Lines Matching refs:GLint
821 void get(GLint *returnRange, GLint *returnPrecision) const;
823 std::array<GLint, 2> range = {0, 0};
824 GLint precision = 0;
841 GLint subPixelInterpolationOffsetBits = 0;
845 GLint max3DTextureSize = 0;
846 GLint max2DTextureSize = 0;
847 GLint maxRectangleTextureSize = 0;
848 GLint maxArrayTextureLayers = 0;
850 GLint maxCubeMapTextureSize = 0;
851 GLint maxRenderbufferSize = 0;
858 GLint maxDrawBuffers = 0;
859 GLint maxFramebufferWidth = 0;
860 GLint maxFramebufferHeight = 0;
861 GLint maxFramebufferSamples = 0;
862 GLint maxColorAttachments = 0;
863 GLint maxViewportWidth = 0;
864 GLint maxViewportHeight = 0;
865 GLint maxSampleMaskWords = 0;
866 GLint maxColorTextureSamples = 0;
867 GLint maxDepthTextureSamples = 0;
868 GLint maxIntegerSamples = 0;
872 GLint maxVertexAttribRelativeOffset = 0;
873 GLint maxVertexAttribBindings = 0;
874 GLint maxVertexAttribStride = 0;
875 GLint maxElementsIndices = 0;
876 GLint maxElementsVertices = 0;
902 ShaderMap<GLint> maxShaderUniformBlocks = {};
903 ShaderMap<GLint> maxShaderTextureImageUnits = {};
904 ShaderMap<GLint> maxShaderStorageBlocks = {};
905 ShaderMap<GLint> maxShaderUniformComponents = {};
906 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {};
907 ShaderMap<GLint> maxShaderAtomicCounters = {};
908 ShaderMap<GLint> maxShaderImageUniforms = {};
916 GLint maxVertexAttributes = 0;
917 GLint maxVertexUniformVectors = 0;
918 GLint maxVertexOutputComponents = 0;
921 GLint maxFragmentUniformVectors = 0;
922 GLint maxFragmentInputComponents = 0;
923 GLint minProgramTextureGatherOffset = 0;
924 GLint maxProgramTextureGatherOffset = 0;
925 GLint minProgramTexelOffset = 0;
926 GLint maxProgramTexelOffset = 0;
929 std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0};
930 std::array<GLint, 3> maxComputeWorkGroupSize = {0, 0, 0};
931 GLint maxComputeWorkGroupInvocations = 0;
932 GLint maxComputeSharedMemorySize = 0;
935 GLint maxUniformBufferBindings = 0;
937 GLint uniformBufferOffsetAlignment = 0;
938 GLint maxCombinedUniformBlocks = 0;
939 GLint maxVaryingComponents = 0;
940 GLint maxVaryingVectors = 0;
941 GLint maxCombinedTextureImageUnits = 0;
942 GLint maxCombinedShaderOutputResources = 0;
945 GLint maxUniformLocations = 0;
946 GLint maxAtomicCounterBufferBindings = 0;
947 GLint maxAtomicCounterBufferSize = 0;
948 GLint maxCombinedAtomicCounterBuffers = 0;
949 GLint maxCombinedAtomicCounters = 0;
950 GLint maxImageUnits = 0;
951 GLint maxCombinedImageUniforms = 0;
952 GLint maxShaderStorageBufferBindings = 0;
954 GLint maxCombinedShaderStorageBlocks = 0;
955 GLint shaderStorageBufferOffsetAlignment = 0;
958 GLint maxTransformFeedbackInterleavedComponents = 0;
959 GLint maxTransformFeedbackSeparateAttributes = 0;
960 GLint maxTransformFeedbackSeparateComponents = 0;
963 GLint maxSamples = 0;
966 GLint maxFramebufferLayers = 0;
967 GLint layerProvokingVertex = 0;
971 GLint maxGeometryInputComponents = 0;
972 GLint maxGeometryOutputComponents = 0;
973 GLint maxGeometryOutputVertices = 0;
974 GLint maxGeometryTotalOutputComponents = 0;
975 GLint maxGeometryShaderInvocations = 0;
978 GLint maxTessControlInputComponents = 0;
979 GLint maxTessControlOutputComponents = 0;
980 GLint maxTessControlTotalOutputComponents = 0;
982 GLint maxTessPatchComponents = 0;
983 GLint maxPatchVertices = 0;
984 GLint maxTessGenLevel = 0;
986 GLint maxTessEvaluationInputComponents = 0;
987 GLint maxTessEvaluationOutputComponents = 0;
1010 GLint maxTextureBufferSize = 0;
1011 GLint textureBufferOffsetAlignment = 0;