8247 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
8248 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
8249 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
8250 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
8251 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
8252 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
8253 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
8254 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
8255 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
8256 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
8257 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
8258 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
8259 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
8260 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
8261 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
8262 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
8263 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
8264 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
8265 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
8266 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
8267 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
8268 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
8269 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
8270 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
8271 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
8272 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
8273 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
8274 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
8275 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
8276 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
8277 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
8278 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
8279 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
8280 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
8281 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
8282 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
8283 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
8284 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
8285 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
8286 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
8287 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
8288 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
8289 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
8290 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
8291 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
8292 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
8293 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
8294 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
8295 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
8296 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
8297 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
8298 <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
8299 <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
8300 <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
8301 <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
8302 <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
8303 <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
8304 <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
8305 <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
8306 <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
8307 <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
8308 <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
8309 <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
8310 <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
8311 <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
8312 <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
8313 <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
8314 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
8315 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
8316 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
8318 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
8319 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
8320 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
8322 <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
8323 <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
8324 <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
8325 <enum value="0x8D41" name="GL_RENDERBUFFER"/>
8326 <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
8327 <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
8328 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
8329 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
8330 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
8331 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
8332 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
8333 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
8334 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
8335 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
8336 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
8338 <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
8339 <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
8340 <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
8341 <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
8342 <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
8343 <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
8344 <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
8345 <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
8346 <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
8347 <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
8348 <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
8350 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
8351 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
8352 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
8353 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
8354 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
8355 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
8356 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
8357 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
8358 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
8359 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
8360 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
8361 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
8362 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
8363 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
8364 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
8365 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
8366 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
8367 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
8368 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
8369 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
8370 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
8371 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
8372 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
8373 <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
8374 <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
8375 <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
8376 <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
8377 <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
8382 <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
8383 <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
8384 <enum value="0x8D62" name="GL_RGB565_OES"/>
8385 <enum value="0x8D62" name="GL_RGB565"/>
8387 <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
8388 <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
8389 <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
8390 <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
8391 <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
8392 <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
8393 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
8394 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
8395 <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
8396 <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
8401 <enum value="0x8D70" name="GL_RGBA32UI"/>
8402 <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
8403 <enum value="0x8D71" name="GL_RGB32UI"/>
8404 <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
8405 <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
8406 <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
8407 <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
8408 <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
8409 <enum value="0x8D76" name="GL_RGBA16UI"/>
8410 <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
8411 <enum value="0x8D77" name="GL_RGB16UI"/>
8412 <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
8413 <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
8414 <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
8415 <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
8416 <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
8417 <enum value="0x8D7C" name="GL_RGBA8UI"/>
8418 <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
8419 <enum value="0x8D7D" name="GL_RGB8UI"/>
8420 <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
8421 <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
8422 <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
8423 <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
8424 <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
8425 <enum value="0x8D82" name="GL_RGBA32I"/>
8426 <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
8427 <enum value="0x8D83" name="GL_RGB32I"/>
8428 <enum value="0x8D83" name="GL_RGB32I_EXT"/>
8429 <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
8430 <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
8431 <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
8432 <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
8433 <enum value="0x8D88" name="GL_RGBA16I"/>
8434 <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
8435 <enum value="0x8D89" name="GL_RGB16I"/>
8436 <enum value="0x8D89" name="GL_RGB16I_EXT"/>
8437 <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
8438 <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
8439 <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
8440 <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
8441 <enum value="0x8D8E" name="GL_RGBA8I"/>
8442 <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
8443 <enum value="0x8D8F" name="GL_RGB8I"/>
8444 <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
8445 <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
8446 <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
8447 <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
8448 <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
8449 <enum value="0x8D94" name="GL_RED_INTEGER"/>
8450 <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
8451 <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
8452 <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
8453 <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
8454 <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
8455 <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
8456 <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
8457 <enum value="0x8D98" name="GL_RGB_INTEGER"/>
8458 <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
8459 <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
8460 <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
8461 <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
8462 <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
8463 <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
8464 <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
8465 <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
8466 <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
8467 <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
8468 <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
8469 <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
8470 <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
8471 <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
8472 <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
8473 <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
8474 <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
8475 <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
8476 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
8477 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
8478 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
8479 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
8480 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
8481 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
8482 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
8483 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
8484 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
8485 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
8487 <enum value="0x8DAA" name="GL_LAYER_NV"/>
8488 <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
8489 <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
8490 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
8491 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
8492 <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
8493 <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
8495 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
8496 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
8497 <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
8498 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
8499 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
8500 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
8501 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
8502 <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
8503 <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
8504 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
8505 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
8506 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
8507 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
8508 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
8509 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
8510 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
8511 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
8512 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
8513 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
8514 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
8515 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
8516 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
8517 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
8518 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
8519 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
8520 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
8521 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
8522 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
8523 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
8524 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
8525 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
8526 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
8527 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
8528 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
8529 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
8530 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
8531 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
8532 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
8533 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
8534 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
8535 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
8536 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
8537 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
8538 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
8539 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
8540 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
8541 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
8542 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
8543 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
8544 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
8545 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
8546 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
8547 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
8548 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
8549 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
8550 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
8551 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
8552 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
8553 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
8554 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
8555 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
8556 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
8557 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
8558 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
8559 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
8560 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
8561 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
8562 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
8563 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
8564 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
8565 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
8566 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
8567 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
8568 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
8569 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
8570 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
8571 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
8572 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
8573 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
8574 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
8575 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
8576 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
8577 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
8578 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
8579 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
8580 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
8581 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
8582 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
8583 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
8584 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
8585 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
8586 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
8587 <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
8588 <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
8589 <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
8590 <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
8591 <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
8592 <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
8593 <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
8594 <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
8595 <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
8597 <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
8598 <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
8599 <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
8603 <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
8604 <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
8605 <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
8606 <enum value="0x8DF3" name="GL_LOW_INT"/>
8607 <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
8608 <enum value="0x8DF5" name="GL_HIGH_INT"/>
8609 <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
8610 <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
8611 <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
8612 <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
8613 <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
8614 <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
8615 <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
8616 <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
8621 <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
8622 <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
8623 <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
8624 <enum value="0x8E13" name="GL_QUERY_WAIT"/>
8625 <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
8626 <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
8627 <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
8628 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
8629 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
8630 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
8631 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
8632 <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
8633 <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
8634 <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
8635 <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
8636 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
8637 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
8639 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
8640 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
8641 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
8642 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
8643 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
8644 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
8645 <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
8647 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
8648 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
8649 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
8650 …<enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSE…
8651 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
8652 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
8653 …<enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIV…
8654 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
8655 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
8656 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
8657 <enum value="0x8E26" name="GL_FRAME_NV"/>
8658 <enum value="0x8E27" name="GL_FIELDS_NV"/>
8659 <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
8660 <enum value="0x8E28" name="GL_TIMESTAMP"/>
8661 <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
8662 <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
8663 <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
8664 <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
8665 <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
8666 <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
8667 <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
8668 <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
8670 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
8671 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
8672 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
8673 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
8674 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
8675 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
8676 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
8677 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
8678 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
8679 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
8680 <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
8681 <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
8682 <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
8683 <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
8684 <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
8685 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
8686 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
8687 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
8688 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
8689 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
8690 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
8691 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
8692 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
8693 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
8694 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
8695 <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
8696 <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
8697 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
8698 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
8699 <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
8700 <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
8701 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
8702 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
8703 <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
8704 <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
8705 <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
8706 <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
8707 <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
8708 <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
8709 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
8710 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
8711 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
8712 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
8713 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
8714 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
8715 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
8716 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
8717 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
8718 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
8719 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
8720 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
8721 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
8722 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
8723 <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
8724 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
8725 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
8726 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
8727 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
8728 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
8729 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
8731 <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
8732 <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
8733 <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
8734 <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
8735 <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
8736 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
8737 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
8738 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
8739 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
8740 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
8741 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
8742 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
8743 <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
8744 <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
8745 <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
8746 <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
8747 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
8748 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
8749 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
8750 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
8751 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
8752 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
8753 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
8754 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
8755 <enum value="0x8E7A" name="GL_ISOLINES"/>
8756 <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
8757 <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
8758 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
8759 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
8760 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
8761 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
8762 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
8763 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
8764 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
8765 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
8766 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
8767 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
8768 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
8769 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
8770 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
8771 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
8772 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
8773 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
8774 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
8775 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
8776 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
8777 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
8778 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
8779 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
8780 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
8781 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
8782 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
8783 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
8784 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
8785 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
8786 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
8787 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
8788 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
8789 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
8790 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
8791 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
8792 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
8793 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
8794 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
8795 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
8796 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
8797 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
8798 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
8799 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
8800 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
8801 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
8802 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
8803 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
8804 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
8805 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
8807 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
8808 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
8809 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
8810 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
8811 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
8812 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
8813 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
8814 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
8815 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
8816 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
8817 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
8818 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
8838 <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
8839 <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
8840 <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
8841 <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
8842 <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
8843 <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
8844 <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
8845 <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
8847 <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
8848 <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
8849 <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
8850 <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
8851 <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
8852 <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
8854 <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
8855 <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
8856 <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
8857 <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
8858 <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
8859 <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
8860 <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
8861 <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
8862 <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
8863 <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
8864 <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
8865 <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
8866 <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
8867 <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
8868 <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
8869 <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
8870 <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
8871 <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
8872 <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
8873 <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
8874 <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
8875 <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
8876 <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
8877 <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
8878 <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
8879 <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
8880 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
8881 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
8882 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
8883 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
8884 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
8885 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
8886 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
8887 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
8888 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
8889 …<enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_U…
8890 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
8891 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
8892 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
8893 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
8894 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
8895 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
8896 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
8897 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
8898 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
8899 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
8900 <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
8901 <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
8902 <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
8903 <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
8904 <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
8905 <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
8906 <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
8907 <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
8908 <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
8909 <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
8910 <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
8911 <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
8912 <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
8913 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
8914 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
8915 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
8916 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
8917 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
8918 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
8919 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
8920 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
8921 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
8922 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
8923 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
8924 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
8925 <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
8933 <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
8934 <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
8936 <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
8937 <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
8938 <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
8939 <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
8940 <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
8942 <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
8955 <enum value="0x8F90" name="GL_RED_SNORM"/>
8956 <enum value="0x8F91" name="GL_RG_SNORM"/>
8957 <enum value="0x8F92" name="GL_RGB_SNORM"/>
8958 <enum value="0x8F93" name="GL_RGBA_SNORM"/>
8959 <enum value="0x8F94" name="GL_R8_SNORM"/>
8960 <enum value="0x8F95" name="GL_RG8_SNORM"/>
8961 <enum value="0x8F96" name="GL_RGB8_SNORM"/>
8962 <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
8963 <enum value="0x8F98" name="GL_R16_SNORM"/>
8964 <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
8965 <enum value="0x8F99" name="GL_RG16_SNORM"/>
8966 <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
8967 <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
8968 <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
8969 <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
8970 <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
8971 <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
8972 <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
8973 <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
8974 <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
8978 <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
8980 <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
8981 <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
8982 <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
8983 <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
8985 <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
8987 <enum value="0x8FBD" name="GL_SR8_EXT"/>
8988 <enum value="0x8FBE" name="GL_SRG8_EXT"/>
8989 <enum value="0x8FBF" name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
8993 <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
8997 <enum value="0x8FE0" name="GL_INT8_NV"/>
8998 <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
8999 <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
9000 <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
9001 <enum value="0x8FE4" name="GL_INT16_NV"/>
9002 <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
9003 <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
9004 <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
9005 <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
9006 <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
9007 <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
9008 <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
9009 <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
9010 <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
9011 <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
9012 <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
9013 <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
9014 <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
9015 <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
9016 <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
9017 <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
9018 <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
9019 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
9020 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
9021 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
9022 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
9023 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
9024 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
9025 <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
9026 <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
9027 <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
9028 <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
9029 <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
9030 <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
9031 <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
9032 <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
9033 <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
9034 <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
9039 <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
9040 <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
9041 <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
9042 <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
9043 <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
9044 <enum value="0x9006" name="GL_DISCRETE_AMD"/>
9045 <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
9047 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
9048 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
9049 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
9050 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
9051 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
9052 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
9053 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
9054 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
9055 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
9056 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
9057 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
9058 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
9059 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
9060 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
9061 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
9062 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
9063 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
9064 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
9065 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
9066 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
9067 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
9068 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
9069 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
9070 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
9071 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
9072 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
9073 <enum value="0x9010" name="GL_ALPHA_SNORM"/>
9074 <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
9075 <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
9076 <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
9077 <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
9078 <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
9079 <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
9080 <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
9081 <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
9082 <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
9083 <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
9084 <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
9085 <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
9086 <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
9087 <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
9088 <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
9092 <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
9093 <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
9094 <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
9095 <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
9096 <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
9097 <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
9098 <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
9099 <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
9100 <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
9101 <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
9102 <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
9103 <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
9104 <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
9105 <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
9106 <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
9107 <enum value="0x902F" name="GL_SUCCESS_NV"/>
9108 <enum value="0x9030" name="GL_FAILURE_NV"/>
9109 <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
9110 <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
9111 <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
9112 <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
9113 <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
9114 <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
9115 <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
9116 <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
9117 <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
9118 <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
9119 <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
9120 <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
9122 <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
9123 <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
9124 <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
9125 <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
9126 <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
9127 <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
9128 <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
9129 <enum value="0x904C" name="GL_IMAGE_1D"/>
9130 <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
9131 <enum value="0x904D" name="GL_IMAGE_2D"/>
9132 <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
9133 <enum value="0x904E" name="GL_IMAGE_3D"/>
9134 <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
9135 <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
9136 <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
9137 <enum value="0x9050" name="GL_IMAGE_CUBE"/>
9138 <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
9139 <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
9140 <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
9141 <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
9142 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
9143 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
9144 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
9145 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
9146 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
9147 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
9148 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
9149 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
9150 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
9151 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
9152 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
9153 <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
9154 <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
9155 <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
9156 <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
9157 <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
9158 <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
9159 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
9160 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
9161 <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
9162 <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
9163 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
9164 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
9165 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
9166 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
9167 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
9168 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
9169 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
9170 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
9171 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
9172 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
9173 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
9174 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
9175 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
9176 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
9177 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
9178 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
9179 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
9180 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
9181 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
9182 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
9183 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
9184 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
9185 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
9186 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
9187 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
9188 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
9189 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
9190 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
9191 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
9192 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
9193 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
9194 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
9195 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
9196 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
9197 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
9198 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
9199 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
9200 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
9201 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
9202 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
9203 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
9204 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
9205 <enum value="0x906F" name="GL_RGB10_A2UI"/>
9206 <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
9207 <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
9208 <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
9209 <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
9210 <enum value="0x9074" name="GL_FILE_NAME_NV"/>
9211 <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
9212 <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
9213 <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
9214 <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
9215 <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
9216 <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
9217 <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
9218 <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
9219 <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
9220 <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
9221 <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
9222 <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
9223 <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
9224 <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
9225 <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
9226 <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
9227 …<!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extensio…
9228 …<!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extensio…
9229 …<!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extensio…
9230 <enum value="0x9088" name="GL_COUNT_UP_NV"/>
9231 <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
9232 <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
9233 <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
9234 …<!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extensio…
9235 <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
9236 <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
9237 <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
9238 <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
9239 <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
9240 <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
9241 …<!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extensio…
9242 <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
9243 …<!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extensio…
9244 <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
9245 …<!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extensio…
9246 <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
9247 …<!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extensio…
9248 <enum value="0x909A" name="GL_UTF8_NV"/>
9249 <enum value="0x909B" name="GL_UTF16_NV"/>
9250 <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
9251 <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
9252 <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
9253 <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
9254 <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
9255 <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
9256 <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
9257 <enum value="0x90A3" name="GL_SQUARE_NV"/>
9258 <enum value="0x90A4" name="GL_ROUND_NV"/>
9259 <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
9260 <enum value="0x90A6" name="GL_BEVEL_NV"/>
9261 <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
9262 <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
9263 <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
9264 <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
9265 <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
9266 <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
9267 <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
9268 <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
9269 <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
9270 <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
9271 <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
9272 <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
9273 <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
9274 <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
9275 <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
9276 <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
9277 <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
9278 <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
9279 <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
9280 <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
9281 <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
9282 <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
9283 <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
9284 <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
9285 <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
9287 <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
9288 <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
9289 <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
9290 <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
9291 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
9292 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
9293 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
9294 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
9295 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
9296 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
9297 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
9298 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
9299 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
9300 <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
9301 <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
9302 <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
9303 <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
9304 <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
9305 <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
9306 <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
9307 <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
9308 <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
9309 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
9310 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
9311 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
9312 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
9313 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
9314 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
9315 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
9316 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
9317 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
9318 <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
9319 <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
9320 <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
9321 <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
9322 <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
9323 <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
9325 <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
9327 <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
9328 <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
9329 …<enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_…
9330 <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
9331 <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
9332 <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
9333 <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
9334 <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
9335 <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
9336 <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
9337 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
9338 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
9339 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
9341 <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
9342 <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
9347 <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
9348 <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
9349 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
9350 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
9351 <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
9352 <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
9353 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
9354 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
9355 <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
9356 <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
9357 <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
9358 <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
9359 <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
9360 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
9361 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
9362 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
9363 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
9364 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
9365 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
9366 <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
9367 <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
9368 <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
9369 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
9370 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
9371 <enum value="0x9112" name="GL_OBJECT_TYPE"/>
9372 <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
9373 <enum value="0x9113" name="GL_SYNC_CONDITION"/>
9374 <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
9375 <enum value="0x9114" name="GL_SYNC_STATUS"/>
9376 <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
9377 <enum value="0x9115" name="GL_SYNC_FLAGS"/>
9378 <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
9379 <enum value="0x9116" name="GL_SYNC_FENCE"/>
9380 <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
9381 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
9382 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
9383 <enum value="0x9118" name="GL_UNSIGNALED"/>
9384 <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
9385 <enum value="0x9119" name="GL_SIGNALED"/>
9386 <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
9387 <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
9388 <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
9389 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
9390 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
9391 <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
9392 <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
9393 <enum value="0x911D" name="GL_WAIT_FAILED"/>
9394 <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
9395 <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
9396 <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
9397 <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
9398 <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
9399 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
9400 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
9401 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
9402 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
9403 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
9404 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
9405 <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
9406 <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
9407 <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
9408 <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
9409 <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
9410 <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
9411 <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
9412 <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
9413 <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
9414 <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
9415 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
9416 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
9420 <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
9422 <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
9423 <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
9424 <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
9425 <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
9426 <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
9427 <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
9428 <enum value="0x9139" name="GL_CUBIC_IMG"/>
9429 <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
9430 <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
9431 <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
9432 <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
9433 <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
9434 <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
9439 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
9440 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
9441 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
9442 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
9443 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
9444 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
9445 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
9446 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
9447 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
9448 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
9449 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
9450 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
9451 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
9452 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
9453 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
9454 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
9455 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
9456 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
9457 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
9458 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
9459 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
9460 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
9461 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
9462 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
9463 <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
9464 <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
9465 <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
9466 <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
9467 <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
9468 <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
9469 <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
9470 <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
9471 <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
9472 <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
9473 <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
9474 <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
9475 <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
9476 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
9477 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
9478 <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
9480 <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
9482 <enum value="0x9192" name="GL_QUERY_BUFFER"/>
9483 <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
9484 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
9485 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
9486 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
9487 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
9488 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
9489 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
9490 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
9491 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
9492 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
9493 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
9494 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
9495 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
9496 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
9497 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
9498 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
9499 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
9500 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
9501 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
9502 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
9503 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
9504 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
9505 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
9506 <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
9507 <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
9508 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
9509 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
9510 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
9511 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
9512 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
9513 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
9514 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
9515 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
9516 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
9517 <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
9519 <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
9520 <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
9521 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
9522 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
9523 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
9524 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
9525 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
9526 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
9527 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
9528 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
9529 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
9530 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
9532 <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
9533 <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
9534 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
9535 …<enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB" alias="GL_MAX_SHADER_COMPILER_THREA…
9536 <enum value="0x91B1" name="GL_COMPLETION_STATUS_KHR"/>
9537 <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB" alias="GL_COMPLETION_STATUS_KHR"/>
9539 <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
9541 <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
9542 <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
9543 <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
9544 <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
9545 <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
9546 …<enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_S…
9548 <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
9549 <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
9550 <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
9551 <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
9552 <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
9553 <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
9554 <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
9555 <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
9556 <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
9561 <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
9562 <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
9563 <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
9564 <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
9565 <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
9570 <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
9571 <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
9572 <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
9573 <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
9578 <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
9583 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
9584 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
9585 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
9586 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
9587 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
9588 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
9589 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
9590 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
9591 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
9592 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
9593 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
9594 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
9595 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
9596 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
9597 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
9598 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
9599 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
9600 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
9601 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
9602 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
9607 <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
9608 <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
9609 <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
9610 <enum value="0x9283" name="GL_DISJOINT_NV"/>
9611 <enum value="0x9284" name="GL_CONJOINT_NV"/>
9612 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
9613 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
9614 <enum value="0x9286" name="GL_SRC_NV"/>
9615 <enum value="0x9287" name="GL_DST_NV"/>
9616 <enum value="0x9288" name="GL_SRC_OVER_NV"/>
9617 <enum value="0x9289" name="GL_DST_OVER_NV"/>
9618 <enum value="0x928A" name="GL_SRC_IN_NV"/>
9619 <enum value="0x928B" name="GL_DST_IN_NV"/>
9620 <enum value="0x928C" name="GL_SRC_OUT_NV"/>
9621 <enum value="0x928D" name="GL_DST_OUT_NV"/>
9622 <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
9623 <enum value="0x928F" name="GL_DST_ATOP_NV"/>
9625 <enum value="0x9291" name="GL_PLUS_NV"/>
9626 <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
9628 <enum value="0x9294" name="GL_MULTIPLY"/>
9629 <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
9630 <enum value="0x9294" name="GL_MULTIPLY_NV"/>
9631 <enum value="0x9295" name="GL_SCREEN"/>
9632 <enum value="0x9295" name="GL_SCREEN_KHR"/>
9633 <enum value="0x9295" name="GL_SCREEN_NV"/>
9634 <enum value="0x9296" name="GL_OVERLAY"/>
9635 <enum value="0x9296" name="GL_OVERLAY_KHR"/>
9636 <enum value="0x9296" name="GL_OVERLAY_NV"/>
9637 <enum value="0x9297" name="GL_DARKEN"/>
9638 <enum value="0x9297" name="GL_DARKEN_KHR"/>
9639 <enum value="0x9297" name="GL_DARKEN_NV"/>
9640 <enum value="0x9298" name="GL_LIGHTEN"/>
9641 <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
9642 <enum value="0x9298" name="GL_LIGHTEN_NV"/>
9643 <enum value="0x9299" name="GL_COLORDODGE"/>
9644 <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
9645 <enum value="0x9299" name="GL_COLORDODGE_NV"/>
9646 <enum value="0x929A" name="GL_COLORBURN"/>
9647 <enum value="0x929A" name="GL_COLORBURN_KHR"/>
9648 <enum value="0x929A" name="GL_COLORBURN_NV"/>
9649 <enum value="0x929B" name="GL_HARDLIGHT"/>
9650 <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
9651 <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
9652 <enum value="0x929C" name="GL_SOFTLIGHT"/>
9653 <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
9654 <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
9656 <enum value="0x929E" name="GL_DIFFERENCE"/>
9657 <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
9658 <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
9659 <enum value="0x929F" name="GL_MINUS_NV"/>
9660 <enum value="0x92A0" name="GL_EXCLUSION"/>
9661 <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
9662 <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
9663 <enum value="0x92A1" name="GL_CONTRAST_NV"/>
9665 <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
9666 <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
9667 <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
9668 <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
9669 <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
9670 <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
9671 <enum value="0x92A9" name="GL_HARDMIX_NV"/>
9673 <enum value="0x92AD" name="GL_HSL_HUE"/>
9674 <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
9675 <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
9676 <enum value="0x92AE" name="GL_HSL_SATURATION"/>
9677 <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
9678 <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
9679 <enum value="0x92AF" name="GL_HSL_COLOR"/>
9680 <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
9681 <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
9682 <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
9683 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
9684 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
9685 <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
9686 <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
9687 <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
9688 <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
9690 <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
9691 <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
9692 <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
9694 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
9695 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
9696 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
9697 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
9698 <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
9699 <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
9700 <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
9701 <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
9702 <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
9703 <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
9704 <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
9705 <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
9706 <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
9707 <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
9708 <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
9709 <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
9710 <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
9711 <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
9712 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
9713 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
9714 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
9715 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
9716 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
9717 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
9718 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
9719 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
9720 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
9721 <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
9722 <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
9723 <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
9724 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
9725 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
9726 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
9727 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
9728 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
9729 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
9730 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
9731 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
9732 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
9733 <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
9734 <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
9735 <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
9736 <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
9737 <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
9738 <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
9739 <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
9740 <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
9741 <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
9743 <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
9744 <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
9745 <enum value="0x92E1" name="GL_UNIFORM"/>
9746 <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
9747 <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
9748 <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
9749 <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
9750 <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
9751 <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
9752 <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
9753 <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
9754 <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
9755 <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
9756 <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
9757 <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
9758 <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
9759 <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
9760 <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
9761 <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
9762 <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
9763 <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
9764 <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
9765 <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
9766 <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
9767 <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
9768 <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
9769 <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
9770 <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
9771 <enum value="0x92F9" name="GL_NAME_LENGTH"/>
9772 <enum value="0x92FA" name="GL_TYPE"/>
9773 <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
9774 <enum value="0x92FC" name="GL_OFFSET"/>
9775 <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
9776 <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
9777 <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
9778 <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
9779 <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
9780 <enum value="0x9302" name="GL_BUFFER_BINDING"/>
9781 <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
9782 <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
9783 <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
9784 <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
9785 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
9786 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
9787 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
9788 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
9789 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
9790 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
9791 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
9792 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
9793 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
9794 <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
9795 <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
9796 <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
9797 <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
9798 <enum value="0x930E" name="GL_LOCATION"/>
9799 <enum value="0x930F" name="GL_LOCATION_INDEX"/>
9800 <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
9801 <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
9802 <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
9803 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
9804 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
9805 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
9806 <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
9807 <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
9808 <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
9809 <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
9810 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
9811 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
9812 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
9813 <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
9815 <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
9816 <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
9817 <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
9818 <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
9819 <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
9820 <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
9821 <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
9822 <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
9823 <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
9824 <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
9825 <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
9826 <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
9827 <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
9829 <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
9830 <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
9831 <enum value="0x933B" name="GL_SM_COUNT_NV"/>
9832 <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
9833 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
9834 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
9835 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
9836 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
9837 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
9838 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
9839 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
9840 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
9841 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
9842 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
9843 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
9844 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
9845 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
9846 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
9847 <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
9848 <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
9849 <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
9850 <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
9851 <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
9852 <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
9853 <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
9854 <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
9855 <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
9856 <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
9857 <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
9858 <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
9859 <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
9860 <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
9861 <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
9862 <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
9863 <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
9864 <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
9865 <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
9866 <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
9867 <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
9868 <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
9869 <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
9870 <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
9871 <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
9872 <enum value="0x935C" name="GL_CLIP_ORIGIN_EXT" alias="GL_CLIP_ORIGIN"/>
9873 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
9874 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE_EXT" alias="GL_CLIP_DEPTH_MODE"/>
9875 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
9876 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE_EXT" alias="GL_NEGATIVE_ONE_TO_ONE"/>
9877 <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
9878 <enum value="0x935F" name="GL_ZERO_TO_ONE_EXT" alias="GL_ZERO_TO_ONE"/>
9880 <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
9881 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
9882 … <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_EXT" alias="GL_TEXTURE_REDUCTION_MODE_ARB"/>
9883 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
9884 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_EXT" alias="GL_WEIGHTED_AVERAGE_ARB"/>
9885 <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
9886 <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
9887 <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
9888 <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
9889 <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
9890 <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
9891 <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
9892 <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
9893 <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
9894 <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
9895 <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
9896 <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
9897 <enum value="0x9374" name="GL_CONFORMANT_NV"/>
9899 <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
9900 <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
9901 <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
9902 <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
9903 <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
9904 <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
9909 <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
9910 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
9911 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
9912 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
9913 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
9918 <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
9919 <enum value="0x93A1" name="GL_BGRA8_EXT"/>
9920 <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
9921 <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
9922 <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
9924 <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
9929 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
9930 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
9931 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
9932 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
9933 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
9934 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
9935 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
9936 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
9937 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
9938 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
9939 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
9940 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
9941 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
9942 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
9943 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
9944 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
9945 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
9946 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
9947 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
9948 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
9949 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
9950 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
9951 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
9952 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
9953 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
9954 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
9955 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
9956 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
9958 <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
9959 <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
9960 <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
9961 <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
9962 <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
9963 <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
9964 <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
9965 <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
9966 <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
9967 <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
9969 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
9970 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
9971 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
9972 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
9973 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
9974 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
9975 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
9976 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
9977 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
9978 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
9979 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
9980 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
9981 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
9982 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
9983 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
9984 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
9985 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
9986 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
9987 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
9988 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
9989 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
9990 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
9991 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
9992 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
9993 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
9994 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
9995 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
9996 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
9998 <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
9999 <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
10000 <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
10001 <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
10002 <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
10003 <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
10004 <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
10005 <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
10006 <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
10007 <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
10012 <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
10013 <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
10018 <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
10019 <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
10020 <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
10021 <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
10022 <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
10023 <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
10025 <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
10026 <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
10027 <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
10028 <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
10029 <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
10030 <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
10031 <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
10032 <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
10033 <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
10042 <enum value="0x9530" name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
10043 <enum value="0x9531" name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
10045 <enum value="0x9540" name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
10047 <enum value="0x9542" name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
10049 <enum value="0x9544" name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
10050 <enum value="0x9545" name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
10051 <enum value="0x9546" name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
10052 <enum value="0x9547" name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
10053 <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
10054 <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
10056 <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
10057 <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
10058 <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
10059 <enum value="0x9550" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
10060 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
10061 …<enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR…
10062 <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
10063 <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
10064 <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
10065 <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
10067 <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
10069 <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
10070 <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
10071 <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
10072 <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
10073 <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
10074 <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
10075 <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
10076 <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
10077 <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
10078 <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
10079 <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
10080 <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
10081 <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
10082 <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
10083 <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
10084 <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
10085 <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
10086 <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
10087 <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
10088 <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
10089 <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
10090 <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
10091 <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
10092 <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
10093 <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
10094 <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
10095 <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
10096 <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
10101 <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
10102 <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
10103 <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
10104 <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
10109 <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
10110 <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
10115 <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
10116 <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
10117 …<enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EX…
10127 <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
10150 <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
10151 <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
10152 <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
10153 <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
10154 <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
10155 <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
10156 <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
10157 <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
10158 <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
10159 <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
10160 <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
10161 <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
10162 <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
10163 <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
10164 <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
10165 <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
10166 <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
10167 <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
10168 <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
10169 <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
10177 <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
10178 <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
10179 <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
10180 <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
10181 <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
10182 <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
10183 <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
10184 <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
10185 <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
10186 <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
10187 <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
10188 <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
10189 <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
10190 <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
10191 <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
10192 <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
10193 <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
10194 <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
10195 <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
10196 <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
10197 <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
10198 <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
10199 <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
10200 <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
32277 <enum name="GL_DEPTH_BUFFER_BIT"/>
32278 <enum name="GL_STENCIL_BUFFER_BIT"/>
32279 <enum name="GL_COLOR_BUFFER_BIT"/>
32280 <enum name="GL_FALSE"/>
32281 <enum name="GL_TRUE"/>
32282 <enum name="GL_POINTS"/>
32283 <enum name="GL_LINES"/>
32284 <enum name="GL_LINE_LOOP"/>
32285 <enum name="GL_LINE_STRIP"/>
32286 <enum name="GL_TRIANGLES"/>
32287 <enum name="GL_TRIANGLE_STRIP"/>
32288 <enum name="GL_TRIANGLE_FAN"/>
32289 <enum name="GL_QUADS"/>
32290 <enum name="GL_NEVER"/>
32291 <enum name="GL_LESS"/>
32292 <enum name="GL_EQUAL"/>
32293 <enum name="GL_LEQUAL"/>
32294 <enum name="GL_GREATER"/>
32295 <enum name="GL_NOTEQUAL"/>
32296 <enum name="GL_GEQUAL"/>
32297 <enum name="GL_ALWAYS"/>
32298 <enum name="GL_ZERO"/>
32299 <enum name="GL_ONE"/>
32300 <enum name="GL_SRC_COLOR"/>
32301 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
32302 <enum name="GL_SRC_ALPHA"/>
32303 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
32304 <enum name="GL_DST_ALPHA"/>
32305 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
32306 <enum name="GL_DST_COLOR"/>
32307 <enum name="GL_ONE_MINUS_DST_COLOR"/>
32308 <enum name="GL_SRC_ALPHA_SATURATE"/>
32309 <enum name="GL_NONE"/>
32310 <enum name="GL_FRONT_LEFT"/>
32311 <enum name="GL_FRONT_RIGHT"/>
32312 <enum name="GL_BACK_LEFT"/>
32313 <enum name="GL_BACK_RIGHT"/>
32314 <enum name="GL_FRONT"/>
32315 <enum name="GL_BACK"/>
32316 <enum name="GL_LEFT"/>
32317 <enum name="GL_RIGHT"/>
32318 <enum name="GL_FRONT_AND_BACK"/>
32319 <enum name="GL_NO_ERROR"/>
32320 <enum name="GL_INVALID_ENUM"/>
32321 <enum name="GL_INVALID_VALUE"/>
32322 <enum name="GL_INVALID_OPERATION"/>
32323 <enum name="GL_OUT_OF_MEMORY"/>
32324 <enum name="GL_CW"/>
32325 <enum name="GL_CCW"/>
32326 <enum name="GL_POINT_SIZE"/>
32327 <enum name="GL_POINT_SIZE_RANGE"/>
32328 <enum name="GL_POINT_SIZE_GRANULARITY"/>
32329 <enum name="GL_LINE_SMOOTH"/>
32330 <enum name="GL_LINE_WIDTH"/>
32331 <enum name="GL_LINE_WIDTH_RANGE"/>
32332 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
32333 <enum name="GL_POLYGON_MODE"/>
32334 <enum name="GL_POLYGON_SMOOTH"/>
32335 <enum name="GL_CULL_FACE"/>
32336 <enum name="GL_CULL_FACE_MODE"/>
32337 <enum name="GL_FRONT_FACE"/>
32338 <enum name="GL_DEPTH_RANGE"/>
32339 <enum name="GL_DEPTH_TEST"/>
32340 <enum name="GL_DEPTH_WRITEMASK"/>
32341 <enum name="GL_DEPTH_CLEAR_VALUE"/>
32342 <enum name="GL_DEPTH_FUNC"/>
32343 <enum name="GL_STENCIL_TEST"/>
32344 <enum name="GL_STENCIL_CLEAR_VALUE"/>
32345 <enum name="GL_STENCIL_FUNC"/>
32346 <enum name="GL_STENCIL_VALUE_MASK"/>
32347 <enum name="GL_STENCIL_FAIL"/>
32348 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
32349 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
32350 <enum name="GL_STENCIL_REF"/>
32351 <enum name="GL_STENCIL_WRITEMASK"/>
32352 <enum name="GL_VIEWPORT"/>
32353 <enum name="GL_DITHER"/>
32354 <enum name="GL_BLEND_DST"/>
32355 <enum name="GL_BLEND_SRC"/>
32356 <enum name="GL_BLEND"/>
32357 <enum name="GL_LOGIC_OP_MODE"/>
32358 <enum name="GL_DRAW_BUFFER"/>
32359 <enum name="GL_READ_BUFFER"/>
32360 <enum name="GL_SCISSOR_BOX"/>
32361 <enum name="GL_SCISSOR_TEST"/>
32362 <enum name="GL_COLOR_CLEAR_VALUE"/>
32363 <enum name="GL_COLOR_WRITEMASK"/>
32364 <enum name="GL_DOUBLEBUFFER"/>
32365 <enum name="GL_STEREO"/>
32366 <enum name="GL_LINE_SMOOTH_HINT"/>
32367 <enum name="GL_POLYGON_SMOOTH_HINT"/>
32368 <enum name="GL_UNPACK_SWAP_BYTES"/>
32369 <enum name="GL_UNPACK_LSB_FIRST"/>
32370 <enum name="GL_UNPACK_ROW_LENGTH"/>
32371 <enum name="GL_UNPACK_SKIP_ROWS"/>
32372 <enum name="GL_UNPACK_SKIP_PIXELS"/>
32373 <enum name="GL_UNPACK_ALIGNMENT"/>
32374 <enum name="GL_PACK_SWAP_BYTES"/>
32375 <enum name="GL_PACK_LSB_FIRST"/>
32376 <enum name="GL_PACK_ROW_LENGTH"/>
32377 <enum name="GL_PACK_SKIP_ROWS"/>
32378 <enum name="GL_PACK_SKIP_PIXELS"/>
32379 <enum name="GL_PACK_ALIGNMENT"/>
32380 <enum name="GL_MAX_TEXTURE_SIZE"/>
32381 <enum name="GL_MAX_VIEWPORT_DIMS"/>
32382 <enum name="GL_SUBPIXEL_BITS"/>
32383 <enum name="GL_TEXTURE_1D"/>
32384 <enum name="GL_TEXTURE_2D"/>
32385 <enum name="GL_TEXTURE_WIDTH"/>
32386 <enum name="GL_TEXTURE_HEIGHT"/>
32387 <enum name="GL_TEXTURE_BORDER_COLOR"/>
32388 <enum name="GL_DONT_CARE"/>
32389 <enum name="GL_FASTEST"/>
32390 <enum name="GL_NICEST"/>
32391 <enum name="GL_BYTE"/>
32392 <enum name="GL_UNSIGNED_BYTE"/>
32393 <enum name="GL_SHORT"/>
32394 <enum name="GL_UNSIGNED_SHORT"/>
32395 <enum name="GL_INT"/>
32396 <enum name="GL_UNSIGNED_INT"/>
32397 <enum name="GL_FLOAT"/>
32398 <enum name="GL_STACK_OVERFLOW"/>
32399 <enum name="GL_STACK_UNDERFLOW"/>
32400 <enum name="GL_CLEAR"/>
32401 <enum name="GL_AND"/>
32402 <enum name="GL_AND_REVERSE"/>
32403 <enum name="GL_COPY"/>
32404 <enum name="GL_AND_INVERTED"/>
32405 <enum name="GL_NOOP"/>
32406 <enum name="GL_XOR"/>
32407 <enum name="GL_OR"/>
32408 <enum name="GL_NOR"/>
32409 <enum name="GL_EQUIV"/>
32410 <enum name="GL_INVERT"/>
32411 <enum name="GL_OR_REVERSE"/>
32412 <enum name="GL_COPY_INVERTED"/>
32413 <enum name="GL_OR_INVERTED"/>
32414 <enum name="GL_NAND"/>
32415 <enum name="GL_SET"/>
32416 <enum name="GL_TEXTURE"/>
32417 <enum name="GL_COLOR"/>
32418 <enum name="GL_DEPTH"/>
32419 <enum name="GL_STENCIL"/>
32420 <enum name="GL_STENCIL_INDEX"/>
32421 <enum name="GL_DEPTH_COMPONENT"/>
32422 <enum name="GL_RED"/>
32423 <enum name="GL_GREEN"/>
32424 <enum name="GL_BLUE"/>
32425 <enum name="GL_ALPHA"/>
32426 <enum name="GL_RGB"/>
32427 <enum name="GL_RGBA"/>
32428 <enum name="GL_POINT"/>
32429 <enum name="GL_LINE"/>
32430 <enum name="GL_FILL"/>
32431 <enum name="GL_KEEP"/>
32432 <enum name="GL_REPLACE"/>
32433 <enum name="GL_INCR"/>
32434 <enum name="GL_DECR"/>
32435 <enum name="GL_VENDOR"/>
32436 <enum name="GL_RENDERER"/>
32437 <enum name="GL_VERSION"/>
32438 <enum name="GL_EXTENSIONS"/>
32439 <enum name="GL_NEAREST"/>
32440 <enum name="GL_LINEAR"/>
32441 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
32442 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
32443 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
32444 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
32445 <enum name="GL_TEXTURE_MAG_FILTER"/>
32446 <enum name="GL_TEXTURE_MIN_FILTER"/>
32447 <enum name="GL_TEXTURE_WRAP_S"/>
32448 <enum name="GL_TEXTURE_WRAP_T"/>
32449 <enum name="GL_REPEAT"/>
32450 <enum name="GL_CURRENT_BIT"/>
32451 <enum name="GL_POINT_BIT"/>
32452 <enum name="GL_LINE_BIT"/>
32453 <enum name="GL_POLYGON_BIT"/>
32454 <enum name="GL_POLYGON_STIPPLE_BIT"/>
32455 <enum name="GL_PIXEL_MODE_BIT"/>
32456 <enum name="GL_LIGHTING_BIT"/>
32457 <enum name="GL_FOG_BIT"/>
32458 <enum name="GL_ACCUM_BUFFER_BIT"/>
32459 <enum name="GL_VIEWPORT_BIT"/>
32460 <enum name="GL_TRANSFORM_BIT"/>
32461 <enum name="GL_ENABLE_BIT"/>
32462 <enum name="GL_HINT_BIT"/>
32463 <enum name="GL_EVAL_BIT"/>
32464 <enum name="GL_LIST_BIT"/>
32465 <enum name="GL_TEXTURE_BIT"/>
32466 <enum name="GL_SCISSOR_BIT"/>
32467 <enum name="GL_ALL_ATTRIB_BITS"/>
32468 <enum name="GL_QUAD_STRIP"/>
32469 <enum name="GL_POLYGON"/>
32470 <enum name="GL_ACCUM"/>
32471 <enum name="GL_LOAD"/>
32472 <enum name="GL_RETURN"/>
32473 <enum name="GL_MULT"/>
32474 <enum name="GL_ADD"/>
32475 <enum name="GL_AUX0"/>
32476 <enum name="GL_AUX1"/>
32477 <enum name="GL_AUX2"/>
32478 <enum name="GL_AUX3"/>
32479 <enum name="GL_2D"/>
32480 <enum name="GL_3D"/>
32481 <enum name="GL_3D_COLOR"/>
32482 <enum name="GL_3D_COLOR_TEXTURE"/>
32483 <enum name="GL_4D_COLOR_TEXTURE"/>
32484 <enum name="GL_PASS_THROUGH_TOKEN"/>
32485 <enum name="GL_POINT_TOKEN"/>
32486 <enum name="GL_LINE_TOKEN"/>
32487 <enum name="GL_POLYGON_TOKEN"/>
32488 <enum name="GL_BITMAP_TOKEN"/>
32489 <enum name="GL_DRAW_PIXEL_TOKEN"/>
32490 <enum name="GL_COPY_PIXEL_TOKEN"/>
32491 <enum name="GL_LINE_RESET_TOKEN"/>
32492 <enum name="GL_EXP"/>
32493 <enum name="GL_EXP2"/>
32494 <enum name="GL_COEFF"/>
32495 <enum name="GL_ORDER"/>
32496 <enum name="GL_DOMAIN"/>
32497 <enum name="GL_PIXEL_MAP_I_TO_I"/>
32498 <enum name="GL_PIXEL_MAP_S_TO_S"/>
32499 <enum name="GL_PIXEL_MAP_I_TO_R"/>
32500 <enum name="GL_PIXEL_MAP_I_TO_G"/>
32501 <enum name="GL_PIXEL_MAP_I_TO_B"/>
32502 <enum name="GL_PIXEL_MAP_I_TO_A"/>
32503 <enum name="GL_PIXEL_MAP_R_TO_R"/>
32504 <enum name="GL_PIXEL_MAP_G_TO_G"/>
32505 <enum name="GL_PIXEL_MAP_B_TO_B"/>
32506 <enum name="GL_PIXEL_MAP_A_TO_A"/>
32507 <enum name="GL_CURRENT_COLOR"/>
32508 <enum name="GL_CURRENT_INDEX"/>
32509 <enum name="GL_CURRENT_NORMAL"/>
32510 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
32511 <enum name="GL_CURRENT_RASTER_COLOR"/>
32512 <enum name="GL_CURRENT_RASTER_INDEX"/>
32513 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
32514 <enum name="GL_CURRENT_RASTER_POSITION"/>
32515 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
32516 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
32517 <enum name="GL_POINT_SMOOTH"/>
32518 <enum name="GL_LINE_STIPPLE"/>
32519 <enum name="GL_LINE_STIPPLE_PATTERN"/>
32520 <enum name="GL_LINE_STIPPLE_REPEAT"/>
32521 <enum name="GL_LIST_MODE"/>
32522 <enum name="GL_MAX_LIST_NESTING"/>
32523 <enum name="GL_LIST_BASE"/>
32524 <enum name="GL_LIST_INDEX"/>
32525 <enum name="GL_POLYGON_STIPPLE"/>
32526 <enum name="GL_EDGE_FLAG"/>
32527 <enum name="GL_LIGHTING"/>
32528 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
32529 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
32530 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
32531 <enum name="GL_SHADE_MODEL"/>
32532 <enum name="GL_COLOR_MATERIAL_FACE"/>
32533 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
32534 <enum name="GL_COLOR_MATERIAL"/>
32535 <enum name="GL_FOG"/>
32536 <enum name="GL_FOG_INDEX"/>
32537 <enum name="GL_FOG_DENSITY"/>
32538 <enum name="GL_FOG_START"/>
32539 <enum name="GL_FOG_END"/>
32540 <enum name="GL_FOG_MODE"/>
32541 <enum name="GL_FOG_COLOR"/>
32542 <enum name="GL_ACCUM_CLEAR_VALUE"/>
32543 <enum name="GL_MATRIX_MODE"/>
32544 <enum name="GL_NORMALIZE"/>
32545 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
32546 <enum name="GL_PROJECTION_STACK_DEPTH"/>
32547 <enum name="GL_TEXTURE_STACK_DEPTH"/>
32548 <enum name="GL_MODELVIEW_MATRIX"/>
32549 <enum name="GL_PROJECTION_MATRIX"/>
32550 <enum name="GL_TEXTURE_MATRIX"/>
32551 <enum name="GL_ATTRIB_STACK_DEPTH"/>
32552 <enum name="GL_ALPHA_TEST"/>
32553 <enum name="GL_ALPHA_TEST_FUNC"/>
32554 <enum name="GL_ALPHA_TEST_REF"/>
32555 <enum name="GL_LOGIC_OP"/>
32556 <enum name="GL_AUX_BUFFERS"/>
32557 <enum name="GL_INDEX_CLEAR_VALUE"/>
32558 <enum name="GL_INDEX_WRITEMASK"/>
32559 <enum name="GL_INDEX_MODE"/>
32560 <enum name="GL_RGBA_MODE"/>
32561 <enum name="GL_RENDER_MODE"/>
32562 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
32563 <enum name="GL_POINT_SMOOTH_HINT"/>
32564 <enum name="GL_FOG_HINT"/>
32565 <enum name="GL_TEXTURE_GEN_S"/>
32566 <enum name="GL_TEXTURE_GEN_T"/>
32567 <enum name="GL_TEXTURE_GEN_R"/>
32568 <enum name="GL_TEXTURE_GEN_Q"/>
32569 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
32570 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
32571 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
32572 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
32573 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
32574 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
32575 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
32576 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
32577 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
32578 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
32579 <enum name="GL_MAP_COLOR"/>
32580 <enum name="GL_MAP_STENCIL"/>
32581 <enum name="GL_INDEX_SHIFT"/>
32582 <enum name="GL_INDEX_OFFSET"/>
32583 <enum name="GL_RED_SCALE"/>
32584 <enum name="GL_RED_BIAS"/>
32585 <enum name="GL_ZOOM_X"/>
32586 <enum name="GL_ZOOM_Y"/>
32587 <enum name="GL_GREEN_SCALE"/>
32588 <enum name="GL_GREEN_BIAS"/>
32589 <enum name="GL_BLUE_SCALE"/>
32590 <enum name="GL_BLUE_BIAS"/>
32591 <enum name="GL_ALPHA_SCALE"/>
32592 <enum name="GL_ALPHA_BIAS"/>
32593 <enum name="GL_DEPTH_SCALE"/>
32594 <enum name="GL_DEPTH_BIAS"/>
32595 <enum name="GL_MAX_EVAL_ORDER"/>
32596 <enum name="GL_MAX_LIGHTS"/>
32597 <enum name="GL_MAX_CLIP_PLANES"/>
32598 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
32599 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
32600 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
32601 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
32602 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
32603 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
32604 <enum name="GL_INDEX_BITS"/>
32605 <enum name="GL_RED_BITS"/>
32606 <enum name="GL_GREEN_BITS"/>
32607 <enum name="GL_BLUE_BITS"/>
32608 <enum name="GL_ALPHA_BITS"/>
32609 <enum name="GL_DEPTH_BITS"/>
32610 <enum name="GL_STENCIL_BITS"/>
32611 <enum name="GL_ACCUM_RED_BITS"/>
32612 <enum name="GL_ACCUM_GREEN_BITS"/>
32613 <enum name="GL_ACCUM_BLUE_BITS"/>
32614 <enum name="GL_ACCUM_ALPHA_BITS"/>
32615 <enum name="GL_NAME_STACK_DEPTH"/>
32616 <enum name="GL_AUTO_NORMAL"/>
32617 <enum name="GL_MAP1_COLOR_4"/>
32618 <enum name="GL_MAP1_INDEX"/>
32619 <enum name="GL_MAP1_NORMAL"/>
32620 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
32621 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
32622 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
32623 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
32624 <enum name="GL_MAP1_VERTEX_3"/>
32625 <enum name="GL_MAP1_VERTEX_4"/>
32626 <enum name="GL_MAP2_COLOR_4"/>
32627 <enum name="GL_MAP2_INDEX"/>
32628 <enum name="GL_MAP2_NORMAL"/>
32629 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
32630 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
32631 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
32632 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
32633 <enum name="GL_MAP2_VERTEX_3"/>
32634 <enum name="GL_MAP2_VERTEX_4"/>
32635 <enum name="GL_MAP1_GRID_DOMAIN"/>
32636 <enum name="GL_MAP1_GRID_SEGMENTS"/>
32637 <enum name="GL_MAP2_GRID_DOMAIN"/>
32638 <enum name="GL_MAP2_GRID_SEGMENTS"/>
32639 <enum name="GL_TEXTURE_COMPONENTS"/>
32640 <enum name="GL_TEXTURE_BORDER"/>
32641 <enum name="GL_AMBIENT"/>
32642 <enum name="GL_DIFFUSE"/>
32643 <enum name="GL_SPECULAR"/>
32644 <enum name="GL_POSITION"/>
32645 <enum name="GL_SPOT_DIRECTION"/>
32646 <enum name="GL_SPOT_EXPONENT"/>
32647 <enum name="GL_SPOT_CUTOFF"/>
32648 <enum name="GL_CONSTANT_ATTENUATION"/>
32649 <enum name="GL_LINEAR_ATTENUATION"/>
32650 <enum name="GL_QUADRATIC_ATTENUATION"/>
32651 <enum name="GL_COMPILE"/>
32652 <enum name="GL_COMPILE_AND_EXECUTE"/>
32653 <enum name="GL_2_BYTES"/>
32654 <enum name="GL_3_BYTES"/>
32655 <enum name="GL_4_BYTES"/>
32656 <enum name="GL_EMISSION"/>
32657 <enum name="GL_SHININESS"/>
32658 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
32659 <enum name="GL_COLOR_INDEXES"/>
32660 <enum name="GL_MODELVIEW"/>
32661 <enum name="GL_PROJECTION"/>
32662 <enum name="GL_COLOR_INDEX"/>
32663 <enum name="GL_LUMINANCE"/>
32664 <enum name="GL_LUMINANCE_ALPHA"/>
32665 <enum name="GL_BITMAP"/>
32666 <enum name="GL_RENDER"/>
32667 <enum name="GL_FEEDBACK"/>
32668 <enum name="GL_SELECT"/>
32669 <enum name="GL_FLAT"/>
32670 <enum name="GL_SMOOTH"/>
32671 <enum name="GL_S"/>
32672 <enum name="GL_T"/>
32673 <enum name="GL_R"/>
32674 <enum name="GL_Q"/>
32675 <enum name="GL_MODULATE"/>
32676 <enum name="GL_DECAL"/>
32677 <enum name="GL_TEXTURE_ENV_MODE"/>
32678 <enum name="GL_TEXTURE_ENV_COLOR"/>
32679 <enum name="GL_TEXTURE_ENV"/>
32680 <enum name="GL_EYE_LINEAR"/>
32681 <enum name="GL_OBJECT_LINEAR"/>
32682 <enum name="GL_SPHERE_MAP"/>
32683 <enum name="GL_TEXTURE_GEN_MODE"/>
32684 <enum name="GL_OBJECT_PLANE"/>
32685 <enum name="GL_EYE_PLANE"/>
32686 <enum name="GL_CLAMP"/>
32687 <enum name="GL_CLIP_PLANE0"/>
32688 <enum name="GL_CLIP_PLANE1"/>
32689 <enum name="GL_CLIP_PLANE2"/>
32690 <enum name="GL_CLIP_PLANE3"/>
32691 <enum name="GL_CLIP_PLANE4"/>
32692 <enum name="GL_CLIP_PLANE5"/>
32693 <enum name="GL_LIGHT0"/>
32694 <enum name="GL_LIGHT1"/>
32695 <enum name="GL_LIGHT2"/>
32696 <enum name="GL_LIGHT3"/>
32697 <enum name="GL_LIGHT4"/>
32698 <enum name="GL_LIGHT5"/>
32699 <enum name="GL_LIGHT6"/>
32700 <enum name="GL_LIGHT7"/>
33013 <enum name="GL_COLOR_LOGIC_OP"/>
33014 <enum name="GL_POLYGON_OFFSET_UNITS"/>
33015 <enum name="GL_POLYGON_OFFSET_POINT"/>
33016 <enum name="GL_POLYGON_OFFSET_LINE"/>
33017 <enum name="GL_POLYGON_OFFSET_FILL"/>
33018 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
33019 <enum name="GL_TEXTURE_BINDING_1D"/>
33020 <enum name="GL_TEXTURE_BINDING_2D"/>
33021 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
33022 <enum name="GL_TEXTURE_RED_SIZE"/>
33023 <enum name="GL_TEXTURE_GREEN_SIZE"/>
33024 <enum name="GL_TEXTURE_BLUE_SIZE"/>
33025 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
33026 <enum name="GL_DOUBLE"/>
33027 <enum name="GL_PROXY_TEXTURE_1D"/>
33028 <enum name="GL_PROXY_TEXTURE_2D"/>
33029 <enum name="GL_R3_G3_B2"/>
33030 <enum name="GL_RGB4"/>
33031 <enum name="GL_RGB5"/>
33032 <enum name="GL_RGB8"/>
33033 <enum name="GL_RGB10"/>
33034 <enum name="GL_RGB12"/>
33035 <enum name="GL_RGB16"/>
33036 <enum name="GL_RGBA2"/>
33037 <enum name="GL_RGBA4"/>
33038 <enum name="GL_RGB5_A1"/>
33039 <enum name="GL_RGBA8"/>
33040 <enum name="GL_RGB10_A2"/>
33041 <enum name="GL_RGBA12"/>
33042 <enum name="GL_RGBA16"/>
33043 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
33044 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
33045 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
33046 <enum name="GL_VERTEX_ARRAY_POINTER"/>
33047 <enum name="GL_NORMAL_ARRAY_POINTER"/>
33048 <enum name="GL_COLOR_ARRAY_POINTER"/>
33049 <enum name="GL_INDEX_ARRAY_POINTER"/>
33050 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
33051 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
33052 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
33053 <enum name="GL_SELECTION_BUFFER_POINTER"/>
33054 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
33055 <enum name="GL_INDEX_LOGIC_OP"/>
33056 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
33057 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
33058 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
33059 <enum name="GL_SELECTION_BUFFER_SIZE"/>
33060 <enum name="GL_VERTEX_ARRAY"/>
33061 <enum name="GL_NORMAL_ARRAY"/>
33062 <enum name="GL_COLOR_ARRAY"/>
33063 <enum name="GL_INDEX_ARRAY"/>
33064 <enum name="GL_TEXTURE_COORD_ARRAY"/>
33065 <enum name="GL_EDGE_FLAG_ARRAY"/>
33066 <enum name="GL_VERTEX_ARRAY_SIZE"/>
33067 <enum name="GL_VERTEX_ARRAY_TYPE"/>
33068 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
33069 <enum name="GL_NORMAL_ARRAY_TYPE"/>
33070 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
33071 <enum name="GL_COLOR_ARRAY_SIZE"/>
33072 <enum name="GL_COLOR_ARRAY_TYPE"/>
33073 <enum name="GL_COLOR_ARRAY_STRIDE"/>
33074 <enum name="GL_INDEX_ARRAY_TYPE"/>
33075 <enum name="GL_INDEX_ARRAY_STRIDE"/>
33076 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
33077 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
33078 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
33079 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
33080 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
33081 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
33082 <enum name="GL_TEXTURE_PRIORITY"/>
33083 <enum name="GL_TEXTURE_RESIDENT"/>
33084 <enum name="GL_ALPHA4"/>
33085 <enum name="GL_ALPHA8"/>
33086 <enum name="GL_ALPHA12"/>
33087 <enum name="GL_ALPHA16"/>
33088 <enum name="GL_LUMINANCE4"/>
33089 <enum name="GL_LUMINANCE8"/>
33090 <enum name="GL_LUMINANCE12"/>
33091 <enum name="GL_LUMINANCE16"/>
33092 <enum name="GL_LUMINANCE4_ALPHA4"/>
33093 <enum name="GL_LUMINANCE6_ALPHA2"/>
33094 <enum name="GL_LUMINANCE8_ALPHA8"/>
33095 <enum name="GL_LUMINANCE12_ALPHA4"/>
33096 <enum name="GL_LUMINANCE12_ALPHA12"/>
33097 <enum name="GL_LUMINANCE16_ALPHA16"/>
33098 <enum name="GL_INTENSITY"/>
33099 <enum name="GL_INTENSITY4"/>
33100 <enum name="GL_INTENSITY8"/>
33101 <enum name="GL_INTENSITY12"/>
33102 <enum name="GL_INTENSITY16"/>
33103 <enum name="GL_V2F"/>
33104 <enum name="GL_V3F"/>
33105 <enum name="GL_C4UB_V2F"/>
33106 <enum name="GL_C4UB_V3F"/>
33107 <enum name="GL_C3F_V3F"/>
33108 <enum name="GL_N3F_V3F"/>
33109 <enum name="GL_C4F_N3F_V3F"/>
33110 <enum name="GL_T2F_V3F"/>
33111 <enum name="GL_T4F_V4F"/>
33112 <enum name="GL_T2F_C4UB_V3F"/>
33113 <enum name="GL_T2F_C3F_V3F"/>
33114 <enum name="GL_T2F_N3F_V3F"/>
33115 <enum name="GL_T2F_C4F_N3F_V3F"/>
33116 <enum name="GL_T4F_C4F_N3F_V4F"/>
33151 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
33152 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
33153 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
33154 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
33155 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
33156 <enum name="GL_TEXTURE_BINDING_3D"/>
33157 <enum name="GL_PACK_SKIP_IMAGES"/>
33158 <enum name="GL_PACK_IMAGE_HEIGHT"/>
33159 <enum name="GL_UNPACK_SKIP_IMAGES"/>
33160 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
33161 <enum name="GL_TEXTURE_3D"/>
33162 <enum name="GL_PROXY_TEXTURE_3D"/>
33163 <enum name="GL_TEXTURE_DEPTH"/>
33164 <enum name="GL_TEXTURE_WRAP_R"/>
33165 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
33166 <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
33167 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
33168 <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
33169 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
33170 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
33171 <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
33172 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
33173 <enum name="GL_BGR"/>
33174 <enum name="GL_BGRA"/>
33175 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
33176 <enum name="GL_MAX_ELEMENTS_INDICES"/>
33177 <enum name="GL_CLAMP_TO_EDGE"/>
33178 <enum name="GL_TEXTURE_MIN_LOD"/>
33179 <enum name="GL_TEXTURE_MAX_LOD"/>
33180 <enum name="GL_TEXTURE_BASE_LEVEL"/>
33181 <enum name="GL_TEXTURE_MAX_LEVEL"/>
33182 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
33183 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
33184 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
33185 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
33186 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
33187 <enum name="GL_RESCALE_NORMAL"/>
33188 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
33189 <enum name="GL_SINGLE_COLOR"/>
33190 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
33191 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
33200 <enum name="GL_TEXTURE0"/>
33201 <enum name="GL_TEXTURE1"/>
33202 <enum name="GL_TEXTURE2"/>
33203 <enum name="GL_TEXTURE3"/>
33204 <enum name="GL_TEXTURE4"/>
33205 <enum name="GL_TEXTURE5"/>
33206 <enum name="GL_TEXTURE6"/>
33207 <enum name="GL_TEXTURE7"/>
33208 <enum name="GL_TEXTURE8"/>
33209 <enum name="GL_TEXTURE9"/>
33210 <enum name="GL_TEXTURE10"/>
33211 <enum name="GL_TEXTURE11"/>
33212 <enum name="GL_TEXTURE12"/>
33213 <enum name="GL_TEXTURE13"/>
33214 <enum name="GL_TEXTURE14"/>
33215 <enum name="GL_TEXTURE15"/>
33216 <enum name="GL_TEXTURE16"/>
33217 <enum name="GL_TEXTURE17"/>
33218 <enum name="GL_TEXTURE18"/>
33219 <enum name="GL_TEXTURE19"/>
33220 <enum name="GL_TEXTURE20"/>
33221 <enum name="GL_TEXTURE21"/>
33222 <enum name="GL_TEXTURE22"/>
33223 <enum name="GL_TEXTURE23"/>
33224 <enum name="GL_TEXTURE24"/>
33225 <enum name="GL_TEXTURE25"/>
33226 <enum name="GL_TEXTURE26"/>
33227 <enum name="GL_TEXTURE27"/>
33228 <enum name="GL_TEXTURE28"/>
33229 <enum name="GL_TEXTURE29"/>
33230 <enum name="GL_TEXTURE30"/>
33231 <enum name="GL_TEXTURE31"/>
33232 <enum name="GL_ACTIVE_TEXTURE"/>
33233 <enum name="GL_MULTISAMPLE"/>
33234 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
33235 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
33236 <enum name="GL_SAMPLE_COVERAGE"/>
33237 <enum name="GL_SAMPLE_BUFFERS"/>
33238 <enum name="GL_SAMPLES"/>
33239 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
33240 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
33241 <enum name="GL_TEXTURE_CUBE_MAP"/>
33242 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
33243 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
33244 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
33245 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
33246 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
33247 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
33248 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
33249 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
33250 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
33251 <enum name="GL_COMPRESSED_RGB"/>
33252 <enum name="GL_COMPRESSED_RGBA"/>
33253 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
33254 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
33255 <enum name="GL_TEXTURE_COMPRESSED"/>
33256 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
33257 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
33258 <enum name="GL_CLAMP_TO_BORDER"/>
33259 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
33260 <enum name="GL_MAX_TEXTURE_UNITS"/>
33261 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
33262 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
33263 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
33264 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
33265 <enum name="GL_MULTISAMPLE_BIT"/>
33266 <enum name="GL_NORMAL_MAP"/>
33267 <enum name="GL_REFLECTION_MAP"/>
33268 <enum name="GL_COMPRESSED_ALPHA"/>
33269 <enum name="GL_COMPRESSED_LUMINANCE"/>
33270 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
33271 <enum name="GL_COMPRESSED_INTENSITY"/>
33272 <enum name="GL_COMBINE"/>
33273 <enum name="GL_COMBINE_RGB"/>
33274 <enum name="GL_COMBINE_ALPHA"/>
33275 <enum name="GL_SOURCE0_RGB"/>
33276 <enum name="GL_SOURCE1_RGB"/>
33277 <enum name="GL_SOURCE2_RGB"/>
33278 <enum name="GL_SOURCE0_ALPHA"/>
33279 <enum name="GL_SOURCE1_ALPHA"/>
33280 <enum name="GL_SOURCE2_ALPHA"/>
33281 <enum name="GL_OPERAND0_RGB"/>
33282 <enum name="GL_OPERAND1_RGB"/>
33283 <enum name="GL_OPERAND2_RGB"/>
33284 <enum name="GL_OPERAND0_ALPHA"/>
33285 <enum name="GL_OPERAND1_ALPHA"/>
33286 <enum name="GL_OPERAND2_ALPHA"/>
33287 <enum name="GL_RGB_SCALE"/>
33288 <enum name="GL_ADD_SIGNED"/>
33289 <enum name="GL_INTERPOLATE"/>
33290 <enum name="GL_SUBTRACT"/>
33291 <enum name="GL_CONSTANT"/>
33292 <enum name="GL_PRIMARY_COLOR"/>
33293 <enum name="GL_PREVIOUS"/>
33294 <enum name="GL_DOT3_RGB"/>
33295 <enum name="GL_DOT3_RGBA"/>
33346 <enum name="GL_BLEND_DST_RGB"/>
33347 <enum name="GL_BLEND_SRC_RGB"/>
33348 <enum name="GL_BLEND_DST_ALPHA"/>
33349 <enum name="GL_BLEND_SRC_ALPHA"/>
33350 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
33351 <enum name="GL_DEPTH_COMPONENT16"/>
33352 <enum name="GL_DEPTH_COMPONENT24"/>
33353 <enum name="GL_DEPTH_COMPONENT32"/>
33354 <enum name="GL_MIRRORED_REPEAT"/>
33355 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
33356 <enum name="GL_TEXTURE_LOD_BIAS"/>
33357 <enum name="GL_INCR_WRAP"/>
33358 <enum name="GL_DECR_WRAP"/>
33359 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
33360 <enum name="GL_TEXTURE_COMPARE_MODE"/>
33361 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
33362 <enum name="GL_POINT_SIZE_MIN"/>
33363 <enum name="GL_POINT_SIZE_MAX"/>
33364 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
33365 <enum name="GL_GENERATE_MIPMAP"/>
33366 <enum name="GL_GENERATE_MIPMAP_HINT"/>
33367 <enum name="GL_FOG_COORDINATE_SOURCE"/>
33368 <enum name="GL_FOG_COORDINATE"/>
33369 <enum name="GL_FRAGMENT_DEPTH"/>
33370 <enum name="GL_CURRENT_FOG_COORDINATE"/>
33371 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
33372 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
33373 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
33374 <enum name="GL_FOG_COORDINATE_ARRAY"/>
33375 <enum name="GL_COLOR_SUM"/>
33376 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
33377 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
33378 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
33379 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
33380 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
33381 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
33382 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
33383 <enum name="GL_DEPTH_TEXTURE_MODE"/>
33384 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
33432 <enum name="GL_BLEND_COLOR"/>
33433 <enum name="GL_BLEND_EQUATION"/>
33434 <enum name="GL_CONSTANT_COLOR"/>
33435 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
33436 <enum name="GL_CONSTANT_ALPHA"/>
33437 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
33438 <enum name="GL_FUNC_ADD"/>
33439 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
33440 <enum name="GL_FUNC_SUBTRACT"/>
33441 <enum name="GL_MIN"/>
33442 <enum name="GL_MAX"/>
33449 <enum name="GL_BUFFER_SIZE"/>
33450 <enum name="GL_BUFFER_USAGE"/>
33451 <enum name="GL_QUERY_COUNTER_BITS"/>
33452 <enum name="GL_CURRENT_QUERY"/>
33453 <enum name="GL_QUERY_RESULT"/>
33454 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
33455 <enum name="GL_ARRAY_BUFFER"/>
33456 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
33457 <enum name="GL_ARRAY_BUFFER_BINDING"/>
33458 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
33459 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
33460 <enum name="GL_READ_ONLY"/>
33461 <enum name="GL_WRITE_ONLY"/>
33462 <enum name="GL_READ_WRITE"/>
33463 <enum name="GL_BUFFER_ACCESS"/>
33464 <enum name="GL_BUFFER_MAPPED"/>
33465 <enum name="GL_BUFFER_MAP_POINTER"/>
33466 <enum name="GL_STREAM_DRAW"/>
33467 <enum name="GL_STREAM_READ"/>
33468 <enum name="GL_STREAM_COPY"/>
33469 <enum name="GL_STATIC_DRAW"/>
33470 <enum name="GL_STATIC_READ"/>
33471 <enum name="GL_STATIC_COPY"/>
33472 <enum name="GL_DYNAMIC_DRAW"/>
33473 <enum name="GL_DYNAMIC_READ"/>
33474 <enum name="GL_DYNAMIC_COPY"/>
33475 <enum name="GL_SAMPLES_PASSED"/>
33476 <enum name="GL_SRC1_ALPHA"/>
33477 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
33478 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
33479 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
33480 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
33481 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
33482 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
33483 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
33484 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
33485 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
33486 <enum name="GL_FOG_COORD_SRC"/>
33487 <enum name="GL_FOG_COORD"/>
33488 <enum name="GL_CURRENT_FOG_COORD"/>
33489 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
33490 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
33491 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
33492 <enum name="GL_FOG_COORD_ARRAY"/>
33493 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
33494 <enum name="GL_SRC0_RGB"/>
33495 <enum name="GL_SRC1_RGB"/>
33496 <enum name="GL_SRC2_RGB"/>
33497 <enum name="GL_SRC0_ALPHA"/>
33498 <enum name="GL_SRC2_ALPHA"/>
33522 <enum name="GL_BLEND_EQUATION_RGB"/>
33523 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
33524 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
33525 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
33526 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
33527 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
33528 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
33529 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
33530 <enum name="GL_STENCIL_BACK_FUNC"/>
33531 <enum name="GL_STENCIL_BACK_FAIL"/>
33532 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
33533 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
33534 <enum name="GL_MAX_DRAW_BUFFERS"/>
33535 <enum name="GL_DRAW_BUFFER0"/>
33536 <enum name="GL_DRAW_BUFFER1"/>
33537 <enum name="GL_DRAW_BUFFER2"/>
33538 <enum name="GL_DRAW_BUFFER3"/>
33539 <enum name="GL_DRAW_BUFFER4"/>
33540 <enum name="GL_DRAW_BUFFER5"/>
33541 <enum name="GL_DRAW_BUFFER6"/>
33542 <enum name="GL_DRAW_BUFFER7"/>
33543 <enum name="GL_DRAW_BUFFER8"/>
33544 <enum name="GL_DRAW_BUFFER9"/>
33545 <enum name="GL_DRAW_BUFFER10"/>
33546 <enum name="GL_DRAW_BUFFER11"/>
33547 <enum name="GL_DRAW_BUFFER12"/>
33548 <enum name="GL_DRAW_BUFFER13"/>
33549 <enum name="GL_DRAW_BUFFER14"/>
33550 <enum name="GL_DRAW_BUFFER15"/>
33551 <enum name="GL_BLEND_EQUATION_ALPHA"/>
33552 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
33553 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
33554 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
33555 <enum name="GL_FRAGMENT_SHADER"/>
33556 <enum name="GL_VERTEX_SHADER"/>
33557 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
33558 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
33559 <enum name="GL_MAX_VARYING_FLOATS"/>
33560 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
33561 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
33562 <enum name="GL_SHADER_TYPE"/>
33563 <enum name="GL_FLOAT_VEC2"/>
33564 <enum name="GL_FLOAT_VEC3"/>
33565 <enum name="GL_FLOAT_VEC4"/>
33566 <enum name="GL_INT_VEC2"/>
33567 <enum name="GL_INT_VEC3"/>
33568 <enum name="GL_INT_VEC4"/>
33569 <enum name="GL_BOOL"/>
33570 <enum name="GL_BOOL_VEC2"/>
33571 <enum name="GL_BOOL_VEC3"/>
33572 <enum name="GL_BOOL_VEC4"/>
33573 <enum name="GL_FLOAT_MAT2"/>
33574 <enum name="GL_FLOAT_MAT3"/>
33575 <enum name="GL_FLOAT_MAT4"/>
33576 <enum name="GL_SAMPLER_1D"/>
33577 <enum name="GL_SAMPLER_2D"/>
33578 <enum name="GL_SAMPLER_3D"/>
33579 <enum name="GL_SAMPLER_CUBE"/>
33580 <enum name="GL_SAMPLER_1D_SHADOW"/>
33581 <enum name="GL_SAMPLER_2D_SHADOW"/>
33582 <enum name="GL_DELETE_STATUS"/>
33583 <enum name="GL_COMPILE_STATUS"/>
33584 <enum name="GL_LINK_STATUS"/>
33585 <enum name="GL_VALIDATE_STATUS"/>
33586 <enum name="GL_INFO_LOG_LENGTH"/>
33587 <enum name="GL_ATTACHED_SHADERS"/>
33588 <enum name="GL_ACTIVE_UNIFORMS"/>
33589 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
33590 <enum name="GL_SHADER_SOURCE_LENGTH"/>
33591 <enum name="GL_ACTIVE_ATTRIBUTES"/>
33592 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
33593 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
33594 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
33595 <enum name="GL_CURRENT_PROGRAM"/>
33596 <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
33597 <enum name="GL_LOWER_LEFT"/>
33598 <enum name="GL_UPPER_LEFT"/>
33599 <enum name="GL_STENCIL_BACK_REF"/>
33600 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
33601 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
33602 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
33603 <enum name="GL_POINT_SPRITE"/>
33604 <enum name="GL_COORD_REPLACE"/>
33605 <enum name="GL_MAX_TEXTURE_COORDS"/>
33703 <enum name="GL_PIXEL_PACK_BUFFER"/>
33704 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
33705 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
33706 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
33707 <enum name="GL_FLOAT_MAT2x3"/>
33708 <enum name="GL_FLOAT_MAT2x4"/>
33709 <enum name="GL_FLOAT_MAT3x2"/>
33710 <enum name="GL_FLOAT_MAT3x4"/>
33711 <enum name="GL_FLOAT_MAT4x2"/>
33712 <enum name="GL_FLOAT_MAT4x3"/>
33713 <enum name="GL_SRGB"/>
33714 <enum name="GL_SRGB8"/>
33715 <enum name="GL_SRGB_ALPHA"/>
33716 <enum name="GL_SRGB8_ALPHA8"/>
33717 <enum name="GL_COMPRESSED_SRGB"/>
33718 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
33719 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
33720 <enum name="GL_SLUMINANCE_ALPHA"/>
33721 <enum name="GL_SLUMINANCE8_ALPHA8"/>
33722 <enum name="GL_SLUMINANCE"/>
33723 <enum name="GL_SLUMINANCE8"/>
33724 <enum name="GL_COMPRESSED_SLUMINANCE"/>
33725 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
33736 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
33737 <enum name="GL_CLIP_DISTANCE0"/>
33738 <enum name="GL_CLIP_DISTANCE1"/>
33739 <enum name="GL_CLIP_DISTANCE2"/>
33740 <enum name="GL_CLIP_DISTANCE3"/>
33741 <enum name="GL_CLIP_DISTANCE4"/>
33742 <enum name="GL_CLIP_DISTANCE5"/>
33743 <enum name="GL_CLIP_DISTANCE6"/>
33744 <enum name="GL_CLIP_DISTANCE7"/>
33745 <enum name="GL_MAX_CLIP_DISTANCES"/>
33746 <enum name="GL_MAJOR_VERSION"/>
33747 <enum name="GL_MINOR_VERSION"/>
33748 <enum name="GL_NUM_EXTENSIONS"/>
33749 <enum name="GL_CONTEXT_FLAGS"/>
33750 <enum name="GL_COMPRESSED_RED"/>
33751 <enum name="GL_COMPRESSED_RG"/>
33752 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
33753 <enum name="GL_RGBA32F"/>
33754 <enum name="GL_RGB32F"/>
33755 <enum name="GL_RGBA16F"/>
33756 <enum name="GL_RGB16F"/>
33757 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
33758 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
33759 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
33760 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
33761 <enum name="GL_CLAMP_READ_COLOR"/>
33762 <enum name="GL_FIXED_ONLY"/>
33763 <enum name="GL_MAX_VARYING_COMPONENTS"/>
33764 <enum name="GL_TEXTURE_1D_ARRAY"/>
33765 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
33766 <enum name="GL_TEXTURE_2D_ARRAY"/>
33767 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
33768 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
33769 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
33770 <enum name="GL_R11F_G11F_B10F"/>
33771 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
33772 <enum name="GL_RGB9_E5"/>
33773 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
33774 <enum name="GL_TEXTURE_SHARED_SIZE"/>
33775 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
33776 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
33777 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
33778 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
33779 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
33780 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
33781 <enum name="GL_PRIMITIVES_GENERATED"/>
33782 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
33783 <enum name="GL_RASTERIZER_DISCARD"/>
33784 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
33785 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
33786 <enum name="GL_INTERLEAVED_ATTRIBS"/>
33787 <enum name="GL_SEPARATE_ATTRIBS"/>
33788 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
33789 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
33790 <enum name="GL_RGBA32UI"/>
33791 <enum name="GL_RGB32UI"/>
33792 <enum name="GL_RGBA16UI"/>
33793 <enum name="GL_RGB16UI"/>
33794 <enum name="GL_RGBA8UI"/>
33795 <enum name="GL_RGB8UI"/>
33796 <enum name="GL_RGBA32I"/>
33797 <enum name="GL_RGB32I"/>
33798 <enum name="GL_RGBA16I"/>
33799 <enum name="GL_RGB16I"/>
33800 <enum name="GL_RGBA8I"/>
33801 <enum name="GL_RGB8I"/>
33802 <enum name="GL_RED_INTEGER"/>
33803 <enum name="GL_GREEN_INTEGER"/>
33804 <enum name="GL_BLUE_INTEGER"/>
33805 <enum name="GL_RGB_INTEGER"/>
33806 <enum name="GL_RGBA_INTEGER"/>
33807 <enum name="GL_BGR_INTEGER"/>
33808 <enum name="GL_BGRA_INTEGER"/>
33809 <enum name="GL_SAMPLER_1D_ARRAY"/>
33810 <enum name="GL_SAMPLER_2D_ARRAY"/>
33811 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
33812 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
33813 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
33814 <enum name="GL_UNSIGNED_INT_VEC2"/>
33815 <enum name="GL_UNSIGNED_INT_VEC3"/>
33816 <enum name="GL_UNSIGNED_INT_VEC4"/>
33817 <enum name="GL_INT_SAMPLER_1D"/>
33818 <enum name="GL_INT_SAMPLER_2D"/>
33819 <enum name="GL_INT_SAMPLER_3D"/>
33820 <enum name="GL_INT_SAMPLER_CUBE"/>
33821 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
33822 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
33823 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
33824 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
33825 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
33826 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
33827 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
33828 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
33829 <enum name="GL_QUERY_WAIT"/>
33830 <enum name="GL_QUERY_NO_WAIT"/>
33831 <enum name="GL_QUERY_BY_REGION_WAIT"/>
33832 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
33833 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
33834 <enum name="GL_BUFFER_MAP_LENGTH"/>
33835 <enum name="GL_BUFFER_MAP_OFFSET"/>
33896 <enum name="GL_DEPTH_COMPONENT32F"/>
33897 <enum name="GL_DEPTH32F_STENCIL8"/>
33898 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
33901 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
33902 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
33903 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
33904 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
33905 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
33906 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
33907 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
33908 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
33909 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
33910 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
33911 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
33912 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
33913 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
33914 <enum name="GL_DEPTH_STENCIL"/>
33915 <enum name="GL_UNSIGNED_INT_24_8"/>
33916 <enum name="GL_DEPTH24_STENCIL8"/>
33917 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
33918 <enum name="GL_TEXTURE_RED_TYPE"/>
33919 <enum name="GL_TEXTURE_GREEN_TYPE"/>
33920 <enum name="GL_TEXTURE_BLUE_TYPE"/>
33921 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
33922 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
33923 <enum name="GL_UNSIGNED_NORMALIZED"/>
33924 <enum name="GL_FRAMEBUFFER_BINDING"/>
33925 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
33926 <enum name="GL_RENDERBUFFER_BINDING"/>
33927 <enum name="GL_READ_FRAMEBUFFER"/>
33928 <enum name="GL_DRAW_FRAMEBUFFER"/>
33929 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
33930 <enum name="GL_RENDERBUFFER_SAMPLES"/>
33931 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
33932 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
33933 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
33934 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
33935 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
33936 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
33937 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
33938 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
33939 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
33940 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
33941 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
33942 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
33943 <enum name="GL_COLOR_ATTACHMENT0"/>
33944 <enum name="GL_COLOR_ATTACHMENT1"/>
33945 <enum name="GL_COLOR_ATTACHMENT2"/>
33946 <enum name="GL_COLOR_ATTACHMENT3"/>
33947 <enum name="GL_COLOR_ATTACHMENT4"/>
33948 <enum name="GL_COLOR_ATTACHMENT5"/>
33949 <enum name="GL_COLOR_ATTACHMENT6"/>
33950 <enum name="GL_COLOR_ATTACHMENT7"/>
33951 <enum name="GL_COLOR_ATTACHMENT8"/>
33952 <enum name="GL_COLOR_ATTACHMENT9"/>
33953 <enum name="GL_COLOR_ATTACHMENT10"/>
33954 <enum name="GL_COLOR_ATTACHMENT11"/>
33955 <enum name="GL_COLOR_ATTACHMENT12"/>
33956 <enum name="GL_COLOR_ATTACHMENT13"/>
33957 <enum name="GL_COLOR_ATTACHMENT14"/>
33958 <enum name="GL_COLOR_ATTACHMENT15"/>
33959 <enum name="GL_COLOR_ATTACHMENT16"/>
33960 <enum name="GL_COLOR_ATTACHMENT17"/>
33961 <enum name="GL_COLOR_ATTACHMENT18"/>
33962 <enum name="GL_COLOR_ATTACHMENT19"/>
33963 <enum name="GL_COLOR_ATTACHMENT20"/>
33964 <enum name="GL_COLOR_ATTACHMENT21"/>
33965 <enum name="GL_COLOR_ATTACHMENT22"/>
33966 <enum name="GL_COLOR_ATTACHMENT23"/>
33967 <enum name="GL_COLOR_ATTACHMENT24"/>
33968 <enum name="GL_COLOR_ATTACHMENT25"/>
33969 <enum name="GL_COLOR_ATTACHMENT26"/>
33970 <enum name="GL_COLOR_ATTACHMENT27"/>
33971 <enum name="GL_COLOR_ATTACHMENT28"/>
33972 <enum name="GL_COLOR_ATTACHMENT29"/>
33973 <enum name="GL_COLOR_ATTACHMENT30"/>
33974 <enum name="GL_COLOR_ATTACHMENT31"/>
33975 <enum name="GL_DEPTH_ATTACHMENT"/>
33976 <enum name="GL_STENCIL_ATTACHMENT"/>
33977 <enum name="GL_FRAMEBUFFER"/>
33978 <enum name="GL_RENDERBUFFER"/>
33979 <enum name="GL_RENDERBUFFER_WIDTH"/>
33980 <enum name="GL_RENDERBUFFER_HEIGHT"/>
33981 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
33982 <enum name="GL_STENCIL_INDEX1"/>
33983 <enum name="GL_STENCIL_INDEX4"/>
33984 <enum name="GL_STENCIL_INDEX8"/>
33985 <enum name="GL_STENCIL_INDEX16"/>
33986 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
33987 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
33988 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
33989 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
33990 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
33991 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
33992 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
33993 <enum name="GL_MAX_SAMPLES"/>
34016 <enum name="GL_INDEX"/>
34017 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
34018 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
34021 <enum name="GL_FRAMEBUFFER_SRGB"/>
34025 <enum name="GL_HALF_FLOAT"/>
34028 <enum name="GL_MAP_READ_BIT"/>
34029 <enum name="GL_MAP_WRITE_BIT"/>
34030 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
34031 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
34032 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
34033 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
34038 <enum name="GL_COMPRESSED_RED_RGTC1"/>
34039 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
34040 <enum name="GL_COMPRESSED_RG_RGTC2"/>
34041 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
34044 <enum name="GL_RG"/>
34045 <enum name="GL_RG_INTEGER"/>
34046 <enum name="GL_R8"/>
34047 <enum name="GL_R16"/>
34048 <enum name="GL_RG8"/>
34049 <enum name="GL_RG16"/>
34050 <enum name="GL_R16F"/>
34051 <enum name="GL_R32F"/>
34052 <enum name="GL_RG16F"/>
34053 <enum name="GL_RG32F"/>
34054 <enum name="GL_R8I"/>
34055 <enum name="GL_R8UI"/>
34056 <enum name="GL_R16I"/>
34057 <enum name="GL_R16UI"/>
34058 <enum name="GL_R32I"/>
34059 <enum name="GL_R32UI"/>
34060 <enum name="GL_RG8I"/>
34061 <enum name="GL_RG8UI"/>
34062 <enum name="GL_RG16I"/>
34063 <enum name="GL_RG16UI"/>
34064 <enum name="GL_RG32I"/>
34065 <enum name="GL_RG32UI"/>
34068 <enum name="GL_VERTEX_ARRAY_BINDING"/>
34069 <enum name="GL_CLAMP_VERTEX_COLOR"/>
34070 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
34071 <enum name="GL_ALPHA_INTEGER"/>
34080 <enum name="GL_SAMPLER_2D_RECT"/>
34081 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
34082 <enum name="GL_SAMPLER_BUFFER"/>
34083 <enum name="GL_INT_SAMPLER_2D_RECT"/>
34084 <enum name="GL_INT_SAMPLER_BUFFER"/>
34085 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
34086 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
34087 <enum name="GL_TEXTURE_BUFFER"/>
34088 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
34089 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
34090 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
34091 <enum name="GL_TEXTURE_RECTANGLE"/>
34092 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
34093 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
34094 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
34095 <enum name="GL_R8_SNORM"/>
34096 <enum name="GL_RG8_SNORM"/>
34097 <enum name="GL_RGB8_SNORM"/>
34098 <enum name="GL_RGBA8_SNORM"/>
34099 <enum name="GL_R16_SNORM"/>
34100 <enum name="GL_RG16_SNORM"/>
34101 <enum name="GL_RGB16_SNORM"/>
34102 <enum name="GL_RGBA16_SNORM"/>
34103 <enum name="GL_SIGNED_NORMALIZED"/>
34104 <enum name="GL_PRIMITIVE_RESTART"/>
34105 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
34112 <enum name="GL_COPY_READ_BUFFER"/>
34113 <enum name="GL_COPY_WRITE_BUFFER"/>
34117 <enum name="GL_UNIFORM_BUFFER"/>
34118 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
34119 <enum name="GL_UNIFORM_BUFFER_START"/>
34120 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
34121 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
34122 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
34123 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
34124 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
34125 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
34126 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
34127 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
34128 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
34129 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
34130 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
34131 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
34132 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
34133 <enum name="GL_UNIFORM_TYPE"/>
34134 <enum name="GL_UNIFORM_SIZE"/>
34135 <enum name="GL_UNIFORM_NAME_LENGTH"/>
34136 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
34137 <enum name="GL_UNIFORM_OFFSET"/>
34138 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
34139 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
34140 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
34141 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
34142 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
34143 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
34144 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
34145 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
34146 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
34147 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
34148 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
34149 <enum name="GL_INVALID_INDEX"/>
34164 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
34165 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
34166 <enum name="GL_LINES_ADJACENCY"/>
34167 <enum name="GL_LINE_STRIP_ADJACENCY"/>
34168 <enum name="GL_TRIANGLES_ADJACENCY"/>
34169 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
34170 <enum name="GL_PROGRAM_POINT_SIZE"/>
34171 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
34172 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
34173 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
34174 <enum name="GL_GEOMETRY_SHADER"/>
34175 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
34176 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
34177 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
34178 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
34179 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
34180 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
34181 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
34182 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
34183 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
34184 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
34185 <enum name="GL_CONTEXT_PROFILE_MASK"/>
34188 <enum name="GL_DEPTH_CLAMP"/>
34199 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
34200 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
34201 <enum name="GL_LAST_VERTEX_CONVENTION"/>
34202 <enum name="GL_PROVOKING_VERTEX"/>
34206 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
34209 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
34210 <enum name="GL_OBJECT_TYPE"/>
34211 <enum name="GL_SYNC_CONDITION"/>
34212 <enum name="GL_SYNC_STATUS"/>
34213 <enum name="GL_SYNC_FLAGS"/>
34214 <enum name="GL_SYNC_FENCE"/>
34215 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
34216 <enum name="GL_UNSIGNALED"/>
34217 <enum name="GL_SIGNALED"/>
34218 <enum name="GL_ALREADY_SIGNALED"/>
34219 <enum name="GL_TIMEOUT_EXPIRED"/>
34220 <enum name="GL_CONDITION_SATISFIED"/>
34221 <enum name="GL_WAIT_FAILED"/>
34222 <enum name="GL_TIMEOUT_IGNORED"/>
34223 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
34233 <enum name="GL_SAMPLE_POSITION"/>
34234 <enum name="GL_SAMPLE_MASK"/>
34235 <enum name="GL_SAMPLE_MASK_VALUE"/>
34236 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
34237 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
34238 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
34239 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
34240 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
34241 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
34242 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
34243 <enum name="GL_TEXTURE_SAMPLES"/>
34244 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
34245 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
34246 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
34247 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
34248 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
34249 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
34250 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
34251 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
34252 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
34253 <enum name="GL_MAX_INTEGER_SAMPLES"/>
34529 <enum name="GL_CURRENT_BIT"/>
34530 <enum name="GL_POINT_BIT"/>
34531 <enum name="GL_LINE_BIT"/>
34532 <enum name="GL_POLYGON_BIT"/>
34533 <enum name="GL_POLYGON_STIPPLE_BIT"/>
34534 <enum name="GL_PIXEL_MODE_BIT"/>
34535 <enum name="GL_LIGHTING_BIT"/>
34536 <enum name="GL_FOG_BIT"/>
34537 <enum name="GL_ACCUM_BUFFER_BIT"/>
34538 <enum name="GL_VIEWPORT_BIT"/>
34539 <enum name="GL_TRANSFORM_BIT"/>
34540 <enum name="GL_ENABLE_BIT"/>
34541 <enum name="GL_HINT_BIT"/>
34542 <enum name="GL_EVAL_BIT"/>
34543 <enum name="GL_LIST_BIT"/>
34544 <enum name="GL_TEXTURE_BIT"/>
34545 <enum name="GL_SCISSOR_BIT"/>
34546 <enum name="GL_ALL_ATTRIB_BITS"/>
34547 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
34548 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
34549 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
34550 <enum name="GL_QUAD_STRIP"/>
34551 <enum name="GL_QUADS"/>
34552 <enum name="GL_POLYGON"/>
34553 <enum name="GL_ACCUM"/>
34554 <enum name="GL_LOAD"/>
34555 <enum name="GL_RETURN"/>
34556 <enum name="GL_MULT"/>
34557 <enum name="GL_ADD"/>
34558 <enum name="GL_STACK_OVERFLOW"/>
34559 <enum name="GL_STACK_UNDERFLOW"/>
34560 <enum name="GL_AUX0"/>
34561 <enum name="GL_AUX1"/>
34562 <enum name="GL_AUX2"/>
34563 <enum name="GL_AUX3"/>
34564 <enum name="GL_2D"/>
34565 <enum name="GL_3D"/>
34566 <enum name="GL_3D_COLOR"/>
34567 <enum name="GL_3D_COLOR_TEXTURE"/>
34568 <enum name="GL_4D_COLOR_TEXTURE"/>
34569 <enum name="GL_PASS_THROUGH_TOKEN"/>
34570 <enum name="GL_POINT_TOKEN"/>
34571 <enum name="GL_LINE_TOKEN"/>
34572 <enum name="GL_POLYGON_TOKEN"/>
34573 <enum name="GL_BITMAP_TOKEN"/>
34574 <enum name="GL_DRAW_PIXEL_TOKEN"/>
34575 <enum name="GL_COPY_PIXEL_TOKEN"/>
34576 <enum name="GL_LINE_RESET_TOKEN"/>
34577 <enum name="GL_EXP"/>
34578 <enum name="GL_EXP2"/>
34579 <enum name="GL_COEFF"/>
34580 <enum name="GL_ORDER"/>
34581 <enum name="GL_DOMAIN"/>
34582 <enum name="GL_PIXEL_MAP_I_TO_I"/>
34583 <enum name="GL_PIXEL_MAP_S_TO_S"/>
34584 <enum name="GL_PIXEL_MAP_I_TO_R"/>
34585 <enum name="GL_PIXEL_MAP_I_TO_G"/>
34586 <enum name="GL_PIXEL_MAP_I_TO_B"/>
34587 <enum name="GL_PIXEL_MAP_I_TO_A"/>
34588 <enum name="GL_PIXEL_MAP_R_TO_R"/>
34589 <enum name="GL_PIXEL_MAP_G_TO_G"/>
34590 <enum name="GL_PIXEL_MAP_B_TO_B"/>
34591 <enum name="GL_PIXEL_MAP_A_TO_A"/>
34592 <enum name="GL_VERTEX_ARRAY_POINTER"/>
34593 <enum name="GL_NORMAL_ARRAY_POINTER"/>
34594 <enum name="GL_COLOR_ARRAY_POINTER"/>
34595 <enum name="GL_INDEX_ARRAY_POINTER"/>
34596 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
34597 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
34598 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
34599 <enum name="GL_SELECTION_BUFFER_POINTER"/>
34600 <enum name="GL_CURRENT_COLOR"/>
34601 <enum name="GL_CURRENT_INDEX"/>
34602 <enum name="GL_CURRENT_NORMAL"/>
34603 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
34604 <enum name="GL_CURRENT_RASTER_COLOR"/>
34605 <enum name="GL_CURRENT_RASTER_INDEX"/>
34606 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
34607 <enum name="GL_CURRENT_RASTER_POSITION"/>
34608 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
34609 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
34610 <enum name="GL_POINT_SMOOTH"/>
34611 <enum name="GL_LINE_STIPPLE"/>
34612 <enum name="GL_LINE_STIPPLE_PATTERN"/>
34613 <enum name="GL_LINE_STIPPLE_REPEAT"/>
34614 <enum name="GL_LIST_MODE"/>
34615 <enum name="GL_MAX_LIST_NESTING"/>
34616 <enum name="GL_LIST_BASE"/>
34617 <enum name="GL_LIST_INDEX"/>
34618 <enum name="GL_POLYGON_STIPPLE"/>
34619 <enum name="GL_EDGE_FLAG"/>
34620 <enum name="GL_LIGHTING"/>
34621 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
34622 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
34623 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
34624 <enum name="GL_SHADE_MODEL"/>
34625 <enum name="GL_COLOR_MATERIAL_FACE"/>
34626 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
34627 <enum name="GL_COLOR_MATERIAL"/>
34628 <enum name="GL_FOG"/>
34629 <enum name="GL_FOG_INDEX"/>
34630 <enum name="GL_FOG_DENSITY"/>
34631 <enum name="GL_FOG_START"/>
34632 <enum name="GL_FOG_END"/>
34633 <enum name="GL_FOG_MODE"/>
34634 <enum name="GL_FOG_COLOR"/>
34635 <enum name="GL_ACCUM_CLEAR_VALUE"/>
34636 <enum name="GL_MATRIX_MODE"/>
34637 <enum name="GL_NORMALIZE"/>
34638 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
34639 <enum name="GL_PROJECTION_STACK_DEPTH"/>
34640 <enum name="GL_TEXTURE_STACK_DEPTH"/>
34641 <enum name="GL_MODELVIEW_MATRIX"/>
34642 <enum name="GL_PROJECTION_MATRIX"/>
34643 <enum name="GL_TEXTURE_MATRIX"/>
34644 <enum name="GL_ATTRIB_STACK_DEPTH"/>
34645 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
34646 <enum name="GL_ALPHA_TEST"/>
34647 <enum name="GL_ALPHA_TEST_FUNC"/>
34648 <enum name="GL_ALPHA_TEST_REF"/>
34649 <enum name="GL_INDEX_LOGIC_OP"/>
34650 <enum name="GL_LOGIC_OP"/>
34651 <enum name="GL_AUX_BUFFERS"/>
34652 <enum name="GL_INDEX_CLEAR_VALUE"/>
34653 <enum name="GL_INDEX_WRITEMASK"/>
34654 <enum name="GL_INDEX_MODE"/>
34655 <enum name="GL_RGBA_MODE"/>
34656 <enum name="GL_RENDER_MODE"/>
34657 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
34658 <enum name="GL_POINT_SMOOTH_HINT"/>
34659 <enum name="GL_FOG_HINT"/>
34660 <enum name="GL_TEXTURE_GEN_S"/>
34661 <enum name="GL_TEXTURE_GEN_T"/>
34662 <enum name="GL_TEXTURE_GEN_R"/>
34663 <enum name="GL_TEXTURE_GEN_Q"/>
34664 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
34665 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
34666 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
34667 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
34668 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
34669 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
34670 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
34671 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
34672 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
34673 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
34674 <enum name="GL_MAP_COLOR"/>
34675 <enum name="GL_MAP_STENCIL"/>
34676 <enum name="GL_INDEX_SHIFT"/>
34677 <enum name="GL_INDEX_OFFSET"/>
34678 <enum name="GL_RED_SCALE"/>
34679 <enum name="GL_RED_BIAS"/>
34680 <enum name="GL_ZOOM_X"/>
34681 <enum name="GL_ZOOM_Y"/>
34682 <enum name="GL_GREEN_SCALE"/>
34683 <enum name="GL_GREEN_BIAS"/>
34684 <enum name="GL_BLUE_SCALE"/>
34685 <enum name="GL_BLUE_BIAS"/>
34686 <enum name="GL_ALPHA_SCALE"/>
34687 <enum name="GL_ALPHA_BIAS"/>
34688 <enum name="GL_DEPTH_SCALE"/>
34689 <enum name="GL_DEPTH_BIAS"/>
34690 <enum name="GL_MAX_EVAL_ORDER"/>
34691 <enum name="GL_MAX_LIGHTS"/>
34692 <enum name="GL_MAX_CLIP_PLANES"/>
34693 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
34694 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
34695 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
34696 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
34697 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
34698 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
34699 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
34700 <enum name="GL_INDEX_BITS"/>
34701 <enum name="GL_RED_BITS"/>
34702 <enum name="GL_GREEN_BITS"/>
34703 <enum name="GL_BLUE_BITS"/>
34704 <enum name="GL_ALPHA_BITS"/>
34705 <enum name="GL_DEPTH_BITS"/>
34706 <enum name="GL_STENCIL_BITS"/>
34707 <enum name="GL_ACCUM_RED_BITS"/>
34708 <enum name="GL_ACCUM_GREEN_BITS"/>
34709 <enum name="GL_ACCUM_BLUE_BITS"/>
34710 <enum name="GL_ACCUM_ALPHA_BITS"/>
34711 <enum name="GL_NAME_STACK_DEPTH"/>
34712 <enum name="GL_AUTO_NORMAL"/>
34713 <enum name="GL_MAP1_COLOR_4"/>
34714 <enum name="GL_MAP1_INDEX"/>
34715 <enum name="GL_MAP1_NORMAL"/>
34716 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
34717 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
34718 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
34719 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
34720 <enum name="GL_MAP1_VERTEX_3"/>
34721 <enum name="GL_MAP1_VERTEX_4"/>
34722 <enum name="GL_MAP2_COLOR_4"/>
34723 <enum name="GL_MAP2_INDEX"/>
34724 <enum name="GL_MAP2_NORMAL"/>
34725 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
34726 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
34727 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
34728 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
34729 <enum name="GL_MAP2_VERTEX_3"/>
34730 <enum name="GL_MAP2_VERTEX_4"/>
34731 <enum name="GL_MAP1_GRID_DOMAIN"/>
34732 <enum name="GL_MAP1_GRID_SEGMENTS"/>
34733 <enum name="GL_MAP2_GRID_DOMAIN"/>
34734 <enum name="GL_MAP2_GRID_SEGMENTS"/>
34735 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
34736 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
34737 <enum name="GL_SELECTION_BUFFER_SIZE"/>
34738 <enum name="GL_VERTEX_ARRAY"/>
34739 <enum name="GL_NORMAL_ARRAY"/>
34740 <enum name="GL_COLOR_ARRAY"/>
34741 <enum name="GL_INDEX_ARRAY"/>
34742 <enum name="GL_TEXTURE_COORD_ARRAY"/>
34743 <enum name="GL_EDGE_FLAG_ARRAY"/>
34744 <enum name="GL_VERTEX_ARRAY_SIZE"/>
34745 <enum name="GL_VERTEX_ARRAY_TYPE"/>
34746 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
34747 <enum name="GL_NORMAL_ARRAY_TYPE"/>
34748 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
34749 <enum name="GL_COLOR_ARRAY_SIZE"/>
34750 <enum name="GL_COLOR_ARRAY_TYPE"/>
34751 <enum name="GL_COLOR_ARRAY_STRIDE"/>
34752 <enum name="GL_INDEX_ARRAY_TYPE"/>
34753 <enum name="GL_INDEX_ARRAY_STRIDE"/>
34754 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
34755 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
34756 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
34757 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
34758 <enum name="GL_TEXTURE_COMPONENTS"/>
34759 <enum name="GL_TEXTURE_BORDER"/>
34760 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
34761 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
34762 <enum name="GL_TEXTURE_PRIORITY"/>
34763 <enum name="GL_TEXTURE_RESIDENT"/>
34764 <enum name="GL_AMBIENT"/>
34765 <enum name="GL_DIFFUSE"/>
34766 <enum name="GL_SPECULAR"/>
34767 <enum name="GL_POSITION"/>
34768 <enum name="GL_SPOT_DIRECTION"/>
34769 <enum name="GL_SPOT_EXPONENT"/>
34770 <enum name="GL_SPOT_CUTOFF"/>
34771 <enum name="GL_CONSTANT_ATTENUATION"/>
34772 <enum name="GL_LINEAR_ATTENUATION"/>
34773 <enum name="GL_QUADRATIC_ATTENUATION"/>
34774 <enum name="GL_COMPILE"/>
34775 <enum name="GL_COMPILE_AND_EXECUTE"/>
34776 <enum name="GL_2_BYTES"/>
34777 <enum name="GL_3_BYTES"/>
34778 <enum name="GL_4_BYTES"/>
34779 <enum name="GL_EMISSION"/>
34780 <enum name="GL_SHININESS"/>
34781 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
34782 <enum name="GL_COLOR_INDEXES"/>
34783 <enum name="GL_MODELVIEW"/>
34784 <enum name="GL_PROJECTION"/>
34785 <enum name="GL_COLOR_INDEX"/>
34786 <enum name="GL_LUMINANCE"/>
34787 <enum name="GL_LUMINANCE_ALPHA"/>
34788 <enum name="GL_BITMAP"/>
34789 <enum name="GL_RENDER"/>
34790 <enum name="GL_FEEDBACK"/>
34791 <enum name="GL_SELECT"/>
34792 <enum name="GL_FLAT"/>
34793 <enum name="GL_SMOOTH"/>
34794 <enum name="GL_S"/>
34795 <enum name="GL_T"/>
34796 <enum name="GL_R"/>
34797 <enum name="GL_Q"/>
34798 <enum name="GL_MODULATE"/>
34799 <enum name="GL_DECAL"/>
34800 <enum name="GL_TEXTURE_ENV_MODE"/>
34801 <enum name="GL_TEXTURE_ENV_COLOR"/>
34802 <enum name="GL_TEXTURE_ENV"/>
34803 <enum name="GL_EYE_LINEAR"/>
34804 <enum name="GL_OBJECT_LINEAR"/>
34805 <enum name="GL_SPHERE_MAP"/>
34806 <enum name="GL_TEXTURE_GEN_MODE"/>
34807 <enum name="GL_OBJECT_PLANE"/>
34808 <enum name="GL_EYE_PLANE"/>
34809 <enum name="GL_CLAMP"/>
34810 <enum name="GL_ALPHA4"/>
34811 <enum name="GL_ALPHA8"/>
34812 <enum name="GL_ALPHA12"/>
34813 <enum name="GL_ALPHA16"/>
34814 <enum name="GL_LUMINANCE4"/>
34815 <enum name="GL_LUMINANCE8"/>
34816 <enum name="GL_LUMINANCE12"/>
34817 <enum name="GL_LUMINANCE16"/>
34818 <enum name="GL_LUMINANCE4_ALPHA4"/>
34819 <enum name="GL_LUMINANCE6_ALPHA2"/>
34820 <enum name="GL_LUMINANCE8_ALPHA8"/>
34821 <enum name="GL_LUMINANCE12_ALPHA4"/>
34822 <enum name="GL_LUMINANCE12_ALPHA12"/>
34823 <enum name="GL_LUMINANCE16_ALPHA16"/>
34824 <enum name="GL_INTENSITY"/>
34825 <enum name="GL_INTENSITY4"/>
34826 <enum name="GL_INTENSITY8"/>
34827 <enum name="GL_INTENSITY12"/>
34828 <enum name="GL_INTENSITY16"/>
34829 <enum name="GL_V2F"/>
34830 <enum name="GL_V3F"/>
34831 <enum name="GL_C4UB_V2F"/>
34832 <enum name="GL_C4UB_V3F"/>
34833 <enum name="GL_C3F_V3F"/>
34834 <enum name="GL_N3F_V3F"/>
34835 <enum name="GL_C4F_N3F_V3F"/>
34836 <enum name="GL_T2F_V3F"/>
34837 <enum name="GL_T4F_V4F"/>
34838 <enum name="GL_T2F_C4UB_V3F"/>
34839 <enum name="GL_T2F_C3F_V3F"/>
34840 <enum name="GL_T2F_N3F_V3F"/>
34841 <enum name="GL_T2F_C4F_N3F_V3F"/>
34842 <enum name="GL_T4F_C4F_N3F_V4F"/>
34843 <enum name="GL_CLIP_PLANE0"/>
34844 <enum name="GL_CLIP_PLANE1"/>
34845 <enum name="GL_CLIP_PLANE2"/>
34846 <enum name="GL_CLIP_PLANE3"/>
34847 <enum name="GL_CLIP_PLANE4"/>
34848 <enum name="GL_CLIP_PLANE5"/>
34849 <enum name="GL_LIGHT0"/>
34850 <enum name="GL_LIGHT1"/>
34851 <enum name="GL_LIGHT2"/>
34852 <enum name="GL_LIGHT3"/>
34853 <enum name="GL_LIGHT4"/>
34854 <enum name="GL_LIGHT5"/>
34855 <enum name="GL_LIGHT6"/>
34856 <enum name="GL_LIGHT7"/>
34876 <enum name="GL_RESCALE_NORMAL"/>
34877 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
34878 <enum name="GL_SINGLE_COLOR"/>
34879 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
34880 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
34883 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
34884 <enum name="GL_MAX_TEXTURE_UNITS"/>
34885 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
34886 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
34887 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
34888 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
34889 <enum name="GL_MULTISAMPLE_BIT"/>
34890 <enum name="GL_NORMAL_MAP"/>
34891 <enum name="GL_REFLECTION_MAP"/>
34892 <enum name="GL_COMPRESSED_ALPHA"/>
34893 <enum name="GL_COMPRESSED_LUMINANCE"/>
34894 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
34895 <enum name="GL_COMPRESSED_INTENSITY"/>
34896 <enum name="GL_COMBINE"/>
34897 <enum name="GL_COMBINE_RGB"/>
34898 <enum name="GL_COMBINE_ALPHA"/>
34899 <enum name="GL_SOURCE0_RGB"/>
34900 <enum name="GL_SOURCE1_RGB"/>
34901 <enum name="GL_SOURCE2_RGB"/>
34902 <enum name="GL_SOURCE0_ALPHA"/>
34903 <enum name="GL_SOURCE1_ALPHA"/>
34904 <enum name="GL_SOURCE2_ALPHA"/>
34905 <enum name="GL_OPERAND0_RGB"/>
34906 <enum name="GL_OPERAND1_RGB"/>
34907 <enum name="GL_OPERAND2_RGB"/>
34908 <enum name="GL_OPERAND0_ALPHA"/>
34909 <enum name="GL_OPERAND1_ALPHA"/>
34910 <enum name="GL_OPERAND2_ALPHA"/>
34911 <enum name="GL_RGB_SCALE"/>
34912 <enum name="GL_ADD_SIGNED"/>
34913 <enum name="GL_INTERPOLATE"/>
34914 <enum name="GL_SUBTRACT"/>
34915 <enum name="GL_CONSTANT"/>
34916 <enum name="GL_PRIMARY_COLOR"/>
34917 <enum name="GL_PREVIOUS"/>
34918 <enum name="GL_DOT3_RGB"/>
34919 <enum name="GL_DOT3_RGBA"/>
34959 <enum name="GL_POINT_SIZE_MIN"/>
34960 <enum name="GL_POINT_SIZE_MAX"/>
34961 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
34962 <enum name="GL_GENERATE_MIPMAP"/>
34963 <enum name="GL_GENERATE_MIPMAP_HINT"/>
34964 <enum name="GL_FOG_COORDINATE_SOURCE"/>
34965 <enum name="GL_FOG_COORDINATE"/>
34966 <enum name="GL_FRAGMENT_DEPTH"/>
34967 <enum name="GL_CURRENT_FOG_COORDINATE"/>
34968 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
34969 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
34970 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
34971 <enum name="GL_FOG_COORDINATE_ARRAY"/>
34972 <enum name="GL_COLOR_SUM"/>
34973 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
34974 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
34975 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
34976 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
34977 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
34978 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
34979 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
34980 <enum name="GL_DEPTH_TEXTURE_MODE"/>
34981 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
35022 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
35023 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
35024 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
35025 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
35026 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
35027 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
35028 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
35029 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
35030 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
35031 <enum name="GL_FOG_COORD_SRC"/>
35032 <enum name="GL_FOG_COORD"/>
35033 <enum name="GL_CURRENT_FOG_COORD"/>
35034 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
35035 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
35036 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
35037 <enum name="GL_FOG_COORD_ARRAY"/>
35038 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
35039 <enum name="GL_SRC0_RGB"/>
35040 <enum name="GL_SRC1_RGB"/>
35041 <enum name="GL_SRC2_RGB"/>
35042 <enum name="GL_SRC0_ALPHA"/>
35043 <enum name="GL_SRC2_ALPHA"/>
35046 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
35047 <enum name="GL_POINT_SPRITE"/>
35048 <enum name="GL_COORD_REPLACE"/>
35049 <enum name="GL_MAX_TEXTURE_COORDS"/>
35052 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
35053 <enum name="GL_SLUMINANCE_ALPHA"/>
35054 <enum name="GL_SLUMINANCE8_ALPHA8"/>
35055 <enum name="GL_SLUMINANCE"/>
35056 <enum name="GL_SLUMINANCE8"/>
35057 <enum name="GL_COMPRESSED_SLUMINANCE"/>
35058 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
35061 <enum name="GL_CLAMP_VERTEX_COLOR"/>
35062 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
35063 <enum name="GL_ALPHA_INTEGER"/>
35064 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
35065 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
35070 <enum name="GL_MAX_VARYING_FLOATS"/>
35071 <enum name="GL_MAX_VARYING_COMPONENTS"/>
35077 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
35080 <enum name="GL_SRC1_COLOR"/>
35081 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
35082 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
35083 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
35090 <enum name="GL_ANY_SAMPLES_PASSED"/>
35093 <enum name="GL_SAMPLER_BINDING"/>
35112 <enum name="GL_RGB10_A2UI"/>
35115 <enum name="GL_TEXTURE_SWIZZLE_R"/>
35116 <enum name="GL_TEXTURE_SWIZZLE_G"/>
35117 <enum name="GL_TEXTURE_SWIZZLE_B"/>
35118 <enum name="GL_TEXTURE_SWIZZLE_A"/>
35119 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
35122 <enum name="GL_TIME_ELAPSED"/>
35123 <enum name="GL_TIMESTAMP"/>
35129 <enum name="GL_INT_2_10_10_10_REV"/>
35175 <enum name="GL_SAMPLE_SHADING"/>
35176 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
35177 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
35178 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
35179 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
35180 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
35181 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
35182 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
35183 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
35184 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
35185 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
35195 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
35196 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
35201 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
35202 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
35203 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
35204 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
35205 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
35206 <enum name="GL_MAX_VERTEX_STREAMS"/>
35209 <enum name="GL_DOUBLE_VEC2"/>
35210 <enum name="GL_DOUBLE_VEC3"/>
35211 <enum name="GL_DOUBLE_VEC4"/>
35212 <enum name="GL_DOUBLE_MAT2"/>
35213 <enum name="GL_DOUBLE_MAT3"/>
35214 <enum name="GL_DOUBLE_MAT4"/>
35215 <enum name="GL_DOUBLE_MAT2x3"/>
35216 <enum name="GL_DOUBLE_MAT2x4"/>
35217 <enum name="GL_DOUBLE_MAT3x2"/>
35218 <enum name="GL_DOUBLE_MAT3x4"/>
35219 <enum name="GL_DOUBLE_MAT4x2"/>
35220 <enum name="GL_DOUBLE_MAT4x3"/>
35241 <enum name="GL_ACTIVE_SUBROUTINES"/>
35242 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
35243 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
35244 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
35245 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
35246 <enum name="GL_MAX_SUBROUTINES"/>
35247 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
35248 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
35249 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
35260 <enum name="GL_PATCHES"/>
35261 <enum name="GL_PATCH_VERTICES"/>
35262 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
35263 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
35264 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
35265 <enum name="GL_TESS_GEN_MODE"/>
35266 <enum name="GL_TESS_GEN_SPACING"/>
35267 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
35268 <enum name="GL_TESS_GEN_POINT_MODE"/>
35269 <enum name="GL_ISOLINES"/>
35270 <enum name="GL_QUADS"/>
35271 <enum name="GL_FRACTIONAL_ODD"/>
35272 <enum name="GL_FRACTIONAL_EVEN"/>
35273 <enum name="GL_MAX_PATCH_VERTICES"/>
35274 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
35275 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
35276 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
35277 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
35278 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
35279 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
35280 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
35281 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
35282 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
35283 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
35284 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
35285 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
35286 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
35287 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
35288 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
35289 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
35290 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
35291 <enum name="GL_TESS_EVALUATION_SHADER"/>
35292 <enum name="GL_TESS_CONTROL_SHADER"/>
35305 <enum name="GL_TRANSFORM_FEEDBACK"/>
35306 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
35307 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
35308 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
35318 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
35319 <enum name="GL_MAX_VERTEX_STREAMS"/>
35328 <enum name="GL_FIXED"/>
35329 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
35330 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
35331 <enum name="GL_LOW_FLOAT"/>
35332 <enum name="GL_MEDIUM_FLOAT"/>
35333 <enum name="GL_HIGH_FLOAT"/>
35334 <enum name="GL_LOW_INT"/>
35335 <enum name="GL_MEDIUM_INT"/>
35336 <enum name="GL_HIGH_INT"/>
35337 <enum name="GL_SHADER_COMPILER"/>
35338 <enum name="GL_SHADER_BINARY_FORMATS"/>
35339 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
35340 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
35341 <enum name="GL_MAX_VARYING_VECTORS"/>
35342 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
35343 <enum name="GL_RGB565"/>
35346 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
35347 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
35348 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
35349 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
35352 <enum name="GL_VERTEX_SHADER_BIT"/>
35353 <enum name="GL_FRAGMENT_SHADER_BIT"/>
35354 <enum name="GL_GEOMETRY_SHADER_BIT"/>
35355 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
35356 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
35357 <enum name="GL_ALL_SHADER_BITS"/>
35358 <enum name="GL_PROGRAM_SEPARABLE"/>
35359 <enum name="GL_ACTIVE_PROGRAM"/>
35360 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
35367 <enum name="GL_MAX_VIEWPORTS"/>
35368 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
35369 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
35370 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
35371 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
35372 <enum name="GL_UNDEFINED_VERTEX"/>
35478 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
35479 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
35480 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
35481 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
35490 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
35491 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
35492 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
35493 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
35494 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
35495 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
35496 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
35497 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
35502 <enum name="GL_NUM_SAMPLE_COUNTS"/>
35505 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
35508 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
35509 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
35510 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
35511 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
35512 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
35513 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
35514 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
35515 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
35516 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
35517 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
35518 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
35519 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
35520 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
35521 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
35522 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
35523 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
35524 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
35525 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
35526 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
35527 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
35528 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
35529 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
35530 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
35531 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
35532 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
35533 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
35534 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
35535 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
35536 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
35539 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
35540 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
35541 <enum name="GL_UNIFORM_BARRIER_BIT"/>
35542 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
35543 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
35544 <enum name="GL_COMMAND_BARRIER_BIT"/>
35545 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
35546 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
35547 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
35548 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
35549 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
35550 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
35551 <enum name="GL_ALL_BARRIER_BITS"/>
35552 <enum name="GL_MAX_IMAGE_UNITS"/>
35553 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
35554 <enum name="GL_IMAGE_BINDING_NAME"/>
35555 <enum name="GL_IMAGE_BINDING_LEVEL"/>
35556 <enum name="GL_IMAGE_BINDING_LAYERED"/>
35557 <enum name="GL_IMAGE_BINDING_LAYER"/>
35558 <enum name="GL_IMAGE_BINDING_ACCESS"/>
35559 <enum name="GL_IMAGE_1D"/>
35560 <enum name="GL_IMAGE_2D"/>
35561 <enum name="GL_IMAGE_3D"/>
35562 <enum name="GL_IMAGE_2D_RECT"/>
35563 <enum name="GL_IMAGE_CUBE"/>
35564 <enum name="GL_IMAGE_BUFFER"/>
35565 <enum name="GL_IMAGE_1D_ARRAY"/>
35566 <enum name="GL_IMAGE_2D_ARRAY"/>
35567 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
35568 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
35569 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
35570 <enum name="GL_INT_IMAGE_1D"/>
35571 <enum name="GL_INT_IMAGE_2D"/>
35572 <enum name="GL_INT_IMAGE_3D"/>
35573 <enum name="GL_INT_IMAGE_2D_RECT"/>
35574 <enum name="GL_INT_IMAGE_CUBE"/>
35575 <enum name="GL_INT_IMAGE_BUFFER"/>
35576 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
35577 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
35578 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
35579 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
35580 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
35581 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
35582 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
35583 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
35584 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
35585 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
35586 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
35587 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
35588 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
35589 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
35590 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
35591 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
35592 <enum name="GL_MAX_IMAGE_SAMPLES"/>
35593 <enum name="GL_IMAGE_BINDING_FORMAT"/>
35594 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
35595 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
35596 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
35597 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
35598 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
35599 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
35600 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
35601 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
35602 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
35607 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
35608 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
35609 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
35610 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
35613 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
35652 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
35653 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
35659 <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
35660 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
35669 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
35670 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
35671 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
35672 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
35673 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
35674 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
35675 <enum name="GL_COMPRESSED_R11_EAC"/>
35676 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
35677 <enum name="GL_COMPRESSED_RG11_EAC"/>
35678 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
35679 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
35680 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
35681 <enum name="GL_MAX_ELEMENT_INDEX"/>
35686 <enum name="GL_COMPUTE_SHADER"/>
35687 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
35688 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
35689 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
35690 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
35691 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
35692 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
35693 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
35694 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
35695 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
35696 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
35697 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
35698 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
35699 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
35700 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
35701 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
35702 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
35703 <enum name="GL_COMPUTE_SHADER_BIT"/>
35708 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
35709 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
35710 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
35711 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
35712 <enum name="GL_DEBUG_SOURCE_API"/>
35713 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
35714 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
35715 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
35716 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
35717 <enum name="GL_DEBUG_SOURCE_OTHER"/>
35718 <enum name="GL_DEBUG_TYPE_ERROR"/>
35719 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
35720 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
35721 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
35722 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
35723 <enum name="GL_DEBUG_TYPE_OTHER"/>
35724 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
35725 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
35726 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
35727 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
35728 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
35729 <enum name="GL_DEBUG_SEVERITY_LOW"/>
35730 <enum name="GL_DEBUG_TYPE_MARKER"/>
35731 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
35732 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
35733 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
35734 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
35735 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
35736 <enum name="GL_BUFFER"/>
35737 <enum name="GL_SHADER"/>
35738 <enum name="GL_PROGRAM"/>
35739 <enum name="GL_VERTEX_ARRAY"/>
35740 <enum name="GL_QUERY"/>
35741 <enum name="GL_PROGRAM_PIPELINE"/>
35742 <enum name="GL_SAMPLER"/>
35743 <enum name="GL_MAX_LABEL_LENGTH"/>
35744 <enum name="GL_DEBUG_OUTPUT"/>
35745 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
35748 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
35751 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
35752 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
35753 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
35754 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
35755 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
35756 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
35757 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
35758 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
35759 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
35762 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
35763 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
35764 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
35765 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
35766 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
35767 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
35768 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
35769 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
35770 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
35771 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
35772 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
35773 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
35774 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
35775 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
35776 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
35777 <enum name="GL_MAX_WIDTH"/>
35778 <enum name="GL_MAX_HEIGHT"/>
35779 <enum name="GL_MAX_DEPTH"/>
35780 <enum name="GL_MAX_LAYERS"/>
35781 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
35782 <enum name="GL_COLOR_COMPONENTS"/>
35783 <enum name="GL_DEPTH_COMPONENTS"/>
35784 <enum name="GL_STENCIL_COMPONENTS"/>
35785 <enum name="GL_COLOR_RENDERABLE"/>
35786 <enum name="GL_DEPTH_RENDERABLE"/>
35787 <enum name="GL_STENCIL_RENDERABLE"/>
35788 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
35789 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
35790 <enum name="GL_FRAMEBUFFER_BLEND"/>
35791 <enum name="GL_READ_PIXELS"/>
35792 <enum name="GL_READ_PIXELS_FORMAT"/>
35793 <enum name="GL_READ_PIXELS_TYPE"/>
35794 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
35795 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
35796 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
35797 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
35798 <enum name="GL_MIPMAP"/>
35799 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
35800 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
35801 <enum name="GL_COLOR_ENCODING"/>
35802 <enum name="GL_SRGB_READ"/>
35803 <enum name="GL_SRGB_WRITE"/>
35804 <enum name="GL_FILTER"/>
35805 <enum name="GL_VERTEX_TEXTURE"/>
35806 <enum name="GL_TESS_CONTROL_TEXTURE"/>
35807 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
35808 <enum name="GL_GEOMETRY_TEXTURE"/>
35809 <enum name="GL_FRAGMENT_TEXTURE"/>
35810 <enum name="GL_COMPUTE_TEXTURE"/>
35811 <enum name="GL_TEXTURE_SHADOW"/>
35812 <enum name="GL_TEXTURE_GATHER"/>
35813 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
35814 <enum name="GL_SHADER_IMAGE_LOAD"/>
35815 <enum name="GL_SHADER_IMAGE_STORE"/>
35816 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
35817 <enum name="GL_IMAGE_TEXEL_SIZE"/>
35818 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
35819 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
35820 <enum name="GL_IMAGE_PIXEL_TYPE"/>
35821 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
35822 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
35823 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
35824 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
35825 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
35826 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
35827 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
35828 <enum name="GL_CLEAR_BUFFER"/>
35829 <enum name="GL_TEXTURE_VIEW"/>
35830 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
35831 <enum name="GL_FULL_SUPPORT"/>
35832 <enum name="GL_CAVEAT_SUPPORT"/>
35833 <enum name="GL_IMAGE_CLASS_4_X_32"/>
35834 <enum name="GL_IMAGE_CLASS_2_X_32"/>
35835 <enum name="GL_IMAGE_CLASS_1_X_32"/>
35836 <enum name="GL_IMAGE_CLASS_4_X_16"/>
35837 <enum name="GL_IMAGE_CLASS_2_X_16"/>
35838 <enum name="GL_IMAGE_CLASS_1_X_16"/>
35839 <enum name="GL_IMAGE_CLASS_4_X_8"/>
35840 <enum name="GL_IMAGE_CLASS_2_X_8"/>
35841 <enum name="GL_IMAGE_CLASS_1_X_8"/>
35842 <enum name="GL_IMAGE_CLASS_11_11_10"/>
35843 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
35844 <enum name="GL_VIEW_CLASS_128_BITS"/>
35845 <enum name="GL_VIEW_CLASS_96_BITS"/>
35846 <enum name="GL_VIEW_CLASS_64_BITS"/>
35847 <enum name="GL_VIEW_CLASS_48_BITS"/>
35848 <enum name="GL_VIEW_CLASS_32_BITS"/>
35849 <enum name="GL_VIEW_CLASS_24_BITS"/>
35850 <enum name="GL_VIEW_CLASS_16_BITS"/>
35851 <enum name="GL_VIEW_CLASS_8_BITS"/>
35852 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
35853 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
35854 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
35855 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
35856 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
35857 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
35858 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
35859 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
35866 <enum name="GL_UNIFORM"/>
35867 <enum name="GL_UNIFORM_BLOCK"/>
35868 <enum name="GL_PROGRAM_INPUT"/>
35869 <enum name="GL_PROGRAM_OUTPUT"/>
35870 <enum name="GL_BUFFER_VARIABLE"/>
35871 <enum name="GL_SHADER_STORAGE_BLOCK"/>
35872 <enum name="GL_VERTEX_SUBROUTINE"/>
35873 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
35874 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
35875 <enum name="GL_GEOMETRY_SUBROUTINE"/>
35876 <enum name="GL_FRAGMENT_SUBROUTINE"/>
35877 <enum name="GL_COMPUTE_SUBROUTINE"/>
35878 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
35879 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
35880 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
35881 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
35882 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
35883 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
35884 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
35885 <enum name="GL_ACTIVE_RESOURCES"/>
35886 <enum name="GL_MAX_NAME_LENGTH"/>
35887 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
35888 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
35889 <enum name="GL_NAME_LENGTH"/>
35890 <enum name="GL_TYPE"/>
35891 <enum name="GL_ARRAY_SIZE"/>
35892 <enum name="GL_OFFSET"/>
35893 <enum name="GL_BLOCK_INDEX"/>
35894 <enum name="GL_ARRAY_STRIDE"/>
35895 <enum name="GL_MATRIX_STRIDE"/>
35896 <enum name="GL_IS_ROW_MAJOR"/>
35897 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
35898 <enum name="GL_BUFFER_BINDING"/>
35899 <enum name="GL_BUFFER_DATA_SIZE"/>
35900 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
35901 <enum name="GL_ACTIVE_VARIABLES"/>
35902 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
35903 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
35904 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
35905 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
35906 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
35907 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
35908 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
35909 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
35910 <enum name="GL_LOCATION"/>
35911 <enum name="GL_LOCATION_INDEX"/>
35912 <enum name="GL_IS_PER_PATCH"/>
35917 <enum name="GL_SHADER_STORAGE_BUFFER"/>
35918 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
35919 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
35920 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
35921 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
35922 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
35923 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
35924 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
35925 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
35926 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
35927 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
35928 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
35929 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
35930 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
35931 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
35932 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
35935 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
35938 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
35939 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
35940 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
35947 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
35948 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
35949 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
35950 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
35951 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
35954 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
35955 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
35956 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
35957 <enum name="GL_VERTEX_BINDING_OFFSET"/>
35958 <enum name="GL_VERTEX_BINDING_STRIDE"/>
35959 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
35960 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
35961 <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
36052 <enum name="GL_DISPLAY_LIST"/>
36055 <enum name="GL_STACK_UNDERFLOW"/>
36056 <enum name="GL_STACK_OVERFLOW"/>
36061 <enum name="GL_UNPACK_LSB_FIRST"/>
36062 <enum name="GL_PACK_LSB_FIRST"/>
36068 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
36069 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
36070 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
36073 <enum name="GL_MAP_READ_BIT"/>
36074 <enum name="GL_MAP_WRITE_BIT"/>
36075 <enum name="GL_MAP_PERSISTENT_BIT"/>
36076 <enum name="GL_MAP_COHERENT_BIT"/>
36077 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
36078 <enum name="GL_CLIENT_STORAGE_BIT"/>
36079 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
36080 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
36081 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
36085 <enum name="GL_CLEAR_TEXTURE"/>
36090 <enum name="GL_LOCATION_COMPONENT"/>
36091 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
36092 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
36093 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
36104 <enum name="GL_QUERY_BUFFER"/>
36105 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
36106 <enum name="GL_QUERY_BUFFER_BINDING"/>
36107 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
36110 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
36113 <enum name="GL_STENCIL_INDEX"/>
36114 <enum name="GL_STENCIL_INDEX8"/>
36117 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
36122 <enum name="GL_CONTEXT_LOST"/>
36126 <enum name="GL_LOWER_LEFT"/>
36127 <enum name="GL_UPPER_LEFT"/>
36128 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
36129 <enum name="GL_ZERO_TO_ONE"/>
36130 <enum name="GL_CLIP_ORIGIN"/>
36131 <enum name="GL_CLIP_DEPTH_MODE"/>
36134 <enum name="GL_QUERY_WAIT_INVERTED"/>
36135 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
36136 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
36137 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
36140 <enum name="GL_MAX_CULL_DISTANCES"/>
36141 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
36144 <enum name="GL_TEXTURE_TARGET"/>
36145 <enum name="GL_QUERY_TARGET"/>
36146 <enum name="GL_TEXTURE_BINDING_1D"/>
36147 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
36148 <enum name="GL_TEXTURE_BINDING_2D"/>
36149 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
36150 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
36151 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
36152 <enum name="GL_TEXTURE_BINDING_3D"/>
36153 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
36154 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
36155 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
36156 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
36256 <enum name="GL_BACK"/>
36264 <enum name="GL_NO_ERROR"/>
36265 <enum name="GL_GUILTY_CONTEXT_RESET"/>
36266 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
36267 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
36268 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
36269 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
36270 <enum name="GL_NO_RESET_NOTIFICATION"/>
36271 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
36272 <enum name="GL_CONTEXT_LOST"/>
36300 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
36301 <enum name="GL_NONE"/>
36302 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
36307 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
36308 <enum name="GL_NONE"/>
36309 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
36312 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
36313 <enum name="GL_SPIR_V_BINARY"/>
36317 <enum name="GL_PARAMETER_BUFFER"/>
36318 <enum name="GL_PARAMETER_BUFFER_BINDING"/>
36323 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
36326 <enum name="GL_VERTICES_SUBMITTED"/>
36327 <enum name="GL_PRIMITIVES_SUBMITTED"/>
36328 <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
36329 <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
36330 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
36331 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
36332 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
36333 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
36334 <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
36335 <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
36336 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
36339 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
36346 <enum name="GL_SPIR_V_EXTENSIONS"/>
36347 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
36350 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
36351 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
36354 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
36355 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
36370 <enum name="GL_VERSION_ES_CL_1_0"/>
36371 <enum name="GL_VERSION_ES_CM_1_1"/>
36372 <enum name="GL_VERSION_ES_CL_1_1"/>
36374 <enum name="GL_DEPTH_BUFFER_BIT"/>
36375 <enum name="GL_STENCIL_BUFFER_BIT"/>
36376 <enum name="GL_COLOR_BUFFER_BIT"/>
36377 <enum name="GL_FALSE"/>
36378 <enum name="GL_TRUE"/>
36379 <enum name="GL_POINTS"/>
36380 <enum name="GL_LINES"/>
36381 <enum name="GL_LINE_LOOP"/>
36382 <enum name="GL_LINE_STRIP"/>
36383 <enum name="GL_TRIANGLES"/>
36384 <enum name="GL_TRIANGLE_STRIP"/>
36385 <enum name="GL_TRIANGLE_FAN"/>
36386 <enum name="GL_NEVER"/>
36387 <enum name="GL_LESS"/>
36388 <enum name="GL_EQUAL"/>
36389 <enum name="GL_LEQUAL"/>
36390 <enum name="GL_GREATER"/>
36391 <enum name="GL_NOTEQUAL"/>
36392 <enum name="GL_GEQUAL"/>
36393 <enum name="GL_ALWAYS"/>
36394 <enum name="GL_ZERO"/>
36395 <enum name="GL_ONE"/>
36396 <enum name="GL_SRC_COLOR"/>
36397 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
36398 <enum name="GL_SRC_ALPHA"/>
36399 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
36400 <enum name="GL_DST_ALPHA"/>
36401 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
36402 <enum name="GL_DST_COLOR"/>
36403 <enum name="GL_ONE_MINUS_DST_COLOR"/>
36404 <enum name="GL_SRC_ALPHA_SATURATE"/>
36405 <enum name="GL_CLIP_PLANE0"/>
36406 <enum name="GL_CLIP_PLANE1"/>
36407 <enum name="GL_CLIP_PLANE2"/>
36408 <enum name="GL_CLIP_PLANE3"/>
36409 <enum name="GL_CLIP_PLANE4"/>
36410 <enum name="GL_CLIP_PLANE5"/>
36411 <enum name="GL_FRONT"/>
36412 <enum name="GL_BACK"/>
36413 <enum name="GL_FRONT_AND_BACK"/>
36414 <enum name="GL_FOG"/>
36415 <enum name="GL_LIGHTING"/>
36416 <enum name="GL_TEXTURE_2D"/>
36417 <enum name="GL_CULL_FACE"/>
36418 <enum name="GL_ALPHA_TEST"/>
36419 <enum name="GL_BLEND"/>
36420 <enum name="GL_COLOR_LOGIC_OP"/>
36421 <enum name="GL_DITHER"/>
36422 <enum name="GL_STENCIL_TEST"/>
36423 <enum name="GL_DEPTH_TEST"/>
36424 <enum name="GL_POINT_SMOOTH"/>
36425 <enum name="GL_LINE_SMOOTH"/>
36426 <enum name="GL_SCISSOR_TEST"/>
36427 <enum name="GL_COLOR_MATERIAL"/>
36428 <enum name="GL_NORMALIZE"/>
36429 <enum name="GL_RESCALE_NORMAL"/>
36430 <enum name="GL_VERTEX_ARRAY"/>
36431 <enum name="GL_NORMAL_ARRAY"/>
36432 <enum name="GL_COLOR_ARRAY"/>
36433 <enum name="GL_TEXTURE_COORD_ARRAY"/>
36434 <enum name="GL_MULTISAMPLE"/>
36435 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
36436 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
36437 <enum name="GL_SAMPLE_COVERAGE"/>
36438 <enum name="GL_NO_ERROR"/>
36439 <enum name="GL_INVALID_ENUM"/>
36440 <enum name="GL_INVALID_VALUE"/>
36441 <enum name="GL_INVALID_OPERATION"/>
36442 <enum name="GL_STACK_OVERFLOW"/>
36443 <enum name="GL_STACK_UNDERFLOW"/>
36444 <enum name="GL_OUT_OF_MEMORY"/>
36445 <enum name="GL_EXP"/>
36446 <enum name="GL_EXP2"/>
36447 <enum name="GL_FOG_DENSITY"/>
36448 <enum name="GL_FOG_START"/>
36449 <enum name="GL_FOG_END"/>
36450 <enum name="GL_FOG_MODE"/>
36451 <enum name="GL_FOG_COLOR"/>
36452 <enum name="GL_CW"/>
36453 <enum name="GL_CCW"/>
36454 <enum name="GL_CURRENT_COLOR"/>
36455 <enum name="GL_CURRENT_NORMAL"/>
36456 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
36457 <enum name="GL_POINT_SIZE"/>
36458 <enum name="GL_POINT_SIZE_MIN"/>
36459 <enum name="GL_POINT_SIZE_MAX"/>
36460 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
36461 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
36462 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
36463 <enum name="GL_LINE_WIDTH"/>
36464 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
36465 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36466 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
36467 <enum name="GL_CULL_FACE_MODE"/>
36468 <enum name="GL_FRONT_FACE"/>
36469 <enum name="GL_SHADE_MODEL"/>
36470 <enum name="GL_DEPTH_RANGE"/>
36471 <enum name="GL_DEPTH_WRITEMASK"/>
36472 <enum name="GL_DEPTH_CLEAR_VALUE"/>
36473 <enum name="GL_DEPTH_FUNC"/>
36474 <enum name="GL_STENCIL_CLEAR_VALUE"/>
36475 <enum name="GL_STENCIL_FUNC"/>
36476 <enum name="GL_STENCIL_VALUE_MASK"/>
36477 <enum name="GL_STENCIL_FAIL"/>
36478 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
36479 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
36480 <enum name="GL_STENCIL_REF"/>
36481 <enum name="GL_STENCIL_WRITEMASK"/>
36482 <enum name="GL_MATRIX_MODE"/>
36483 <enum name="GL_VIEWPORT"/>
36484 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
36485 <enum name="GL_PROJECTION_STACK_DEPTH"/>
36486 <enum name="GL_TEXTURE_STACK_DEPTH"/>
36487 <enum name="GL_MODELVIEW_MATRIX"/>
36488 <enum name="GL_PROJECTION_MATRIX"/>
36489 <enum name="GL_TEXTURE_MATRIX"/>
36490 <enum name="GL_ALPHA_TEST_FUNC"/>
36491 <enum name="GL_ALPHA_TEST_REF"/>
36492 <enum name="GL_BLEND_DST"/>
36493 <enum name="GL_BLEND_SRC"/>
36494 <enum name="GL_LOGIC_OP_MODE"/>
36495 <enum name="GL_SCISSOR_BOX"/>
36496 <enum name="GL_COLOR_CLEAR_VALUE"/>
36497 <enum name="GL_COLOR_WRITEMASK"/>
36498 <enum name="GL_MAX_LIGHTS"/>
36499 <enum name="GL_MAX_CLIP_PLANES"/>
36500 <enum name="GL_MAX_TEXTURE_SIZE"/>
36501 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
36502 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
36503 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
36504 <enum name="GL_MAX_VIEWPORT_DIMS"/>
36505 <enum name="GL_MAX_TEXTURE_UNITS"/>
36506 <enum name="GL_SUBPIXEL_BITS"/>
36507 <enum name="GL_RED_BITS"/>
36508 <enum name="GL_GREEN_BITS"/>
36509 <enum name="GL_BLUE_BITS"/>
36510 <enum name="GL_ALPHA_BITS"/>
36511 <enum name="GL_DEPTH_BITS"/>
36512 <enum name="GL_STENCIL_BITS"/>
36513 <enum name="GL_POLYGON_OFFSET_UNITS"/>
36514 <enum name="GL_POLYGON_OFFSET_FILL"/>
36515 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
36516 <enum name="GL_TEXTURE_BINDING_2D"/>
36517 <enum name="GL_VERTEX_ARRAY_SIZE"/>
36518 <enum name="GL_VERTEX_ARRAY_TYPE"/>
36519 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
36520 <enum name="GL_NORMAL_ARRAY_TYPE"/>
36521 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
36522 <enum name="GL_COLOR_ARRAY_SIZE"/>
36523 <enum name="GL_COLOR_ARRAY_TYPE"/>
36524 <enum name="GL_COLOR_ARRAY_STRIDE"/>
36525 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
36526 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
36527 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
36528 <enum name="GL_VERTEX_ARRAY_POINTER"/>
36529 <enum name="GL_NORMAL_ARRAY_POINTER"/>
36530 <enum name="GL_COLOR_ARRAY_POINTER"/>
36531 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
36532 <enum name="GL_SAMPLE_BUFFERS"/>
36533 <enum name="GL_SAMPLES"/>
36534 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
36535 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
36536 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
36537 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
36538 <enum name="GL_DONT_CARE"/>
36539 <enum name="GL_FASTEST"/>
36540 <enum name="GL_NICEST"/>
36541 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
36542 <enum name="GL_POINT_SMOOTH_HINT"/>
36543 <enum name="GL_LINE_SMOOTH_HINT"/>
36544 <enum name="GL_FOG_HINT"/>
36545 <enum name="GL_GENERATE_MIPMAP_HINT"/>
36546 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
36547 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
36548 <enum name="GL_AMBIENT"/>
36549 <enum name="GL_DIFFUSE"/>
36550 <enum name="GL_SPECULAR"/>
36551 <enum name="GL_POSITION"/>
36552 <enum name="GL_SPOT_DIRECTION"/>
36553 <enum name="GL_SPOT_EXPONENT"/>
36554 <enum name="GL_SPOT_CUTOFF"/>
36555 <enum name="GL_CONSTANT_ATTENUATION"/>
36556 <enum name="GL_LINEAR_ATTENUATION"/>
36557 <enum name="GL_QUADRATIC_ATTENUATION"/>
36558 <enum name="GL_BYTE"/>
36559 <enum name="GL_UNSIGNED_BYTE"/>
36560 <enum name="GL_SHORT"/>
36561 <enum name="GL_UNSIGNED_SHORT"/>
36562 <enum name="GL_FLOAT"/>
36563 <enum name="GL_FIXED"/>
36564 <enum name="GL_CLEAR"/>
36565 <enum name="GL_AND"/>
36566 <enum name="GL_AND_REVERSE"/>
36567 <enum name="GL_COPY"/>
36568 <enum name="GL_AND_INVERTED"/>
36569 <enum name="GL_NOOP"/>
36570 <enum name="GL_XOR"/>
36571 <enum name="GL_OR"/>
36572 <enum name="GL_NOR"/>
36573 <enum name="GL_EQUIV"/>
36574 <enum name="GL_INVERT"/>
36575 <enum name="GL_OR_REVERSE"/>
36576 <enum name="GL_COPY_INVERTED"/>
36577 <enum name="GL_OR_INVERTED"/>
36578 <enum name="GL_NAND"/>
36579 <enum name="GL_SET"/>
36580 <enum name="GL_EMISSION"/>
36581 <enum name="GL_SHININESS"/>
36582 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
36583 <enum name="GL_MODELVIEW"/>
36584 <enum name="GL_PROJECTION"/>
36585 <enum name="GL_TEXTURE"/>
36586 <enum name="GL_ALPHA"/>
36587 <enum name="GL_RGB"/>
36588 <enum name="GL_RGBA"/>
36589 <enum name="GL_LUMINANCE"/>
36590 <enum name="GL_LUMINANCE_ALPHA"/>
36591 <enum name="GL_UNPACK_ALIGNMENT"/>
36592 <enum name="GL_PACK_ALIGNMENT"/>
36593 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
36594 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
36595 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
36596 <enum name="GL_FLAT"/>
36597 <enum name="GL_SMOOTH"/>
36598 <enum name="GL_KEEP"/>
36599 <enum name="GL_REPLACE"/>
36600 <enum name="GL_INCR"/>
36601 <enum name="GL_DECR"/>
36602 <enum name="GL_VENDOR"/>
36603 <enum name="GL_RENDERER"/>
36604 <enum name="GL_VERSION"/>
36605 <enum name="GL_EXTENSIONS"/>
36606 <enum name="GL_MODULATE"/>
36607 <enum name="GL_DECAL"/>
36608 <enum name="GL_ADD"/>
36609 <enum name="GL_TEXTURE_ENV_MODE"/>
36610 <enum name="GL_TEXTURE_ENV_COLOR"/>
36611 <enum name="GL_TEXTURE_ENV"/>
36612 <enum name="GL_NEAREST"/>
36613 <enum name="GL_LINEAR"/>
36614 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
36615 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
36616 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
36617 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
36618 <enum name="GL_TEXTURE_MAG_FILTER"/>
36619 <enum name="GL_TEXTURE_MIN_FILTER"/>
36620 <enum name="GL_TEXTURE_WRAP_S"/>
36621 <enum name="GL_TEXTURE_WRAP_T"/>
36622 <enum name="GL_GENERATE_MIPMAP"/>
36623 <enum name="GL_TEXTURE0"/>
36624 <enum name="GL_TEXTURE1"/>
36625 <enum name="GL_TEXTURE2"/>
36626 <enum name="GL_TEXTURE3"/>
36627 <enum name="GL_TEXTURE4"/>
36628 <enum name="GL_TEXTURE5"/>
36629 <enum name="GL_TEXTURE6"/>
36630 <enum name="GL_TEXTURE7"/>
36631 <enum name="GL_TEXTURE8"/>
36632 <enum name="GL_TEXTURE9"/>
36633 <enum name="GL_TEXTURE10"/>
36634 <enum name="GL_TEXTURE11"/>
36635 <enum name="GL_TEXTURE12"/>
36636 <enum name="GL_TEXTURE13"/>
36637 <enum name="GL_TEXTURE14"/>
36638 <enum name="GL_TEXTURE15"/>
36639 <enum name="GL_TEXTURE16"/>
36640 <enum name="GL_TEXTURE17"/>
36641 <enum name="GL_TEXTURE18"/>
36642 <enum name="GL_TEXTURE19"/>
36643 <enum name="GL_TEXTURE20"/>
36644 <enum name="GL_TEXTURE21"/>
36645 <enum name="GL_TEXTURE22"/>
36646 <enum name="GL_TEXTURE23"/>
36647 <enum name="GL_TEXTURE24"/>
36648 <enum name="GL_TEXTURE25"/>
36649 <enum name="GL_TEXTURE26"/>
36650 <enum name="GL_TEXTURE27"/>
36651 <enum name="GL_TEXTURE28"/>
36652 <enum name="GL_TEXTURE29"/>
36653 <enum name="GL_TEXTURE30"/>
36654 <enum name="GL_TEXTURE31"/>
36655 <enum name="GL_ACTIVE_TEXTURE"/>
36656 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
36657 <enum name="GL_REPEAT"/>
36658 <enum name="GL_CLAMP_TO_EDGE"/>
36659 <enum name="GL_LIGHT0"/>
36660 <enum name="GL_LIGHT1"/>
36661 <enum name="GL_LIGHT2"/>
36662 <enum name="GL_LIGHT3"/>
36663 <enum name="GL_LIGHT4"/>
36664 <enum name="GL_LIGHT5"/>
36665 <enum name="GL_LIGHT6"/>
36666 <enum name="GL_LIGHT7"/>
36667 <enum name="GL_ARRAY_BUFFER"/>
36668 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
36669 <enum name="GL_ARRAY_BUFFER_BINDING"/>
36670 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
36671 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
36672 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
36673 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
36674 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
36675 <enum name="GL_STATIC_DRAW"/>
36676 <enum name="GL_DYNAMIC_DRAW"/>
36677 <enum name="GL_BUFFER_SIZE"/>
36678 <enum name="GL_BUFFER_USAGE"/>
36679 <enum name="GL_SUBTRACT"/>
36680 <enum name="GL_COMBINE"/>
36681 <enum name="GL_COMBINE_RGB"/>
36682 <enum name="GL_COMBINE_ALPHA"/>
36683 <enum name="GL_RGB_SCALE"/>
36684 <enum name="GL_ADD_SIGNED"/>
36685 <enum name="GL_INTERPOLATE"/>
36686 <enum name="GL_CONSTANT"/>
36687 <enum name="GL_PRIMARY_COLOR"/>
36688 <enum name="GL_PREVIOUS"/>
36689 <enum name="GL_OPERAND0_RGB"/>
36690 <enum name="GL_OPERAND1_RGB"/>
36691 <enum name="GL_OPERAND2_RGB"/>
36692 <enum name="GL_OPERAND0_ALPHA"/>
36693 <enum name="GL_OPERAND1_ALPHA"/>
36694 <enum name="GL_OPERAND2_ALPHA"/>
36695 <enum name="GL_ALPHA_SCALE"/>
36696 <enum name="GL_SRC0_RGB"/>
36697 <enum name="GL_SRC1_RGB"/>
36698 <enum name="GL_SRC2_RGB"/>
36699 <enum name="GL_SRC0_ALPHA"/>
36700 <enum name="GL_SRC1_ALPHA"/>
36701 <enum name="GL_SRC2_ALPHA"/>
36702 <enum name="GL_DOT3_RGB"/>
36703 <enum name="GL_DOT3_RGBA"/>
36869 <enum name="GL_DEPTH_BUFFER_BIT"/>
36870 <enum name="GL_STENCIL_BUFFER_BIT"/>
36871 <enum name="GL_COLOR_BUFFER_BIT"/>
36872 <enum name="GL_FALSE"/>
36873 <enum name="GL_TRUE"/>
36874 <enum name="GL_POINTS"/>
36875 <enum name="GL_LINES"/>
36876 <enum name="GL_LINE_LOOP"/>
36877 <enum name="GL_LINE_STRIP"/>
36878 <enum name="GL_TRIANGLES"/>
36879 <enum name="GL_TRIANGLE_STRIP"/>
36880 <enum name="GL_TRIANGLE_FAN"/>
36881 <enum name="GL_ZERO"/>
36882 <enum name="GL_ONE"/>
36883 <enum name="GL_SRC_COLOR"/>
36884 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
36885 <enum name="GL_SRC_ALPHA"/>
36886 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
36887 <enum name="GL_DST_ALPHA"/>
36888 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
36889 <enum name="GL_DST_COLOR"/>
36890 <enum name="GL_ONE_MINUS_DST_COLOR"/>
36891 <enum name="GL_SRC_ALPHA_SATURATE"/>
36892 <enum name="GL_FUNC_ADD"/>
36893 <enum name="GL_BLEND_EQUATION"/>
36894 <enum name="GL_BLEND_EQUATION_RGB"/>
36895 <enum name="GL_BLEND_EQUATION_ALPHA"/>
36896 <enum name="GL_FUNC_SUBTRACT"/>
36897 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
36898 <enum name="GL_BLEND_DST_RGB"/>
36899 <enum name="GL_BLEND_SRC_RGB"/>
36900 <enum name="GL_BLEND_DST_ALPHA"/>
36901 <enum name="GL_BLEND_SRC_ALPHA"/>
36902 <enum name="GL_CONSTANT_COLOR"/>
36903 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
36904 <enum name="GL_CONSTANT_ALPHA"/>
36905 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
36906 <enum name="GL_BLEND_COLOR"/>
36907 <enum name="GL_ARRAY_BUFFER"/>
36908 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
36909 <enum name="GL_ARRAY_BUFFER_BINDING"/>
36910 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
36911 <enum name="GL_STREAM_DRAW"/>
36912 <enum name="GL_STATIC_DRAW"/>
36913 <enum name="GL_DYNAMIC_DRAW"/>
36914 <enum name="GL_BUFFER_SIZE"/>
36915 <enum name="GL_BUFFER_USAGE"/>
36916 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
36917 <enum name="GL_FRONT"/>
36918 <enum name="GL_BACK"/>
36919 <enum name="GL_FRONT_AND_BACK"/>
36920 <enum name="GL_TEXTURE_2D"/>
36921 <enum name="GL_CULL_FACE"/>
36922 <enum name="GL_BLEND"/>
36923 <enum name="GL_DITHER"/>
36924 <enum name="GL_STENCIL_TEST"/>
36925 <enum name="GL_DEPTH_TEST"/>
36926 <enum name="GL_SCISSOR_TEST"/>
36927 <enum name="GL_POLYGON_OFFSET_FILL"/>
36928 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
36929 <enum name="GL_SAMPLE_COVERAGE"/>
36930 <enum name="GL_NO_ERROR"/>
36931 <enum name="GL_INVALID_ENUM"/>
36932 <enum name="GL_INVALID_VALUE"/>
36933 <enum name="GL_INVALID_OPERATION"/>
36934 <enum name="GL_OUT_OF_MEMORY"/>
36935 <enum name="GL_CW"/>
36936 <enum name="GL_CCW"/>
36937 <enum name="GL_LINE_WIDTH"/>
36938 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36939 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
36940 <enum name="GL_CULL_FACE_MODE"/>
36941 <enum name="GL_FRONT_FACE"/>
36942 <enum name="GL_DEPTH_RANGE"/>
36943 <enum name="GL_DEPTH_WRITEMASK"/>
36944 <enum name="GL_DEPTH_CLEAR_VALUE"/>
36945 <enum name="GL_DEPTH_FUNC"/>
36946 <enum name="GL_STENCIL_CLEAR_VALUE"/>
36947 <enum name="GL_STENCIL_FUNC"/>
36948 <enum name="GL_STENCIL_FAIL"/>
36949 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
36950 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
36951 <enum name="GL_STENCIL_REF"/>
36952 <enum name="GL_STENCIL_VALUE_MASK"/>
36953 <enum name="GL_STENCIL_WRITEMASK"/>
36954 <enum name="GL_STENCIL_BACK_FUNC"/>
36955 <enum name="GL_STENCIL_BACK_FAIL"/>
36956 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
36957 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
36958 <enum name="GL_STENCIL_BACK_REF"/>
36959 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
36960 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
36961 <enum name="GL_VIEWPORT"/>
36962 <enum name="GL_SCISSOR_BOX"/>
36963 <enum name="GL_COLOR_CLEAR_VALUE"/>
36964 <enum name="GL_COLOR_WRITEMASK"/>
36965 <enum name="GL_UNPACK_ALIGNMENT"/>
36966 <enum name="GL_PACK_ALIGNMENT"/>
36967 <enum name="GL_MAX_TEXTURE_SIZE"/>
36968 <enum name="GL_MAX_VIEWPORT_DIMS"/>
36969 <enum name="GL_SUBPIXEL_BITS"/>
36970 <enum name="GL_RED_BITS"/>
36971 <enum name="GL_GREEN_BITS"/>
36972 <enum name="GL_BLUE_BITS"/>
36973 <enum name="GL_ALPHA_BITS"/>
36974 <enum name="GL_DEPTH_BITS"/>
36975 <enum name="GL_STENCIL_BITS"/>
36976 <enum name="GL_POLYGON_OFFSET_UNITS"/>
36977 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
36978 <enum name="GL_TEXTURE_BINDING_2D"/>
36979 <enum name="GL_SAMPLE_BUFFERS"/>
36980 <enum name="GL_SAMPLES"/>
36981 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
36982 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
36983 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
36984 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
36985 <enum name="GL_DONT_CARE"/>
36986 <enum name="GL_FASTEST"/>
36987 <enum name="GL_NICEST"/>
36988 <enum name="GL_GENERATE_MIPMAP_HINT"/>
36989 <enum name="GL_BYTE"/>
36990 <enum name="GL_UNSIGNED_BYTE"/>
36991 <enum name="GL_SHORT"/>
36992 <enum name="GL_UNSIGNED_SHORT"/>
36993 <enum name="GL_INT"/>
36994 <enum name="GL_UNSIGNED_INT"/>
36995 <enum name="GL_FLOAT"/>
36996 <enum name="GL_FIXED"/>
36997 <enum name="GL_DEPTH_COMPONENT"/>
36998 <enum name="GL_ALPHA"/>
36999 <enum name="GL_RGB"/>
37000 <enum name="GL_RGBA"/>
37001 <enum name="GL_LUMINANCE"/>
37002 <enum name="GL_LUMINANCE_ALPHA"/>
37003 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
37004 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
37005 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
37006 <enum name="GL_FRAGMENT_SHADER"/>
37007 <enum name="GL_VERTEX_SHADER"/>
37008 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
37009 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37010 <enum name="GL_MAX_VARYING_VECTORS"/>
37011 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
37012 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
37013 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
37014 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37015 <enum name="GL_SHADER_TYPE"/>
37016 <enum name="GL_DELETE_STATUS"/>
37017 <enum name="GL_LINK_STATUS"/>
37018 <enum name="GL_VALIDATE_STATUS"/>
37019 <enum name="GL_ATTACHED_SHADERS"/>
37020 <enum name="GL_ACTIVE_UNIFORMS"/>
37021 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
37022 <enum name="GL_ACTIVE_ATTRIBUTES"/>
37023 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
37024 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
37025 <enum name="GL_CURRENT_PROGRAM"/>
37026 <enum name="GL_NEVER"/>
37027 <enum name="GL_LESS"/>
37028 <enum name="GL_EQUAL"/>
37029 <enum name="GL_LEQUAL"/>
37030 <enum name="GL_GREATER"/>
37031 <enum name="GL_NOTEQUAL"/>
37032 <enum name="GL_GEQUAL"/>
37033 <enum name="GL_ALWAYS"/>
37034 <enum name="GL_KEEP"/>
37035 <enum name="GL_REPLACE"/>
37036 <enum name="GL_INCR"/>
37037 <enum name="GL_DECR"/>
37038 <enum name="GL_INVERT"/>
37039 <enum name="GL_INCR_WRAP"/>
37040 <enum name="GL_DECR_WRAP"/>
37041 <enum name="GL_VENDOR"/>
37042 <enum name="GL_RENDERER"/>
37043 <enum name="GL_VERSION"/>
37044 <enum name="GL_EXTENSIONS"/>
37045 <enum name="GL_NEAREST"/>
37046 <enum name="GL_LINEAR"/>
37047 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
37048 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
37049 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
37050 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
37051 <enum name="GL_TEXTURE_MAG_FILTER"/>
37052 <enum name="GL_TEXTURE_MIN_FILTER"/>
37053 <enum name="GL_TEXTURE_WRAP_S"/>
37054 <enum name="GL_TEXTURE_WRAP_T"/>
37055 <enum name="GL_TEXTURE"/>
37056 <enum name="GL_TEXTURE_CUBE_MAP"/>
37057 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
37058 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
37059 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
37060 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
37061 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
37062 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
37063 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
37064 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
37065 <enum name="GL_TEXTURE0"/>
37066 <enum name="GL_TEXTURE1"/>
37067 <enum name="GL_TEXTURE2"/>
37068 <enum name="GL_TEXTURE3"/>
37069 <enum name="GL_TEXTURE4"/>
37070 <enum name="GL_TEXTURE5"/>
37071 <enum name="GL_TEXTURE6"/>
37072 <enum name="GL_TEXTURE7"/>
37073 <enum name="GL_TEXTURE8"/>
37074 <enum name="GL_TEXTURE9"/>
37075 <enum name="GL_TEXTURE10"/>
37076 <enum name="GL_TEXTURE11"/>
37077 <enum name="GL_TEXTURE12"/>
37078 <enum name="GL_TEXTURE13"/>
37079 <enum name="GL_TEXTURE14"/>
37080 <enum name="GL_TEXTURE15"/>
37081 <enum name="GL_TEXTURE16"/>
37082 <enum name="GL_TEXTURE17"/>
37083 <enum name="GL_TEXTURE18"/>
37084 <enum name="GL_TEXTURE19"/>
37085 <enum name="GL_TEXTURE20"/>
37086 <enum name="GL_TEXTURE21"/>
37087 <enum name="GL_TEXTURE22"/>
37088 <enum name="GL_TEXTURE23"/>
37089 <enum name="GL_TEXTURE24"/>
37090 <enum name="GL_TEXTURE25"/>
37091 <enum name="GL_TEXTURE26"/>
37092 <enum name="GL_TEXTURE27"/>
37093 <enum name="GL_TEXTURE28"/>
37094 <enum name="GL_TEXTURE29"/>
37095 <enum name="GL_TEXTURE30"/>
37096 <enum name="GL_TEXTURE31"/>
37097 <enum name="GL_ACTIVE_TEXTURE"/>
37098 <enum name="GL_REPEAT"/>
37099 <enum name="GL_CLAMP_TO_EDGE"/>
37100 <enum name="GL_MIRRORED_REPEAT"/>
37101 <enum name="GL_FLOAT_VEC2"/>
37102 <enum name="GL_FLOAT_VEC3"/>
37103 <enum name="GL_FLOAT_VEC4"/>
37104 <enum name="GL_INT_VEC2"/>
37105 <enum name="GL_INT_VEC3"/>
37106 <enum name="GL_INT_VEC4"/>
37107 <enum name="GL_BOOL"/>
37108 <enum name="GL_BOOL_VEC2"/>
37109 <enum name="GL_BOOL_VEC3"/>
37110 <enum name="GL_BOOL_VEC4"/>
37111 <enum name="GL_FLOAT_MAT2"/>
37112 <enum name="GL_FLOAT_MAT3"/>
37113 <enum name="GL_FLOAT_MAT4"/>
37114 <enum name="GL_SAMPLER_2D"/>
37115 <enum name="GL_SAMPLER_CUBE"/>
37116 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
37117 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
37118 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
37119 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
37120 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
37121 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
37122 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
37123 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37124 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37125 <enum name="GL_COMPILE_STATUS"/>
37126 <enum name="GL_INFO_LOG_LENGTH"/>
37127 <enum name="GL_SHADER_SOURCE_LENGTH"/>
37128 <enum name="GL_SHADER_COMPILER"/>
37129 <enum name="GL_SHADER_BINARY_FORMATS"/>
37130 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
37131 <enum name="GL_LOW_FLOAT"/>
37132 <enum name="GL_MEDIUM_FLOAT"/>
37133 <enum name="GL_HIGH_FLOAT"/>
37134 <enum name="GL_LOW_INT"/>
37135 <enum name="GL_MEDIUM_INT"/>
37136 <enum name="GL_HIGH_INT"/>
37137 <enum name="GL_FRAMEBUFFER"/>
37138 <enum name="GL_RENDERBUFFER"/>
37139 <enum name="GL_RGBA4"/>
37140 <enum name="GL_RGB5_A1"/>
37141 <enum name="GL_RGB565"/>
37142 <enum name="GL_DEPTH_COMPONENT16"/>
37143 <enum name="GL_STENCIL_INDEX8"/>
37144 <enum name="GL_RENDERBUFFER_WIDTH"/>
37145 <enum name="GL_RENDERBUFFER_HEIGHT"/>
37146 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
37147 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
37148 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
37149 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
37150 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
37151 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
37152 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
37153 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
37154 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
37155 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
37156 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
37157 <enum name="GL_COLOR_ATTACHMENT0"/>
37158 <enum name="GL_DEPTH_ATTACHMENT"/>
37159 <enum name="GL_STENCIL_ATTACHMENT"/>
37160 <enum name="GL_NONE"/>
37161 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
37162 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
37163 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
37164 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
37165 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
37166 <enum name="GL_FRAMEBUFFER_BINDING"/>
37167 <enum name="GL_RENDERBUFFER_BINDING"/>
37168 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
37169 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
37319 <enum name="GL_READ_BUFFER"/>
37320 <enum name="GL_UNPACK_ROW_LENGTH"/>
37321 <enum name="GL_UNPACK_SKIP_ROWS"/>
37322 <enum name="GL_UNPACK_SKIP_PIXELS"/>
37323 <enum name="GL_PACK_ROW_LENGTH"/>
37324 <enum name="GL_PACK_SKIP_ROWS"/>
37325 <enum name="GL_PACK_SKIP_PIXELS"/>
37326 <enum name="GL_COLOR"/>
37327 <enum name="GL_DEPTH"/>
37328 <enum name="GL_STENCIL"/>
37329 <enum name="GL_RED"/>
37330 <enum name="GL_RGB8"/>
37331 <enum name="GL_RGBA8"/>
37332 <enum name="GL_RGB10_A2"/>
37333 <enum name="GL_TEXTURE_BINDING_3D"/>
37334 <enum name="GL_UNPACK_SKIP_IMAGES"/>
37335 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
37336 <enum name="GL_TEXTURE_3D"/>
37337 <enum name="GL_TEXTURE_WRAP_R"/>
37338 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
37339 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
37340 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
37341 <enum name="GL_MAX_ELEMENTS_INDICES"/>
37342 <enum name="GL_TEXTURE_MIN_LOD"/>
37343 <enum name="GL_TEXTURE_MAX_LOD"/>
37344 <enum name="GL_TEXTURE_BASE_LEVEL"/>
37345 <enum name="GL_TEXTURE_MAX_LEVEL"/>
37346 <enum name="GL_MIN"/>
37347 <enum name="GL_MAX"/>
37348 <enum name="GL_DEPTH_COMPONENT24"/>
37349 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
37350 <enum name="GL_TEXTURE_COMPARE_MODE"/>
37351 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
37352 <enum name="GL_CURRENT_QUERY"/>
37353 <enum name="GL_QUERY_RESULT"/>
37354 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
37355 <enum name="GL_BUFFER_MAPPED"/>
37356 <enum name="GL_BUFFER_MAP_POINTER"/>
37357 <enum name="GL_STREAM_READ"/>
37358 <enum name="GL_STREAM_COPY"/>
37359 <enum name="GL_STATIC_READ"/>
37360 <enum name="GL_STATIC_COPY"/>
37361 <enum name="GL_DYNAMIC_READ"/>
37362 <enum name="GL_DYNAMIC_COPY"/>
37363 <enum name="GL_MAX_DRAW_BUFFERS"/>
37364 <enum name="GL_DRAW_BUFFER0"/>
37365 <enum name="GL_DRAW_BUFFER1"/>
37366 <enum name="GL_DRAW_BUFFER2"/>
37367 <enum name="GL_DRAW_BUFFER3"/>
37368 <enum name="GL_DRAW_BUFFER4"/>
37369 <enum name="GL_DRAW_BUFFER5"/>
37370 <enum name="GL_DRAW_BUFFER6"/>
37371 <enum name="GL_DRAW_BUFFER7"/>
37372 <enum name="GL_DRAW_BUFFER8"/>
37373 <enum name="GL_DRAW_BUFFER9"/>
37374 <enum name="GL_DRAW_BUFFER10"/>
37375 <enum name="GL_DRAW_BUFFER11"/>
37376 <enum name="GL_DRAW_BUFFER12"/>
37377 <enum name="GL_DRAW_BUFFER13"/>
37378 <enum name="GL_DRAW_BUFFER14"/>
37379 <enum name="GL_DRAW_BUFFER15"/>
37380 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
37381 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
37382 <enum name="GL_SAMPLER_3D"/>
37383 <enum name="GL_SAMPLER_2D_SHADOW"/>
37384 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
37385 <enum name="GL_PIXEL_PACK_BUFFER"/>
37386 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
37387 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
37388 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
37389 <enum name="GL_FLOAT_MAT2x3"/>
37390 <enum name="GL_FLOAT_MAT2x4"/>
37391 <enum name="GL_FLOAT_MAT3x2"/>
37392 <enum name="GL_FLOAT_MAT3x4"/>
37393 <enum name="GL_FLOAT_MAT4x2"/>
37394 <enum name="GL_FLOAT_MAT4x3"/>
37395 <enum name="GL_SRGB"/>
37396 <enum name="GL_SRGB8"/>
37397 <enum name="GL_SRGB8_ALPHA8"/>
37398 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
37399 <enum name="GL_MAJOR_VERSION"/>
37400 <enum name="GL_MINOR_VERSION"/>
37401 <enum name="GL_NUM_EXTENSIONS"/>
37402 <enum name="GL_RGBA32F"/>
37403 <enum name="GL_RGB32F"/>
37404 <enum name="GL_RGBA16F"/>
37405 <enum name="GL_RGB16F"/>
37406 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
37407 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
37408 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
37409 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
37410 <enum name="GL_MAX_VARYING_COMPONENTS"/>
37411 <enum name="GL_TEXTURE_2D_ARRAY"/>
37412 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
37413 <enum name="GL_R11F_G11F_B10F"/>
37414 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
37415 <enum name="GL_RGB9_E5"/>
37416 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
37417 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
37418 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
37419 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
37420 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
37421 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
37422 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
37423 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
37424 <enum name="GL_RASTERIZER_DISCARD"/>
37425 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
37426 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
37427 <enum name="GL_INTERLEAVED_ATTRIBS"/>
37428 <enum name="GL_SEPARATE_ATTRIBS"/>
37429 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
37430 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
37431 <enum name="GL_RGBA32UI"/>
37432 <enum name="GL_RGB32UI"/>
37433 <enum name="GL_RGBA16UI"/>
37434 <enum name="GL_RGB16UI"/>
37435 <enum name="GL_RGBA8UI"/>
37436 <enum name="GL_RGB8UI"/>
37437 <enum name="GL_RGBA32I"/>
37438 <enum name="GL_RGB32I"/>
37439 <enum name="GL_RGBA16I"/>
37440 <enum name="GL_RGB16I"/>
37441 <enum name="GL_RGBA8I"/>
37442 <enum name="GL_RGB8I"/>
37443 <enum name="GL_RED_INTEGER"/>
37444 <enum name="GL_RGB_INTEGER"/>
37445 <enum name="GL_RGBA_INTEGER"/>
37446 <enum name="GL_SAMPLER_2D_ARRAY"/>
37447 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
37448 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
37449 <enum name="GL_UNSIGNED_INT_VEC2"/>
37450 <enum name="GL_UNSIGNED_INT_VEC3"/>
37451 <enum name="GL_UNSIGNED_INT_VEC4"/>
37452 <enum name="GL_INT_SAMPLER_2D"/>
37453 <enum name="GL_INT_SAMPLER_3D"/>
37454 <enum name="GL_INT_SAMPLER_CUBE"/>
37455 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
37456 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
37457 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
37458 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
37459 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
37460 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
37461 <enum name="GL_BUFFER_MAP_LENGTH"/>
37462 <enum name="GL_BUFFER_MAP_OFFSET"/>
37463 <enum name="GL_DEPTH_COMPONENT32F"/>
37464 <enum name="GL_DEPTH32F_STENCIL8"/>
37465 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
37466 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
37467 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
37468 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
37469 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
37470 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
37471 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
37472 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
37473 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
37474 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
37475 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
37476 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
37477 <enum name="GL_DEPTH_STENCIL"/>
37478 <enum name="GL_UNSIGNED_INT_24_8"/>
37479 <enum name="GL_DEPTH24_STENCIL8"/>
37480 <enum name="GL_UNSIGNED_NORMALIZED"/>
37481 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
37482 <enum name="GL_READ_FRAMEBUFFER"/>
37483 <enum name="GL_DRAW_FRAMEBUFFER"/>
37484 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
37485 <enum name="GL_RENDERBUFFER_SAMPLES"/>
37486 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
37487 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
37488 <enum name="GL_COLOR_ATTACHMENT1"/>
37489 <enum name="GL_COLOR_ATTACHMENT2"/>
37490 <enum name="GL_COLOR_ATTACHMENT3"/>
37491 <enum name="GL_COLOR_ATTACHMENT4"/>
37492 <enum name="GL_COLOR_ATTACHMENT5"/>
37493 <enum name="GL_COLOR_ATTACHMENT6"/>
37494 <enum name="GL_COLOR_ATTACHMENT7"/>
37495 <enum name="GL_COLOR_ATTACHMENT8"/>
37496 <enum name="GL_COLOR_ATTACHMENT9"/>
37497 <enum name="GL_COLOR_ATTACHMENT10"/>
37498 <enum name="GL_COLOR_ATTACHMENT11"/>
37499 <enum name="GL_COLOR_ATTACHMENT12"/>
37500 <enum name="GL_COLOR_ATTACHMENT13"/>
37501 <enum name="GL_COLOR_ATTACHMENT14"/>
37502 <enum name="GL_COLOR_ATTACHMENT15"/>
37503 <enum name="GL_COLOR_ATTACHMENT16"/>
37504 <enum name="GL_COLOR_ATTACHMENT17"/>
37505 <enum name="GL_COLOR_ATTACHMENT18"/>
37506 <enum name="GL_COLOR_ATTACHMENT19"/>
37507 <enum name="GL_COLOR_ATTACHMENT20"/>
37508 <enum name="GL_COLOR_ATTACHMENT21"/>
37509 <enum name="GL_COLOR_ATTACHMENT22"/>
37510 <enum name="GL_COLOR_ATTACHMENT23"/>
37511 <enum name="GL_COLOR_ATTACHMENT24"/>
37512 <enum name="GL_COLOR_ATTACHMENT25"/>
37513 <enum name="GL_COLOR_ATTACHMENT26"/>
37514 <enum name="GL_COLOR_ATTACHMENT27"/>
37515 <enum name="GL_COLOR_ATTACHMENT28"/>
37516 <enum name="GL_COLOR_ATTACHMENT29"/>
37517 <enum name="GL_COLOR_ATTACHMENT30"/>
37518 <enum name="GL_COLOR_ATTACHMENT31"/>
37519 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
37520 <enum name="GL_MAX_SAMPLES"/>
37521 <enum name="GL_HALF_FLOAT"/>
37522 <enum name="GL_MAP_READ_BIT"/>
37523 <enum name="GL_MAP_WRITE_BIT"/>
37524 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
37525 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
37526 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
37527 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
37528 <enum name="GL_RG"/>
37529 <enum name="GL_RG_INTEGER"/>
37530 <enum name="GL_R8"/>
37531 <enum name="GL_RG8"/>
37532 <enum name="GL_R16F"/>
37533 <enum name="GL_R32F"/>
37534 <enum name="GL_RG16F"/>
37535 <enum name="GL_RG32F"/>
37536 <enum name="GL_R8I"/>
37537 <enum name="GL_R8UI"/>
37538 <enum name="GL_R16I"/>
37539 <enum name="GL_R16UI"/>
37540 <enum name="GL_R32I"/>
37541 <enum name="GL_R32UI"/>
37542 <enum name="GL_RG8I"/>
37543 <enum name="GL_RG8UI"/>
37544 <enum name="GL_RG16I"/>
37545 <enum name="GL_RG16UI"/>
37546 <enum name="GL_RG32I"/>
37547 <enum name="GL_RG32UI"/>
37548 <enum name="GL_VERTEX_ARRAY_BINDING"/>
37549 <enum name="GL_R8_SNORM"/>
37550 <enum name="GL_RG8_SNORM"/>
37551 <enum name="GL_RGB8_SNORM"/>
37552 <enum name="GL_RGBA8_SNORM"/>
37553 <enum name="GL_SIGNED_NORMALIZED"/>
37554 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
37555 <enum name="GL_COPY_READ_BUFFER"/>
37556 <enum name="GL_COPY_WRITE_BUFFER"/>
37557 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
37558 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
37559 <enum name="GL_UNIFORM_BUFFER"/>
37560 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
37561 <enum name="GL_UNIFORM_BUFFER_START"/>
37562 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
37563 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
37564 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
37565 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
37566 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
37567 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
37568 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
37569 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
37570 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
37571 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
37572 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
37573 <enum name="GL_UNIFORM_TYPE"/>
37574 <enum name="GL_UNIFORM_SIZE"/>
37575 <enum name="GL_UNIFORM_NAME_LENGTH"/>
37576 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
37577 <enum name="GL_UNIFORM_OFFSET"/>
37578 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
37579 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
37580 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
37581 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
37582 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
37583 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
37584 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
37585 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
37586 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
37587 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
37588 <enum name="GL_INVALID_INDEX"/>
37589 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
37590 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
37591 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
37592 <enum name="GL_OBJECT_TYPE"/>
37593 <enum name="GL_SYNC_CONDITION"/>
37594 <enum name="GL_SYNC_STATUS"/>
37595 <enum name="GL_SYNC_FLAGS"/>
37596 <enum name="GL_SYNC_FENCE"/>
37597 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
37598 <enum name="GL_UNSIGNALED"/>
37599 <enum name="GL_SIGNALED"/>
37600 <enum name="GL_ALREADY_SIGNALED"/>
37601 <enum name="GL_TIMEOUT_EXPIRED"/>
37602 <enum name="GL_CONDITION_SATISFIED"/>
37603 <enum name="GL_WAIT_FAILED"/>
37604 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
37605 <enum name="GL_TIMEOUT_IGNORED"/>
37606 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
37607 <enum name="GL_ANY_SAMPLES_PASSED"/>
37608 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
37609 <enum name="GL_SAMPLER_BINDING"/>
37610 <enum name="GL_RGB10_A2UI"/>
37611 <enum name="GL_TEXTURE_SWIZZLE_R"/>
37612 <enum name="GL_TEXTURE_SWIZZLE_G"/>
37613 <enum name="GL_TEXTURE_SWIZZLE_B"/>
37614 <enum name="GL_TEXTURE_SWIZZLE_A"/>
37615 <enum name="GL_GREEN"/>
37616 <enum name="GL_BLUE"/>
37617 <enum name="GL_INT_2_10_10_10_REV"/>
37618 <enum name="GL_TRANSFORM_FEEDBACK"/>
37619 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
37620 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
37621 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
37622 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
37623 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
37624 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
37625 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
37626 <enum name="GL_COMPRESSED_R11_EAC"/>
37627 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
37628 <enum name="GL_COMPRESSED_RG11_EAC"/>
37629 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
37630 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
37631 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
37632 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37633 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37634 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
37635 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
37636 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
37637 <enum name="GL_MAX_ELEMENT_INDEX"/>
37638 <enum name="GL_NUM_SAMPLE_COUNTS"/>
37639 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
37753 <enum name="GL_COMPUTE_SHADER"/>
37754 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
37755 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
37756 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
37757 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
37758 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
37759 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
37760 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
37761 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
37762 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
37763 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
37764 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
37765 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
37766 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
37767 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
37768 <enum name="GL_COMPUTE_SHADER_BIT"/>
37774 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
37775 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
37779 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
37785 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
37786 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
37787 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
37788 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
37789 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
37790 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
37791 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
37800 <enum name="GL_UNIFORM"/>
37801 <enum name="GL_UNIFORM_BLOCK"/>
37802 <enum name="GL_PROGRAM_INPUT"/>
37803 <enum name="GL_PROGRAM_OUTPUT"/>
37804 <enum name="GL_BUFFER_VARIABLE"/>
37805 <enum name="GL_SHADER_STORAGE_BLOCK"/>
37806 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
37807 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
37808 <enum name="GL_ACTIVE_RESOURCES"/>
37809 <enum name="GL_MAX_NAME_LENGTH"/>
37810 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
37811 <enum name="GL_NAME_LENGTH"/>
37812 <enum name="GL_TYPE"/>
37813 <enum name="GL_ARRAY_SIZE"/>
37814 <enum name="GL_OFFSET"/>
37815 <enum name="GL_BLOCK_INDEX"/>
37816 <enum name="GL_ARRAY_STRIDE"/>
37817 <enum name="GL_MATRIX_STRIDE"/>
37818 <enum name="GL_IS_ROW_MAJOR"/>
37819 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
37820 <enum name="GL_BUFFER_BINDING"/>
37821 <enum name="GL_BUFFER_DATA_SIZE"/>
37822 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
37823 <enum name="GL_ACTIVE_VARIABLES"/>
37824 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
37825 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
37826 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
37827 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
37828 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
37829 <enum name="GL_LOCATION"/>
37876 <enum name="GL_VERTEX_SHADER_BIT"/>
37877 <enum name="GL_FRAGMENT_SHADER_BIT"/>
37878 <enum name="GL_ALL_SHADER_BITS"/>
37879 <enum name="GL_PROGRAM_SEPARABLE"/>
37880 <enum name="GL_ACTIVE_PROGRAM"/>
37881 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
37885 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
37886 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
37887 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
37888 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
37889 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
37890 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
37891 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
37892 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
37893 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
37894 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
37895 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
37896 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
37897 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
37898 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
37899 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
37900 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
37910 <enum name="GL_MAX_IMAGE_UNITS"/>
37911 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
37912 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
37913 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
37914 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
37915 <enum name="GL_IMAGE_BINDING_NAME"/>
37916 <enum name="GL_IMAGE_BINDING_LEVEL"/>
37917 <enum name="GL_IMAGE_BINDING_LAYERED"/>
37918 <enum name="GL_IMAGE_BINDING_LAYER"/>
37919 <enum name="GL_IMAGE_BINDING_ACCESS"/>
37920 <enum name="GL_IMAGE_BINDING_FORMAT"/>
37921 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
37922 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
37923 <enum name="GL_UNIFORM_BARRIER_BIT"/>
37924 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
37925 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
37926 <enum name="GL_COMMAND_BARRIER_BIT"/>
37927 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
37928 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
37929 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
37930 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
37931 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
37932 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
37933 <enum name="GL_ALL_BARRIER_BITS"/>
37934 <enum name="GL_IMAGE_2D"/>
37935 <enum name="GL_IMAGE_3D"/>
37936 <enum name="GL_IMAGE_CUBE"/>
37937 <enum name="GL_IMAGE_2D_ARRAY"/>
37938 <enum name="GL_INT_IMAGE_2D"/>
37939 <enum name="GL_INT_IMAGE_3D"/>
37940 <enum name="GL_INT_IMAGE_CUBE"/>
37941 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
37942 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
37943 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
37944 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
37945 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
37946 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
37947 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
37948 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
37949 <enum name="GL_READ_ONLY"/>
37950 <enum name="GL_WRITE_ONLY"/>
37951 <enum name="GL_READ_WRITE"/>
37957 <enum name="GL_SHADER_STORAGE_BUFFER"/>
37958 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
37959 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
37960 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
37961 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
37962 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
37963 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
37964 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
37965 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
37966 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
37967 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
37968 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
37969 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
37973 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
37974 <enum name="GL_STENCIL_INDEX"/>
37978 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
37979 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
37988 <enum name="GL_SAMPLE_POSITION"/>
37989 <enum name="GL_SAMPLE_MASK"/>
37990 <enum name="GL_SAMPLE_MASK_VALUE"/>
37991 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
37992 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
37993 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
37994 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
37995 <enum name="GL_MAX_INTEGER_SAMPLES"/>
37996 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
37997 <enum name="GL_TEXTURE_SAMPLES"/>
37998 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
37999 <enum name="GL_TEXTURE_WIDTH"/>
38000 <enum name="GL_TEXTURE_HEIGHT"/>
38001 <enum name="GL_TEXTURE_DEPTH"/>
38002 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
38003 <enum name="GL_TEXTURE_RED_SIZE"/>
38004 <enum name="GL_TEXTURE_GREEN_SIZE"/>
38005 <enum name="GL_TEXTURE_BLUE_SIZE"/>
38006 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
38007 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
38008 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
38009 <enum name="GL_TEXTURE_SHARED_SIZE"/>
38010 <enum name="GL_TEXTURE_RED_TYPE"/>
38011 <enum name="GL_TEXTURE_GREEN_TYPE"/>
38012 <enum name="GL_TEXTURE_BLUE_TYPE"/>
38013 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
38014 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
38015 <enum name="GL_TEXTURE_COMPRESSED"/>
38016 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
38017 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
38018 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
38027 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
38028 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
38029 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
38030 <enum name="GL_VERTEX_BINDING_OFFSET"/>
38031 <enum name="GL_VERTEX_BINDING_STRIDE"/>
38032 <enum name="GL_VERTEX_BINDING_BUFFER"/>
38033 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
38034 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
38035 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
38041 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
38042 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
38048 <enum name="GL_MULTIPLY"/>
38049 <enum name="GL_SCREEN"/>
38050 <enum name="GL_OVERLAY"/>
38051 <enum name="GL_DARKEN"/>
38052 <enum name="GL_LIGHTEN"/>
38053 <enum name="GL_COLORDODGE"/>
38054 <enum name="GL_COLORBURN"/>
38055 <enum name="GL_HARDLIGHT"/>
38056 <enum name="GL_SOFTLIGHT"/>
38057 <enum name="GL_DIFFERENCE"/>
38058 <enum name="GL_EXCLUSION"/>
38059 <enum name="GL_HSL_HUE"/>
38060 <enum name="GL_HSL_SATURATION"/>
38061 <enum name="GL_HSL_COLOR"/>
38062 <enum name="GL_HSL_LUMINOSITY"/>
38073 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
38074 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
38075 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
38076 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
38077 <enum name="GL_DEBUG_SOURCE_API"/>
38078 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
38079 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
38080 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
38081 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
38082 <enum name="GL_DEBUG_SOURCE_OTHER"/>
38083 <enum name="GL_DEBUG_TYPE_ERROR"/>
38084 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
38085 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
38086 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
38087 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
38088 <enum name="GL_DEBUG_TYPE_OTHER"/>
38089 <enum name="GL_DEBUG_TYPE_MARKER"/>
38090 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
38091 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
38092 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
38093 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
38094 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
38095 <enum name="GL_BUFFER"/>
38096 <enum name="GL_SHADER"/>
38097 <enum name="GL_PROGRAM"/>
38098 <enum name="GL_VERTEX_ARRAY"/>
38099 <enum name="GL_QUERY"/>
38100 <enum name="GL_PROGRAM_PIPELINE"/>
38101 <enum name="GL_SAMPLER"/>
38102 <enum name="GL_MAX_LABEL_LENGTH"/>
38103 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
38104 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
38105 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
38106 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
38107 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
38108 <enum name="GL_DEBUG_SEVERITY_LOW"/>
38109 <enum name="GL_DEBUG_OUTPUT"/>
38110 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
38111 <enum name="GL_STACK_OVERFLOW"/>
38112 <enum name="GL_STACK_UNDERFLOW"/>
38145 <enum name="GL_GEOMETRY_SHADER"/>
38146 <enum name="GL_GEOMETRY_SHADER_BIT"/>
38147 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
38148 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
38149 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
38150 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
38151 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
38152 <enum name="GL_LINES_ADJACENCY"/>
38153 <enum name="GL_LINE_STRIP_ADJACENCY"/>
38154 <enum name="GL_TRIANGLES_ADJACENCY"/>
38155 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
38156 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
38157 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
38158 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
38159 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
38160 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
38161 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
38162 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
38163 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
38164 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
38165 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
38166 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
38167 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
38168 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
38169 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
38170 <enum name="GL_LAST_VERTEX_CONVENTION"/>
38171 <enum name="GL_UNDEFINED_VERTEX"/>
38172 <enum name="GL_PRIMITIVES_GENERATED"/>
38173 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
38174 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
38175 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
38176 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
38177 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
38184 <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
38189 <enum name="GL_NO_ERROR"/>
38190 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
38191 <enum name="GL_CONTEXT_FLAGS"/>
38192 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
38193 <enum name="GL_GUILTY_CONTEXT_RESET"/>
38194 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
38195 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
38196 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
38197 <enum name="GL_NO_RESET_NOTIFICATION"/>
38198 <enum name="GL_CONTEXT_LOST"/>
38208 <enum name="GL_SAMPLE_SHADING"/>
38209 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
38219 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
38220 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
38221 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
38225 <enum name="GL_PATCHES"/>
38226 <enum name="GL_PATCH_VERTICES"/>
38227 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
38228 <enum name="GL_TESS_GEN_MODE"/>
38229 <enum name="GL_TESS_GEN_SPACING"/>
38230 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
38231 <enum name="GL_TESS_GEN_POINT_MODE"/>
38232 <enum name="GL_TRIANGLES"/>
38233 <enum name="GL_ISOLINES"/>
38234 <enum name="GL_QUADS"/>
38235 <enum name="GL_EQUAL"/>
38236 <enum name="GL_FRACTIONAL_ODD"/>
38237 <enum name="GL_FRACTIONAL_EVEN"/>
38238 <enum name="GL_CCW"/>
38239 <enum name="GL_CW"/>
38240 <enum name="GL_MAX_PATCH_VERTICES"/>
38241 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
38242 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
38243 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
38244 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
38245 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
38246 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
38247 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
38248 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
38249 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
38250 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
38251 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
38252 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
38253 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
38254 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
38255 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
38256 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
38257 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
38258 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
38259 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
38260 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
38261 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
38262 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
38263 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
38264 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
38265 <enum name="GL_IS_PER_PATCH"/>
38266 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
38267 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
38268 <enum name="GL_TESS_CONTROL_SHADER"/>
38269 <enum name="GL_TESS_EVALUATION_SHADER"/>
38270 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
38271 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
38276 <enum name="GL_TEXTURE_BORDER_COLOR"/>
38277 <enum name="GL_CLAMP_TO_BORDER"/>
38289 <enum name="GL_TEXTURE_BUFFER"/>
38290 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
38291 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
38292 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
38293 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
38294 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
38295 <enum name="GL_SAMPLER_BUFFER"/>
38296 <enum name="GL_INT_SAMPLER_BUFFER"/>
38297 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
38298 <enum name="GL_IMAGE_BUFFER"/>
38299 <enum name="GL_INT_IMAGE_BUFFER"/>
38300 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
38301 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
38302 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
38308 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
38309 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
38310 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
38311 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
38312 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
38313 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
38314 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
38315 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
38316 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
38317 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
38318 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
38319 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
38320 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
38321 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
38322 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
38323 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
38324 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
38325 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
38326 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
38327 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
38328 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
38329 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
38330 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
38331 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
38332 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
38333 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
38334 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
38335 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
38339 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
38340 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
38341 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
38342 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
38343 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
38344 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
38345 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
38346 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
38347 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
38351 <enum name="GL_STENCIL_INDEX"/>
38352 <enum name="GL_STENCIL_INDEX8"/>
38356 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
38357 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
38358 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
38359 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
38360 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
38371 <enum name="GL_DEPTH_BUFFER_BIT"/>
38372 <enum name="GL_STENCIL_BUFFER_BIT"/>
38373 <enum name="GL_COLOR_BUFFER_BIT"/>
38374 <enum name="GL_FALSE"/>
38375 <enum name="GL_TRUE"/>
38376 <enum name="GL_POINTS"/>
38377 <enum name="GL_LINES"/>
38378 <enum name="GL_LINE_LOOP"/>
38379 <enum name="GL_LINE_STRIP"/>
38380 <enum name="GL_TRIANGLES"/>
38381 <enum name="GL_TRIANGLE_STRIP"/>
38382 <enum name="GL_TRIANGLE_FAN"/>
38383 <enum name="GL_ZERO"/>
38384 <enum name="GL_ONE"/>
38385 <enum name="GL_SRC_COLOR"/>
38386 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
38387 <enum name="GL_SRC_ALPHA"/>
38388 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
38389 <enum name="GL_DST_ALPHA"/>
38390 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
38391 <enum name="GL_DST_COLOR"/>
38392 <enum name="GL_ONE_MINUS_DST_COLOR"/>
38393 <enum name="GL_SRC_ALPHA_SATURATE"/>
38394 <enum name="GL_FUNC_ADD"/>
38395 <enum name="GL_BLEND_EQUATION"/>
38396 <enum name="GL_BLEND_EQUATION_RGB"/>
38397 <enum name="GL_BLEND_EQUATION_ALPHA"/>
38398 <enum name="GL_FUNC_SUBTRACT"/>
38399 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
38400 <enum name="GL_BLEND_DST_RGB"/>
38401 <enum name="GL_BLEND_SRC_RGB"/>
38402 <enum name="GL_BLEND_DST_ALPHA"/>
38403 <enum name="GL_BLEND_SRC_ALPHA"/>
38404 <enum name="GL_CONSTANT_COLOR"/>
38405 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
38406 <enum name="GL_CONSTANT_ALPHA"/>
38407 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
38408 <enum name="GL_BLEND_COLOR"/>
38409 <enum name="GL_ARRAY_BUFFER"/>
38410 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
38411 <enum name="GL_ARRAY_BUFFER_BINDING"/>
38412 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
38413 <enum name="GL_STREAM_DRAW"/>
38414 <enum name="GL_STATIC_DRAW"/>
38415 <enum name="GL_DYNAMIC_DRAW"/>
38416 <enum name="GL_BUFFER_SIZE"/>
38417 <enum name="GL_BUFFER_USAGE"/>
38418 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
38419 <enum name="GL_FRONT"/>
38420 <enum name="GL_BACK"/>
38421 <enum name="GL_FRONT_AND_BACK"/>
38422 <enum name="GL_TEXTURE_2D"/>
38423 <enum name="GL_CULL_FACE"/>
38424 <enum name="GL_BLEND"/>
38425 <enum name="GL_DITHER"/>
38426 <enum name="GL_STENCIL_TEST"/>
38427 <enum name="GL_DEPTH_TEST"/>
38428 <enum name="GL_SCISSOR_TEST"/>
38429 <enum name="GL_POLYGON_OFFSET_FILL"/>
38430 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
38431 <enum name="GL_SAMPLE_COVERAGE"/>
38432 <enum name="GL_NO_ERROR"/>
38433 <enum name="GL_INVALID_ENUM"/>
38434 <enum name="GL_INVALID_VALUE"/>
38435 <enum name="GL_INVALID_OPERATION"/>
38436 <enum name="GL_OUT_OF_MEMORY"/>
38437 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
38438 <enum name="GL_CONTEXT_LOST"/>
38439 <enum name="GL_CW"/>
38440 <enum name="GL_CCW"/>
38441 <enum name="GL_LINE_WIDTH"/>
38442 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
38443 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
38444 <enum name="GL_CULL_FACE_MODE"/>
38445 <enum name="GL_FRONT_FACE"/>
38446 <enum name="GL_DEPTH_RANGE"/>
38447 <enum name="GL_DEPTH_WRITEMASK"/>
38448 <enum name="GL_DEPTH_CLEAR_VALUE"/>
38449 <enum name="GL_DEPTH_FUNC"/>
38450 <enum name="GL_STENCIL_CLEAR_VALUE"/>
38451 <enum name="GL_STENCIL_FUNC"/>
38452 <enum name="GL_STENCIL_FAIL"/>
38453 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
38454 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
38455 <enum name="GL_STENCIL_REF"/>
38456 <enum name="GL_STENCIL_VALUE_MASK"/>
38457 <enum name="GL_STENCIL_WRITEMASK"/>
38458 <enum name="GL_STENCIL_BACK_FUNC"/>
38459 <enum name="GL_STENCIL_BACK_FAIL"/>
38460 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
38461 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
38462 <enum name="GL_STENCIL_BACK_REF"/>
38463 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
38464 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
38465 <enum name="GL_VIEWPORT"/>
38466 <enum name="GL_SCISSOR_BOX"/>
38467 <enum name="GL_COLOR_CLEAR_VALUE"/>
38468 <enum name="GL_COLOR_WRITEMASK"/>
38469 <enum name="GL_UNPACK_ALIGNMENT"/>
38470 <enum name="GL_PACK_ALIGNMENT"/>
38471 <enum name="GL_MAX_TEXTURE_SIZE"/>
38472 <enum name="GL_MAX_VIEWPORT_DIMS"/>
38473 <enum name="GL_SUBPIXEL_BITS"/>
38474 <enum name="GL_RED_BITS"/>
38475 <enum name="GL_GREEN_BITS"/>
38476 <enum name="GL_BLUE_BITS"/>
38477 <enum name="GL_ALPHA_BITS"/>
38478 <enum name="GL_DEPTH_BITS"/>
38479 <enum name="GL_STENCIL_BITS"/>
38480 <enum name="GL_POLYGON_OFFSET_UNITS"/>
38481 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
38482 <enum name="GL_TEXTURE_BINDING_2D"/>
38483 <enum name="GL_SAMPLE_BUFFERS"/>
38484 <enum name="GL_SAMPLES"/>
38485 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
38486 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
38487 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
38488 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
38489 <enum name="GL_DONT_CARE"/>
38490 <enum name="GL_FASTEST"/>
38491 <enum name="GL_NICEST"/>
38492 <enum name="GL_GENERATE_MIPMAP_HINT"/>
38493 <enum name="GL_BYTE"/>
38494 <enum name="GL_UNSIGNED_BYTE"/>
38495 <enum name="GL_SHORT"/>
38496 <enum name="GL_UNSIGNED_SHORT"/>
38497 <enum name="GL_INT"/>
38498 <enum name="GL_UNSIGNED_INT"/>
38499 <enum name="GL_FLOAT"/>
38500 <enum name="GL_RED"/>
38501 <enum name="GL_RG"/>
38502 <enum name="GL_RGB"/>
38503 <enum name="GL_RGBA"/>
38504 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
38505 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
38506 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
38507 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
38508 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
38509 <enum name="GL_MAX_VARYING_VECTORS"/>
38510 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
38511 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
38512 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
38513 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
38514 <enum name="GL_LINK_STATUS"/>
38515 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
38516 <enum name="GL_CURRENT_PROGRAM"/>
38517 <enum name="GL_NEVER"/>
38518 <enum name="GL_LESS"/>
38519 <enum name="GL_EQUAL"/>
38520 <enum name="GL_LEQUAL"/>
38521 <enum name="GL_GREATER"/>
38522 <enum name="GL_NOTEQUAL"/>
38523 <enum name="GL_GEQUAL"/>
38524 <enum name="GL_ALWAYS"/>
38525 <enum name="GL_KEEP"/>
38526 <enum name="GL_REPLACE"/>
38527 <enum name="GL_INCR"/>
38528 <enum name="GL_DECR"/>
38529 <enum name="GL_INVERT"/>
38530 <enum name="GL_INCR_WRAP"/>
38531 <enum name="GL_DECR_WRAP"/>
38532 <enum name="GL_VENDOR"/>
38533 <enum name="GL_RENDERER"/>
38534 <enum name="GL_VERSION"/>
38535 <enum name="GL_EXTENSIONS"/>
38536 <enum name="GL_NEAREST"/>
38537 <enum name="GL_LINEAR"/>
38538 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
38539 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
38540 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
38541 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
38542 <enum name="GL_TEXTURE_MAG_FILTER"/>
38543 <enum name="GL_TEXTURE_MIN_FILTER"/>
38544 <enum name="GL_TEXTURE_WRAP_S"/>
38545 <enum name="GL_TEXTURE_WRAP_T"/>
38546 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
38547 <enum name="GL_TEXTURE"/>
38548 <enum name="GL_TEXTURE0"/>
38549 <enum name="GL_TEXTURE1"/>
38550 <enum name="GL_TEXTURE2"/>
38551 <enum name="GL_TEXTURE3"/>
38552 <enum name="GL_TEXTURE4"/>
38553 <enum name="GL_TEXTURE5"/>
38554 <enum name="GL_TEXTURE6"/>
38555 <enum name="GL_TEXTURE7"/>
38556 <enum name="GL_TEXTURE8"/>
38557 <enum name="GL_TEXTURE9"/>
38558 <enum name="GL_TEXTURE10"/>
38559 <enum name="GL_TEXTURE11"/>
38560 <enum name="GL_TEXTURE12"/>
38561 <enum name="GL_TEXTURE13"/>
38562 <enum name="GL_TEXTURE14"/>
38563 <enum name="GL_TEXTURE15"/>
38564 <enum name="GL_TEXTURE16"/>
38565 <enum name="GL_TEXTURE17"/>
38566 <enum name="GL_TEXTURE18"/>
38567 <enum name="GL_TEXTURE19"/>
38568 <enum name="GL_TEXTURE20"/>
38569 <enum name="GL_TEXTURE21"/>
38570 <enum name="GL_TEXTURE22"/>
38571 <enum name="GL_TEXTURE23"/>
38572 <enum name="GL_TEXTURE24"/>
38573 <enum name="GL_TEXTURE25"/>
38574 <enum name="GL_TEXTURE26"/>
38575 <enum name="GL_TEXTURE27"/>
38576 <enum name="GL_TEXTURE28"/>
38577 <enum name="GL_TEXTURE29"/>
38578 <enum name="GL_TEXTURE30"/>
38579 <enum name="GL_TEXTURE31"/>
38580 <enum name="GL_ACTIVE_TEXTURE"/>
38581 <enum name="GL_REPEAT"/>
38582 <enum name="GL_CLAMP_TO_EDGE"/>
38583 <enum name="GL_MIRRORED_REPEAT"/>
38584 <enum name="GL_SAMPLER_2D"/>
38585 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
38586 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
38587 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
38588 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
38589 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
38590 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
38591 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
38592 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
38593 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
38594 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
38595 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
38596 <enum name="GL_LOW_FLOAT"/>
38597 <enum name="GL_MEDIUM_FLOAT"/>
38598 <enum name="GL_HIGH_FLOAT"/>
38599 <enum name="GL_LOW_INT"/>
38600 <enum name="GL_MEDIUM_INT"/>
38601 <enum name="GL_HIGH_INT"/>
38602 <enum name="GL_FRAMEBUFFER"/>
38603 <enum name="GL_RENDERBUFFER"/>
38604 <enum name="GL_R8"/>
38605 <enum name="GL_RG8"/>
38606 <enum name="GL_RGB8"/>
38607 <enum name="GL_RGBA8"/>
38608 <enum name="GL_RGBA4"/>
38609 <enum name="GL_RGB5_A1"/>
38610 <enum name="GL_RGB565"/>
38611 <enum name="GL_DEPTH_COMPONENT16"/>
38612 <enum name="GL_STENCIL_INDEX8"/>
38613 <enum name="GL_RENDERBUFFER_WIDTH"/>
38614 <enum name="GL_RENDERBUFFER_HEIGHT"/>
38615 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
38616 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
38617 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
38618 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
38619 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
38620 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
38621 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
38622 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
38623 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
38624 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
38625 <enum name="GL_COLOR_ATTACHMENT0"/>
38626 <enum name="GL_DEPTH_ATTACHMENT"/>
38627 <enum name="GL_STENCIL_ATTACHMENT"/>
38628 <enum name="GL_NONE"/>
38629 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
38630 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
38631 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
38632 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
38633 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
38634 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
38635 <enum name="GL_FRAMEBUFFER_BINDING"/>
38636 <enum name="GL_RENDERBUFFER_BINDING"/>
38637 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
38638 <enum name="GL_NO_ERROR"/>
38639 <enum name="GL_GUILTY_CONTEXT_RESET"/>
38640 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
38641 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
38642 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
38643 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
38644 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
38763 <enum name="GL_MULTISAMPLE_3DFX"/>
38764 <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
38765 <enum name="GL_SAMPLES_3DFX"/>
38766 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
38776 <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
38777 <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
38782 <enum name="GL_FACTOR_MIN_AMD"/>
38783 <enum name="GL_FACTOR_MAX_AMD"/>
38788 <enum name="GL_3DC_X_AMD"/>
38789 <enum name="GL_3DC_XY_AMD"/>
38794 <enum name="GL_ATC_RGB_AMD"/>
38795 <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
38796 <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
38802 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
38803 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
38804 <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
38805 <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
38806 <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
38807 <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
38808 <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
38809 <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
38810 <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
38811 <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
38812 <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
38813 <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
38814 <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
38815 <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
38824 <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
38825 <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
38838 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
38839 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
38840 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
38841 <enum name="GL_ALL_PIXELS_AMD"/>
38851 <enum name="GL_FLOAT16_NV"/>
38852 <enum name="GL_FLOAT16_VEC2_NV"/>
38853 <enum name="GL_FLOAT16_VEC3_NV"/>
38854 <enum name="GL_FLOAT16_VEC4_NV"/>
38855 <enum name="GL_FLOAT16_MAT2_AMD"/>
38856 <enum name="GL_FLOAT16_MAT3_AMD"/>
38857 <enum name="GL_FLOAT16_MAT4_AMD"/>
38858 <enum name="GL_FLOAT16_MAT2x3_AMD"/>
38859 <enum name="GL_FLOAT16_MAT2x4_AMD"/>
38860 <enum name="GL_FLOAT16_MAT3x2_AMD"/>
38861 <enum name="GL_FLOAT16_MAT3x4_AMD"/>
38862 <enum name="GL_FLOAT16_MAT4x2_AMD"/>
38863 <enum name="GL_FLOAT16_MAT4x3_AMD"/>
38869 <enum name="GL_INT64_NV"/>
38870 <enum name="GL_UNSIGNED_INT64_NV"/>
38871 <enum name="GL_INT8_NV"/>
38872 <enum name="GL_INT8_VEC2_NV"/>
38873 <enum name="GL_INT8_VEC3_NV"/>
38874 <enum name="GL_INT8_VEC4_NV"/>
38875 <enum name="GL_INT16_NV"/>
38876 <enum name="GL_INT16_VEC2_NV"/>
38877 <enum name="GL_INT16_VEC3_NV"/>
38878 <enum name="GL_INT16_VEC4_NV"/>
38879 <enum name="GL_INT64_VEC2_NV"/>
38880 <enum name="GL_INT64_VEC3_NV"/>
38881 <enum name="GL_INT64_VEC4_NV"/>
38882 <enum name="GL_UNSIGNED_INT8_NV"/>
38883 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
38884 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
38885 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
38886 <enum name="GL_UNSIGNED_INT16_NV"/>
38887 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
38888 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
38889 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
38890 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
38891 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
38892 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
38893 <enum name="GL_FLOAT16_NV"/>
38894 <enum name="GL_FLOAT16_VEC2_NV"/>
38895 <enum name="GL_FLOAT16_VEC3_NV"/>
38896 <enum name="GL_FLOAT16_VEC4_NV"/>
38937 <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
38938 <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
38939 <enum name="GL_RED"/>
38940 <enum name="GL_GREEN"/>
38941 <enum name="GL_BLUE"/>
38942 <enum name="GL_ALPHA"/>
38943 <enum name="GL_RG8UI"/>
38944 <enum name="GL_RG16UI"/>
38945 <enum name="GL_RGBA8UI"/>
38957 <enum name="GL_DATA_BUFFER_AMD"/>
38958 <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
38959 <enum name="GL_QUERY_OBJECT_AMD"/>
38960 <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
38961 <enum name="GL_SAMPLER_OBJECT_AMD"/>
38969 <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
38970 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
38971 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
38972 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
38973 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
38974 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
38980 <enum name="GL_COUNTER_TYPE_AMD"/>
38981 <enum name="GL_COUNTER_RANGE_AMD"/>
38982 <enum name="GL_UNSIGNED_INT64_AMD"/>
38983 <enum name="GL_PERCENTAGE_AMD"/>
38984 <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
38985 <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
38986 <enum name="GL_PERFMON_RESULT_AMD"/>
39002 <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
39007 <enum name="GL_Z400_BINARY_AMD"/>
39012 <enum name="GL_QUERY_BUFFER_AMD"/>
39013 <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
39014 <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
39019 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
39025 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
39037 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
39038 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
39039 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
39040 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
39041 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
39042 …<enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably t…
39043 <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
39044 <enum name="GL_MIN_LOD_WARNING_AMD"/>
39045 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
39052 <enum name="GL_SET_AMD"/>
39053 <enum name="GL_REPLACE_VALUE_AMD"/>
39054 <enum name="GL_STENCIL_OP_VALUE_AMD"/>
39055 <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
39064 <enum name="GL_STREAM_RASTERIZATION_AMD"/>
39070 <enum name="GL_SAMPLER_BUFFER_AMD"/>
39071 <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
39072 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
39073 <enum name="GL_TESSELLATION_MODE_AMD"/>
39074 <enum name="GL_TESSELLATION_FACTOR_AMD"/>
39075 <enum name="GL_DISCRETE_AMD"/>
39076 <enum name="GL_CONTINUOUS_AMD"/>
39110 <enum name="GL_DEPTH_COMPONENT"/>
39111 <enum name="GL_DEPTH_STENCIL_OES"/>
39112 <enum name="GL_UNSIGNED_SHORT"/>
39113 <enum name="GL_UNSIGNED_INT"/>
39114 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
39115 <enum name="GL_DEPTH_COMPONENT16"/>
39116 <enum name="GL_DEPTH_COMPONENT32_OES"/>
39117 <enum name="GL_DEPTH24_STENCIL8_OES"/>
39122 <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
39123 <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
39124 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
39125 <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
39131 <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
39132 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
39133 <enum name="GL_MAX_SAMPLES_ANGLE"/>
39139 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
39147 <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
39152 <enum name="GL_PROGRAM_BINARY_ANGLE"/>
39157 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
39162 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
39167 <enum name="GL_TEXTURE_USAGE_ANGLE"/>
39168 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
39173 <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
39179 <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
39184 <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
39189 <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
39190 <enum name="GL_CLIP_DISTANCE0_APPLE"/>
39191 <enum name="GL_CLIP_DISTANCE1_APPLE"/>
39192 <enum name="GL_CLIP_DISTANCE2_APPLE"/>
39193 <enum name="GL_CLIP_DISTANCE3_APPLE"/>
39194 <enum name="GL_CLIP_DISTANCE4_APPLE"/>
39195 <enum name="GL_CLIP_DISTANCE5_APPLE"/>
39196 <enum name="GL_CLIP_DISTANCE6_APPLE"/>
39197 <enum name="GL_CLIP_DISTANCE7_APPLE"/>
39208 <enum name="GL_ELEMENT_ARRAY_APPLE"/>
39209 <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
39210 <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
39220 <enum name="GL_DRAW_PIXELS_APPLE"/>
39221 <enum name="GL_FENCE_APPLE"/>
39234 <enum name="GL_HALF_APPLE"/>
39235 <enum name="GL_RGBA_FLOAT32_APPLE"/>
39236 <enum name="GL_RGB_FLOAT32_APPLE"/>
39237 <enum name="GL_ALPHA_FLOAT32_APPLE"/>
39238 <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
39239 <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
39240 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
39241 <enum name="GL_RGBA_FLOAT16_APPLE"/>
39242 <enum name="GL_RGB_FLOAT16_APPLE"/>
39243 <enum name="GL_ALPHA_FLOAT16_APPLE"/>
39244 <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
39245 <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
39246 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
39247 <enum name="GL_COLOR_FLOAT_APPLE"/>
39252 <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
39253 <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
39260 <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
39261 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
39262 <enum name="GL_MAX_SAMPLES_APPLE"/>
39263 <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
39264 <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
39265 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
39266 <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
39273 <enum name="GL_BUFFER_OBJECT_APPLE"/>
39274 <enum name="GL_RELEASED_APPLE"/>
39275 <enum name="GL_VOLATILE_APPLE"/>
39276 <enum name="GL_RETAINED_APPLE"/>
39277 <enum name="GL_UNDEFINED_APPLE"/>
39278 <enum name="GL_PURGEABLE_APPLE"/>
39286 <enum name="GL_RGB_422_APPLE"/>
39287 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
39288 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
39291 <enum name="GL_RGB_RAW_422_APPLE"/>
39296 <enum name="GL_PACK_ROW_BYTES_APPLE"/>
39297 <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
39302 <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
39307 <enum name="GL_SYNC_OBJECT_APPLE"/>
39308 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
39309 <enum name="GL_OBJECT_TYPE_APPLE"/>
39310 <enum name="GL_SYNC_CONDITION_APPLE"/>
39311 <enum name="GL_SYNC_STATUS_APPLE"/>
39312 <enum name="GL_SYNC_FLAGS_APPLE"/>
39313 <enum name="GL_SYNC_FENCE_APPLE"/>
39314 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
39315 <enum name="GL_UNSIGNALED_APPLE"/>
39316 <enum name="GL_SIGNALED_APPLE"/>
39317 <enum name="GL_ALREADY_SIGNALED_APPLE"/>
39318 <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
39319 <enum name="GL_CONDITION_SATISFIED_APPLE"/>
39320 <enum name="GL_WAIT_FAILED_APPLE"/>
39321 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
39322 <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
39335 <enum name="GL_BGRA_EXT"/>
39338 <enum name="GL_BGRA8_EXT"/>
39343 <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
39348 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
39349 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
39350 <enum name="GL_R11F_G11F_B10F_APPLE"/>
39351 <enum name="GL_RGB9_E5_APPLE"/>
39356 <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
39357 <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
39358 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
39359 <enum name="GL_STORAGE_PRIVATE_APPLE"/>
39360 <enum name="GL_STORAGE_CACHED_APPLE"/>
39361 <enum name="GL_STORAGE_SHARED_APPLE"/>
39368 <enum name="GL_TRANSFORM_HINT_APPLE"/>
39373 <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
39382 <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
39383 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
39384 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
39385 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
39386 <enum name="GL_STORAGE_CLIENT_APPLE"/>
39387 <enum name="GL_STORAGE_CACHED_APPLE"/>
39388 <enum name="GL_STORAGE_SHARED_APPLE"/>
39396 <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
39397 <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
39398 <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
39399 <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
39400 <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
39401 <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
39402 <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
39403 <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
39404 <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
39405 <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
39417 <enum name="GL_YCBCR_422_APPLE"/>
39418 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
39419 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
39424 <enum name="GL_FIXED"/>
39425 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
39426 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
39427 <enum name="GL_LOW_FLOAT"/>
39428 <enum name="GL_MEDIUM_FLOAT"/>
39429 <enum name="GL_HIGH_FLOAT"/>
39430 <enum name="GL_LOW_INT"/>
39431 <enum name="GL_MEDIUM_INT"/>
39432 <enum name="GL_HIGH_INT"/>
39433 <enum name="GL_SHADER_COMPILER"/>
39434 <enum name="GL_SHADER_BINARY_FORMATS"/>
39435 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
39436 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
39437 <enum name="GL_MAX_VARYING_VECTORS"/>
39438 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
39439 <enum name="GL_RGB565"/>
39449 <enum name="GL_BACK"/>
39455 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
39456 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
39457 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
39463 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
39464 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
39465 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
39466 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
39467 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
39468 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
39469 <enum name="GL_COMPRESSED_R11_EAC"/>
39470 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
39471 <enum name="GL_COMPRESSED_RG11_EAC"/>
39472 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
39473 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
39474 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
39475 <enum name="GL_MAX_ELEMENT_INDEX"/>
39488 <enum name="GL_UNSIGNED_INT64_ARB"/>
39509 <enum name="GL_SRC1_COLOR"/>
39510 <enum name="GL_SRC1_ALPHA"/>
39511 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
39512 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
39513 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
39520 <enum name="GL_MAP_READ_BIT"/>
39521 <enum name="GL_MAP_WRITE_BIT"/>
39522 <enum name="GL_MAP_PERSISTENT_BIT"/>
39523 <enum name="GL_MAP_COHERENT_BIT"/>
39524 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
39525 <enum name="GL_CLIENT_STORAGE_BIT"/>
39526 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
39527 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
39528 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
39534 <enum name="GL_SYNC_CL_EVENT_ARB"/>
39535 <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
39547 <enum name="GL_CLEAR_TEXTURE"/>
39555 <enum name="GL_LOWER_LEFT"/>
39556 <enum name="GL_UPPER_LEFT"/>
39557 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
39558 <enum name="GL_ZERO_TO_ONE"/>
39559 <enum name="GL_CLIP_ORIGIN"/>
39560 <enum name="GL_CLIP_DEPTH_MODE"/>
39565 <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
39566 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
39567 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
39568 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
39569 <enum name="GL_FIXED_ONLY_ARB"/>
39579 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
39580 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
39581 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
39582 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
39583 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
39584 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
39585 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
39586 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
39591 <enum name="GL_COMPUTE_SHADER"/>
39592 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
39593 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
39594 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
39595 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
39596 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
39597 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
39598 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
39599 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
39600 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
39601 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
39602 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
39603 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
39604 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
39605 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
39606 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
39607 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
39608 <enum name="GL_COMPUTE_SHADER_BIT"/>
39615 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
39616 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
39617 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
39618 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
39624 <enum name="GL_QUERY_WAIT_INVERTED"/>
39625 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
39626 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
39627 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
39633 <enum name="GL_COPY_READ_BUFFER"/>
39634 <enum name="GL_COPY_WRITE_BUFFER"/>
39645 <enum name="GL_MAX_CULL_DISTANCES"/>
39646 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
39651 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
39652 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
39653 <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
39654 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
39655 <enum name="GL_DEBUG_SOURCE_API_ARB"/>
39656 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
39657 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
39658 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
39659 <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
39660 <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
39661 <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
39662 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
39663 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
39664 <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
39665 <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
39666 <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
39667 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
39668 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
39669 <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
39670 <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
39671 <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
39672 <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
39681 <enum name="GL_DEPTH_COMPONENT32F"/>
39682 <enum name="GL_DEPTH32F_STENCIL8"/>
39683 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
39688 <enum name="GL_DEPTH_CLAMP"/>
39693 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
39694 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
39695 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
39696 <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
39697 <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
39703 <enum name="GL_TEXTURE_TARGET"/>
39704 <enum name="GL_QUERY_TARGET"/>
39705 <enum name="GL_TEXTURE_BINDING_1D"/>
39706 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
39707 <enum name="GL_TEXTURE_BINDING_2D"/>
39708 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
39709 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
39710 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
39711 <enum name="GL_TEXTURE_BINDING_3D"/>
39712 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
39713 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
39714 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
39715 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
39835 <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
39836 <enum name="GL_DRAW_BUFFER0_ARB"/>
39837 <enum name="GL_DRAW_BUFFER1_ARB"/>
39838 <enum name="GL_DRAW_BUFFER2_ARB"/>
39839 <enum name="GL_DRAW_BUFFER3_ARB"/>
39840 <enum name="GL_DRAW_BUFFER4_ARB"/>
39841 <enum name="GL_DRAW_BUFFER5_ARB"/>
39842 <enum name="GL_DRAW_BUFFER6_ARB"/>
39843 <enum name="GL_DRAW_BUFFER7_ARB"/>
39844 <enum name="GL_DRAW_BUFFER8_ARB"/>
39845 <enum name="GL_DRAW_BUFFER9_ARB"/>
39846 <enum name="GL_DRAW_BUFFER10_ARB"/>
39847 <enum name="GL_DRAW_BUFFER11_ARB"/>
39848 <enum name="GL_DRAW_BUFFER12_ARB"/>
39849 <enum name="GL_DRAW_BUFFER13_ARB"/>
39850 <enum name="GL_DRAW_BUFFER14_ARB"/>
39851 <enum name="GL_DRAW_BUFFER15_ARB"/>
39873 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
39874 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
39887 <enum name="GL_LOCATION_COMPONENT"/>
39888 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
39889 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
39890 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
39896 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
39903 <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
39904 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
39905 <enum name="GL_PROGRAM_LENGTH_ARB"/>
39906 <enum name="GL_PROGRAM_FORMAT_ARB"/>
39907 <enum name="GL_PROGRAM_BINDING_ARB"/>
39908 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
39909 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
39910 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
39911 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
39912 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
39913 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
39914 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
39915 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
39916 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
39917 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
39918 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
39919 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
39920 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
39921 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
39922 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
39923 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
39924 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
39925 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
39926 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
39927 <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
39928 <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
39929 <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
39930 <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
39931 <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
39932 <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
39933 <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
39934 <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
39935 <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
39936 <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
39937 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
39938 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
39939 <enum name="GL_PROGRAM_STRING_ARB"/>
39940 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
39941 <enum name="GL_CURRENT_MATRIX_ARB"/>
39942 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
39943 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
39944 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
39945 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
39946 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
39947 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
39948 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
39949 <enum name="GL_MATRIX0_ARB"/>
39950 <enum name="GL_MATRIX1_ARB"/>
39951 <enum name="GL_MATRIX2_ARB"/>
39952 <enum name="GL_MATRIX3_ARB"/>
39953 <enum name="GL_MATRIX4_ARB"/>
39954 <enum name="GL_MATRIX5_ARB"/>
39955 <enum name="GL_MATRIX6_ARB"/>
39956 <enum name="GL_MATRIX7_ARB"/>
39957 <enum name="GL_MATRIX8_ARB"/>
39958 <enum name="GL_MATRIX9_ARB"/>
39959 <enum name="GL_MATRIX10_ARB"/>
39960 <enum name="GL_MATRIX11_ARB"/>
39961 <enum name="GL_MATRIX12_ARB"/>
39962 <enum name="GL_MATRIX13_ARB"/>
39963 <enum name="GL_MATRIX14_ARB"/>
39964 <enum name="GL_MATRIX15_ARB"/>
39965 <enum name="GL_MATRIX16_ARB"/>
39966 <enum name="GL_MATRIX17_ARB"/>
39967 <enum name="GL_MATRIX18_ARB"/>
39968 <enum name="GL_MATRIX19_ARB"/>
39969 <enum name="GL_MATRIX20_ARB"/>
39970 <enum name="GL_MATRIX21_ARB"/>
39971 <enum name="GL_MATRIX22_ARB"/>
39972 <enum name="GL_MATRIX23_ARB"/>
39973 <enum name="GL_MATRIX24_ARB"/>
39974 <enum name="GL_MATRIX25_ARB"/>
39975 <enum name="GL_MATRIX26_ARB"/>
39976 <enum name="GL_MATRIX27_ARB"/>
39977 <enum name="GL_MATRIX28_ARB"/>
39978 <enum name="GL_MATRIX29_ARB"/>
39979 <enum name="GL_MATRIX30_ARB"/>
39980 <enum name="GL_MATRIX31_ARB"/>
40007 <enum name="GL_FRAGMENT_SHADER_ARB"/>
40008 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
40009 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
40015 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
40016 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
40017 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
40018 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
40019 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
40020 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
40021 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
40022 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
40023 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
40030 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
40031 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
40032 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
40033 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
40034 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
40035 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
40036 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
40037 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
40038 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
40039 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
40040 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
40041 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
40042 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
40043 <enum name="GL_DEPTH_STENCIL"/>
40044 <enum name="GL_UNSIGNED_INT_24_8"/>
40045 <enum name="GL_DEPTH24_STENCIL8"/>
40046 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
40047 <enum name="GL_UNSIGNED_NORMALIZED"/>
40048 <enum name="GL_FRAMEBUFFER_BINDING"/>
40049 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
40050 <enum name="GL_RENDERBUFFER_BINDING"/>
40051 <enum name="GL_READ_FRAMEBUFFER"/>
40052 <enum name="GL_DRAW_FRAMEBUFFER"/>
40053 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
40054 <enum name="GL_RENDERBUFFER_SAMPLES"/>
40055 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
40056 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
40057 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
40058 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
40059 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
40060 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
40061 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
40062 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
40063 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
40064 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
40065 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
40066 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
40067 <enum name="GL_COLOR_ATTACHMENT0"/>
40068 <enum name="GL_COLOR_ATTACHMENT1"/>
40069 <enum name="GL_COLOR_ATTACHMENT2"/>
40070 <enum name="GL_COLOR_ATTACHMENT3"/>
40071 <enum name="GL_COLOR_ATTACHMENT4"/>
40072 <enum name="GL_COLOR_ATTACHMENT5"/>
40073 <enum name="GL_COLOR_ATTACHMENT6"/>
40074 <enum name="GL_COLOR_ATTACHMENT7"/>
40075 <enum name="GL_COLOR_ATTACHMENT8"/>
40076 <enum name="GL_COLOR_ATTACHMENT9"/>
40077 <enum name="GL_COLOR_ATTACHMENT10"/>
40078 <enum name="GL_COLOR_ATTACHMENT11"/>
40079 <enum name="GL_COLOR_ATTACHMENT12"/>
40080 <enum name="GL_COLOR_ATTACHMENT13"/>
40081 <enum name="GL_COLOR_ATTACHMENT14"/>
40082 <enum name="GL_COLOR_ATTACHMENT15"/>
40083 <enum name="GL_DEPTH_ATTACHMENT"/>
40084 <enum name="GL_STENCIL_ATTACHMENT"/>
40085 <enum name="GL_FRAMEBUFFER"/>
40086 <enum name="GL_RENDERBUFFER"/>
40087 <enum name="GL_RENDERBUFFER_WIDTH"/>
40088 <enum name="GL_RENDERBUFFER_HEIGHT"/>
40089 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
40090 <enum name="GL_STENCIL_INDEX1"/>
40091 <enum name="GL_STENCIL_INDEX4"/>
40092 <enum name="GL_STENCIL_INDEX8"/>
40093 <enum name="GL_STENCIL_INDEX16"/>
40094 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
40095 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
40096 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
40097 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
40098 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
40099 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
40100 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
40101 <enum name="GL_MAX_SAMPLES"/>
40124 <enum name="GL_INDEX"/>
40129 <enum name="GL_FRAMEBUFFER_SRGB"/>
40134 <enum name="GL_LINES_ADJACENCY_ARB"/>
40135 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
40136 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
40137 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
40138 <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
40139 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
40140 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
40141 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
40142 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
40143 <enum name="GL_GEOMETRY_SHADER_ARB"/>
40144 <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
40145 <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
40146 <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
40147 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
40148 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
40149 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
40150 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
40151 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
40152 <enum name="GL_MAX_VARYING_COMPONENTS"/>
40153 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
40162 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
40163 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
40164 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
40165 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
40179 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
40180 <enum name="GL_SPIR_V_BINARY_ARB"/>
40186 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
40187 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
40188 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
40189 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
40190 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
40191 <enum name="GL_MAX_VERTEX_STREAMS"/>
40196 <enum name="GL_DOUBLE"/>
40197 <enum name="GL_DOUBLE_VEC2"/>
40198 <enum name="GL_DOUBLE_VEC3"/>
40199 <enum name="GL_DOUBLE_VEC4"/>
40200 <enum name="GL_DOUBLE_MAT2"/>
40201 <enum name="GL_DOUBLE_MAT3"/>
40202 <enum name="GL_DOUBLE_MAT4"/>
40203 <enum name="GL_DOUBLE_MAT2x3"/>
40204 <enum name="GL_DOUBLE_MAT2x4"/>
40205 <enum name="GL_DOUBLE_MAT3x2"/>
40206 <enum name="GL_DOUBLE_MAT3x4"/>
40207 <enum name="GL_DOUBLE_MAT4x2"/>
40208 <enum name="GL_DOUBLE_MAT4x3"/>
40231 <enum name="GL_INT64_ARB"/>
40232 <enum name="GL_UNSIGNED_INT64_ARB"/>
40233 <enum name="GL_INT64_VEC2_ARB"/>
40234 <enum name="GL_INT64_VEC3_ARB"/>
40235 <enum name="GL_INT64_VEC4_ARB"/>
40236 <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
40237 <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
40238 <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
40280 <enum name="GL_HALF_FLOAT_ARB"/>
40286 <enum name="GL_HALF_FLOAT"/>
40291 <enum name="GL_BLEND_COLOR"/>
40292 <enum name="GL_BLEND_EQUATION"/>
40293 <enum name="GL_CONSTANT_COLOR"/>
40294 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
40295 <enum name="GL_CONSTANT_ALPHA"/>
40296 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
40297 <enum name="GL_FUNC_ADD"/>
40298 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
40299 <enum name="GL_FUNC_SUBTRACT"/>
40300 <enum name="GL_MIN"/>
40301 <enum name="GL_MAX"/>
40306 <enum name="GL_CONVOLUTION_1D"/>
40307 <enum name="GL_CONVOLUTION_2D"/>
40308 <enum name="GL_SEPARABLE_2D"/>
40309 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
40310 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
40311 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
40312 <enum name="GL_REDUCE"/>
40313 <enum name="GL_CONVOLUTION_FORMAT"/>
40314 <enum name="GL_CONVOLUTION_WIDTH"/>
40315 <enum name="GL_CONVOLUTION_HEIGHT"/>
40316 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
40317 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
40318 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
40319 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
40320 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
40321 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
40322 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
40323 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
40324 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
40325 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
40326 <enum name="GL_HISTOGRAM"/>
40327 <enum name="GL_PROXY_HISTOGRAM"/>
40328 <enum name="GL_HISTOGRAM_WIDTH"/>
40329 <enum name="GL_HISTOGRAM_FORMAT"/>
40330 <enum name="GL_HISTOGRAM_RED_SIZE"/>
40331 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
40332 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
40333 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
40334 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
40335 <enum name="GL_HISTOGRAM_SINK"/>
40336 <enum name="GL_MINMAX"/>
40337 <enum name="GL_MINMAX_FORMAT"/>
40338 <enum name="GL_MINMAX_SINK"/>
40339 <enum name="GL_TABLE_TOO_LARGE"/>
40340 <enum name="GL_COLOR_MATRIX"/>
40341 <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
40342 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
40343 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
40344 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
40345 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
40346 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
40347 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
40348 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
40349 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
40350 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
40351 <enum name="GL_COLOR_TABLE"/>
40352 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
40353 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
40354 <enum name="GL_PROXY_COLOR_TABLE"/>
40355 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
40356 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
40357 <enum name="GL_COLOR_TABLE_SCALE"/>
40358 <enum name="GL_COLOR_TABLE_BIAS"/>
40359 <enum name="GL_COLOR_TABLE_FORMAT"/>
40360 <enum name="GL_COLOR_TABLE_WIDTH"/>
40361 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
40362 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
40363 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
40364 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
40365 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
40366 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
40367 <enum name="GL_CONSTANT_BORDER"/>
40368 <enum name="GL_REPLICATE_BORDER"/>
40369 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
40406 <enum name="GL_PARAMETER_BUFFER_ARB"/>
40407 <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
40414 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
40420 <enum name="GL_NUM_SAMPLE_COUNTS"/>
40426 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
40427 <enum name="GL_NUM_SAMPLE_COUNTS"/>
40428 <enum name="GL_RENDERBUFFER"/>
40429 <enum name="GL_SAMPLES"/>
40430 <enum name="GL_TEXTURE_1D"/>
40431 <enum name="GL_TEXTURE_1D_ARRAY"/>
40432 <enum name="GL_TEXTURE_2D"/>
40433 <enum name="GL_TEXTURE_2D_ARRAY"/>
40434 <enum name="GL_TEXTURE_3D"/>
40435 <enum name="GL_TEXTURE_CUBE_MAP"/>
40436 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
40437 <enum name="GL_TEXTURE_RECTANGLE"/>
40438 <enum name="GL_TEXTURE_BUFFER"/>
40439 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
40440 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
40441 <enum name="GL_TEXTURE_COMPRESSED"/>
40442 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
40443 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
40444 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
40445 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
40446 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
40447 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
40448 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
40449 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
40450 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
40451 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
40452 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
40453 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
40454 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
40455 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
40456 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
40457 <enum name="GL_MAX_WIDTH"/>
40458 <enum name="GL_MAX_HEIGHT"/>
40459 <enum name="GL_MAX_DEPTH"/>
40460 <enum name="GL_MAX_LAYERS"/>
40461 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
40462 <enum name="GL_COLOR_COMPONENTS"/>
40463 <enum name="GL_DEPTH_COMPONENTS"/>
40464 <enum name="GL_STENCIL_COMPONENTS"/>
40465 <enum name="GL_COLOR_RENDERABLE"/>
40466 <enum name="GL_DEPTH_RENDERABLE"/>
40467 <enum name="GL_STENCIL_RENDERABLE"/>
40468 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
40469 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
40470 <enum name="GL_FRAMEBUFFER_BLEND"/>
40471 <enum name="GL_READ_PIXELS"/>
40472 <enum name="GL_READ_PIXELS_FORMAT"/>
40473 <enum name="GL_READ_PIXELS_TYPE"/>
40474 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
40475 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
40476 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
40477 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
40478 <enum name="GL_MIPMAP"/>
40479 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
40480 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
40481 <enum name="GL_COLOR_ENCODING"/>
40482 <enum name="GL_SRGB_READ"/>
40483 <enum name="GL_SRGB_WRITE"/>
40484 <enum name="GL_SRGB_DECODE_ARB"/>
40485 <enum name="GL_FILTER"/>
40486 <enum name="GL_VERTEX_TEXTURE"/>
40487 <enum name="GL_TESS_CONTROL_TEXTURE"/>
40488 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
40489 <enum name="GL_GEOMETRY_TEXTURE"/>
40490 <enum name="GL_FRAGMENT_TEXTURE"/>
40491 <enum name="GL_COMPUTE_TEXTURE"/>
40492 <enum name="GL_TEXTURE_SHADOW"/>
40493 <enum name="GL_TEXTURE_GATHER"/>
40494 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
40495 <enum name="GL_SHADER_IMAGE_LOAD"/>
40496 <enum name="GL_SHADER_IMAGE_STORE"/>
40497 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
40498 <enum name="GL_IMAGE_TEXEL_SIZE"/>
40499 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
40500 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
40501 <enum name="GL_IMAGE_PIXEL_TYPE"/>
40502 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
40503 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
40504 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
40505 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
40506 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
40507 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
40508 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
40509 <enum name="GL_CLEAR_BUFFER"/>
40510 <enum name="GL_TEXTURE_VIEW"/>
40511 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
40512 <enum name="GL_FULL_SUPPORT"/>
40513 <enum name="GL_CAVEAT_SUPPORT"/>
40514 <enum name="GL_IMAGE_CLASS_4_X_32"/>
40515 <enum name="GL_IMAGE_CLASS_2_X_32"/>
40516 <enum name="GL_IMAGE_CLASS_1_X_32"/>
40517 <enum name="GL_IMAGE_CLASS_4_X_16"/>
40518 <enum name="GL_IMAGE_CLASS_2_X_16"/>
40519 <enum name="GL_IMAGE_CLASS_1_X_16"/>
40520 <enum name="GL_IMAGE_CLASS_4_X_8"/>
40521 <enum name="GL_IMAGE_CLASS_2_X_8"/>
40522 <enum name="GL_IMAGE_CLASS_1_X_8"/>
40523 <enum name="GL_IMAGE_CLASS_11_11_10"/>
40524 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
40525 <enum name="GL_VIEW_CLASS_128_BITS"/>
40526 <enum name="GL_VIEW_CLASS_96_BITS"/>
40527 <enum name="GL_VIEW_CLASS_64_BITS"/>
40528 <enum name="GL_VIEW_CLASS_48_BITS"/>
40529 <enum name="GL_VIEW_CLASS_32_BITS"/>
40530 <enum name="GL_VIEW_CLASS_24_BITS"/>
40531 <enum name="GL_VIEW_CLASS_16_BITS"/>
40532 <enum name="GL_VIEW_CLASS_8_BITS"/>
40533 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
40534 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
40535 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
40536 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
40537 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
40538 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
40539 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
40540 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
40556 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
40561 <enum name="GL_MAP_READ_BIT"/>
40562 <enum name="GL_MAP_WRITE_BIT"/>
40563 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
40564 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
40565 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
40566 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
40573 <enum name="GL_MATRIX_PALETTE_ARB"/>
40574 <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
40575 <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
40576 <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
40577 <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
40578 <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
40579 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
40580 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
40581 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
40582 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
40608 <enum name="GL_MULTISAMPLE_ARB"/>
40609 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
40610 <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
40611 <enum name="GL_SAMPLE_COVERAGE_ARB"/>
40612 <enum name="GL_SAMPLE_BUFFERS_ARB"/>
40613 <enum name="GL_SAMPLES_ARB"/>
40614 <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
40615 <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
40616 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
40622 <enum name="GL_TEXTURE0_ARB"/>
40623 <enum name="GL_TEXTURE1_ARB"/>
40624 <enum name="GL_TEXTURE2_ARB"/>
40625 <enum name="GL_TEXTURE3_ARB"/>
40626 <enum name="GL_TEXTURE4_ARB"/>
40627 <enum name="GL_TEXTURE5_ARB"/>
40628 <enum name="GL_TEXTURE6_ARB"/>
40629 <enum name="GL_TEXTURE7_ARB"/>
40630 <enum name="GL_TEXTURE8_ARB"/>
40631 <enum name="GL_TEXTURE9_ARB"/>
40632 <enum name="GL_TEXTURE10_ARB"/>
40633 <enum name="GL_TEXTURE11_ARB"/>
40634 <enum name="GL_TEXTURE12_ARB"/>
40635 <enum name="GL_TEXTURE13_ARB"/>
40636 <enum name="GL_TEXTURE14_ARB"/>
40637 <enum name="GL_TEXTURE15_ARB"/>
40638 <enum name="GL_TEXTURE16_ARB"/>
40639 <enum name="GL_TEXTURE17_ARB"/>
40640 <enum name="GL_TEXTURE18_ARB"/>
40641 <enum name="GL_TEXTURE19_ARB"/>
40642 <enum name="GL_TEXTURE20_ARB"/>
40643 <enum name="GL_TEXTURE21_ARB"/>
40644 <enum name="GL_TEXTURE22_ARB"/>
40645 <enum name="GL_TEXTURE23_ARB"/>
40646 <enum name="GL_TEXTURE24_ARB"/>
40647 <enum name="GL_TEXTURE25_ARB"/>
40648 <enum name="GL_TEXTURE26_ARB"/>
40649 <enum name="GL_TEXTURE27_ARB"/>
40650 <enum name="GL_TEXTURE28_ARB"/>
40651 <enum name="GL_TEXTURE29_ARB"/>
40652 <enum name="GL_TEXTURE30_ARB"/>
40653 <enum name="GL_TEXTURE31_ARB"/>
40654 <enum name="GL_ACTIVE_TEXTURE_ARB"/>
40655 <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
40656 <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
40695 <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
40696 <enum name="GL_CURRENT_QUERY_ARB"/>
40697 <enum name="GL_QUERY_RESULT_ARB"/>
40698 <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
40699 <enum name="GL_SAMPLES_PASSED_ARB"/>
40712 <enum name="GL_ANY_SAMPLES_PASSED"/>
40717 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
40718 <enum name="GL_COMPLETION_STATUS_ARB"/>
40724 <enum name="GL_VERTICES_SUBMITTED_ARB"/>
40725 <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
40726 <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
40727 <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
40728 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
40729 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
40730 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
40731 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
40732 <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
40733 <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
40734 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
40739 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
40740 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
40741 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
40742 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
40747 <enum name="GL_POINT_SIZE_MIN_ARB"/>
40748 <enum name="GL_POINT_SIZE_MAX_ARB"/>
40749 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
40750 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
40757 <enum name="GL_POINT_SPRITE_ARB"/>
40758 <enum name="GL_COORD_REPLACE_ARB"/>
40763 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
40770 <enum name="GL_UNIFORM"/>
40771 <enum name="GL_UNIFORM_BLOCK"/>
40772 <enum name="GL_PROGRAM_INPUT"/>
40773 <enum name="GL_PROGRAM_OUTPUT"/>
40774 <enum name="GL_BUFFER_VARIABLE"/>
40775 <enum name="GL_SHADER_STORAGE_BLOCK"/>
40776 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
40777 <enum name="GL_VERTEX_SUBROUTINE"/>
40778 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
40779 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
40780 <enum name="GL_GEOMETRY_SUBROUTINE"/>
40781 <enum name="GL_FRAGMENT_SUBROUTINE"/>
40782 <enum name="GL_COMPUTE_SUBROUTINE"/>
40783 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
40784 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
40785 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
40786 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
40787 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
40788 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
40789 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
40790 <enum name="GL_ACTIVE_RESOURCES"/>
40791 <enum name="GL_MAX_NAME_LENGTH"/>
40792 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
40793 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
40794 <enum name="GL_NAME_LENGTH"/>
40795 <enum name="GL_TYPE"/>
40796 <enum name="GL_ARRAY_SIZE"/>
40797 <enum name="GL_OFFSET"/>
40798 <enum name="GL_BLOCK_INDEX"/>
40799 <enum name="GL_ARRAY_STRIDE"/>
40800 <enum name="GL_MATRIX_STRIDE"/>
40801 <enum name="GL_IS_ROW_MAJOR"/>
40802 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
40803 <enum name="GL_BUFFER_BINDING"/>
40804 <enum name="GL_BUFFER_DATA_SIZE"/>
40805 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
40806 <enum name="GL_ACTIVE_VARIABLES"/>
40807 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
40808 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
40809 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
40810 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
40811 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
40812 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
40813 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
40814 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
40815 <enum name="GL_LOCATION"/>
40816 <enum name="GL_LOCATION_INDEX"/>
40817 <enum name="GL_IS_PER_PATCH"/>
40818 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
40819 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
40830 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
40831 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
40832 <enum name="GL_LAST_VERTEX_CONVENTION"/>
40833 <enum name="GL_PROVOKING_VERTEX"/>
40839 <enum name="GL_QUERY_BUFFER"/>
40840 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
40841 <enum name="GL_QUERY_BUFFER_BINDING"/>
40842 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
40848 <enum name="GL_NO_ERROR"/>
40849 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
40850 <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
40851 <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
40852 <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
40853 <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
40854 <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
40855 <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
40883 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
40884 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
40885 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
40886 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
40887 <enum name="GL_SAMPLE_LOCATION_ARB"/>
40888 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
40889 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
40890 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
40898 <enum name="GL_SAMPLE_SHADING_ARB"/>
40899 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
40905 <enum name="GL_SAMPLER_BINDING"/>
40924 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
40929 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
40934 <enum name="GL_VERTEX_SHADER_BIT"/>
40935 <enum name="GL_FRAGMENT_SHADER_BIT"/>
40936 <enum name="GL_GEOMETRY_SHADER_BIT"/>
40937 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
40938 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
40939 <enum name="GL_ALL_SHADER_BITS"/>
40940 <enum name="GL_PROGRAM_SEPARABLE"/>
40941 <enum name="GL_ACTIVE_PROGRAM"/>
40942 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
41009 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
41010 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
41011 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
41012 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
41013 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
41014 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
41015 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
41016 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
41017 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
41018 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
41019 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
41020 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
41021 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
41022 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
41023 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
41024 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
41025 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
41026 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
41027 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
41028 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
41029 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
41030 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
41031 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
41032 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
41033 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
41034 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
41035 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
41036 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
41037 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
41048 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
41049 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
41050 <enum name="GL_UNIFORM_BARRIER_BIT"/>
41051 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
41052 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
41053 <enum name="GL_COMMAND_BARRIER_BIT"/>
41054 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
41055 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
41056 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
41057 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
41058 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
41059 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
41060 <enum name="GL_ALL_BARRIER_BITS"/>
41061 <enum name="GL_MAX_IMAGE_UNITS"/>
41062 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
41063 <enum name="GL_IMAGE_BINDING_NAME"/>
41064 <enum name="GL_IMAGE_BINDING_LEVEL"/>
41065 <enum name="GL_IMAGE_BINDING_LAYERED"/>
41066 <enum name="GL_IMAGE_BINDING_LAYER"/>
41067 <enum name="GL_IMAGE_BINDING_ACCESS"/>
41068 <enum name="GL_IMAGE_1D"/>
41069 <enum name="GL_IMAGE_2D"/>
41070 <enum name="GL_IMAGE_3D"/>
41071 <enum name="GL_IMAGE_2D_RECT"/>
41072 <enum name="GL_IMAGE_CUBE"/>
41073 <enum name="GL_IMAGE_BUFFER"/>
41074 <enum name="GL_IMAGE_1D_ARRAY"/>
41075 <enum name="GL_IMAGE_2D_ARRAY"/>
41076 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
41077 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
41078 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
41079 <enum name="GL_INT_IMAGE_1D"/>
41080 <enum name="GL_INT_IMAGE_2D"/>
41081 <enum name="GL_INT_IMAGE_3D"/>
41082 <enum name="GL_INT_IMAGE_2D_RECT"/>
41083 <enum name="GL_INT_IMAGE_CUBE"/>
41084 <enum name="GL_INT_IMAGE_BUFFER"/>
41085 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
41086 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
41087 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
41088 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
41089 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
41090 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
41091 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
41092 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
41093 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
41094 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
41095 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
41096 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
41097 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
41098 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
41099 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
41100 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
41101 <enum name="GL_MAX_IMAGE_SAMPLES"/>
41102 <enum name="GL_IMAGE_BINDING_FORMAT"/>
41103 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
41104 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
41105 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
41106 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
41107 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
41108 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
41109 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
41110 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
41111 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
41119 <enum name="GL_PROGRAM_OBJECT_ARB"/>
41120 <enum name="GL_SHADER_OBJECT_ARB"/>
41121 <enum name="GL_OBJECT_TYPE_ARB"/>
41122 <enum name="GL_OBJECT_SUBTYPE_ARB"/>
41123 <enum name="GL_FLOAT_VEC2_ARB"/>
41124 <enum name="GL_FLOAT_VEC3_ARB"/>
41125 <enum name="GL_FLOAT_VEC4_ARB"/>
41126 <enum name="GL_INT_VEC2_ARB"/>
41127 <enum name="GL_INT_VEC3_ARB"/>
41128 <enum name="GL_INT_VEC4_ARB"/>
41129 <enum name="GL_BOOL_ARB"/>
41130 <enum name="GL_BOOL_VEC2_ARB"/>
41131 <enum name="GL_BOOL_VEC3_ARB"/>
41132 <enum name="GL_BOOL_VEC4_ARB"/>
41133 <enum name="GL_FLOAT_MAT2_ARB"/>
41134 <enum name="GL_FLOAT_MAT3_ARB"/>
41135 <enum name="GL_FLOAT_MAT4_ARB"/>
41136 <enum name="GL_SAMPLER_1D_ARB"/>
41137 <enum name="GL_SAMPLER_2D_ARB"/>
41138 <enum name="GL_SAMPLER_3D_ARB"/>
41139 <enum name="GL_SAMPLER_CUBE_ARB"/>
41140 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
41141 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
41142 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
41143 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
41144 <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
41145 <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
41146 <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
41147 <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
41148 <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
41149 <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
41150 <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
41151 <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
41152 <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
41198 <enum name="GL_SHADER_STORAGE_BUFFER"/>
41199 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
41200 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
41201 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
41202 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
41203 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
41204 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
41205 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
41206 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
41207 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
41208 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
41209 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
41210 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
41211 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
41212 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
41213 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
41214 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
41220 <enum name="GL_ACTIVE_SUBROUTINES"/>
41221 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
41222 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
41223 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
41224 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
41225 <enum name="GL_MAX_SUBROUTINES"/>
41226 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
41227 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
41228 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
41229 <enum name="GL_UNIFORM_SIZE"/>
41230 <enum name="GL_UNIFORM_NAME_LENGTH"/>
41246 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
41252 <enum name="GL_SHADER_INCLUDE_ARB"/>
41253 <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
41254 <enum name="GL_NAMED_STRING_TYPE_ARB"/>
41266 <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
41267 <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
41268 <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
41273 <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
41278 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
41279 <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
41291 <enum name="GL_TEXTURE_SPARSE_ARB"/>
41292 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
41293 <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
41294 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
41295 <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
41296 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
41297 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
41298 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
41299 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
41300 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
41301 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
41309 <enum name="GL_SPIR_V_EXTENSIONS"/>
41310 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
41315 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
41320 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
41321 <enum name="GL_OBJECT_TYPE"/>
41322 <enum name="GL_SYNC_CONDITION"/>
41323 <enum name="GL_SYNC_STATUS"/>
41324 <enum name="GL_SYNC_FLAGS"/>
41325 <enum name="GL_SYNC_FENCE"/>
41326 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
41327 <enum name="GL_UNSIGNALED"/>
41328 <enum name="GL_SIGNALED"/>
41329 <enum name="GL_ALREADY_SIGNALED"/>
41330 <enum name="GL_TIMEOUT_EXPIRED"/>
41331 <enum name="GL_CONDITION_SATISFIED"/>
41332 <enum name="GL_WAIT_FAILED"/>
41333 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
41334 <enum name="GL_TIMEOUT_IGNORED"/>
41346 <enum name="GL_PATCHES"/>
41347 <enum name="GL_PATCH_VERTICES"/>
41348 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
41349 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
41350 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
41351 <enum name="GL_TESS_GEN_MODE"/>
41352 <enum name="GL_TESS_GEN_SPACING"/>
41353 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
41354 <enum name="GL_TESS_GEN_POINT_MODE"/>
41355 <enum name="GL_TRIANGLES"/>
41356 <enum name="GL_ISOLINES"/>
41357 <enum name="GL_QUADS"/>
41358 <enum name="GL_EQUAL"/>
41359 <enum name="GL_FRACTIONAL_ODD"/>
41360 <enum name="GL_FRACTIONAL_EVEN"/>
41361 <enum name="GL_CCW"/>
41362 <enum name="GL_CW"/>
41363 <enum name="GL_MAX_PATCH_VERTICES"/>
41364 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
41365 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
41366 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
41367 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
41368 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
41369 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
41370 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
41371 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
41372 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
41373 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
41374 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
41375 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
41376 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
41377 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
41378 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
41379 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
41380 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
41381 <enum name="GL_TESS_EVALUATION_SHADER"/>
41382 <enum name="GL_TESS_CONTROL_SHADER"/>
41394 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
41399 <enum name="GL_TEXTURE_BUFFER_ARB"/>
41400 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
41401 <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
41402 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
41403 <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
41409 <enum name="GL_RGB32F"/>
41410 <enum name="GL_RGB32UI"/>
41411 <enum name="GL_RGB32I"/>
41416 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
41417 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
41418 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
41424 <enum name="GL_COMPRESSED_ALPHA_ARB"/>
41425 <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
41426 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
41427 <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
41428 <enum name="GL_COMPRESSED_RGB_ARB"/>
41429 <enum name="GL_COMPRESSED_RGBA_ARB"/>
41430 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
41431 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
41432 <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
41433 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
41434 <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
41446 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
41447 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
41448 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
41449 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
41454 <enum name="GL_COMPRESSED_RED_RGTC1"/>
41455 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
41456 <enum name="GL_COMPRESSED_RG_RGTC2"/>
41457 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
41462 <enum name="GL_NORMAL_MAP_ARB"/>
41463 <enum name="GL_REFLECTION_MAP_ARB"/>
41464 <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
41465 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
41466 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
41467 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
41468 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
41469 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
41470 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
41471 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
41472 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
41473 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
41478 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
41479 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
41480 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
41481 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
41482 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
41483 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
41484 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
41490 <enum name="GL_COMBINE_ARB"/>
41491 <enum name="GL_COMBINE_RGB_ARB"/>
41492 <enum name="GL_COMBINE_ALPHA_ARB"/>
41493 <enum name="GL_SOURCE0_RGB_ARB"/>
41494 <enum name="GL_SOURCE1_RGB_ARB"/>
41495 <enum name="GL_SOURCE2_RGB_ARB"/>
41496 <enum name="GL_SOURCE0_ALPHA_ARB"/>
41497 <enum name="GL_SOURCE1_ALPHA_ARB"/>
41498 <enum name="GL_SOURCE2_ALPHA_ARB"/>
41499 <enum name="GL_OPERAND0_RGB_ARB"/>
41500 <enum name="GL_OPERAND1_RGB_ARB"/>
41501 <enum name="GL_OPERAND2_RGB_ARB"/>
41502 <enum name="GL_OPERAND0_ALPHA_ARB"/>
41503 <enum name="GL_OPERAND1_ALPHA_ARB"/>
41504 <enum name="GL_OPERAND2_ALPHA_ARB"/>
41505 <enum name="GL_RGB_SCALE_ARB"/>
41506 <enum name="GL_ADD_SIGNED_ARB"/>
41507 <enum name="GL_INTERPOLATE_ARB"/>
41508 <enum name="GL_SUBTRACT_ARB"/>
41509 <enum name="GL_CONSTANT_ARB"/>
41510 <enum name="GL_PRIMARY_COLOR_ARB"/>
41511 <enum name="GL_PREVIOUS_ARB"/>
41517 <enum name="GL_DOT3_RGB_ARB"/>
41518 <enum name="GL_DOT3_RGBA_ARB"/>
41523 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
41524 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
41529 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
41530 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
41535 <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
41536 <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
41537 <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
41538 <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
41539 <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
41540 <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
41541 <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
41542 <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
41543 <enum name="GL_RGBA32F_ARB"/>
41544 <enum name="GL_RGB32F_ARB"/>
41545 <enum name="GL_ALPHA32F_ARB"/>
41546 <enum name="GL_INTENSITY32F_ARB"/>
41547 <enum name="GL_LUMINANCE32F_ARB"/>
41548 <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
41549 <enum name="GL_RGBA16F_ARB"/>
41550 <enum name="GL_RGB16F_ARB"/>
41551 <enum name="GL_ALPHA16F_ARB"/>
41552 <enum name="GL_INTENSITY16F_ARB"/>
41553 <enum name="GL_LUMINANCE16F_ARB"/>
41554 <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
41559 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
41560 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
41561 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
41566 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
41571 <enum name="GL_MIRRORED_REPEAT_ARB"/>
41576 <enum name="GL_SAMPLE_POSITION"/>
41577 <enum name="GL_SAMPLE_MASK"/>
41578 <enum name="GL_SAMPLE_MASK_VALUE"/>
41579 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
41580 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
41581 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
41582 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
41583 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
41584 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
41585 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
41586 <enum name="GL_TEXTURE_SAMPLES"/>
41587 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
41588 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
41589 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
41590 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
41591 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
41592 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
41593 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
41594 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
41595 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
41596 <enum name="GL_MAX_INTEGER_SAMPLES"/>
41608 <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
41609 <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
41610 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
41611 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
41616 <enum name="GL_RG"/>
41617 <enum name="GL_RG_INTEGER"/>
41618 <enum name="GL_R8"/>
41619 <enum name="GL_R16"/>
41620 <enum name="GL_RG8"/>
41621 <enum name="GL_RG16"/>
41622 <enum name="GL_R16F"/>
41623 <enum name="GL_R32F"/>
41624 <enum name="GL_RG16F"/>
41625 <enum name="GL_RG32F"/>
41626 <enum name="GL_R8I"/>
41627 <enum name="GL_R8UI"/>
41628 <enum name="GL_R16I"/>
41629 <enum name="GL_R16UI"/>
41630 <enum name="GL_R32I"/>
41631 <enum name="GL_R32UI"/>
41632 <enum name="GL_RG8I"/>
41633 <enum name="GL_RG8UI"/>
41634 <enum name="GL_RG16I"/>
41635 <enum name="GL_RG16UI"/>
41636 <enum name="GL_RG32I"/>
41637 <enum name="GL_RG32UI"/>
41642 <enum name="GL_RGB10_A2UI"/>
41647 <enum name="GL_STENCIL_INDEX"/>
41648 <enum name="GL_STENCIL_INDEX8"/>
41653 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
41667 <enum name="GL_TEXTURE_SWIZZLE_R"/>
41668 <enum name="GL_TEXTURE_SWIZZLE_G"/>
41669 <enum name="GL_TEXTURE_SWIZZLE_B"/>
41670 <enum name="GL_TEXTURE_SWIZZLE_A"/>
41671 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
41676 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
41677 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
41678 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
41679 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
41680 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
41686 <enum name="GL_TIME_ELAPSED"/>
41687 <enum name="GL_TIMESTAMP"/>
41695 <enum name="GL_TRANSFORM_FEEDBACK"/>
41696 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
41697 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
41698 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
41710 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
41711 <enum name="GL_MAX_VERTEX_STREAMS"/>
41726 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
41727 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
41732 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
41733 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
41734 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
41735 <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
41744 <enum name="GL_UNIFORM_BUFFER"/>
41745 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
41746 <enum name="GL_UNIFORM_BUFFER_START"/>
41747 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
41748 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
41749 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
41750 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
41751 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
41752 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
41753 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
41754 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
41755 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
41756 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
41757 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
41758 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
41759 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
41760 <enum name="GL_UNIFORM_TYPE"/>
41761 <enum name="GL_UNIFORM_SIZE"/>
41762 <enum name="GL_UNIFORM_NAME_LENGTH"/>
41763 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
41764 <enum name="GL_UNIFORM_OFFSET"/>
41765 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
41766 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
41767 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
41768 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
41769 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
41770 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
41771 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
41772 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
41773 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
41774 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
41775 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
41776 <enum name="GL_INVALID_INDEX"/>
41791 <enum name="GL_BGRA"/>
41796 <enum name="GL_VERTEX_ARRAY_BINDING"/>
41805 <enum name="GL_RGB32I"/>
41806 <enum name="GL_DOUBLE_VEC2"/>
41807 <enum name="GL_DOUBLE_VEC3"/>
41808 <enum name="GL_DOUBLE_VEC4"/>
41809 <enum name="GL_DOUBLE_MAT2"/>
41810 <enum name="GL_DOUBLE_MAT3"/>
41811 <enum name="GL_DOUBLE_MAT4"/>
41812 <enum name="GL_DOUBLE_MAT2x3"/>
41813 <enum name="GL_DOUBLE_MAT2x4"/>
41814 <enum name="GL_DOUBLE_MAT3x2"/>
41815 <enum name="GL_DOUBLE_MAT3x4"/>
41816 <enum name="GL_DOUBLE_MAT4x2"/>
41817 <enum name="GL_DOUBLE_MAT4x3"/>
41832 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
41833 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
41834 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
41835 <enum name="GL_VERTEX_BINDING_OFFSET"/>
41836 <enum name="GL_VERTEX_BINDING_STRIDE"/>
41837 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
41838 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
41849 <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
41850 <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
41851 <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
41852 <enum name="GL_VERTEX_BLEND_ARB"/>
41853 <enum name="GL_CURRENT_WEIGHT_ARB"/>
41854 <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
41855 <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
41856 <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
41857 <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
41858 <enum name="GL_WEIGHT_ARRAY_ARB"/>
41859 <enum name="GL_MODELVIEW0_ARB"/>
41860 <enum name="GL_MODELVIEW1_ARB"/>
41861 <enum name="GL_MODELVIEW2_ARB"/>
41862 <enum name="GL_MODELVIEW3_ARB"/>
41863 <enum name="GL_MODELVIEW4_ARB"/>
41864 <enum name="GL_MODELVIEW5_ARB"/>
41865 <enum name="GL_MODELVIEW6_ARB"/>
41866 <enum name="GL_MODELVIEW7_ARB"/>
41867 <enum name="GL_MODELVIEW8_ARB"/>
41868 <enum name="GL_MODELVIEW9_ARB"/>
41869 <enum name="GL_MODELVIEW10_ARB"/>
41870 <enum name="GL_MODELVIEW11_ARB"/>
41871 <enum name="GL_MODELVIEW12_ARB"/>
41872 <enum name="GL_MODELVIEW13_ARB"/>
41873 <enum name="GL_MODELVIEW14_ARB"/>
41874 <enum name="GL_MODELVIEW15_ARB"/>
41875 <enum name="GL_MODELVIEW16_ARB"/>
41876 <enum name="GL_MODELVIEW17_ARB"/>
41877 <enum name="GL_MODELVIEW18_ARB"/>
41878 <enum name="GL_MODELVIEW19_ARB"/>
41879 <enum name="GL_MODELVIEW20_ARB"/>
41880 <enum name="GL_MODELVIEW21_ARB"/>
41881 <enum name="GL_MODELVIEW22_ARB"/>
41882 <enum name="GL_MODELVIEW23_ARB"/>
41883 <enum name="GL_MODELVIEW24_ARB"/>
41884 <enum name="GL_MODELVIEW25_ARB"/>
41885 <enum name="GL_MODELVIEW26_ARB"/>
41886 <enum name="GL_MODELVIEW27_ARB"/>
41887 <enum name="GL_MODELVIEW28_ARB"/>
41888 <enum name="GL_MODELVIEW29_ARB"/>
41889 <enum name="GL_MODELVIEW30_ARB"/>
41890 <enum name="GL_MODELVIEW31_ARB"/>
41905 <enum name="GL_BUFFER_SIZE_ARB"/>
41906 <enum name="GL_BUFFER_USAGE_ARB"/>
41907 <enum name="GL_ARRAY_BUFFER_ARB"/>
41908 <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
41909 <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
41910 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
41911 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
41912 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
41913 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
41914 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
41915 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
41916 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
41917 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
41918 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
41919 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
41920 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
41921 <enum name="GL_READ_ONLY_ARB"/>
41922 <enum name="GL_WRITE_ONLY_ARB"/>
41923 <enum name="GL_READ_WRITE_ARB"/>
41924 <enum name="GL_BUFFER_ACCESS_ARB"/>
41925 <enum name="GL_BUFFER_MAPPED_ARB"/>
41926 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
41927 <enum name="GL_STREAM_DRAW_ARB"/>
41928 <enum name="GL_STREAM_READ_ARB"/>
41929 <enum name="GL_STREAM_COPY_ARB"/>
41930 <enum name="GL_STATIC_DRAW_ARB"/>
41931 <enum name="GL_STATIC_READ_ARB"/>
41932 <enum name="GL_STATIC_COPY_ARB"/>
41933 <enum name="GL_DYNAMIC_DRAW_ARB"/>
41934 <enum name="GL_DYNAMIC_READ_ARB"/>
41935 <enum name="GL_DYNAMIC_COPY_ARB"/>
41951 <enum name="GL_COLOR_SUM_ARB"/>
41952 <enum name="GL_VERTEX_PROGRAM_ARB"/>
41953 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
41954 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
41955 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
41956 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
41957 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
41958 <enum name="GL_PROGRAM_LENGTH_ARB"/>
41959 <enum name="GL_PROGRAM_STRING_ARB"/>
41960 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
41961 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
41962 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
41963 <enum name="GL_CURRENT_MATRIX_ARB"/>
41964 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
41965 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
41966 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
41967 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
41968 <enum name="GL_PROGRAM_BINDING_ARB"/>
41969 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
41970 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
41971 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
41972 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
41973 <enum name="GL_PROGRAM_FORMAT_ARB"/>
41974 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
41975 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
41976 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
41977 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
41978 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
41979 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
41980 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
41981 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
41982 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
41983 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
41984 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
41985 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
41986 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
41987 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
41988 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
41989 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
41990 <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
41991 <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
41992 <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
41993 <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
41994 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
41995 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
41996 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
41997 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
41998 <enum name="GL_MATRIX0_ARB"/>
41999 <enum name="GL_MATRIX1_ARB"/>
42000 <enum name="GL_MATRIX2_ARB"/>
42001 <enum name="GL_MATRIX3_ARB"/>
42002 <enum name="GL_MATRIX4_ARB"/>
42003 <enum name="GL_MATRIX5_ARB"/>
42004 <enum name="GL_MATRIX6_ARB"/>
42005 <enum name="GL_MATRIX7_ARB"/>
42006 <enum name="GL_MATRIX8_ARB"/>
42007 <enum name="GL_MATRIX9_ARB"/>
42008 <enum name="GL_MATRIX10_ARB"/>
42009 <enum name="GL_MATRIX11_ARB"/>
42010 <enum name="GL_MATRIX12_ARB"/>
42011 <enum name="GL_MATRIX13_ARB"/>
42012 <enum name="GL_MATRIX14_ARB"/>
42013 <enum name="GL_MATRIX15_ARB"/>
42014 <enum name="GL_MATRIX16_ARB"/>
42015 <enum name="GL_MATRIX17_ARB"/>
42016 <enum name="GL_MATRIX18_ARB"/>
42017 <enum name="GL_MATRIX19_ARB"/>
42018 <enum name="GL_MATRIX20_ARB"/>
42019 <enum name="GL_MATRIX21_ARB"/>
42020 <enum name="GL_MATRIX22_ARB"/>
42021 <enum name="GL_MATRIX23_ARB"/>
42022 <enum name="GL_MATRIX24_ARB"/>
42023 <enum name="GL_MATRIX25_ARB"/>
42024 <enum name="GL_MATRIX26_ARB"/>
42025 <enum name="GL_MATRIX27_ARB"/>
42026 <enum name="GL_MATRIX28_ARB"/>
42027 <enum name="GL_MATRIX29_ARB"/>
42028 <enum name="GL_MATRIX30_ARB"/>
42029 <enum name="GL_MATRIX31_ARB"/>
42096 <enum name="GL_VERTEX_SHADER_ARB"/>
42097 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
42098 <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
42099 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
42100 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
42101 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
42102 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
42103 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
42104 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
42105 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
42106 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
42107 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
42108 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
42109 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
42110 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
42111 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
42112 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
42113 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
42114 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
42115 <enum name="GL_FLOAT"/>
42116 <enum name="GL_FLOAT_VEC2_ARB"/>
42117 <enum name="GL_FLOAT_VEC3_ARB"/>
42118 <enum name="GL_FLOAT_VEC4_ARB"/>
42119 <enum name="GL_FLOAT_MAT2_ARB"/>
42120 <enum name="GL_FLOAT_MAT3_ARB"/>
42121 <enum name="GL_FLOAT_MAT4_ARB"/>
42172 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
42177 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
42178 <enum name="GL_INT_2_10_10_10_REV"/>
42223 <enum name="GL_SCISSOR_BOX"/>
42224 <enum name="GL_VIEWPORT"/>
42225 <enum name="GL_DEPTH_RANGE"/>
42226 <enum name="GL_SCISSOR_TEST"/>
42227 <enum name="GL_MAX_VIEWPORTS"/>
42228 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
42229 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
42230 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
42231 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
42232 <enum name="GL_UNDEFINED_VERTEX"/>
42233 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
42234 <enum name="GL_LAST_VERTEX_CONVENTION"/>
42235 <enum name="GL_PROVOKING_VERTEX"/>
42270 <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
42275 <enum name="GL_MALI_SHADER_BINARY_ARM"/>
42281 <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
42282 <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
42288 <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
42289 <enum name="GL_DRAW_BUFFER0_ATI"/>
42290 <enum name="GL_DRAW_BUFFER1_ATI"/>
42291 <enum name="GL_DRAW_BUFFER2_ATI"/>
42292 <enum name="GL_DRAW_BUFFER3_ATI"/>
42293 <enum name="GL_DRAW_BUFFER4_ATI"/>
42294 <enum name="GL_DRAW_BUFFER5_ATI"/>
42295 <enum name="GL_DRAW_BUFFER6_ATI"/>
42296 <enum name="GL_DRAW_BUFFER7_ATI"/>
42297 <enum name="GL_DRAW_BUFFER8_ATI"/>
42298 <enum name="GL_DRAW_BUFFER9_ATI"/>
42299 <enum name="GL_DRAW_BUFFER10_ATI"/>
42300 <enum name="GL_DRAW_BUFFER11_ATI"/>
42301 <enum name="GL_DRAW_BUFFER12_ATI"/>
42302 <enum name="GL_DRAW_BUFFER13_ATI"/>
42303 <enum name="GL_DRAW_BUFFER14_ATI"/>
42304 <enum name="GL_DRAW_BUFFER15_ATI"/>
42310 <enum name="GL_ELEMENT_ARRAY_ATI"/>
42311 <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
42312 <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
42320 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
42321 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
42322 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
42323 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
42324 <enum name="GL_DUDV_ATI"/>
42325 <enum name="GL_DU8DV8_ATI"/>
42326 <enum name="GL_BUMP_ENVMAP_ATI"/>
42327 <enum name="GL_BUMP_TARGET_ATI"/>
42336 <enum name="GL_FRAGMENT_SHADER_ATI"/>
42337 <enum name="GL_REG_0_ATI"/>
42338 <enum name="GL_REG_1_ATI"/>
42339 <enum name="GL_REG_2_ATI"/>
42340 <enum name="GL_REG_3_ATI"/>
42341 <enum name="GL_REG_4_ATI"/>
42342 <enum name="GL_REG_5_ATI"/>
42343 <enum name="GL_REG_6_ATI"/>
42344 <enum name="GL_REG_7_ATI"/>
42345 <enum name="GL_REG_8_ATI"/>
42346 <enum name="GL_REG_9_ATI"/>
42347 <enum name="GL_REG_10_ATI"/>
42348 <enum name="GL_REG_11_ATI"/>
42349 <enum name="GL_REG_12_ATI"/>
42350 <enum name="GL_REG_13_ATI"/>
42351 <enum name="GL_REG_14_ATI"/>
42352 <enum name="GL_REG_15_ATI"/>
42353 <enum name="GL_REG_16_ATI"/>
42354 <enum name="GL_REG_17_ATI"/>
42355 <enum name="GL_REG_18_ATI"/>
42356 <enum name="GL_REG_19_ATI"/>
42357 <enum name="GL_REG_20_ATI"/>
42358 <enum name="GL_REG_21_ATI"/>
42359 <enum name="GL_REG_22_ATI"/>
42360 <enum name="GL_REG_23_ATI"/>
42361 <enum name="GL_REG_24_ATI"/>
42362 <enum name="GL_REG_25_ATI"/>
42363 <enum name="GL_REG_26_ATI"/>
42364 <enum name="GL_REG_27_ATI"/>
42365 <enum name="GL_REG_28_ATI"/>
42366 <enum name="GL_REG_29_ATI"/>
42367 <enum name="GL_REG_30_ATI"/>
42368 <enum name="GL_REG_31_ATI"/>
42369 <enum name="GL_CON_0_ATI"/>
42370 <enum name="GL_CON_1_ATI"/>
42371 <enum name="GL_CON_2_ATI"/>
42372 <enum name="GL_CON_3_ATI"/>
42373 <enum name="GL_CON_4_ATI"/>
42374 <enum name="GL_CON_5_ATI"/>
42375 <enum name="GL_CON_6_ATI"/>
42376 <enum name="GL_CON_7_ATI"/>
42377 <enum name="GL_CON_8_ATI"/>
42378 <enum name="GL_CON_9_ATI"/>
42379 <enum name="GL_CON_10_ATI"/>
42380 <enum name="GL_CON_11_ATI"/>
42381 <enum name="GL_CON_12_ATI"/>
42382 <enum name="GL_CON_13_ATI"/>
42383 <enum name="GL_CON_14_ATI"/>
42384 <enum name="GL_CON_15_ATI"/>
42385 <enum name="GL_CON_16_ATI"/>
42386 <enum name="GL_CON_17_ATI"/>
42387 <enum name="GL_CON_18_ATI"/>
42388 <enum name="GL_CON_19_ATI"/>
42389 <enum name="GL_CON_20_ATI"/>
42390 <enum name="GL_CON_21_ATI"/>
42391 <enum name="GL_CON_22_ATI"/>
42392 <enum name="GL_CON_23_ATI"/>
42393 <enum name="GL_CON_24_ATI"/>
42394 <enum name="GL_CON_25_ATI"/>
42395 <enum name="GL_CON_26_ATI"/>
42396 <enum name="GL_CON_27_ATI"/>
42397 <enum name="GL_CON_28_ATI"/>
42398 <enum name="GL_CON_29_ATI"/>
42399 <enum name="GL_CON_30_ATI"/>
42400 <enum name="GL_CON_31_ATI"/>
42401 <enum name="GL_MOV_ATI"/>
42402 <enum name="GL_ADD_ATI"/>
42403 <enum name="GL_MUL_ATI"/>
42404 <enum name="GL_SUB_ATI"/>
42405 <enum name="GL_DOT3_ATI"/>
42406 <enum name="GL_DOT4_ATI"/>
42407 <enum name="GL_MAD_ATI"/>
42408 <enum name="GL_LERP_ATI"/>
42409 <enum name="GL_CND_ATI"/>
42410 <enum name="GL_CND0_ATI"/>
42411 <enum name="GL_DOT2_ADD_ATI"/>
42412 <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
42413 <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
42414 <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
42415 <enum name="GL_NUM_PASSES_ATI"/>
42416 <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
42417 <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
42418 <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
42419 <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
42420 <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
42421 <enum name="GL_SWIZZLE_STR_ATI"/>
42422 <enum name="GL_SWIZZLE_STQ_ATI"/>
42423 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
42424 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
42425 <enum name="GL_SWIZZLE_STRQ_ATI"/>
42426 <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
42427 <enum name="GL_RED_BIT_ATI"/>
42428 <enum name="GL_GREEN_BIT_ATI"/>
42429 <enum name="GL_BLUE_BIT_ATI"/>
42430 <enum name="GL_2X_BIT_ATI"/>
42431 <enum name="GL_4X_BIT_ATI"/>
42432 <enum name="GL_8X_BIT_ATI"/>
42433 <enum name="GL_HALF_BIT_ATI"/>
42434 <enum name="GL_QUARTER_BIT_ATI"/>
42435 <enum name="GL_EIGHTH_BIT_ATI"/>
42436 <enum name="GL_SATURATE_BIT_ATI"/>
42437 <enum name="GL_COMP_BIT_ATI"/>
42438 <enum name="GL_NEGATE_BIT_ATI"/>
42439 <enum name="GL_BIAS_BIT_ATI"/>
42464 <enum name="GL_VBO_FREE_MEMORY_ATI"/>
42465 <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
42466 <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
42471 <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
42472 <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
42477 <enum name="GL_PN_TRIANGLES_ATI"/>
42478 <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
42479 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
42480 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
42481 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
42482 <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
42483 <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
42484 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
42485 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
42492 <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
42493 <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
42494 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
42495 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
42502 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
42507 <enum name="GL_MODULATE_ADD_ATI"/>
42508 <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
42509 <enum name="GL_MODULATE_SUBTRACT_ATI"/>
42514 <enum name="GL_RGBA_FLOAT32_ATI"/>
42515 <enum name="GL_RGB_FLOAT32_ATI"/>
42516 <enum name="GL_ALPHA_FLOAT32_ATI"/>
42517 <enum name="GL_INTENSITY_FLOAT32_ATI"/>
42518 <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
42519 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
42520 <enum name="GL_RGBA_FLOAT16_ATI"/>
42521 <enum name="GL_RGB_FLOAT16_ATI"/>
42522 <enum name="GL_ALPHA_FLOAT16_ATI"/>
42523 <enum name="GL_INTENSITY_FLOAT16_ATI"/>
42524 <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
42525 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
42530 <enum name="GL_MIRROR_CLAMP_ATI"/>
42531 <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
42536 <enum name="GL_STATIC_ATI"/>
42537 <enum name="GL_DYNAMIC_ATI"/>
42538 <enum name="GL_PRESERVE_ATI"/>
42539 <enum name="GL_DISCARD_ATI"/>
42540 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
42541 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
42542 <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
42543 <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
42567 <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
42568 <enum name="GL_VERTEX_STREAM0_ATI"/>
42569 <enum name="GL_VERTEX_STREAM1_ATI"/>
42570 <enum name="GL_VERTEX_STREAM2_ATI"/>
42571 <enum name="GL_VERTEX_STREAM3_ATI"/>
42572 <enum name="GL_VERTEX_STREAM4_ATI"/>
42573 <enum name="GL_VERTEX_STREAM5_ATI"/>
42574 <enum name="GL_VERTEX_STREAM6_ATI"/>
42575 <enum name="GL_VERTEX_STREAM7_ATI"/>
42576 <enum name="GL_VERTEX_SOURCE_ATI"/>
42626 <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
42627 <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
42628 <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
42633 <enum name="GL_SHADER_BINARY_DMP"/>
42638 <enum name="GL_422_EXT"/>
42639 <enum name="GL_422_REV_EXT"/>
42640 <enum name="GL_422_AVERAGE_EXT"/>
42641 <enum name="GL_422_REV_AVERAGE_EXT"/>
42657 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
42658 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
42659 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
42660 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
42665 <enum name="GL_ABGR_EXT"/>
42677 <enum name="GL_BGR_EXT"/>
42678 <enum name="GL_BGRA_EXT"/>
42683 <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
42684 <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
42685 <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
42686 <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
42687 <enum name="GL_UNIFORM_BUFFER_EXT"/>
42688 <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
42696 <enum name="GL_CONSTANT_COLOR_EXT"/>
42697 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
42698 <enum name="GL_CONSTANT_ALPHA_EXT"/>
42699 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
42700 <enum name="GL_BLEND_COLOR_EXT"/>
42706 <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
42707 <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
42713 <enum name="GL_SRC1_COLOR_EXT"/>
42714 <enum name="GL_SRC1_ALPHA_EXT"/>
42715 <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
42716 <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
42717 <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
42718 <enum name="GL_LOCATION_INDEX_EXT"/>
42719 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
42728 <enum name="GL_BLEND_DST_RGB_EXT"/>
42729 <enum name="GL_BLEND_SRC_RGB_EXT"/>
42730 <enum name="GL_BLEND_DST_ALPHA_EXT"/>
42731 <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
42738 <enum name="GL_MIN_EXT"/>
42739 <enum name="GL_MAX_EXT"/>
42742 <enum name="GL_FUNC_ADD_EXT"/>
42743 <enum name="GL_BLEND_EQUATION_EXT"/>
42749 <enum name="GL_FUNC_SUBTRACT_EXT"/>
42750 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
42755 <enum name="GL_MAP_READ_BIT"/>
42756 <enum name="GL_MAP_WRITE_BIT"/>
42757 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
42758 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
42759 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
42760 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
42761 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
42762 <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
42763 <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
42777 <enum name="GL_LOWER_LEFT_EXT"/>
42778 <enum name="GL_UPPER_LEFT_EXT"/>
42779 <enum name="GL_NEGATIVE_ONE_TO_ONE_EXT"/>
42780 <enum name="GL_ZERO_TO_ONE_EXT"/>
42781 <enum name="GL_CLIP_ORIGIN_EXT"/>
42782 <enum name="GL_CLIP_DEPTH_MODE_EXT"/>
42787 <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
42788 <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
42789 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
42790 <enum name="GL_CLIP_DISTANCE0_EXT"/>
42791 <enum name="GL_CLIP_DISTANCE1_EXT"/>
42792 <enum name="GL_CLIP_DISTANCE2_EXT"/>
42793 <enum name="GL_CLIP_DISTANCE3_EXT"/>
42794 <enum name="GL_CLIP_DISTANCE4_EXT"/>
42795 <enum name="GL_CLIP_DISTANCE5_EXT"/>
42796 <enum name="GL_CLIP_DISTANCE6_EXT"/>
42797 <enum name="GL_CLIP_DISTANCE7_EXT"/>
42802 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
42807 <enum name="GL_CMYK_EXT"/>
42808 <enum name="GL_CMYKA_EXT"/>
42809 <enum name="GL_PACK_CMYK_HINT_EXT"/>
42810 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
42816 <enum name="GL_RGBA16F_EXT"/>
42817 <enum name="GL_RGB16F_EXT"/>
42818 <enum name="GL_RG16F_EXT"/>
42819 <enum name="GL_R16F_EXT"/>
42820 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
42821 <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
42832 <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
42833 <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
42841 <enum name="GL_CONVOLUTION_1D_EXT"/>
42842 <enum name="GL_CONVOLUTION_2D_EXT"/>
42843 <enum name="GL_SEPARABLE_2D_EXT"/>
42844 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
42845 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
42846 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
42847 <enum name="GL_REDUCE_EXT"/>
42848 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
42849 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
42850 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
42851 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
42852 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
42853 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
42854 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
42855 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
42856 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
42857 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
42858 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
42859 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
42860 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
42878 <enum name="GL_TANGENT_ARRAY_EXT"/>
42879 <enum name="GL_BINORMAL_ARRAY_EXT"/>
42880 <enum name="GL_CURRENT_TANGENT_EXT"/>
42881 <enum name="GL_CURRENT_BINORMAL_EXT"/>
42882 <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
42883 <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
42884 <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
42885 <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
42886 <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
42887 <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
42888 <enum name="GL_MAP1_TANGENT_EXT"/>
42889 <enum name="GL_MAP2_TANGENT_EXT"/>
42890 <enum name="GL_MAP1_BINORMAL_EXT"/>
42891 <enum name="GL_MAP2_BINORMAL_EXT"/>
42932 <enum name="GL_CULL_VERTEX_EXT"/>
42933 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
42934 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
42941 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
42942 <enum name="GL_PROGRAM_OBJECT_EXT"/>
42943 <enum name="GL_SHADER_OBJECT_EXT"/>
42944 <enum name="GL_BUFFER_OBJECT_EXT"/>
42945 <enum name="GL_QUERY_OBJECT_EXT"/>
42946 <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
42951 <enum name="GL_SAMPLER"/>
42952 <enum name="GL_TRANSFORM_FEEDBACK"/>
42964 <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
42965 <enum name="GL_DEPTH_BOUNDS_EXT"/>
42971 <enum name="GL_PROGRAM_MATRIX_EXT"/>
42972 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
42973 <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
43325 <enum name="GL_COLOR_EXT"/>
43326 <enum name="GL_DEPTH_EXT"/>
43327 <enum name="GL_STENCIL_EXT"/>
43333 <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
43334 <enum name="GL_CURRENT_QUERY_EXT"/>
43335 <enum name="GL_QUERY_RESULT_EXT"/>
43336 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
43337 <enum name="GL_TIME_ELAPSED_EXT"/>
43338 <enum name="GL_TIMESTAMP_EXT"/>
43339 <enum name="GL_GPU_DISJOINT_EXT"/>
43356 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
43357 <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
43358 <enum name="GL_DRAW_BUFFER0_EXT"/>
43359 <enum name="GL_DRAW_BUFFER1_EXT"/>
43360 <enum name="GL_DRAW_BUFFER2_EXT"/>
43361 <enum name="GL_DRAW_BUFFER3_EXT"/>
43362 <enum name="GL_DRAW_BUFFER4_EXT"/>
43363 <enum name="GL_DRAW_BUFFER5_EXT"/>
43364 <enum name="GL_DRAW_BUFFER6_EXT"/>
43365 <enum name="GL_DRAW_BUFFER7_EXT"/>
43366 <enum name="GL_DRAW_BUFFER8_EXT"/>
43367 <enum name="GL_DRAW_BUFFER9_EXT"/>
43368 <enum name="GL_DRAW_BUFFER10_EXT"/>
43369 <enum name="GL_DRAW_BUFFER11_EXT"/>
43370 <enum name="GL_DRAW_BUFFER12_EXT"/>
43371 <enum name="GL_DRAW_BUFFER13_EXT"/>
43372 <enum name="GL_DRAW_BUFFER14_EXT"/>
43373 <enum name="GL_DRAW_BUFFER15_EXT"/>
43374 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
43375 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
43376 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
43377 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
43378 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
43379 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
43380 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
43381 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
43382 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
43383 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
43384 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
43385 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
43386 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
43387 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
43388 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
43389 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
43405 <enum name="GL_BLEND_EQUATION_RGB"/>
43406 <enum name="GL_BLEND_EQUATION_ALPHA"/>
43407 <enum name="GL_BLEND_SRC_RGB"/>
43408 <enum name="GL_BLEND_SRC_ALPHA"/>
43409 <enum name="GL_BLEND_DST_RGB"/>
43410 <enum name="GL_BLEND_DST_ALPHA"/>
43411 <enum name="GL_COLOR_WRITEMASK"/>
43412 <enum name="GL_BLEND"/>
43413 <enum name="GL_FUNC_ADD"/>
43414 <enum name="GL_FUNC_SUBTRACT"/>
43415 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
43416 <enum name="GL_MIN"/>
43417 <enum name="GL_MAX"/>
43418 <enum name="GL_ZERO"/>
43419 <enum name="GL_ONE"/>
43420 <enum name="GL_SRC_COLOR"/>
43421 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
43422 <enum name="GL_DST_COLOR"/>
43423 <enum name="GL_ONE_MINUS_DST_COLOR"/>
43424 <enum name="GL_SRC_ALPHA"/>
43425 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
43426 <enum name="GL_DST_ALPHA"/>
43427 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
43428 <enum name="GL_CONSTANT_COLOR"/>
43429 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
43430 <enum name="GL_CONSTANT_ALPHA"/>
43431 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
43432 <enum name="GL_SRC_ALPHA_SATURATE"/>
43459 <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
43460 <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
43479 <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
43480 <enum name="GL_FOG_COORDINATE_EXT"/>
43481 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
43482 <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
43483 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
43484 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
43485 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
43486 <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
43496 <enum name="GL_READ_FRAMEBUFFER_EXT"/>
43497 <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
43498 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
43499 <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
43505 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
43506 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
43507 <enum name="GL_MAX_SAMPLES_EXT"/>
43513 <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
43514 <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
43519 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
43520 <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
43521 <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
43522 <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
43523 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
43524 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
43525 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
43526 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
43527 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
43528 <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
43529 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
43530 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
43531 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
43532 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
43533 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
43534 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
43535 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
43536 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
43537 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
43538 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
43539 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
43540 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
43541 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
43542 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
43543 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
43544 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
43545 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
43546 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
43547 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
43548 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
43549 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
43550 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
43551 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
43552 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
43553 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
43554 <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
43555 <enum name="GL_FRAMEBUFFER_EXT"/>
43556 <enum name="GL_RENDERBUFFER_EXT"/>
43557 <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
43558 <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
43559 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
43560 <enum name="GL_STENCIL_INDEX1_EXT"/>
43561 <enum name="GL_STENCIL_INDEX4_EXT"/>
43562 <enum name="GL_STENCIL_INDEX8_EXT"/>
43563 <enum name="GL_STENCIL_INDEX16_EXT"/>
43564 <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
43565 <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
43566 <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
43567 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
43568 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
43569 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
43591 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
43592 <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
43598 <enum name="GL_GEOMETRY_SHADER_EXT"/>
43599 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
43600 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
43601 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
43602 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
43603 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
43604 <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
43605 <enum name="GL_LINES_ADJACENCY_EXT"/>
43606 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
43607 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
43608 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
43609 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
43610 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
43611 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
43612 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
43613 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
43614 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
43615 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
43616 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
43617 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
43618 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
43619 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
43620 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
43621 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
43622 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
43623 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
43624 <enum name="GL_UNDEFINED_VERTEX_EXT"/>
43625 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
43626 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
43627 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
43628 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
43629 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
43630 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
43636 <enum name="GL_GEOMETRY_SHADER_EXT"/>
43637 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
43638 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
43639 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
43640 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
43641 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
43642 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
43643 <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
43644 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
43645 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
43646 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
43647 <enum name="GL_LINES_ADJACENCY_EXT"/>
43648 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
43649 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
43650 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
43651 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
43652 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
43653 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
43654 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
43655 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
43667 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
43668 <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
43669 <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
43670 <enum name="GL_SAMPLER_BUFFER_EXT"/>
43671 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
43672 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
43673 <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
43674 <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
43675 <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
43676 <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
43677 <enum name="GL_INT_SAMPLER_1D_EXT"/>
43678 <enum name="GL_INT_SAMPLER_2D_EXT"/>
43679 <enum name="GL_INT_SAMPLER_3D_EXT"/>
43680 <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
43681 <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
43682 <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
43683 <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
43684 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
43685 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
43686 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
43687 <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
43688 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
43689 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
43690 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
43691 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
43692 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
43693 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
43694 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
43711 <enum name="GL_HISTOGRAM_EXT"/>
43712 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
43713 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
43714 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
43715 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
43716 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
43717 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
43718 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
43719 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
43720 <enum name="GL_HISTOGRAM_SINK_EXT"/>
43721 <enum name="GL_MINMAX_EXT"/>
43722 <enum name="GL_MINMAX_FORMAT_EXT"/>
43723 <enum name="GL_MINMAX_SINK_EXT"/>
43724 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
43739 <enum name="GL_IUI_V2F_EXT"/>
43740 <enum name="GL_IUI_V3F_EXT"/>
43741 <enum name="GL_IUI_N3F_V2F_EXT"/>
43742 <enum name="GL_IUI_N3F_V3F_EXT"/>
43743 <enum name="GL_T2F_IUI_V2F_EXT"/>
43744 <enum name="GL_T2F_IUI_V3F_EXT"/>
43745 <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
43746 <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
43751 <enum name="GL_INDEX_TEST_EXT"/>
43752 <enum name="GL_INDEX_TEST_FUNC_EXT"/>
43753 <enum name="GL_INDEX_TEST_REF_EXT"/>
43759 <enum name="GL_INDEX_MATERIAL_EXT"/>
43760 <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
43761 <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
43768 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
43776 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
43777 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
43778 <enum name="GL_FRAGMENT_COLOR_EXT"/>
43779 <enum name="GL_ATTENUATION_EXT"/>
43780 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
43781 <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
43782 <enum name="GL_TEXTURE_LIGHT_EXT"/>
43783 <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
43784 <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
43785 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
43793 <enum name="GL_MAP_READ_BIT_EXT"/>
43794 <enum name="GL_MAP_WRITE_BIT_EXT"/>
43795 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
43796 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
43797 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
43798 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
43805 <enum name="GL_TEXTURE_TILING_EXT"/>
43806 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
43807 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
43808 <enum name="GL_NUM_TILING_TYPES_EXT"/>
43809 <enum name="GL_TILING_TYPES_EXT"/>
43810 <enum name="GL_OPTIMAL_TILING_EXT"/>
43811 <enum name="GL_LINEAR_TILING_EXT"/>
43812 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
43813 <enum name="GL_DEVICE_UUID_EXT"/>
43814 <enum name="GL_DRIVER_UUID_EXT"/>
43815 <enum name="GL_UUID_SIZE_EXT"/>
43845 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
43851 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
43852 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
43853 <enum name="GL_DEVICE_LUID_EXT"/>
43854 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
43855 <enum name="GL_LUID_SIZE_EXT"/>
43856 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
43857 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
43858 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
43859 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
43879 <enum name="GL_MULTISAMPLE_EXT"/>
43880 <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
43881 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
43882 <enum name="GL_SAMPLE_MASK_EXT"/>
43883 <enum name="GL_1PASS_EXT"/>
43884 <enum name="GL_2PASS_0_EXT"/>
43885 <enum name="GL_2PASS_1_EXT"/>
43886 <enum name="GL_4PASS_0_EXT"/>
43887 <enum name="GL_4PASS_1_EXT"/>
43888 <enum name="GL_4PASS_2_EXT"/>
43889 <enum name="GL_4PASS_3_EXT"/>
43890 <enum name="GL_SAMPLE_BUFFERS_EXT"/>
43891 <enum name="GL_SAMPLES_EXT"/>
43892 <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
43893 <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
43894 <enum name="GL_SAMPLE_PATTERN_EXT"/>
43895 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
43902 <enum name="GL_MULTISAMPLE_EXT"/>
43903 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
43908 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
43909 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
43910 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
43911 <enum name="GL_MAX_SAMPLES_EXT"/>
43918 <enum name="GL_COLOR_ATTACHMENT_EXT"/>
43919 <enum name="GL_MULTIVIEW_EXT"/>
43920 <enum name="GL_DRAW_BUFFER_EXT"/>
43921 <enum name="GL_READ_BUFFER_EXT"/>
43922 <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
43930 <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
43931 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
43932 <enum name="GL_CURRENT_QUERY_EXT"/>
43933 <enum name="GL_QUERY_RESULT_EXT"/>
43934 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
43946 <enum name="GL_DEPTH_STENCIL_EXT"/>
43947 <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
43948 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
43949 <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
43954 <enum name="GL_R11F_G11F_B10F_EXT"/>
43955 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
43956 <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
43961 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
43962 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
43963 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
43964 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
43965 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
43970 <enum name="GL_COLOR_INDEX1_EXT"/>
43971 <enum name="GL_COLOR_INDEX2_EXT"/>
43972 <enum name="GL_COLOR_INDEX4_EXT"/>
43973 <enum name="GL_COLOR_INDEX8_EXT"/>
43974 <enum name="GL_COLOR_INDEX12_EXT"/>
43975 <enum name="GL_COLOR_INDEX16_EXT"/>
43976 <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
43985 <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
43986 <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
43987 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
43988 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
43993 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
43994 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
43995 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
43996 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
43997 <enum name="GL_CUBIC_EXT"/>
43998 <enum name="GL_AVERAGE_EXT"/>
43999 <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
44000 <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
44001 <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
44013 <enum name="GL_POINT_SIZE_MIN_EXT"/>
44014 <enum name="GL_POINT_SIZE_MAX_EXT"/>
44015 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
44016 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
44023 <enum name="GL_POLYGON_OFFSET_EXT"/>
44024 <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
44025 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
44031 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
44038 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
44044 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
44045 <enum name="GL_TEXTURE_PROTECTED_EXT"/>
44050 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
44051 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
44052 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
44053 <enum name="GL_PROVOKING_VERTEX_EXT"/>
44059 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
44060 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
44061 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
44062 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
44063 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
44064 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
44069 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
44070 <enum name="GL_RASTER_SAMPLES_EXT"/>
44071 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
44072 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
44073 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
44074 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
44080 <enum name="GL_BGRA_EXT"/>
44081 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
44082 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
44087 <enum name="GL_BYTE"/>
44088 <enum name="GL_SHORT"/>
44089 <enum name="GL_R8_SNORM"/>
44090 <enum name="GL_RG8_SNORM"/>
44091 <enum name="GL_RGBA8_SNORM"/>
44092 <enum name="GL_R16_SNORM_EXT"/>
44093 <enum name="GL_RG16_SNORM_EXT"/>
44094 <enum name="GL_RGBA16_SNORM_EXT"/>
44099 <enum name="GL_RESCALE_NORMAL_EXT"/>
44104 <enum name="GL_NO_ERROR"/>
44105 <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
44106 <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
44107 <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
44108 <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
44109 <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
44110 <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
44111 <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
44120 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
44121 <enum name="GL_DEVICE_UUID_EXT"/>
44122 <enum name="GL_DRIVER_UUID_EXT"/>
44123 <enum name="GL_UUID_SIZE_EXT"/>
44124 <enum name="GL_LAYOUT_GENERAL_EXT"/>
44125 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
44126 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
44127 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
44128 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
44129 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
44130 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
44131 <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
44132 <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
44146 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
44152 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
44153 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
44154 <enum name="GL_DEVICE_LUID_EXT"/>
44155 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
44156 <enum name="GL_LUID_SIZE_EXT"/>
44157 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
44158 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
44165 <enum name="GL_SRGB_EXT"/>
44166 <enum name="GL_SRGB_ALPHA_EXT"/>
44167 <enum name="GL_SRGB8_ALPHA8_EXT"/>
44168 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
44173 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
44178 <enum name="GL_COLOR_SUM_EXT"/>
44179 <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
44180 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
44181 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
44182 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
44183 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
44184 <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
44206 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
44212 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
44213 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
44214 <enum name="GL_ALL_SHADER_BITS_EXT"/>
44215 <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
44216 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
44217 <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
44268 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
44269 <enum name="GL_SINGLE_COLOR_EXT"/>
44270 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
44275 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
44280 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
44288 <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
44289 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
44290 <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
44291 <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
44292 <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
44293 <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
44294 <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
44295 <enum name="GL_IMAGE_1D_EXT"/>
44296 <enum name="GL_IMAGE_2D_EXT"/>
44297 <enum name="GL_IMAGE_3D_EXT"/>
44298 <enum name="GL_IMAGE_2D_RECT_EXT"/>
44299 <enum name="GL_IMAGE_CUBE_EXT"/>
44300 <enum name="GL_IMAGE_BUFFER_EXT"/>
44301 <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
44302 <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
44303 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44304 <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
44305 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
44306 <enum name="GL_INT_IMAGE_1D_EXT"/>
44307 <enum name="GL_INT_IMAGE_2D_EXT"/>
44308 <enum name="GL_INT_IMAGE_3D_EXT"/>
44309 <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
44310 <enum name="GL_INT_IMAGE_CUBE_EXT"/>
44311 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
44312 <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
44313 <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
44314 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44315 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
44316 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
44317 <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
44318 <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
44319 <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
44320 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
44321 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
44322 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
44323 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
44324 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
44325 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44326 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
44327 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
44328 <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
44329 <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
44330 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
44331 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
44332 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
44333 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
44334 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
44335 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
44336 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
44337 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
44338 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
44339 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
44340 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
44341 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
44342 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
44353 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
44354 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
44355 <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
44360 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
44361 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
44362 … <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
44372 <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
44373 <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
44374 <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
44375 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
44380 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
44385 <enum name="GL_TEXTURE_SPARSE_EXT"/>
44386 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
44387 <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
44388 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
44389 <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
44390 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
44391 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
44392 <enum name="GL_TEXTURE_2D"/>
44393 <enum name="GL_TEXTURE_2D_ARRAY"/>
44394 <enum name="GL_TEXTURE_CUBE_MAP"/>
44395 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
44396 <enum name="GL_TEXTURE_3D"/>
44397 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
44398 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
44399 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
44400 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
44408 <enum name="GL_STENCIL_TAG_BITS_EXT"/>
44409 <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
44415 <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
44416 <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
44422 <enum name="GL_INCR_WRAP_EXT"/>
44423 <enum name="GL_DECR_WRAP_EXT"/>
44435 <enum name="GL_PATCHES_EXT"/>
44436 <enum name="GL_PATCH_VERTICES_EXT"/>
44437 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
44438 <enum name="GL_TESS_GEN_MODE_EXT"/>
44439 <enum name="GL_TESS_GEN_SPACING_EXT"/>
44440 <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
44441 <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
44442 <enum name="GL_TRIANGLES"/>
44443 <enum name="GL_ISOLINES_EXT"/>
44444 <enum name="GL_QUADS_EXT"/>
44445 <enum name="GL_EQUAL"/>
44446 <enum name="GL_FRACTIONAL_ODD_EXT"/>
44447 <enum name="GL_FRACTIONAL_EVEN_EXT"/>
44448 <enum name="GL_CCW"/>
44449 <enum name="GL_CW"/>
44450 <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
44451 <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
44452 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
44453 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
44454 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
44455 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
44456 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
44457 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
44458 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
44459 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
44460 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
44461 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
44462 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
44463 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
44464 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
44465 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
44466 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
44467 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
44468 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
44469 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
44470 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
44471 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
44472 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
44473 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
44474 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
44475 <enum name="GL_IS_PER_PATCH_EXT"/>
44476 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
44477 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
44478 <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
44479 <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
44480 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
44481 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
44487 <enum name="GL_ALPHA4_EXT"/>
44488 <enum name="GL_ALPHA8_EXT"/>
44489 <enum name="GL_ALPHA12_EXT"/>
44490 <enum name="GL_ALPHA16_EXT"/>
44491 <enum name="GL_LUMINANCE4_EXT"/>
44492 <enum name="GL_LUMINANCE8_EXT"/>
44493 <enum name="GL_LUMINANCE12_EXT"/>
44494 <enum name="GL_LUMINANCE16_EXT"/>
44495 <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
44496 <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
44497 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
44498 <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
44499 <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
44500 <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
44501 <enum name="GL_INTENSITY_EXT"/>
44502 <enum name="GL_INTENSITY4_EXT"/>
44503 <enum name="GL_INTENSITY8_EXT"/>
44504 <enum name="GL_INTENSITY12_EXT"/>
44505 <enum name="GL_INTENSITY16_EXT"/>
44506 <enum name="GL_RGB2_EXT"/>
44507 <enum name="GL_RGB4_EXT"/>
44508 <enum name="GL_RGB5_EXT"/>
44509 <enum name="GL_RGB8_EXT"/>
44510 <enum name="GL_RGB10_EXT"/>
44511 <enum name="GL_RGB12_EXT"/>
44512 <enum name="GL_RGB16_EXT"/>
44513 <enum name="GL_RGBA2_EXT"/>
44514 <enum name="GL_RGBA4_EXT"/>
44515 <enum name="GL_RGB5_A1_EXT"/>
44516 <enum name="GL_RGBA8_EXT"/>
44517 <enum name="GL_RGB10_A2_EXT"/>
44518 <enum name="GL_RGBA12_EXT"/>
44519 <enum name="GL_RGBA16_EXT"/>
44520 <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
44521 <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
44522 <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
44523 <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
44524 <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
44525 <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
44526 <enum name="GL_REPLACE_EXT"/>
44527 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
44528 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
44529 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
44534 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
44535 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
44536 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
44537 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
44538 <enum name="GL_TEXTURE_3D_EXT"/>
44539 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
44540 <enum name="GL_TEXTURE_DEPTH_EXT"/>
44541 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
44542 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
44549 <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
44550 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
44551 <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
44552 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
44553 <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
44554 <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
44555 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
44556 <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
44557 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
44563 <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
44564 <enum name="GL_CLAMP_TO_BORDER_EXT"/>
44577 <enum name="GL_TEXTURE_BUFFER_EXT"/>
44578 <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
44579 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
44580 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
44581 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
44582 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
44583 <enum name="GL_SAMPLER_BUFFER_EXT"/>
44584 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
44585 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
44586 <enum name="GL_IMAGE_BUFFER_EXT"/>
44587 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
44588 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
44589 <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
44590 <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
44597 <enum name="GL_TEXTURE_BUFFER_EXT"/>
44598 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
44599 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
44600 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
44601 <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
44607 <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
44612 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
44613 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
44614 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
44615 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
44620 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
44621 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
44626 <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
44627 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
44628 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
44629 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
44634 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
44635 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
44636 <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
44637 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
44642 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
44643 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
44644 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
44645 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
44650 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
44651 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
44652 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
44653 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
44658 <enum name="GL_NORMAL_MAP_EXT"/>
44659 <enum name="GL_REFLECTION_MAP_EXT"/>
44660 <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
44661 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
44662 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
44663 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
44664 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
44665 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
44666 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
44667 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
44668 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
44669 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
44674 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
44675 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
44676 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
44677 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
44678 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
44679 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
44680 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44681 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44682 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44688 <enum name="GL_COMBINE_EXT"/>
44689 <enum name="GL_COMBINE_RGB_EXT"/>
44690 <enum name="GL_COMBINE_ALPHA_EXT"/>
44691 <enum name="GL_RGB_SCALE_EXT"/>
44692 <enum name="GL_ADD_SIGNED_EXT"/>
44693 <enum name="GL_INTERPOLATE_EXT"/>
44694 <enum name="GL_CONSTANT_EXT"/>
44695 <enum name="GL_PRIMARY_COLOR_EXT"/>
44696 <enum name="GL_PREVIOUS_EXT"/>
44697 <enum name="GL_SOURCE0_RGB_EXT"/>
44698 <enum name="GL_SOURCE1_RGB_EXT"/>
44699 <enum name="GL_SOURCE2_RGB_EXT"/>
44700 <enum name="GL_SOURCE0_ALPHA_EXT"/>
44701 <enum name="GL_SOURCE1_ALPHA_EXT"/>
44702 <enum name="GL_SOURCE2_ALPHA_EXT"/>
44703 <enum name="GL_OPERAND0_RGB_EXT"/>
44704 <enum name="GL_OPERAND1_RGB_EXT"/>
44705 <enum name="GL_OPERAND2_RGB_EXT"/>
44706 <enum name="GL_OPERAND0_ALPHA_EXT"/>
44707 <enum name="GL_OPERAND1_ALPHA_EXT"/>
44708 <enum name="GL_OPERAND2_ALPHA_EXT"/>
44713 <enum name="GL_DOT3_RGB_EXT"/>
44714 <enum name="GL_DOT3_RGBA_EXT"/>
44719 <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
44720 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
44725 <enum name="GL_TEXTURE_REDUCTION_MODE_EXT"/>
44726 <enum name="GL_WEIGHTED_AVERAGE_EXT"/>
44731 <enum name="GL_BGRA_EXT"/>
44736 <enum name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
44741 <enum name="GL_RGBA32UI_EXT"/>
44742 <enum name="GL_RGB32UI_EXT"/>
44743 <enum name="GL_ALPHA32UI_EXT"/>
44744 <enum name="GL_INTENSITY32UI_EXT"/>
44745 <enum name="GL_LUMINANCE32UI_EXT"/>
44746 <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
44747 <enum name="GL_RGBA16UI_EXT"/>
44748 <enum name="GL_RGB16UI_EXT"/>
44749 <enum name="GL_ALPHA16UI_EXT"/>
44750 <enum name="GL_INTENSITY16UI_EXT"/>
44751 <enum name="GL_LUMINANCE16UI_EXT"/>
44752 <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
44753 <enum name="GL_RGBA8UI_EXT"/>
44754 <enum name="GL_RGB8UI_EXT"/>
44755 <enum name="GL_ALPHA8UI_EXT"/>
44756 <enum name="GL_INTENSITY8UI_EXT"/>
44757 <enum name="GL_LUMINANCE8UI_EXT"/>
44758 <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
44759 <enum name="GL_RGBA32I_EXT"/>
44760 <enum name="GL_RGB32I_EXT"/>
44761 <enum name="GL_ALPHA32I_EXT"/>
44762 <enum name="GL_INTENSITY32I_EXT"/>
44763 <enum name="GL_LUMINANCE32I_EXT"/>
44764 <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
44765 <enum name="GL_RGBA16I_EXT"/>
44766 <enum name="GL_RGB16I_EXT"/>
44767 <enum name="GL_ALPHA16I_EXT"/>
44768 <enum name="GL_INTENSITY16I_EXT"/>
44769 <enum name="GL_LUMINANCE16I_EXT"/>
44770 <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
44771 <enum name="GL_RGBA8I_EXT"/>
44772 <enum name="GL_RGB8I_EXT"/>
44773 <enum name="GL_ALPHA8I_EXT"/>
44774 <enum name="GL_INTENSITY8I_EXT"/>
44775 <enum name="GL_LUMINANCE8I_EXT"/>
44776 <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
44777 <enum name="GL_RED_INTEGER_EXT"/>
44778 <enum name="GL_GREEN_INTEGER_EXT"/>
44779 <enum name="GL_BLUE_INTEGER_EXT"/>
44780 <enum name="GL_ALPHA_INTEGER_EXT"/>
44781 <enum name="GL_RGB_INTEGER_EXT"/>
44782 <enum name="GL_RGBA_INTEGER_EXT"/>
44783 <enum name="GL_BGR_INTEGER_EXT"/>
44784 <enum name="GL_BGRA_INTEGER_EXT"/>
44785 <enum name="GL_LUMINANCE_INTEGER_EXT"/>
44786 <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
44787 <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
44798 <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
44799 <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
44800 <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
44805 <enum name="GL_MIRROR_CLAMP_EXT"/>
44806 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
44807 <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
44812 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
44817 <enum name="GL_R16_EXT"/>
44818 <enum name="GL_RG16_EXT"/>
44819 <enum name="GL_RGBA16_EXT"/>
44820 <enum name="GL_RGB16_EXT"/>
44821 <enum name="GL_R16_SNORM_EXT"/>
44822 <enum name="GL_RG16_SNORM_EXT"/>
44823 <enum name="GL_RGB16_SNORM_EXT"/>
44824 <enum name="GL_RGBA16_SNORM_EXT"/>
44829 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
44830 <enum name="GL_TEXTURE_RESIDENT_EXT"/>
44831 <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
44832 <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
44833 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
44844 <enum name="GL_PERTURB_EXT"/>
44845 <enum name="GL_TEXTURE_NORMAL_EXT"/>
44851 <enum name="GL_RED_EXT"/>
44852 <enum name="GL_RG_EXT"/>
44853 <enum name="GL_R8_EXT"/>
44854 <enum name="GL_RG8_EXT"/>
44859 <enum name="GL_SRGB_EXT"/>
44860 <enum name="GL_SRGB8_EXT"/>
44861 <enum name="GL_SRGB_ALPHA_EXT"/>
44862 <enum name="GL_SRGB8_ALPHA8_EXT"/>
44863 <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
44864 <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
44865 <enum name="GL_SLUMINANCE_EXT"/>
44866 <enum name="GL_SLUMINANCE8_EXT"/>
44867 <enum name="GL_COMPRESSED_SRGB_EXT"/>
44868 <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
44869 <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
44870 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
44871 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
44872 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
44873 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
44874 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
44879 <enum name="GL_SR8_EXT"/>
44884 <enum name="GL_SRG8_EXT"/>
44889 <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
44890 <enum name="GL_DECODE_EXT"/>
44891 <enum name="GL_SKIP_DECODE_EXT"/>
44896 <enum name="GL_RGB9_E5_EXT"/>
44897 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
44898 <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
44903 <enum name="GL_ALPHA_SNORM"/>
44904 <enum name="GL_LUMINANCE_SNORM"/>
44905 <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
44906 <enum name="GL_INTENSITY_SNORM"/>
44907 <enum name="GL_ALPHA8_SNORM"/>
44908 <enum name="GL_LUMINANCE8_SNORM"/>
44909 <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
44910 <enum name="GL_INTENSITY8_SNORM"/>
44911 <enum name="GL_ALPHA16_SNORM"/>
44912 <enum name="GL_LUMINANCE16_SNORM"/>
44913 <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
44914 <enum name="GL_INTENSITY16_SNORM"/>
44915 <enum name="GL_RED_SNORM"/>
44916 <enum name="GL_RG_SNORM"/>
44917 <enum name="GL_RGB_SNORM"/>
44918 <enum name="GL_RGBA_SNORM"/>
44919 <enum name="GL_R8_SNORM"/>
44920 <enum name="GL_RG8_SNORM"/>
44921 <enum name="GL_RGB8_SNORM"/>
44922 <enum name="GL_RGBA8_SNORM"/>
44923 <enum name="GL_R16_SNORM"/>
44924 <enum name="GL_RG16_SNORM"/>
44925 <enum name="GL_RGB16_SNORM"/>
44926 <enum name="GL_RGBA16_SNORM"/>
44927 <enum name="GL_SIGNED_NORMALIZED"/>
44932 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
44933 <enum name="GL_ALPHA8_EXT"/>
44934 <enum name="GL_LUMINANCE8_EXT"/>
44935 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
44936 <enum name="GL_RGBA32F_EXT"/>
44937 <enum name="GL_RGB32F_EXT"/>
44938 <enum name="GL_ALPHA32F_EXT"/>
44939 <enum name="GL_LUMINANCE32F_EXT"/>
44940 <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
44941 <enum name="GL_RGBA16F_EXT"/>
44942 <enum name="GL_RGB16F_EXT"/>
44943 <enum name="GL_ALPHA16F_EXT"/>
44944 <enum name="GL_LUMINANCE16F_EXT"/>
44945 <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
44946 <enum name="GL_RGB10_A2_EXT"/>
44947 <enum name="GL_RGB10_EXT"/>
44948 <enum name="GL_BGRA8_EXT"/>
44949 <enum name="GL_R8_EXT"/>
44950 <enum name="GL_RG8_EXT"/>
44951 <enum name="GL_R32F_EXT"/>
44952 <enum name="GL_RG32F_EXT"/>
44953 <enum name="GL_R16F_EXT"/>
44954 <enum name="GL_RG16F_EXT"/>
44967 <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
44968 <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
44969 <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
44970 <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
44971 <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
44976 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
44981 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
44982 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
44983 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
44984 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
44985 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
44991 <enum name="GL_TIME_ELAPSED_EXT"/>
44998 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
44999 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
45000 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
45001 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
45002 <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
45003 <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
45004 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
45005 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
45006 <enum name="GL_RASTERIZER_DISCARD_EXT"/>
45007 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
45008 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
45009 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
45010 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
45011 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
45012 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
45024 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
45025 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
45026 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
45031 <enum name="GL_VERTEX_ARRAY_EXT"/>
45032 <enum name="GL_NORMAL_ARRAY_EXT"/>
45033 <enum name="GL_COLOR_ARRAY_EXT"/>
45034 <enum name="GL_INDEX_ARRAY_EXT"/>
45035 <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
45036 <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
45037 <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
45038 <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
45039 <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
45040 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
45041 <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
45042 <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
45043 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
45044 <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
45045 <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
45046 <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
45047 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
45048 <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
45049 <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
45050 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
45051 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
45052 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
45053 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
45054 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
45055 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
45056 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
45057 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
45058 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
45059 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
45060 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
45061 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
45062 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
45076 <enum name="GL_BGRA"/>
45081 <enum name="GL_DOUBLE"/>
45082 <enum name="GL_DOUBLE_VEC2_EXT"/>
45083 <enum name="GL_DOUBLE_VEC3_EXT"/>
45084 <enum name="GL_DOUBLE_VEC4_EXT"/>
45085 <enum name="GL_DOUBLE_MAT2_EXT"/>
45086 <enum name="GL_DOUBLE_MAT3_EXT"/>
45087 <enum name="GL_DOUBLE_MAT4_EXT"/>
45088 <enum name="GL_DOUBLE_MAT2x3_EXT"/>
45089 <enum name="GL_DOUBLE_MAT2x4_EXT"/>
45090 <enum name="GL_DOUBLE_MAT3x2_EXT"/>
45091 <enum name="GL_DOUBLE_MAT3x4_EXT"/>
45092 <enum name="GL_DOUBLE_MAT4x2_EXT"/>
45093 <enum name="GL_DOUBLE_MAT4x3_EXT"/>
45108 <enum name="GL_VERTEX_SHADER_EXT"/>
45109 <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
45110 <enum name="GL_OP_INDEX_EXT"/>
45111 <enum name="GL_OP_NEGATE_EXT"/>
45112 <enum name="GL_OP_DOT3_EXT"/>
45113 <enum name="GL_OP_DOT4_EXT"/>
45114 <enum name="GL_OP_MUL_EXT"/>
45115 <enum name="GL_OP_ADD_EXT"/>
45116 <enum name="GL_OP_MADD_EXT"/>
45117 <enum name="GL_OP_FRAC_EXT"/>
45118 <enum name="GL_OP_MAX_EXT"/>
45119 <enum name="GL_OP_MIN_EXT"/>
45120 <enum name="GL_OP_SET_GE_EXT"/>
45121 <enum name="GL_OP_SET_LT_EXT"/>
45122 <enum name="GL_OP_CLAMP_EXT"/>
45123 <enum name="GL_OP_FLOOR_EXT"/>
45124 <enum name="GL_OP_ROUND_EXT"/>
45125 <enum name="GL_OP_EXP_BASE_2_EXT"/>
45126 <enum name="GL_OP_LOG_BASE_2_EXT"/>
45127 <enum name="GL_OP_POWER_EXT"/>
45128 <enum name="GL_OP_RECIP_EXT"/>
45129 <enum name="GL_OP_RECIP_SQRT_EXT"/>
45130 <enum name="GL_OP_SUB_EXT"/>
45131 <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
45132 <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
45133 <enum name="GL_OP_MOV_EXT"/>
45134 <enum name="GL_OUTPUT_VERTEX_EXT"/>
45135 <enum name="GL_OUTPUT_COLOR0_EXT"/>
45136 <enum name="GL_OUTPUT_COLOR1_EXT"/>
45137 <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
45138 <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
45139 <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
45140 <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
45141 <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
45142 <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
45143 <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
45144 <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
45145 <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
45146 <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
45147 <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
45148 <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
45149 <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
45150 <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
45151 <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
45152 <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
45153 <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
45154 <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
45155 <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
45156 <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
45157 <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
45158 <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
45159 <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
45160 <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
45161 <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
45162 <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
45163 <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
45164 <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
45165 <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
45166 <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
45167 <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
45168 <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
45169 <enum name="GL_OUTPUT_FOG_EXT"/>
45170 <enum name="GL_SCALAR_EXT"/>
45171 <enum name="GL_VECTOR_EXT"/>
45172 <enum name="GL_MATRIX_EXT"/>
45173 <enum name="GL_VARIANT_EXT"/>
45174 <enum name="GL_INVARIANT_EXT"/>
45175 <enum name="GL_LOCAL_CONSTANT_EXT"/>
45176 <enum name="GL_LOCAL_EXT"/>
45177 <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
45178 <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
45179 <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
45180 <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
45181 <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
45182 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
45183 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
45184 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
45185 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
45186 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
45187 <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
45188 <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
45189 <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
45190 <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
45191 <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
45192 <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
45193 <enum name="GL_X_EXT"/>
45194 <enum name="GL_Y_EXT"/>
45195 <enum name="GL_Z_EXT"/>
45196 <enum name="GL_W_EXT"/>
45197 <enum name="GL_NEGATIVE_X_EXT"/>
45198 <enum name="GL_NEGATIVE_Y_EXT"/>
45199 <enum name="GL_NEGATIVE_Z_EXT"/>
45200 <enum name="GL_NEGATIVE_W_EXT"/>
45201 <enum name="GL_ZERO_EXT"/>
45202 <enum name="GL_ONE_EXT"/>
45203 <enum name="GL_NEGATIVE_ONE_EXT"/>
45204 <enum name="GL_NORMALIZED_RANGE_EXT"/>
45205 <enum name="GL_FULL_RANGE_EXT"/>
45206 <enum name="GL_CURRENT_VERTEX_EXT"/>
45207 <enum name="GL_MVP_MATRIX_EXT"/>
45208 <enum name="GL_VARIANT_VALUE_EXT"/>
45209 <enum name="GL_VARIANT_DATATYPE_EXT"/>
45210 <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
45211 <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
45212 <enum name="GL_VARIANT_ARRAY_EXT"/>
45213 <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
45214 <enum name="GL_INVARIANT_VALUE_EXT"/>
45215 <enum name="GL_INVARIANT_DATATYPE_EXT"/>
45216 <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
45217 <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
45264 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
45265 <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
45266 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
45267 <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
45268 <enum name="GL_VERTEX_WEIGHTING_EXT"/>
45269 <enum name="GL_MODELVIEW0_EXT"/>
45270 <enum name="GL_MODELVIEW1_EXT"/>
45271 <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
45272 <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
45273 <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
45274 <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
45275 <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
45276 <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
45290 <enum name="GL_INCLUSIVE_EXT"/>
45291 <enum name="GL_EXCLUSIVE_EXT"/>
45292 <enum name="GL_WINDOW_RECTANGLE_EXT"/>
45293 <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
45294 <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
45295 <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
45301 <enum name="GL_SYNC_X11_FENCE_EXT"/>
45307 <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
45322 <enum name="GL_IGNORE_BORDER_HP"/>
45323 <enum name="GL_CONSTANT_BORDER_HP"/>
45324 <enum name="GL_REPLICATE_BORDER_HP"/>
45325 <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
45330 <enum name="GL_IMAGE_SCALE_X_HP"/>
45331 <enum name="GL_IMAGE_SCALE_Y_HP"/>
45332 <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
45333 <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
45334 <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
45335 <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
45336 <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
45337 <enum name="GL_IMAGE_MAG_FILTER_HP"/>
45338 <enum name="GL_IMAGE_MIN_FILTER_HP"/>
45339 <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
45340 <enum name="GL_CUBIC_HP"/>
45341 <enum name="GL_AVERAGE_HP"/>
45342 <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
45343 <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
45344 <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
45355 <enum name="GL_OCCLUSION_TEST_HP"/>
45356 <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
45361 <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
45362 <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
45363 <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
45368 <enum name="GL_CULL_VERTEX_IBM"/>
45379 <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
45384 <enum name="GL_ALL_STATIC_DATA_IBM"/>
45385 <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
45391 <enum name="GL_MIRRORED_REPEAT_IBM"/>
45396 <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
45397 <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
45398 <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
45399 <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
45400 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
45401 <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
45402 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
45403 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
45404 <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
45405 <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
45406 <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
45407 <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
45408 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
45409 <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
45410 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
45411 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
45434 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
45435 <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
45436 <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
45437 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
45444 <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
45445 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
45446 <enum name="GL_MAX_SAMPLES_IMG"/>
45447 <enum name="GL_TEXTURE_SAMPLES_IMG"/>
45454 <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
45459 <enum name="GL_BGRA_IMG"/>
45460 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
45465 <enum name="GL_SGX_BINARY_IMG"/>
45470 <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
45471 <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
45472 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
45473 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
45478 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
45479 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
45484 <enum name="GL_MODULATE_COLOR_IMG"/>
45485 <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
45486 <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
45487 <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
45488 <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
45489 <enum name="GL_ADD_BLEND_IMG"/>
45490 <enum name="GL_DOT3_RGBA_IMG"/>
45495 <enum name="GL_CUBIC_IMG"/>
45496 <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
45497 <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
45502 <enum name="GL_CLIP_PLANE0_IMG"/>
45503 <enum name="GL_CLIP_PLANE1_IMG"/>
45504 <enum name="GL_CLIP_PLANE2_IMG"/>
45505 <enum name="GL_CLIP_PLANE3_IMG"/>
45506 <enum name="GL_CLIP_PLANE4_IMG"/>
45507 <enum name="GL_CLIP_PLANE5_IMG"/>
45508 <enum name="GL_MAX_CLIP_PLANES_IMG"/>
45520 <enum name="GL_RED_MIN_CLAMP_INGR"/>
45521 <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
45522 <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
45523 <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
45524 <enum name="GL_RED_MAX_CLAMP_INGR"/>
45525 <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
45526 <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
45527 <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
45532 <enum name="GL_INTERLACE_READ_INGR"/>
45537 <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
45548 <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
45549 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
45550 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
45551 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
45559 <enum name="GL_BLACKHOLE_RENDER_INTEL"/>
45564 <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
45565 <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
45566 <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
45567 <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
45568 <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
45577 <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
45578 <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
45579 <enum name="GL_PERFQUERY_WAIT_INTEL"/>
45580 <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
45581 <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
45582 <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
45583 <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
45584 <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
45585 <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
45586 <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
45587 <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
45588 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
45589 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
45590 <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
45591 <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
45592 <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
45593 <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
45594 <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
45595 <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
45596 <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
45611 <enum name="GL_MULTIPLY_KHR"/>
45612 <enum name="GL_SCREEN_KHR"/>
45613 <enum name="GL_OVERLAY_KHR"/>
45614 <enum name="GL_DARKEN_KHR"/>
45615 <enum name="GL_LIGHTEN_KHR"/>
45616 <enum name="GL_COLORDODGE_KHR"/>
45617 <enum name="GL_COLORBURN_KHR"/>
45618 <enum name="GL_HARDLIGHT_KHR"/>
45619 <enum name="GL_SOFTLIGHT_KHR"/>
45620 <enum name="GL_DIFFERENCE_KHR"/>
45621 <enum name="GL_EXCLUSION_KHR"/>
45622 <enum name="GL_HSL_HUE_KHR"/>
45623 <enum name="GL_HSL_SATURATION_KHR"/>
45624 <enum name="GL_HSL_COLOR_KHR"/>
45625 <enum name="GL_HSL_LUMINOSITY_KHR"/>
45631 <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
45636 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
45637 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
45638 <enum name="GL_NONE"/>
45641 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
45642 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
45643 <enum name="GL_NONE"/>
45648 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
45649 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
45650 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
45651 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
45652 <enum name="GL_DEBUG_SOURCE_API"/>
45653 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
45654 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
45655 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
45656 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
45657 <enum name="GL_DEBUG_SOURCE_OTHER"/>
45658 <enum name="GL_DEBUG_TYPE_ERROR"/>
45659 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
45660 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
45661 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
45662 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
45663 <enum name="GL_DEBUG_TYPE_OTHER"/>
45664 <enum name="GL_DEBUG_TYPE_MARKER"/>
45665 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
45666 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
45667 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
45668 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
45669 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
45670 <enum name="GL_BUFFER"/>
45671 <enum name="GL_SHADER"/>
45672 <enum name="GL_PROGRAM"/>
45673 <enum name="GL_VERTEX_ARRAY"/>
45674 <enum name="GL_QUERY"/>
45675 <enum name="GL_PROGRAM_PIPELINE"/>
45676 <enum name="GL_SAMPLER"/>
45677 <enum name="GL_MAX_LABEL_LENGTH"/>
45678 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
45679 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
45680 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
45681 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
45682 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
45683 <enum name="GL_DEBUG_SEVERITY_LOW"/>
45684 <enum name="GL_DEBUG_OUTPUT"/>
45685 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
45686 <enum name="GL_STACK_OVERFLOW"/>
45687 <enum name="GL_STACK_UNDERFLOW"/>
45701 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
45702 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
45703 <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
45704 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
45705 <enum name="GL_DEBUG_SOURCE_API_KHR"/>
45706 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
45707 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
45708 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
45709 <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
45710 <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
45711 <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
45712 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
45713 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
45714 <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
45715 <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
45716 <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
45717 <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
45718 <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
45719 <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
45720 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
45721 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
45722 <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
45723 <enum name="GL_BUFFER_KHR"/>
45724 <enum name="GL_SHADER_KHR"/>
45725 <enum name="GL_PROGRAM_KHR"/>
45726 <enum name="GL_VERTEX_ARRAY_KHR"/>
45727 <enum name="GL_QUERY_KHR"/>
45728 <enum name="GL_PROGRAM_PIPELINE_KHR"/>
45729 <enum name="GL_SAMPLER_KHR"/>
45730 <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
45731 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
45732 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
45733 <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
45734 <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
45735 <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
45736 <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
45737 <enum name="GL_DEBUG_OUTPUT_KHR"/>
45738 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
45739 <enum name="GL_STACK_OVERFLOW_KHR"/>
45740 <enum name="GL_STACK_UNDERFLOW_KHR"/>
45754 <enum name="GL_DISPLAY_LIST"/>
45759 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
45765 <enum name="GL_NO_ERROR"/>
45766 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
45767 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
45768 <enum name="GL_GUILTY_CONTEXT_RESET"/>
45769 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
45770 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
45771 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
45772 <enum name="GL_NO_RESET_NOTIFICATION"/>
45773 <enum name="GL_CONTEXT_LOST"/>
45781 <enum name="GL_NO_ERROR"/>
45782 <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
45783 <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
45784 <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
45785 <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
45786 <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
45787 <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
45788 <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
45789 <enum name="GL_CONTEXT_LOST_KHR"/>
45799 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
45800 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
45801 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
45802 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
45803 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
45804 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
45805 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
45806 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
45807 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
45808 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
45809 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
45810 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
45811 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
45812 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
45813 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
45814 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
45815 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
45816 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
45817 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
45818 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
45819 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
45820 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
45821 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
45822 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
45823 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
45824 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
45825 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
45826 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
45831 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
45832 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
45833 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
45834 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
45835 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
45836 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
45837 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
45838 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
45839 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
45840 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
45841 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
45842 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
45843 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
45844 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
45845 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
45846 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
45847 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
45848 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
45849 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
45850 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
45851 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
45852 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
45853 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
45854 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
45855 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
45856 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
45857 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
45858 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
45864 <enum name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
45865 <enum name="GL_COMPLETION_STATUS_KHR"/>
45871 <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
45872 <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
45873 <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
45874 <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
45875 <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
45876 <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
45881 <enum name="GL_PACK_INVERT_MESA"/>
45886 <enum name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
45897 <enum name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
45898 <enum name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
45899 <enum name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
45932 <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
45933 <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
45934 <enum name="GL_YCBCR_MESA"/>
45940 <enum name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
45951 <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
45952 <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
45953 <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
45954 <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
45955 <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
45960 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
45961 <enum name="GL_MAX_LGPU_GPUS_NVX"/>
45969 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
45970 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
45971 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
45972 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
46007 <enum name="GL_BLEND_OVERLAP_NV"/>
46008 <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
46009 <enum name="GL_BLUE_NV"/>
46010 <enum name="GL_COLORBURN_NV"/>
46011 <enum name="GL_COLORDODGE_NV"/>
46012 <enum name="GL_CONJOINT_NV"/>
46013 <enum name="GL_CONTRAST_NV"/>
46014 <enum name="GL_DARKEN_NV"/>
46015 <enum name="GL_DIFFERENCE_NV"/>
46016 <enum name="GL_DISJOINT_NV"/>
46017 <enum name="GL_DST_ATOP_NV"/>
46018 <enum name="GL_DST_IN_NV"/>
46019 <enum name="GL_DST_NV"/>
46020 <enum name="GL_DST_OUT_NV"/>
46021 <enum name="GL_DST_OVER_NV"/>
46022 <enum name="GL_EXCLUSION_NV"/>
46023 <enum name="GL_GREEN_NV"/>
46024 <enum name="GL_HARDLIGHT_NV"/>
46025 <enum name="GL_HARDMIX_NV"/>
46026 <enum name="GL_HSL_COLOR_NV"/>
46027 <enum name="GL_HSL_HUE_NV"/>
46028 <enum name="GL_HSL_LUMINOSITY_NV"/>
46029 <enum name="GL_HSL_SATURATION_NV"/>
46030 <enum name="GL_INVERT"/>
46031 <enum name="GL_INVERT_OVG_NV"/>
46032 <enum name="GL_INVERT_RGB_NV"/>
46033 <enum name="GL_LIGHTEN_NV"/>
46034 <enum name="GL_LINEARBURN_NV"/>
46035 <enum name="GL_LINEARDODGE_NV"/>
46036 <enum name="GL_LINEARLIGHT_NV"/>
46037 <enum name="GL_MINUS_CLAMPED_NV"/>
46038 <enum name="GL_MINUS_NV"/>
46039 <enum name="GL_MULTIPLY_NV"/>
46040 <enum name="GL_OVERLAY_NV"/>
46041 <enum name="GL_PINLIGHT_NV"/>
46042 <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
46043 <enum name="GL_PLUS_CLAMPED_NV"/>
46044 <enum name="GL_PLUS_DARKER_NV"/>
46045 <enum name="GL_PLUS_NV"/>
46046 <enum name="GL_RED_NV"/>
46047 <enum name="GL_SCREEN_NV"/>
46048 <enum name="GL_SOFTLIGHT_NV"/>
46049 <enum name="GL_SRC_ATOP_NV"/>
46050 <enum name="GL_SRC_IN_NV"/>
46051 <enum name="GL_SRC_NV"/>
46052 <enum name="GL_SRC_OUT_NV"/>
46053 <enum name="GL_SRC_OVER_NV"/>
46054 <enum name="GL_UNCORRELATED_NV"/>
46055 <enum name="GL_VIVIDLIGHT_NV"/>
46056 <enum name="GL_XOR_NV"/>
46057 <enum name="GL_ZERO"/>
46064 <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
46069 <enum name="GL_FACTOR_MIN_AMD"/>
46070 <enum name="GL_FACTOR_MAX_AMD"/>
46076 <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
46077 <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
46078 <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
46084 <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
46085 <enum name="GL_NOP_COMMAND_NV"/>
46086 <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
46087 <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
46088 <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
46089 <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
46090 <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
46091 <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
46092 <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
46093 <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
46094 <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
46095 <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
46096 <enum name="GL_STENCIL_REF_COMMAND_NV"/>
46097 <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
46098 <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
46099 <enum name="GL_ALPHA_REF_COMMAND_NV"/>
46100 <enum name="GL_VIEWPORT_COMMAND_NV"/>
46101 <enum name="GL_SCISSOR_COMMAND_NV"/>
46102 <enum name="GL_FRONT_FACE_COMMAND_NV"/>
46124 <enum name="GL_COMPUTE_PROGRAM_NV"/>
46125 <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
46130 <enum name="GL_QUERY_WAIT_NV"/>
46131 <enum name="GL_QUERY_NO_WAIT_NV"/>
46132 <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
46133 <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
46140 <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
46141 <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
46142 <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
46143 <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
46149 <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
46150 <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
46151 <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
46157 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
46162 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
46163 <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
46164 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
46165 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
46172 <enum name="GL_COPY_READ_BUFFER_NV"/>
46173 <enum name="GL_COPY_WRITE_BUFFER_NV"/>
46179 <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
46180 <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
46190 <enum name="GL_COVERAGE_COMPONENT_NV"/>
46191 <enum name="GL_COVERAGE_COMPONENT4_NV"/>
46192 <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
46193 <enum name="GL_COVERAGE_BUFFERS_NV"/>
46194 <enum name="GL_COVERAGE_SAMPLES_NV"/>
46195 <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
46196 <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
46197 <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
46198 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
46205 <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
46206 <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
46211 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
46212 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
46213 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
46214 <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
46222 <enum name="GL_DEPTH_CLAMP_NV"/>
46227 <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
46232 <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
46233 <enum name="GL_DRAW_BUFFER0_NV"/>
46234 <enum name="GL_DRAW_BUFFER1_NV"/>
46235 <enum name="GL_DRAW_BUFFER2_NV"/>
46236 <enum name="GL_DRAW_BUFFER3_NV"/>
46237 <enum name="GL_DRAW_BUFFER4_NV"/>
46238 <enum name="GL_DRAW_BUFFER5_NV"/>
46239 <enum name="GL_DRAW_BUFFER6_NV"/>
46240 <enum name="GL_DRAW_BUFFER7_NV"/>
46241 <enum name="GL_DRAW_BUFFER8_NV"/>
46242 <enum name="GL_DRAW_BUFFER9_NV"/>
46243 <enum name="GL_DRAW_BUFFER10_NV"/>
46244 <enum name="GL_DRAW_BUFFER11_NV"/>
46245 <enum name="GL_DRAW_BUFFER12_NV"/>
46246 <enum name="GL_DRAW_BUFFER13_NV"/>
46247 <enum name="GL_DRAW_BUFFER14_NV"/>
46248 <enum name="GL_DRAW_BUFFER15_NV"/>
46249 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
46250 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
46251 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
46252 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
46253 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
46254 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
46255 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
46256 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
46257 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
46258 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
46259 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
46260 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
46261 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
46262 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
46263 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
46264 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
46290 <enum name="GL_EVAL_2D_NV"/>
46291 <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
46292 <enum name="GL_MAP_TESSELLATION_NV"/>
46293 <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
46294 <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
46295 <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
46296 <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
46297 <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
46298 <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
46299 <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
46300 <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
46301 <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
46302 <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
46303 <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
46304 <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
46305 <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
46306 <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
46307 <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
46308 <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
46309 <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
46310 <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
46311 <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
46312 <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
46313 <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
46328 <enum name="GL_SAMPLE_POSITION_NV"/>
46329 <enum name="GL_SAMPLE_MASK_NV"/>
46330 <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
46331 <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
46332 <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
46333 <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
46334 <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
46335 <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
46336 <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
46337 <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
46345 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
46346 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
46347 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
46348 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
46349 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
46350 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
46351 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
46352 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
46353 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
46354 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
46355 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
46356 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
46357 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
46358 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
46359 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
46360 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
46361 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
46366 <enum name="GL_ALL_COMPLETED_NV"/>
46367 <enum name="GL_FENCE_STATUS_NV"/>
46368 <enum name="GL_FENCE_CONDITION_NV"/>
46380 <enum name="GL_FILL_RECTANGLE_NV"/>
46385 <enum name="GL_FLOAT_R_NV"/>
46386 <enum name="GL_FLOAT_RG_NV"/>
46387 <enum name="GL_FLOAT_RGB_NV"/>
46388 <enum name="GL_FLOAT_RGBA_NV"/>
46389 <enum name="GL_FLOAT_R16_NV"/>
46390 <enum name="GL_FLOAT_R32_NV"/>
46391 <enum name="GL_FLOAT_RG16_NV"/>
46392 <enum name="GL_FLOAT_RG32_NV"/>
46393 <enum name="GL_FLOAT_RGB16_NV"/>
46394 <enum name="GL_FLOAT_RGB32_NV"/>
46395 <enum name="GL_FLOAT_RGBA16_NV"/>
46396 <enum name="GL_FLOAT_RGBA32_NV"/>
46397 <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
46398 <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
46399 <enum name="GL_FLOAT_RGBA_MODE_NV"/>
46404 <enum name="GL_FOG_DISTANCE_MODE_NV"/>
46405 <enum name="GL_EYE_RADIAL_NV"/>
46406 <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
46407 <enum name="GL_EYE_PLANE"/>
46412 <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
46413 <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
46419 <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
46420 <enum name="GL_FRAGMENT_PROGRAM_NV"/>
46421 <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
46422 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
46423 <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
46424 <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
46437 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
46438 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
46439 <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
46440 <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
46441 <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
46449 <enum name="GL_READ_FRAMEBUFFER_NV"/>
46450 <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
46451 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
46452 <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
46458 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
46459 <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
46460 <enum name="GL_RASTER_SAMPLES_EXT"/>
46461 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
46462 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
46463 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
46464 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
46465 <enum name="GL_COLOR_SAMPLES_NV"/>
46466 <enum name="GL_DEPTH_SAMPLES_NV"/>
46467 <enum name="GL_STENCIL_SAMPLES_NV"/>
46468 <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
46469 <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
46470 <enum name="GL_COVERAGE_MODULATION_NV"/>
46471 <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
46480 <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
46481 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
46482 <enum name="GL_MAX_SAMPLES_NV"/>
46488 <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
46489 <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
46490 <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
46491 <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
46498 <enum name="GL_LINES_ADJACENCY_EXT"/>
46499 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
46500 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
46501 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
46502 <enum name="GL_GEOMETRY_PROGRAM_NV"/>
46503 <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
46504 <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
46505 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
46506 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
46507 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
46508 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
46509 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
46510 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
46511 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
46512 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
46513 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
46524 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
46525 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
46526 <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
46527 <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
46528 <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
46529 <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
46530 <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
46531 <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
46552 <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
46553 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
46554 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
46555 <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
46556 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
46557 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
46558 <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
46559 <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
46567 <enum name="GL_INT64_NV"/>
46568 <enum name="GL_UNSIGNED_INT64_NV"/>
46569 <enum name="GL_INT8_NV"/>
46570 <enum name="GL_INT8_VEC2_NV"/>
46571 <enum name="GL_INT8_VEC3_NV"/>
46572 <enum name="GL_INT8_VEC4_NV"/>
46573 <enum name="GL_INT16_NV"/>
46574 <enum name="GL_INT16_VEC2_NV"/>
46575 <enum name="GL_INT16_VEC3_NV"/>
46576 <enum name="GL_INT16_VEC4_NV"/>
46577 <enum name="GL_INT64_VEC2_NV"/>
46578 <enum name="GL_INT64_VEC3_NV"/>
46579 <enum name="GL_INT64_VEC4_NV"/>
46580 <enum name="GL_UNSIGNED_INT8_NV"/>
46581 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
46582 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
46583 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
46584 <enum name="GL_UNSIGNED_INT16_NV"/>
46585 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
46586 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
46587 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
46588 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
46589 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
46590 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
46591 <enum name="GL_FLOAT16_NV"/>
46592 <enum name="GL_FLOAT16_VEC2_NV"/>
46593 <enum name="GL_FLOAT16_VEC3_NV"/>
46594 <enum name="GL_FLOAT16_VEC4_NV"/>
46595 <enum name="GL_PATCHES"/>
46635 <enum name="GL_HALF_FLOAT_NV"/>
46687 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
46693 <enum name="GL_RENDERBUFFER"/>
46694 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
46695 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
46696 <enum name="GL_MULTISAMPLES_NV"/>
46697 <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
46698 <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
46699 <enum name="GL_CONFORMANT_NV"/>
46705 <enum name="GL_MAX_SHININESS_NV"/>
46706 <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
46711 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
46712 <enum name="GL_MULTICAST_GPUS_NV"/>
46713 <enum name="GL_RENDER_GPU_MASK_NV"/>
46714 <enum name="GL_PER_GPU_STORAGE_NV"/>
46715 <enum name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
46732 <enum name="GL_SAMPLES_ARB"/>
46733 <enum name="GL_COLOR_SAMPLES_NV"/>
46738 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
46743 <enum name="GL_FLOAT_MAT2x3_NV"/>
46744 <enum name="GL_FLOAT_MAT2x4_NV"/>
46745 <enum name="GL_FLOAT_MAT3x2_NV"/>
46746 <enum name="GL_FLOAT_MAT3x4_NV"/>
46747 <enum name="GL_FLOAT_MAT4x2_NV"/>
46748 <enum name="GL_FLOAT_MAT4x3_NV"/>
46759 <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
46760 <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
46761 <enum name="GL_PIXEL_COUNT_NV"/>
46762 <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
46774 <enum name="GL_DEPTH_STENCIL_NV"/>
46775 <enum name="GL_UNSIGNED_INT_24_8_NV"/>
46780 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
46781 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
46782 <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
46783 <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
46784 <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
46793 <enum name="GL_PATH_FORMAT_SVG_NV"/>
46794 <enum name="GL_PATH_FORMAT_PS_NV"/>
46795 <enum name="GL_STANDARD_FONT_NAME_NV"/>
46796 <enum name="GL_SYSTEM_FONT_NAME_NV"/>
46797 <enum name="GL_FILE_NAME_NV"/>
46798 <enum name="GL_PATH_STROKE_WIDTH_NV"/>
46799 <enum name="GL_PATH_END_CAPS_NV"/>
46800 <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
46801 <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
46802 <enum name="GL_PATH_JOIN_STYLE_NV"/>
46803 <enum name="GL_PATH_MITER_LIMIT_NV"/>
46804 <enum name="GL_PATH_DASH_CAPS_NV"/>
46805 <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
46806 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
46807 <enum name="GL_PATH_DASH_OFFSET_NV"/>
46808 <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
46809 <enum name="GL_PATH_FILL_MODE_NV"/>
46810 <enum name="GL_PATH_FILL_MASK_NV"/>
46811 <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
46812 <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
46813 <enum name="GL_PATH_STROKE_MASK_NV"/>
46814 <enum name="GL_COUNT_UP_NV"/>
46815 <enum name="GL_COUNT_DOWN_NV"/>
46816 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
46817 <enum name="GL_CONVEX_HULL_NV"/>
46818 <enum name="GL_BOUNDING_BOX_NV"/>
46819 <enum name="GL_TRANSLATE_X_NV"/>
46820 <enum name="GL_TRANSLATE_Y_NV"/>
46821 <enum name="GL_TRANSLATE_2D_NV"/>
46822 <enum name="GL_TRANSLATE_3D_NV"/>
46823 <enum name="GL_AFFINE_2D_NV"/>
46824 <enum name="GL_AFFINE_3D_NV"/>
46825 <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
46826 <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
46827 <enum name="GL_UTF8_NV"/>
46828 <enum name="GL_UTF16_NV"/>
46829 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
46830 <enum name="GL_PATH_COMMAND_COUNT_NV"/>
46831 <enum name="GL_PATH_COORD_COUNT_NV"/>
46832 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
46833 <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
46834 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
46835 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
46836 <enum name="GL_SQUARE_NV"/>
46837 <enum name="GL_ROUND_NV"/>
46838 <enum name="GL_TRIANGULAR_NV"/>
46839 <enum name="GL_BEVEL_NV"/>
46840 <enum name="GL_MITER_REVERT_NV"/>
46841 <enum name="GL_MITER_TRUNCATE_NV"/>
46842 <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
46843 <enum name="GL_USE_MISSING_GLYPH_NV"/>
46844 <enum name="GL_PATH_ERROR_POSITION_NV"/>
46845 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
46846 <enum name="GL_ADJACENT_PAIRS_NV"/>
46847 <enum name="GL_FIRST_TO_REST_NV"/>
46848 <enum name="GL_PATH_GEN_MODE_NV"/>
46849 <enum name="GL_PATH_GEN_COEFF_NV"/>
46850 <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
46851 <enum name="GL_PATH_STENCIL_FUNC_NV"/>
46852 <enum name="GL_PATH_STENCIL_REF_NV"/>
46853 <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
46854 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
46855 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
46856 <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
46857 <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
46858 <enum name="GL_MOVE_TO_RESETS_NV"/>
46859 <enum name="GL_MOVE_TO_CONTINUES_NV"/>
46860 <enum name="GL_CLOSE_PATH_NV"/>
46861 <enum name="GL_MOVE_TO_NV"/>
46862 <enum name="GL_RELATIVE_MOVE_TO_NV"/>
46863 <enum name="GL_LINE_TO_NV"/>
46864 <enum name="GL_RELATIVE_LINE_TO_NV"/>
46865 <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
46866 <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
46867 <enum name="GL_VERTICAL_LINE_TO_NV"/>
46868 <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
46869 <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
46870 <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
46871 <enum name="GL_CUBIC_CURVE_TO_NV"/>
46872 <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
46873 <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
46874 <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
46875 <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
46876 <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
46877 <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
46878 <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
46879 <enum name="GL_SMALL_CW_ARC_TO_NV"/>
46880 <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
46881 <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
46882 <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
46883 <enum name="GL_LARGE_CW_ARC_TO_NV"/>
46884 <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
46885 <enum name="GL_RESTART_PATH_NV"/>
46886 <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
46887 <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
46888 <enum name="GL_RECT_NV"/>
46889 <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
46890 <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
46891 <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
46892 <enum name="GL_ARC_TO_NV"/>
46893 <enum name="GL_RELATIVE_ARC_TO_NV"/>
46894 <enum name="GL_BOLD_BIT_NV"/>
46895 <enum name="GL_ITALIC_BIT_NV"/>
46896 <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
46897 <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
46898 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
46899 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
46900 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
46901 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
46902 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
46903 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
46904 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
46905 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
46906 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
46907 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
46908 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
46909 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
46910 <enum name="GL_FONT_ASCENDER_BIT_NV"/>
46911 <enum name="GL_FONT_DESCENDER_BIT_NV"/>
46912 <enum name="GL_FONT_HEIGHT_BIT_NV"/>
46913 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
46914 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
46915 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
46916 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
46917 <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
46962 <enum name="GL_ROUNDED_RECT_NV"/>
46963 <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
46964 <enum name="GL_ROUNDED_RECT2_NV"/>
46965 <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
46966 <enum name="GL_ROUNDED_RECT4_NV"/>
46967 <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
46968 <enum name="GL_ROUNDED_RECT8_NV"/>
46969 <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
46970 <enum name="GL_RELATIVE_RECT_NV"/>
46971 <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
46972 <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
46973 <enum name="GL_FONT_UNAVAILABLE_NV"/>
46974 <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
46988 <enum name="GL_CONIC_CURVE_TO_NV"/>
46989 <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
46990 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
46991 <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
46998 <enum name="GL_2_BYTES_NV"/>
46999 <enum name="GL_3_BYTES_NV"/>
47000 <enum name="GL_4_BYTES_NV"/>
47001 <enum name="GL_EYE_LINEAR_NV"/>
47002 <enum name="GL_OBJECT_LINEAR_NV"/>
47003 <enum name="GL_CONSTANT_NV"/>
47004 <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
47005 <enum name="GL_PRIMARY_COLOR"/>
47006 <enum name="GL_PRIMARY_COLOR_NV"/>
47007 <enum name="GL_SECONDARY_COLOR_NV"/>
47008 <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
47018 <enum name="GL_PATH_PROJECTION_NV"/>
47019 <enum name="GL_PATH_MODELVIEW_NV"/>
47020 <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
47021 <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
47022 <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
47023 <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
47024 <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
47025 <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
47026 <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
47027 <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
47028 <enum name="GL_FRAGMENT_INPUT_NV"/>
47052 <enum name="GL_SHARED_EDGE_NV"/>
47057 <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
47058 <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
47059 <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
47060 <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
47061 <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
47062 <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
47069 <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
47070 <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
47071 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
47072 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
47077 <enum name="GL_POINT_SPRITE_NV"/>
47078 <enum name="GL_COORD_REPLACE_NV"/>
47079 <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
47086 <enum name="GL_POLYGON_MODE_NV"/>
47087 <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
47088 <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
47089 <enum name="GL_POINT_NV"/>
47090 <enum name="GL_LINE_NV"/>
47091 <enum name="GL_FILL_NV"/>
47097 <enum name="GL_FRAME_NV"/>
47098 <enum name="GL_FIELDS_NV"/>
47099 <enum name="GL_CURRENT_TIME_NV"/>
47100 <enum name="GL_NUM_FILL_STREAMS_NV"/>
47101 <enum name="GL_PRESENT_TIME_NV"/>
47102 <enum name="GL_PRESENT_DURATION_NV"/>
47113 <enum name="GL_PRIMITIVE_RESTART_NV"/>
47114 <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
47121 <enum name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
47122 <enum name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
47123 <enum name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
47124 <enum name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
47125 <enum name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
47126 <enum name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
47139 <enum name="GL_READ_BUFFER_NV"/>
47149 <enum name="GL_REGISTER_COMBINERS_NV"/>
47150 <enum name="GL_VARIABLE_A_NV"/>
47151 <enum name="GL_VARIABLE_B_NV"/>
47152 <enum name="GL_VARIABLE_C_NV"/>
47153 <enum name="GL_VARIABLE_D_NV"/>
47154 <enum name="GL_VARIABLE_E_NV"/>
47155 <enum name="GL_VARIABLE_F_NV"/>
47156 <enum name="GL_VARIABLE_G_NV"/>
47157 <enum name="GL_CONSTANT_COLOR0_NV"/>
47158 <enum name="GL_CONSTANT_COLOR1_NV"/>
47159 <enum name="GL_PRIMARY_COLOR_NV"/>
47160 <enum name="GL_SECONDARY_COLOR_NV"/>
47161 <enum name="GL_SPARE0_NV"/>
47162 <enum name="GL_SPARE1_NV"/>
47163 <enum name="GL_DISCARD_NV"/>
47164 <enum name="GL_E_TIMES_F_NV"/>
47165 <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
47166 <enum name="GL_UNSIGNED_IDENTITY_NV"/>
47167 <enum name="GL_UNSIGNED_INVERT_NV"/>
47168 <enum name="GL_EXPAND_NORMAL_NV"/>
47169 <enum name="GL_EXPAND_NEGATE_NV"/>
47170 <enum name="GL_HALF_BIAS_NORMAL_NV"/>
47171 <enum name="GL_HALF_BIAS_NEGATE_NV"/>
47172 <enum name="GL_SIGNED_IDENTITY_NV"/>
47173 <enum name="GL_SIGNED_NEGATE_NV"/>
47174 <enum name="GL_SCALE_BY_TWO_NV"/>
47175 <enum name="GL_SCALE_BY_FOUR_NV"/>
47176 <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
47177 <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
47178 <enum name="GL_COMBINER_INPUT_NV"/>
47179 <enum name="GL_COMBINER_MAPPING_NV"/>
47180 <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
47181 <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
47182 <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
47183 <enum name="GL_COMBINER_MUX_SUM_NV"/>
47184 <enum name="GL_COMBINER_SCALE_NV"/>
47185 <enum name="GL_COMBINER_BIAS_NV"/>
47186 <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
47187 <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
47188 <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
47189 <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
47190 <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
47191 <enum name="GL_COLOR_SUM_CLAMP_NV"/>
47192 <enum name="GL_COMBINER0_NV"/>
47193 <enum name="GL_COMBINER1_NV"/>
47194 <enum name="GL_COMBINER2_NV"/>
47195 <enum name="GL_COMBINER3_NV"/>
47196 <enum name="GL_COMBINER4_NV"/>
47197 <enum name="GL_COMBINER5_NV"/>
47198 <enum name="GL_COMBINER6_NV"/>
47199 <enum name="GL_COMBINER7_NV"/>
47200 <enum name="GL_TEXTURE0_ARB"/>
47201 <enum name="GL_TEXTURE1_ARB"/>
47202 <enum name="GL_ZERO"/>
47203 <enum name="GL_NONE"/>
47204 <enum name="GL_FOG"/>
47222 <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
47229 <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
47234 <enum name="GL_SLUMINANCE_NV"/>
47235 <enum name="GL_SLUMINANCE_ALPHA_NV"/>
47236 <enum name="GL_SRGB8_NV"/>
47237 <enum name="GL_SLUMINANCE8_NV"/>
47238 <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
47239 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
47240 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
47241 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
47242 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
47243 <enum name="GL_ETC1_SRGB8_NV"/>
47248 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
47249 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
47250 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
47251 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
47252 <enum name="GL_SAMPLE_LOCATION_NV"/>
47253 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
47254 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
47255 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
47269 <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
47270 <enum name="GL_GPU_ADDRESS_NV"/>
47271 <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
47290 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
47291 <enum name="GL_READ_WRITE"/>
47292 <enum name="GL_WRITE_ONLY"/>
47299 <enum name="GL_WARP_SIZE_NV"/>
47300 <enum name="GL_WARPS_PER_SM_NV"/>
47301 <enum name="GL_SM_COUNT_NV"/>
47307 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
47312 <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
47318 <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
47319 <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
47320 <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
47321 <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
47322 <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
47327 <enum name="GL_EMBOSS_LIGHT_NV"/>
47328 <enum name="GL_EMBOSS_CONSTANT_NV"/>
47329 <enum name="GL_EMBOSS_MAP_NV"/>
47334 <enum name="GL_NORMAL_MAP_NV"/>
47335 <enum name="GL_REFLECTION_MAP_NV"/>
47345 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
47346 <enum name="GL_CLAMP_TO_BORDER_NV"/>
47353 <enum name="GL_COMBINE4_NV"/>
47354 <enum name="GL_SOURCE3_RGB_NV"/>
47355 <enum name="GL_SOURCE3_ALPHA_NV"/>
47356 <enum name="GL_OPERAND3_RGB_NV"/>
47357 <enum name="GL_OPERAND3_ALPHA_NV"/>
47362 <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
47367 <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
47368 <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
47382 <enum name="GL_TEXTURE_RECTANGLE_NV"/>
47383 <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
47384 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
47385 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
47391 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
47392 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
47393 <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
47394 <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
47395 <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
47396 <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
47397 <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
47398 <enum name="GL_SHADER_CONSISTENT_NV"/>
47399 <enum name="GL_TEXTURE_SHADER_NV"/>
47400 <enum name="GL_SHADER_OPERATION_NV"/>
47401 <enum name="GL_CULL_MODES_NV"/>
47402 <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
47403 <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
47404 <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
47405 <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
47406 <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
47407 <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
47408 <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
47409 <enum name="GL_CONST_EYE_NV"/>
47410 <enum name="GL_PASS_THROUGH_NV"/>
47411 <enum name="GL_CULL_FRAGMENT_NV"/>
47412 <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
47413 <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
47414 <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
47415 <enum name="GL_DOT_PRODUCT_NV"/>
47416 <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
47417 <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
47418 <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
47419 <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
47420 <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
47421 <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
47422 <enum name="GL_HILO_NV"/>
47423 <enum name="GL_DSDT_NV"/>
47424 <enum name="GL_DSDT_MAG_NV"/>
47425 <enum name="GL_DSDT_MAG_VIB_NV"/>
47426 <enum name="GL_HILO16_NV"/>
47427 <enum name="GL_SIGNED_HILO_NV"/>
47428 <enum name="GL_SIGNED_HILO16_NV"/>
47429 <enum name="GL_SIGNED_RGBA_NV"/>
47430 <enum name="GL_SIGNED_RGBA8_NV"/>
47431 <enum name="GL_SIGNED_RGB_NV"/>
47432 <enum name="GL_SIGNED_RGB8_NV"/>
47433 <enum name="GL_SIGNED_LUMINANCE_NV"/>
47434 <enum name="GL_SIGNED_LUMINANCE8_NV"/>
47435 <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
47436 <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
47437 <enum name="GL_SIGNED_ALPHA_NV"/>
47438 <enum name="GL_SIGNED_ALPHA8_NV"/>
47439 <enum name="GL_SIGNED_INTENSITY_NV"/>
47440 <enum name="GL_SIGNED_INTENSITY8_NV"/>
47441 <enum name="GL_DSDT8_NV"/>
47442 <enum name="GL_DSDT8_MAG8_NV"/>
47443 <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
47444 <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
47445 <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
47446 <enum name="GL_HI_SCALE_NV"/>
47447 <enum name="GL_LO_SCALE_NV"/>
47448 <enum name="GL_DS_SCALE_NV"/>
47449 <enum name="GL_DT_SCALE_NV"/>
47450 <enum name="GL_MAGNITUDE_SCALE_NV"/>
47451 <enum name="GL_VIBRANCE_SCALE_NV"/>
47452 <enum name="GL_HI_BIAS_NV"/>
47453 <enum name="GL_LO_BIAS_NV"/>
47454 <enum name="GL_DS_BIAS_NV"/>
47455 <enum name="GL_DT_BIAS_NV"/>
47456 <enum name="GL_MAGNITUDE_BIAS_NV"/>
47457 <enum name="GL_VIBRANCE_BIAS_NV"/>
47458 <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
47459 <enum name="GL_TEXTURE_HI_SIZE_NV"/>
47460 <enum name="GL_TEXTURE_LO_SIZE_NV"/>
47461 <enum name="GL_TEXTURE_DS_SIZE_NV"/>
47462 <enum name="GL_TEXTURE_DT_SIZE_NV"/>
47463 <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
47468 <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
47473 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
47474 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
47475 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
47476 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
47477 <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
47478 <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
47479 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
47480 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
47481 <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
47482 <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
47483 <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
47484 <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
47485 <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
47486 <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
47487 <enum name="GL_HILO8_NV"/>
47488 <enum name="GL_SIGNED_HILO8_NV"/>
47489 <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
47494 <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
47495 <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
47496 <enum name="GL_TEXTURE_COORD_NV"/>
47497 <enum name="GL_CLIP_DISTANCE_NV"/>
47498 <enum name="GL_VERTEX_ID_NV"/>
47499 <enum name="GL_PRIMITIVE_ID_NV"/>
47500 <enum name="GL_GENERIC_ATTRIB_NV"/>
47501 <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
47502 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
47503 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
47504 <enum name="GL_ACTIVE_VARYINGS_NV"/>
47505 <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
47506 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
47507 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
47508 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
47509 <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
47510 <enum name="GL_PRIMITIVES_GENERATED_NV"/>
47511 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
47512 <enum name="GL_RASTERIZER_DISCARD_NV"/>
47513 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
47514 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
47515 <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
47516 <enum name="GL_SEPARATE_ATTRIBS_NV"/>
47517 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
47518 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
47519 <enum name="GL_LAYER_NV"/>
47533 <enum name="GL_NEXT_BUFFER_NV"/>
47534 <enum name="GL_SKIP_COMPONENTS4_NV"/>
47535 <enum name="GL_SKIP_COMPONENTS3_NV"/>
47536 <enum name="GL_SKIP_COMPONENTS2_NV"/>
47537 <enum name="GL_SKIP_COMPONENTS1_NV"/>
47543 <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
47544 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
47545 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
47546 <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
47558 <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
47559 <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
47560 <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
47565 <enum name="GL_SURFACE_STATE_NV"/>
47566 <enum name="GL_SURFACE_REGISTERED_NV"/>
47567 <enum name="GL_SURFACE_MAPPED_NV"/>
47568 <enum name="GL_WRITE_DISCARD_NV"/>
47583 <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
47584 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
47585 <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
47586 <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
47587 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
47594 <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
47599 <enum name="GL_INT64_NV"/>
47600 <enum name="GL_UNSIGNED_INT64_NV"/>
47624 <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
47625 <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
47626 <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
47627 <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
47628 <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
47629 <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
47630 <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
47631 <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
47632 <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
47633 <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
47634 <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
47635 <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
47636 <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
47637 <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
47638 <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
47639 <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
47640 <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
47641 <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
47642 <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
47643 <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
47644 <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
47645 <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
47646 <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
47647 <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
47648 <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
47665 <enum name="GL_VERTEX_PROGRAM_NV"/>
47666 <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
47667 <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
47668 <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
47669 <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
47670 <enum name="GL_CURRENT_ATTRIB_NV"/>
47671 <enum name="GL_PROGRAM_LENGTH_NV"/>
47672 <enum name="GL_PROGRAM_STRING_NV"/>
47673 <enum name="GL_MODELVIEW_PROJECTION_NV"/>
47674 <enum name="GL_IDENTITY_NV"/>
47675 <enum name="GL_INVERSE_NV"/>
47676 <enum name="GL_TRANSPOSE_NV"/>
47677 <enum name="GL_INVERSE_TRANSPOSE_NV"/>
47678 <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
47679 <enum name="GL_MAX_TRACK_MATRICES_NV"/>
47680 <enum name="GL_MATRIX0_NV"/>
47681 <enum name="GL_MATRIX1_NV"/>
47682 <enum name="GL_MATRIX2_NV"/>
47683 <enum name="GL_MATRIX3_NV"/>
47684 <enum name="GL_MATRIX4_NV"/>
47685 <enum name="GL_MATRIX5_NV"/>
47686 <enum name="GL_MATRIX6_NV"/>
47687 <enum name="GL_MATRIX7_NV"/>
47688 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
47689 <enum name="GL_CURRENT_MATRIX_NV"/>
47690 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
47691 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
47692 <enum name="GL_PROGRAM_PARAMETER_NV"/>
47693 <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
47694 <enum name="GL_PROGRAM_TARGET_NV"/>
47695 <enum name="GL_PROGRAM_RESIDENT_NV"/>
47696 <enum name="GL_TRACK_MATRIX_NV"/>
47697 <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
47698 <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
47699 <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
47700 <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
47701 <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
47702 <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
47703 <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
47704 <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
47705 <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
47706 <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
47707 <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
47708 <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
47709 <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
47710 <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
47711 <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
47712 <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
47713 <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
47714 <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
47715 <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
47716 <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
47717 <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
47718 <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
47719 <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
47720 <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
47721 <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
47722 <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
47723 <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
47724 <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
47725 <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
47726 <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
47727 <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
47728 <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
47729 <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
47730 <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
47731 <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
47732 <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
47733 <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
47734 <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
47735 <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
47736 <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
47737 <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
47738 <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
47739 <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
47740 <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
47741 <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
47742 <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
47743 <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
47744 <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
47745 <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
47746 <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
47747 <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
47818 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
47819 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
47824 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
47829 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
47857 <enum name="GL_VIDEO_BUFFER_NV"/>
47858 <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
47859 <enum name="GL_FIELD_UPPER_NV"/>
47860 <enum name="GL_FIELD_LOWER_NV"/>
47861 <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
47862 <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
47863 <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
47864 <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
47865 <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
47866 <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
47867 <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
47868 <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
47869 <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
47870 <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
47871 <enum name="GL_PARTIAL_SUCCESS_NV"/>
47872 <enum name="GL_SUCCESS_NV"/>
47873 <enum name="GL_FAILURE_NV"/>
47874 <enum name="GL_YCBYCR8_422_NV"/>
47875 <enum name="GL_YCBAYCR8A_4224_NV"/>
47876 <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
47877 <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
47878 <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
47879 <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
47880 <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
47881 <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
47882 <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
47883 <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
47884 <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
47885 <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
47902 <enum name="GL_MAX_VIEWPORTS_NV"/>
47903 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
47904 <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
47905 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
47906 <enum name="GL_SCISSOR_BOX"/>
47907 <enum name="GL_VIEWPORT"/>
47908 <enum name="GL_DEPTH_RANGE"/>
47909 <enum name="GL_SCISSOR_TEST"/>
47927 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
47928 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
47929 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
47930 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
47931 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
47932 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
47933 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
47934 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
47935 <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
47936 <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
47937 <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
47938 <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
47952 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
47953 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
47954 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
47957 <enum name="GL_SAMPLER_EXTERNAL_OES"/>
47963 <enum name="GL_BLEND_EQUATION_RGB_OES"/>
47964 <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
47970 <enum name="GL_BLEND_DST_RGB_OES"/>
47971 <enum name="GL_BLEND_SRC_RGB_OES"/>
47972 <enum name="GL_BLEND_DST_ALPHA_OES"/>
47973 <enum name="GL_BLEND_SRC_ALPHA_OES"/>
47979 <enum name="GL_BLEND_EQUATION_OES"/>
47980 <enum name="GL_FUNC_ADD_OES"/>
47981 <enum name="GL_FUNC_SUBTRACT_OES"/>
47982 <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
47989 <enum name="GL_BYTE"/>
48019 <enum name="GL_ETC1_RGB8_OES"/>
48024 <enum name="GL_PALETTE4_RGB8_OES"/>
48025 <enum name="GL_PALETTE4_RGBA8_OES"/>
48026 <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
48027 <enum name="GL_PALETTE4_RGBA4_OES"/>
48028 <enum name="GL_PALETTE4_RGB5_A1_OES"/>
48029 <enum name="GL_PALETTE8_RGB8_OES"/>
48030 <enum name="GL_PALETTE8_RGBA8_OES"/>
48031 <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
48032 <enum name="GL_PALETTE8_RGBA4_OES"/>
48033 <enum name="GL_PALETTE8_RGB5_A1_OES"/>
48043 <enum name="GL_DEPTH_COMPONENT24_OES"/>
48048 <enum name="GL_DEPTH_COMPONENT32_OES"/>
48053 <enum name="GL_DEPTH_COMPONENT"/>
48054 <enum name="GL_UNSIGNED_SHORT"/>
48055 <enum name="GL_UNSIGNED_INT"/>
48060 <enum name="GL_BLEND_EQUATION_RGB"/>
48061 <enum name="GL_BLEND_EQUATION_ALPHA"/>
48062 <enum name="GL_BLEND_SRC_RGB"/>
48063 <enum name="GL_BLEND_SRC_ALPHA"/>
48064 <enum name="GL_BLEND_DST_RGB"/>
48065 <enum name="GL_BLEND_DST_ALPHA"/>
48066 <enum name="GL_COLOR_WRITEMASK"/>
48067 <enum name="GL_BLEND"/>
48068 <enum name="GL_FUNC_ADD"/>
48069 <enum name="GL_FUNC_SUBTRACT"/>
48070 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
48071 <enum name="GL_MIN"/>
48072 <enum name="GL_MAX"/>
48073 <enum name="GL_ZERO"/>
48074 <enum name="GL_ONE"/>
48075 <enum name="GL_SRC_COLOR"/>
48076 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
48077 <enum name="GL_DST_COLOR"/>
48078 <enum name="GL_ONE_MINUS_DST_COLOR"/>
48079 <enum name="GL_SRC_ALPHA"/>
48080 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
48081 <enum name="GL_DST_ALPHA"/>
48082 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
48083 <enum name="GL_CONSTANT_COLOR"/>
48084 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
48085 <enum name="GL_CONSTANT_ALPHA"/>
48086 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
48087 <enum name="GL_SRC_ALPHA_SATURATE"/>
48108 <enum name="GL_TEXTURE_CROP_RECT_OES"/>
48121 <enum name="GL_UNSIGNED_INT"/>
48128 <enum name="GL_FIXED_OES"/>
48248 <enum name="GL_NONE_OES"/>
48249 <enum name="GL_FRAMEBUFFER_OES"/>
48250 <enum name="GL_RENDERBUFFER_OES"/>
48251 <enum name="GL_RGBA4_OES"/>
48252 <enum name="GL_RGB5_A1_OES"/>
48253 <enum name="GL_RGB565_OES"/>
48254 <enum name="GL_DEPTH_COMPONENT16_OES"/>
48255 <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
48256 <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
48257 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
48258 <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
48259 <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
48260 <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
48261 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
48262 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
48263 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
48264 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
48265 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
48266 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
48267 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
48268 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
48269 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
48270 <enum name="GL_STENCIL_ATTACHMENT_OES"/>
48271 <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
48272 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
48273 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
48274 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
48275 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
48276 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
48277 <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
48278 <enum name="GL_RENDERBUFFER_BINDING_OES"/>
48279 <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
48280 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
48301 <enum name="GL_GEOMETRY_SHADER_OES"/>
48302 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
48303 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
48304 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
48305 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
48306 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
48307 <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
48308 <enum name="GL_LINES_ADJACENCY_OES"/>
48309 <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
48310 <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
48311 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
48312 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
48313 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
48314 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
48315 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
48316 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
48317 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
48318 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
48319 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
48320 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
48321 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
48322 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
48323 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
48324 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
48325 <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
48326 <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
48327 <enum name="GL_UNDEFINED_VERTEX_OES"/>
48328 <enum name="GL_PRIMITIVES_GENERATED_OES"/>
48329 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
48330 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
48331 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
48332 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
48333 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
48339 <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
48340 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
48341 <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
48349 <enum name="GL_WRITE_ONLY_OES"/>
48350 <enum name="GL_BUFFER_ACCESS_OES"/>
48351 <enum name="GL_BUFFER_MAPPED_OES"/>
48352 <enum name="GL_BUFFER_MAP_POINTER_OES"/>
48360 <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
48361 <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
48362 <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
48367 <enum name="GL_MAX_VERTEX_UNITS_OES"/>
48368 <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
48369 <enum name="GL_MATRIX_PALETTE_OES"/>
48370 <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
48371 <enum name="GL_WEIGHT_ARRAY_OES"/>
48372 <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
48373 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
48374 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
48375 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
48376 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
48377 <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
48378 <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
48379 <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
48380 <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
48381 <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
48382 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
48391 <enum name="GL_DEPTH_STENCIL_OES"/>
48392 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
48393 <enum name="GL_DEPTH24_STENCIL8_OES"/>
48398 <enum name="GL_POINT_SIZE_ARRAY_OES"/>
48399 <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
48400 <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
48401 <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
48402 <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
48408 <enum name="GL_POINT_SPRITE_OES"/>
48409 <enum name="GL_COORD_REPLACE_OES"/>
48414 <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
48425 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
48426 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
48431 <enum name="GL_ALPHA8_OES"/>
48432 <enum name="GL_DEPTH_COMPONENT16_OES"/>
48433 <enum name="GL_DEPTH_COMPONENT24_OES"/>
48434 <enum name="GL_DEPTH24_STENCIL8_OES"/>
48435 <enum name="GL_DEPTH_COMPONENT32_OES"/>
48436 <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
48437 <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
48438 <enum name="GL_LUMINANCE8_OES"/>
48439 <enum name="GL_RGBA4_OES"/>
48440 <enum name="GL_RGB5_A1_OES"/>
48441 <enum name="GL_RGB565_OES"/>
48442 <enum name="GL_RGB8_OES"/>
48443 <enum name="GL_RGBA8_OES"/>
48444 <enum name="GL_RGB10_EXT"/>
48445 <enum name="GL_RGB10_A2_EXT"/>
48450 <enum name="GL_RGB8_OES"/>
48451 <enum name="GL_RGBA8_OES"/>
48457 <enum name="GL_SAMPLE_SHADING_OES"/>
48458 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
48466 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
48467 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
48468 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
48483 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
48488 <enum name="GL_STENCIL_INDEX1_OES"/>
48493 <enum name="GL_STENCIL_INDEX4_OES"/>
48498 <enum name="GL_STENCIL_INDEX8_OES"/>
48503 <enum name="GL_INCR_WRAP_OES"/>
48504 <enum name="GL_DECR_WRAP_OES"/>
48509 <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
48515 <enum name="GL_PATCHES_OES"/>
48516 <enum name="GL_PATCH_VERTICES_OES"/>
48517 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
48518 <enum name="GL_TESS_GEN_MODE_OES"/>
48519 <enum name="GL_TESS_GEN_SPACING_OES"/>
48520 <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
48521 <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
48522 <enum name="GL_TRIANGLES"/>
48523 <enum name="GL_ISOLINES_OES"/>
48524 <enum name="GL_QUADS_OES"/>
48525 <enum name="GL_EQUAL"/>
48526 <enum name="GL_FRACTIONAL_ODD_OES"/>
48527 <enum name="GL_FRACTIONAL_EVEN_OES"/>
48528 <enum name="GL_CCW"/>
48529 <enum name="GL_CW"/>
48530 <enum name="GL_MAX_PATCH_VERTICES_OES"/>
48531 <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
48532 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
48533 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
48534 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
48535 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
48536 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
48537 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
48538 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
48539 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
48540 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
48541 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
48542 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
48543 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
48544 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
48545 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
48546 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
48547 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
48548 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
48549 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
48550 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
48551 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
48552 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
48553 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
48554 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
48555 <enum name="GL_IS_PER_PATCH_OES"/>
48556 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
48557 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
48558 <enum name="GL_TESS_CONTROL_SHADER_OES"/>
48559 <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
48560 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
48561 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
48567 <enum name="GL_TEXTURE_WRAP_R_OES"/>
48568 <enum name="GL_TEXTURE_3D_OES"/>
48569 <enum name="GL_TEXTURE_BINDING_3D_OES"/>
48570 <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
48571 <enum name="GL_SAMPLER_3D_OES"/>
48572 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
48583 <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
48584 <enum name="GL_CLAMP_TO_BORDER_OES"/>
48597 <enum name="GL_TEXTURE_BUFFER_OES"/>
48598 <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
48599 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
48600 <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
48601 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
48602 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
48603 <enum name="GL_SAMPLER_BUFFER_OES"/>
48604 <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
48605 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
48606 <enum name="GL_IMAGE_BUFFER_OES"/>
48607 <enum name="GL_INT_IMAGE_BUFFER_OES"/>
48608 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
48609 <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
48610 <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
48617 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
48618 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
48619 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
48620 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
48621 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
48622 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
48623 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
48624 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
48625 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
48626 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
48627 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
48628 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
48629 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
48630 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
48631 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
48632 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
48633 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
48634 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
48635 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
48636 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
48637 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
48638 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
48639 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
48640 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
48641 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
48642 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
48643 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
48644 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
48645 <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
48646 <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
48647 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
48648 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
48649 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
48650 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
48651 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
48652 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
48653 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
48654 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
48655 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
48656 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
48657 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
48658 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
48659 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
48660 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
48661 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
48662 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
48663 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
48664 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
48669 <enum name="GL_NORMAL_MAP_OES"/>
48670 <enum name="GL_REFLECTION_MAP_OES"/>
48671 <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
48672 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
48673 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
48674 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
48675 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
48676 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
48677 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
48678 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
48679 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
48680 <enum name="GL_TEXTURE_GEN_MODE_OES"/>
48681 <enum name="GL_TEXTURE_GEN_STR_OES"/>
48695 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
48696 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
48697 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
48698 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
48699 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
48700 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
48701 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
48702 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
48703 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
48709 <enum name="GL_FLOAT"/>
48715 <enum name="GL_HALF_FLOAT_OES"/>
48721 <enum name="GL_MIRRORED_REPEAT_OES"/>
48727 <enum name="GL_STENCIL_INDEX_OES"/>
48728 <enum name="GL_STENCIL_INDEX8_OES"/>
48733 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
48734 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
48735 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
48736 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
48737 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
48743 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
48744 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
48745 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
48746 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
48747 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
48753 <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
48762 <enum name="GL_HALF_FLOAT_OES"/>
48767 <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
48768 <enum name="GL_INT_10_10_10_2_OES"/>
48773 <enum name="GL_SCISSOR_BOX"/>
48774 <enum name="GL_VIEWPORT"/>
48775 <enum name="GL_DEPTH_RANGE"/>
48776 <enum name="GL_SCISSOR_TEST"/>
48777 <enum name="GL_MAX_VIEWPORTS_OES"/>
48778 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
48779 <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
48780 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
48797 <enum name="GL_INTERLACE_OML"/>
48798 <enum name="GL_INTERLACE_READ_OML"/>
48803 <enum name="GL_PACK_RESAMPLE_OML"/>
48804 <enum name="GL_UNPACK_RESAMPLE_OML"/>
48805 <enum name="GL_RESAMPLE_REPLICATE_OML"/>
48806 <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
48807 <enum name="GL_RESAMPLE_AVERAGE_OML"/>
48808 <enum name="GL_RESAMPLE_DECIMATE_OML"/>
48813 <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
48814 <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
48819 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
48820 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
48821 <enum name="GL_MAX_VIEWS_OVR"/>
48822 <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
48834 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
48835 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
48836 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
48837 <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
48838 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
48839 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
48840 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
48841 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
48842 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
48843 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
48844 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
48845 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
48846 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
48847 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
48848 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
48849 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
48850 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
48851 <enum name="GL_CLIP_FAR_HINT_PGI"/>
48852 <enum name="GL_WIDE_LINE_HINT_PGI"/>
48853 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
48859 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
48860 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
48861 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
48862 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
48863 <enum name="GL_COLOR3_BIT_PGI"/>
48864 <enum name="GL_COLOR4_BIT_PGI"/>
48865 <enum name="GL_EDGEFLAG_BIT_PGI"/>
48866 <enum name="GL_INDEX_BIT_PGI"/>
48867 <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
48868 <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
48869 <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
48870 <enum name="GL_MAT_EMISSION_BIT_PGI"/>
48871 <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
48872 <enum name="GL_MAT_SHININESS_BIT_PGI"/>
48873 <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
48874 <enum name="GL_NORMAL_BIT_PGI"/>
48875 <enum name="GL_TEXCOORD1_BIT_PGI"/>
48876 <enum name="GL_TEXCOORD2_BIT_PGI"/>
48877 <enum name="GL_TEXCOORD3_BIT_PGI"/>
48878 <enum name="GL_TEXCOORD4_BIT_PGI"/>
48879 <enum name="GL_VERTEX23_BIT_PGI"/>
48880 <enum name="GL_VERTEX4_BIT_PGI"/>
48885 <enum name="GL_ALPHA_TEST_QCOM"/>
48886 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
48887 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
48893 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
48894 <enum name="GL_CPU_OPTIMIZED_QCOM"/>
48895 <enum name="GL_GPU_OPTIMIZED_QCOM"/>
48896 <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
48909 <enum name="GL_TEXTURE_WIDTH_QCOM"/>
48910 <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
48911 <enum name="GL_TEXTURE_DEPTH_QCOM"/>
48912 <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
48913 <enum name="GL_TEXTURE_FORMAT_QCOM"/>
48914 <enum name="GL_TEXTURE_TYPE_QCOM"/>
48915 <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
48916 <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
48917 <enum name="GL_TEXTURE_TARGET_QCOM"/>
48918 <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
48919 <enum name="GL_STATE_RESTORE"/>
48940 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
48941 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
48948 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
48949 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
48950 <enum name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
48951 <enum name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
48952 <enum name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
48953 <enum name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
48954 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
48960 <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
48965 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
48971 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
48972 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
48973 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
48974 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
48975 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
48976 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
48977 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
48978 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
48979 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
48980 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
48981 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
48982 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
48983 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
48984 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
48985 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
48986 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
48987 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
48988 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
48989 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
48990 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
48991 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
48992 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
48993 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
48994 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
48995 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
48996 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
48997 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
48998 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
48999 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
49000 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
49001 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
49002 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
49009 <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
49014 <enum name="GL_SCREEN_COORDINATES_REND"/>
49015 <enum name="GL_INVERTED_SCREEN_W_REND"/>
49020 <enum name="GL_RGB_S3TC"/>
49021 <enum name="GL_RGB4_S3TC"/>
49022 <enum name="GL_RGBA_S3TC"/>
49023 <enum name="GL_RGBA4_S3TC"/>
49024 <enum name="GL_RGBA_DXT5_S3TC"/>
49025 <enum name="GL_RGBA4_DXT5_S3TC"/>
49030 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
49031 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
49032 <enum name="GL_LINEAR_DETAIL_SGIS"/>
49033 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
49034 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
49035 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
49036 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
49037 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
49044 <enum name="GL_FOG_FUNC_SGIS"/>
49045 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
49046 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
49053 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
49054 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
49059 <enum name="GL_MULTISAMPLE_SGIS"/>
49060 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
49061 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
49062 <enum name="GL_SAMPLE_MASK_SGIS"/>
49063 <enum name="GL_1PASS_SGIS"/>
49064 <enum name="GL_2PASS_0_SGIS"/>
49065 <enum name="GL_2PASS_1_SGIS"/>
49066 <enum name="GL_4PASS_0_SGIS"/>
49067 <enum name="GL_4PASS_1_SGIS"/>
49068 <enum name="GL_4PASS_2_SGIS"/>
49069 <enum name="GL_4PASS_3_SGIS"/>
49070 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
49071 <enum name="GL_SAMPLES_SGIS"/>
49072 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
49073 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
49074 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
49081 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
49082 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
49083 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
49084 <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
49095 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
49096 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
49097 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
49098 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
49099 <enum name="GL_EYE_POINT_SGIS"/>
49100 <enum name="GL_OBJECT_POINT_SGIS"/>
49101 <enum name="GL_EYE_LINE_SGIS"/>
49102 <enum name="GL_OBJECT_LINE_SGIS"/>
49107 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
49108 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
49109 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
49110 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
49117 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
49118 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
49119 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
49120 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
49127 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
49128 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
49129 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
49130 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
49131 <enum name="GL_TEXTURE_4D_SGIS"/>
49132 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
49133 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
49134 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
49135 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
49136 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
49143 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
49148 <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
49154 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
49159 <enum name="GL_FILTER4_SGIS"/>
49160 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
49167 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
49168 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
49169 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
49170 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
49175 <enum name="GL_DUAL_ALPHA4_SGIS"/>
49176 <enum name="GL_DUAL_ALPHA8_SGIS"/>
49177 <enum name="GL_DUAL_ALPHA12_SGIS"/>
49178 <enum name="GL_DUAL_ALPHA16_SGIS"/>
49179 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
49180 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
49181 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
49182 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
49183 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
49184 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
49185 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
49186 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
49187 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
49188 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
49189 <enum name="GL_QUAD_ALPHA4_SGIS"/>
49190 <enum name="GL_QUAD_ALPHA8_SGIS"/>
49191 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
49192 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
49193 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
49194 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
49195 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
49196 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
49201 <enum name="GL_ASYNC_MARKER_SGIX"/>
49212 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
49213 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
49218 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
49219 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
49220 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
49221 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
49222 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
49223 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
49228 <enum name="GL_ALPHA_MIN_SGIX"/>
49229 <enum name="GL_ALPHA_MAX_SGIX"/>
49234 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
49239 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
49240 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
49241 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
49242 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
49243 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
49244 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
49245 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
49246 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
49247 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
49248 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
49249 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
49250 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
49255 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
49261 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
49262 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
49263 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
49273 <enum name="GL_FOG_OFFSET_SGIX"/>
49274 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
49279 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
49280 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
49281 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
49282 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
49283 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
49284 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
49285 <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
49286 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
49287 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
49288 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
49289 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
49290 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
49291 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
49292 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
49293 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
49294 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
49295 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
49296 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
49297 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
49298 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
49321 <enum name="GL_FRAMEZOOM_SGIX"/>
49322 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
49323 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
49334 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
49335 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
49346 <enum name="GL_INTERLACE_SGIX"/>
49351 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
49356 <enum name="GL_LIST_PRIORITY_SGIX"/>
49367 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
49368 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
49374 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
49375 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
49376 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
49377 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
49378 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
49379 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
49380 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
49381 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
49386 <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
49387 <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
49388 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
49389 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
49390 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
49391 <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
49400 <enum name="GL_REFERENCE_PLANE_SGIX"/>
49401 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
49407 <enum name="GL_PACK_RESAMPLE_SGIX"/>
49408 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
49409 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
49410 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
49411 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
49416 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
49421 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
49422 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
49423 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
49424 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
49429 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
49434 <enum name="GL_SPRITE_SGIX"/>
49435 <enum name="GL_SPRITE_MODE_SGIX"/>
49436 <enum name="GL_SPRITE_AXIS_SGIX"/>
49437 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
49438 <enum name="GL_SPRITE_AXIAL_SGIX"/>
49439 <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
49440 <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
49449 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
49450 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
49451 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
49452 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
49453 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
49463 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
49468 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
49469 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
49470 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
49475 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
49476 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
49477 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
49482 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
49487 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
49488 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
49489 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
49490 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
49495 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
49496 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
49501 <enum name="GL_YCRCB_422_SGIX"/>
49502 <enum name="GL_YCRCB_444_SGIX"/>
49508 <enum name="GL_YCRCB_SGIX"/>
49509 <enum name="GL_YCRCBA_SGIX"/>
49514 <enum name="GL_COLOR_MATRIX_SGI"/>
49515 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
49516 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
49517 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
49518 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
49519 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
49520 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
49521 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
49522 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
49523 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
49524 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
49529 <enum name="GL_COLOR_TABLE_SGI"/>
49530 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
49531 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
49532 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
49533 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
49534 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
49535 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
49536 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
49537 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
49538 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
49539 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
49540 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
49541 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
49542 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
49543 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
49544 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
49556 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
49557 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
49562 <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
49563 <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
49569 <enum name="GL_WRAP_BORDER_SUN"/>
49574 <enum name="GL_GLOBAL_ALPHA_SUN"/>
49575 <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
49588 <enum name="GL_QUAD_MESH_SUN"/>
49589 <enum name="GL_TRIANGLE_MESH_SUN"/>
49595 <enum name="GL_SLICE_ACCUM_SUN"/>
49600 <enum name="GL_RESTART_SUN"/>
49601 <enum name="GL_REPLACE_MIDDLE_SUN"/>
49602 <enum name="GL_REPLACE_OLDEST_SUN"/>
49603 <enum name="GL_TRIANGLE_LIST_SUN"/>
49604 <enum name="GL_REPLACEMENT_CODE_SUN"/>
49605 <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
49606 <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
49607 <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
49608 <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
49609 <enum name="GL_R1UI_V3F_SUN"/>
49610 <enum name="GL_R1UI_C4UB_V3F_SUN"/>
49611 <enum name="GL_R1UI_C3F_V3F_SUN"/>
49612 <enum name="GL_R1UI_N3F_V3F_SUN"/>
49613 <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
49614 <enum name="GL_R1UI_T2F_V3F_SUN"/>
49615 <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
49616 <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
49672 <enum name="GL_SHADER_BINARY_VIV"/>
49677 <enum name="GL_PHONG_WIN"/>
49678 <enum name="GL_PHONG_HINT_WIN"/>
49683 <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>