Lines Matching refs:ConvertFixedToFloat

28         floatData[i] = gl::ConvertFixedToFloat(m[i]);  in FixedMatrixToMat4()
46 mState.gles1().setAlphaFunc(func, ConvertFixedToFloat(ref)); in alphaFuncx()
51 mState.setColorClearValue(ConvertFixedToFloat(red), ConvertFixedToFloat(green), in clearColorx()
52 ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)); in clearColorx()
57 mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); in clearDepthx()
74 ConvertFixedToFloat(equation[0]), in clipPlanex()
75 ConvertFixedToFloat(equation[1]), in clipPlanex()
76 ConvertFixedToFloat(equation[2]), in clipPlanex()
77 ConvertFixedToFloat(equation[3]), in clipPlanex()
97 mState.gles1().setCurrentColor({ConvertFixedToFloat(red), ConvertFixedToFloat(green), in color4x()
98 ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)}); in color4x()
111 mState.setDepthRange(clamp01(ConvertFixedToFloat(n)), clamp01(ConvertFixedToFloat(f))); in depthRangex()
142 GLfloat paramf = pname == GL_FOG_MODE ? ConvertToGLenum(param) : ConvertFixedToFloat(param); in fogx()
161 pname == GL_FOG_MODE ? ConvertToGLenum(params[i]) : ConvertFixedToFloat(params[i]); in fogxv()
178 mState.gles1().multMatrix(angle::Mat4::Frustum(ConvertFixedToFloat(l), ConvertFixedToFloat(r), in frustumx()
179 ConvertFixedToFloat(b), ConvertFixedToFloat(t), in frustumx()
180 ConvertFixedToFloat(n), ConvertFixedToFloat(f))); in frustumx()
285 lightModelf(pname, ConvertFixedToFloat(param)); in lightModelx()
294 paramsf[i] = ConvertFixedToFloat(param[i]); in lightModelxv()
312 lightf(light, pname, ConvertFixedToFloat(param)); in lightx()
321 paramsf[i] = ConvertFixedToFloat(params[i]); in lightxv()
329 mState.setLineWidth(ConvertFixedToFloat(width)); in lineWidthx()
364 materialf(face, pname, ConvertFixedToFloat(param)); in materialx()
373 paramsf[i] = ConvertFixedToFloat(param[i]); in materialxv()
405 mState.gles1().setCurrentTextureCoords(unit, {ConvertFixedToFloat(s), ConvertFixedToFloat(t), in multiTexCoord4x()
406 ConvertFixedToFloat(r), ConvertFixedToFloat(q)}); in multiTexCoord4x()
417 {ConvertFixedToFloat(nx), ConvertFixedToFloat(ny), ConvertFixedToFloat(nz)}); in normal3x()
438 mState.gles1().multMatrix(angle::Mat4::Ortho(ConvertFixedToFloat(l), ConvertFixedToFloat(r), in orthox()
439 ConvertFixedToFloat(b), ConvertFixedToFloat(t), in orthox()
440 ConvertFixedToFloat(n), ConvertFixedToFloat(f))); in orthox()
455 GLfloat paramf = ConvertFixedToFloat(param); in pointParameterx()
464 paramsf[i] = ConvertFixedToFloat(params[i]); in pointParameterxv()
476 SetPointSize(&mState.gles1(), ConvertFixedToFloat(size)); in pointSizex()
481 mState.setPolygonOffsetParams(ConvertFixedToFloat(factor), ConvertFixedToFloat(units)); in polygonOffsetx()
502 ConvertFixedToFloat(angle), in rotatex()
503 angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); in rotatex()
508 GLclampf valuef = ConvertFixedToFloat(value); in sampleCoveragex()
520 angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); in scalex()
592 angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); in translatex()
643 mGLES1Renderer->drawTexture(this, &mState, ConvertFixedToFloat(x), ConvertFixedToFloat(y), in drawTexx()
644 ConvertFixedToFloat(z), ConvertFixedToFloat(width), in drawTexx()
645 ConvertFixedToFloat(height)); in drawTexx()
650 mGLES1Renderer->drawTexture(this, &mState, ConvertFixedToFloat(coords[0]), in drawTexxv()
651 ConvertFixedToFloat(coords[1]), ConvertFixedToFloat(coords[2]), in drawTexxv()
652 ConvertFixedToFloat(coords[3]), ConvertFixedToFloat(coords[4])); in drawTexxv()