Lines Matching refs:GLint
30 void color3i(GLint red, GLint green, GLint blue); \
31 void color3iv(const GLint *v); \
45 void color4i(GLint red, GLint green, GLint blue, GLint alpha); \
46 void color4iv(const GLint *v); \
55 void copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); \
73 void evalMesh1(GLenum mode, GLint i1, GLint i2); \
74 void evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); \
75 void evalPoint1(GLint i); \
76 void evalPoint2(GLint i, GLint j); \
78 void fogi(GLenum pname, GLint param); \
79 void fogiv(GLenum pname, const GLint *params); \
85 void getLightiv(GLenum light, GLenum pname, GLint *params); \
88 void getMapiv(GLenum target, GLenum query, GLint *v); \
89 void getMaterialiv(GLenum face, GLenum pname, GLint *params); \
100 void indexi(GLint c); \
101 void indexiv(const GLint *c); \
106 void lightModeli(GLenum pname, GLint param); \
107 void lightModeliv(GLenum pname, const GLint *params); \
108 void lighti(GLenum light, GLenum pname, GLint param); \
109 void lightiv(GLenum light, GLenum pname, const GLint *params); \
110 void lineStipple(GLint factor, GLushort pattern); \
114 void map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, \
116 void map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, \
118 void map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, \
119 GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); \
120 void map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, \
121 GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); \
122 void mapGrid1d(GLint un, GLdouble u1, GLdouble u2); \
123 void mapGrid1f(GLint un, GLfloat u1, GLfloat u2); \
124 void mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); \
125 void mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); \
126 void materiali(GLenum face, GLenum pname, GLint param); \
127 void materialiv(GLenum face, GLenum pname, const GLint *params); \
135 void normal3i(GLint nx, GLint ny, GLint nz); \
136 void normal3iv(const GLint *v); \
147 void pixelTransferi(GLenum pname, GLint param); \
159 void rasterPos2i(GLint x, GLint y); \
160 void rasterPos2iv(const GLint *v); \
167 void rasterPos3i(GLint x, GLint y, GLint z); \
168 void rasterPos3iv(const GLint *v); \
175 void rasterPos4i(GLint x, GLint y, GLint z, GLint w); \
176 void rasterPos4iv(const GLint *v); \
183 void recti(GLint x1, GLint y1, GLint x2, GLint y2); \
184 void rectiv(const GLint *v1, const GLint *v2); \
187 GLint renderMode(GLenum mode); \
195 void texCoord1i(GLint s); \
196 void texCoord1iv(const GLint *v); \
203 void texCoord2i(GLint s, GLint t); \
204 void texCoord2iv(const GLint *v); \
211 void texCoord3i(GLint s, GLint t, GLint r); \
212 void texCoord3iv(const GLint *v); \
219 void texCoord4i(GLint s, GLint t, GLint r, GLint q); \
220 void texCoord4iv(const GLint *v); \
225 void texImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, \
232 void vertex2i(GLint x, GLint y); \
233 void vertex2iv(const GLint *v); \
240 void vertex3i(GLint x, GLint y, GLint z); \
241 void vertex3iv(const GLint *v); \
248 void vertex4i(GLint x, GLint y, GLint z, GLint w); \
249 void vertex4iv(const GLint *v); \
253 void arrayElement(GLint i); \
254 void copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, \
255 GLsizei width, GLint border); \
256 void copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, \
266 void texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, \
268 void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \
269 GLint border, GLsizei imageSize, const void *data); \
270 void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, \
272 void getCompressedTexImage(GLenum target, GLint level, void *img); \
281 void multiTexCoord1i(GLenum target, GLint s); \
282 void multiTexCoord1iv(GLenum target, const GLint *v); \
289 void multiTexCoord2i(GLenum target, GLint s, GLint t); \
290 void multiTexCoord2iv(GLenum target, const GLint *v); \
297 void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); \
298 void multiTexCoord3iv(GLenum target, const GLint *v); \
304 void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); \
305 void multiTexCoord4iv(GLenum target, const GLint *v); \
313 void pointParameteri(GLenum pname, GLint param); \
314 void pointParameteriv(GLenum pname, const GLint *params); \
321 void secondaryColor3i(GLint red, GLint green, GLint blue); \
322 void secondaryColor3iv(const GLint *v); \
331 void secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \
336 void windowPos2i(GLint x, GLint y); \
337 void windowPos2iv(const GLint *v); \
344 void windowPos3i(GLint x, GLint y, GLint z); \
345 void windowPos3iv(const GLint *v); \