Lines Matching refs:TableBase

24 using TableBase = TSymbolTableBase;  typedef
34202 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_DepthRangeParameters),
34203 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_DepthRangeParameters),
34204 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_DepthRange),
34205 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_DepthRange),
34210 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexAttribs),
34211 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexAttribs),
34212 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors),
34213 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors),
34214 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexTextureImageUnits),
34215 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexTextureImageUnits),
34216 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedTextureImageUnits),
34217 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedTextureImageUnits),
34218 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTextureImageUnits),
34219 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTextureImageUnits),
34220 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),
34221 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),
34222 Rule::Get<Spec::ESSL, 100, Shader::ALL, 0>(&TableBase::m_gl_MaxVaryingVectors),
34223 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVaryingVectors),
34224 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxDrawBuffers),
34225 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxDrawBuffers),
34227 &TableBase::m_gl_MaxDualSourceDrawBuffersEXT),
34228 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexOutputVectors),
34229 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexOutputVectors),
34230 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors),
34231 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors),
34232 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MinProgramTexelOffset),
34233 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MinProgramTexelOffset),
34234 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxProgramTexelOffset),
34235 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxProgramTexelOffset),
34236 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxImageUnits),
34237 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxImageUnits),
34238 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexImageUniforms),
34239 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexImageUniforms),
34240 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentImageUniforms),
34241 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentImageUniforms),
34242 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeImageUniforms),
34243 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeImageUniforms),
34244 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedImageUniforms),
34245 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedImageUniforms),
34246 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedShaderOutputResources),
34247 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedShaderOutputResources),
34248 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeWorkGroupCount),
34249 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeWorkGroupCount),
34250 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeWorkGroupSize),
34251 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeWorkGroupSize),
34252 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeUniformComponents),
34253 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeUniformComponents),
34254 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeTextureImageUnits),
34255 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeTextureImageUnits),
34256 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeAtomicCounters),
34257 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeAtomicCounters),
34258 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeAtomicCounterBuffers),
34259 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeAtomicCounterBuffers),
34260 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexAtomicCounters),
34261 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexAtomicCounters),
34262 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentAtomicCounters),
34263 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentAtomicCounters),
34264 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedAtomicCounters),
34265 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedAtomicCounters),
34266 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxAtomicCounterBindings),
34267 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxAtomicCounterBindings),
34268 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexAtomicCounterBuffers),
34269 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexAtomicCounterBuffers),
34270 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentAtomicCounterBuffers),
34271 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentAtomicCounterBuffers),
34272 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedAtomicCounterBuffers),
34273 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxCombinedAtomicCounterBuffers),
34274 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxAtomicCounterBufferSize),
34275 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxAtomicCounterBufferSize),
34276 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryInputComponentsES3_2),
34277 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryInputComponentsES3_2),
34279 &TableBase::m_gl_MaxGeometryInputComponents),
34281 &TableBase::m_gl_MaxGeometryInputComponents),
34282 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryOutputComponentsES3_2),
34283 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryOutputComponentsES3_2),
34285 &TableBase::m_gl_MaxGeometryOutputComponents),
34287 &TableBase::m_gl_MaxGeometryOutputComponents),
34288 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryImageUniformsES3_2),
34289 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryImageUniformsES3_2),
34291 &TableBase::m_gl_MaxGeometryImageUniforms),
34293 &TableBase::m_gl_MaxGeometryImageUniforms),
34294 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryTextureImageUnitsES3_2),
34295 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryTextureImageUnitsES3_2),
34297 &TableBase::m_gl_MaxGeometryTextureImageUnits),
34299 &TableBase::m_gl_MaxGeometryTextureImageUnits),
34300 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryOutputVerticesES3_2),
34301 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryOutputVerticesES3_2),
34303 &TableBase::m_gl_MaxGeometryOutputVertices),
34305 &TableBase::m_gl_MaxGeometryOutputVertices),
34307 &TableBase::m_gl_MaxGeometryTotalOutputComponentsES3_2),
34309 &TableBase::m_gl_MaxGeometryTotalOutputComponentsES3_2),
34311 &TableBase::m_gl_MaxGeometryTotalOutputComponents),
34313 &TableBase::m_gl_MaxGeometryTotalOutputComponents),
34314 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryUniformComponentsES3_2),
34315 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryUniformComponentsES3_2),
34317 &TableBase::m_gl_MaxGeometryUniformComponents),
34319 &TableBase::m_gl_MaxGeometryUniformComponents),
34320 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryAtomicCountersES3_2),
34321 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryAtomicCountersES3_2),
34323 &TableBase::m_gl_MaxGeometryAtomicCounters),
34325 &TableBase::m_gl_MaxGeometryAtomicCounters),
34327 &TableBase::m_gl_MaxGeometryAtomicCounterBuffersES3_2),
34328 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryAtomicCounterBuffersES3_2),
34330 &TableBase::m_gl_MaxGeometryAtomicCounterBuffers),
34332 &TableBase::m_gl_MaxGeometryAtomicCounterBuffers),
34333 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlInputComponentsES3_2),
34334 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlInputComponentsES3_2),
34336 &TableBase::m_gl_MaxTessControlInputComponents),
34338 &TableBase::m_gl_MaxTessControlOutputComponentsES3_2),
34339 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlOutputComponentsES3_2),
34341 &TableBase::m_gl_MaxTessControlOutputComponents),
34343 &TableBase::m_gl_MaxTessControlTextureImageUnitsES3_2),
34344 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlTextureImageUnitsES3_2),
34346 &TableBase::m_gl_MaxTessControlTextureImageUnits),
34348 &TableBase::m_gl_MaxTessControlUniformComponentsES3_2),
34349 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlUniformComponentsES3_2),
34351 &TableBase::m_gl_MaxTessControlUniformComponents),
34353 &TableBase::m_gl_MaxTessControlTotalOutputComponentsES3_2),
34355 &TableBase::m_gl_MaxTessControlTotalOutputComponentsES3_2),
34357 &TableBase::m_gl_MaxTessControlTotalOutputComponents),
34358 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlImageUniformsES3_2),
34359 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlImageUniformsES3_2),
34361 &TableBase::m_gl_MaxTessControlImageUniforms),
34362 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlAtomicCountersES3_2),
34363 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessControlAtomicCountersES3_2),
34365 &TableBase::m_gl_MaxTessControlAtomicCounters),
34367 &TableBase::m_gl_MaxTessControlAtomicCounterBuffersES3_2),
34369 &TableBase::m_gl_MaxTessControlAtomicCounterBuffersES3_2),
34371 &TableBase::m_gl_MaxTessControlAtomicCounterBuffers),
34372 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxTessPatchComponentsES3_2),
34373 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessPatchComponentsES3_2),
34375 &TableBase::m_gl_MaxTessPatchComponents),
34376 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxPatchVerticesES3_2),
34377 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxPatchVerticesES3_2),
34379 &TableBase::m_gl_MaxPatchVertices),
34380 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxTessGenLevelES3_2),
34381 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessGenLevelES3_2),
34383 &TableBase::m_gl_MaxTessGenLevel),
34385 &TableBase::m_gl_MaxTessEvaluationInputComponentsES3_2),
34387 &TableBase::m_gl_MaxTessEvaluationInputComponentsES3_2),
34389 &TableBase::m_gl_MaxTessEvaluationInputComponents),
34391 &TableBase::m_gl_MaxTessEvaluationOutputComponentsES3_2),
34393 &TableBase::m_gl_MaxTessEvaluationOutputComponentsES3_2),
34395 &TableBase::m_gl_MaxTessEvaluationOutputComponents),
34397 &TableBase::m_gl_MaxTessEvaluationTextureImageUnitsES3_2),
34399 &TableBase::m_gl_MaxTessEvaluationTextureImageUnitsES3_2),
34401 &TableBase::m_gl_MaxTessEvaluationTextureImageUnits),
34403 &TableBase::m_gl_MaxTessEvaluationUniformComponentsES3_2),
34405 &TableBase::m_gl_MaxTessEvaluationUniformComponentsES3_2),
34407 &TableBase::m_gl_MaxTessEvaluationUniformComponents),
34409 &TableBase::m_gl_MaxTessEvaluationImageUniformsES3_2),
34410 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessEvaluationImageUniformsES3_2),
34412 &TableBase::m_gl_MaxTessEvaluationImageUniforms),
34414 &TableBase::m_gl_MaxTessEvaluationAtomicCountersES3_2),
34415 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxTessEvaluationAtomicCountersES3_2),
34417 &TableBase::m_gl_MaxTessEvaluationAtomicCounters),
34419 &TableBase::m_gl_MaxTessEvaluationAtomicCounterBuffersES3_2),
34421 &TableBase::m_gl_MaxTessEvaluationAtomicCounterBuffersES3_2),
34423 &TableBase::m_gl_MaxTessEvaluationAtomicCounterBuffers),
34424 Rule::Get<Spec::ESSL, 320, Shader::ALL, 0>(&TableBase::m_gl_MaxSamplesES3_2),
34425 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxSamplesES3_2),
34427 &TableBase::m_gl_MaxSamples),
34429 &TableBase::m_gl_MaxClipDistancesAPPLE),
34431 &TableBase::m_gl_MaxCullDistancesEXT),
34433 &TableBase::m_gl_MaxCombinedClipAndCullDistancesEXT),
34442 Rule::Get<Spec::ESSL, 100, Shader::FRAGMENT, 0>(&TableBase::m_gl_FragData),
34443 Rule::Get<Spec::GLSL, 0, Shader::FRAGMENT, 0>(&TableBase::m_gl_FragData),
34451 &TableBase::m_gl_SecondaryFragDataEXT),
34453 &TableBase::m_gl_FragDepthEXT),
34455 &TableBase::m_gl_LastFragData),
34460 &TableBase::m_gl_LastFragDataNonCoherent),
34462 &TableBase::m_gl_LastFragDataNV),
34511 Rule::Get<Spec::ESSL, 320, Shader::FRAGMENT, 0>(&TableBase::m_gl_SampleMaskInES3_2),
34512 Rule::Get<Spec::GLSL, 0, Shader::FRAGMENT, 0>(&TableBase::m_gl_SampleMaskInES3_2),
34514 &TableBase::m_gl_SampleMaskIn),
34515 Rule::Get<Spec::ESSL, 320, Shader::FRAGMENT, 0>(&TableBase::m_gl_SampleMaskES3_2),
34516 Rule::Get<Spec::GLSL, 0, Shader::FRAGMENT, 0>(&TableBase::m_gl_SampleMaskES3_2),
34518 &TableBase::m_gl_SampleMask),
34520 &TableBase::m_gl_CullDistance),
34522 &TableBase::m_gl_CullDistanceEXT),
34524 &TableBase::m_gl_ClipDistance),
34526 &TableBase::m_gl_ClipDistanceAPPLE),
34529 Rule::Get<Spec::ESSL, 320, Shader::GEOMETRY_EXT, 0>(&TableBase::m_gl_PositionGSES3_2),
34530 Rule::Get<Spec::GLSL, 0, Shader::GEOMETRY_EXT, 0>(&TableBase::m_gl_PositionGSES3_2),
34531 Rule::Get<Spec::ESSL, 320, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_PositionTCSES3_2),
34532 Rule::Get<Spec::GLSL, 0, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_PositionTCSES3_2),
34533 Rule::Get<Spec::ESSL, 320, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_PositionTESES3_2),
34534 Rule::Get<Spec::GLSL, 0, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_PositionTESES3_2),
34536 &TableBase::m_gl_PositionGS),
34538 &TableBase::m_gl_PositionGS),
34540 &TableBase::m_gl_PositionTCS),
34542 &TableBase::m_gl_PositionTES),
34589 Rule::Get<Spec::ESSL, 320, Shader::GEOMETRY_EXT, 0>(&TableBase::m_gl_PerVertexES3_2),
34590 Rule::Get<Spec::GLSL, 0, Shader::GEOMETRY_EXT, 0>(&TableBase::m_gl_PerVertexES3_2),
34591 Rule::Get<Spec::ESSL, 320, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_PerVertexTCSES3_2),
34592 Rule::Get<Spec::GLSL, 0, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_PerVertexTCSES3_2),
34593 Rule::Get<Spec::ESSL, 320, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_PerVertexTESES3_2),
34594 Rule::Get<Spec::GLSL, 0, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_PerVertexTESES3_2),
34596 &TableBase::m_gl_PerVertex),
34598 &TableBase::m_gl_PerVertex),
34600 &TableBase::m_gl_PerVertexTCS),
34602 &TableBase::m_gl_PerVertexTES),
34603 Rule::Get<Spec::ESSL, 320, Shader::GEOMETRY_EXT, 0>(&TableBase::m_gl_inES3_2),
34604 Rule::Get<Spec::GLSL, 0, Shader::GEOMETRY_EXT, 0>(&TableBase::m_gl_inES3_2),
34605 Rule::Get<Spec::ESSL, 320, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_inTCSES3_2),
34606 Rule::Get<Spec::GLSL, 0, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_inTCSES3_2),
34607 Rule::Get<Spec::ESSL, 320, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_inTESES3_2),
34608 Rule::Get<Spec::GLSL, 0, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_inTESES3_2),
34610 &TableBase::m_gl_in),
34612 &TableBase::m_gl_in),
34614 &TableBase::m_gl_inTCS),
34616 &TableBase::m_gl_inTES),
34630 &TableBase::m_gl_TessLevelOuterTCSES3_2),
34631 Rule::Get<Spec::GLSL, 0, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_TessLevelOuterTCSES3_2),
34633 &TableBase::m_gl_TessLevelOuterTESES3_2),
34635 &TableBase::m_gl_TessLevelOuterTESES3_2),
34637 &TableBase::m_gl_TessLevelOuterTCS),
34639 &TableBase::m_gl_TessLevelOuterTES),
34641 &TableBase::m_gl_TessLevelInnerTCSES3_2),
34642 Rule::Get<Spec::GLSL, 0, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_TessLevelInnerTCSES3_2),
34644 &TableBase::m_gl_TessLevelInnerTESES3_2),
34646 &TableBase::m_gl_TessLevelInnerTESES3_2),
34648 &TableBase::m_gl_TessLevelInnerTCS),
34650 &TableBase::m_gl_TessLevelInnerTES),
34651 Rule::Get<Spec::ESSL, 320, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_outTCSES3_2),
34652 Rule::Get<Spec::GLSL, 0, Shader::TESS_CONTROL_EXT, 0>(&TableBase::m_gl_outTCSES3_2),
34653 Rule::Get<Spec::ESSL, 320, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_outTESES3_2),
34654 Rule::Get<Spec::GLSL, 0, Shader::TESS_EVALUATION_EXT, 0>(&TableBase::m_gl_outTESES3_2),
34656 &TableBase::m_gl_outTCS),
34658 &TableBase::m_gl_outTES),