Lines Matching refs:mFramebufferSerial
351 mFramebufferSerial(serial), in FramebufferState()
373 mFramebufferSerial(serial), in FramebufferState()
869 mState.mDefaultFramebufferReadAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
875 attachment.detach(context, mState.mFramebufferSerial); in onDestroy()
877 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
878 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
879 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
880 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
881 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
892 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface()
1823 isMultiview, samples, mState.mFramebufferSerial); in setAttachment()
1829 mState.mFramebufferSerial); in setAttachment()
1835 mState.mFramebufferSerial); in setAttachment()
2022 isMultiview, samples, mState.mFramebufferSerial); in updateAttachment()
2137 texture->isBoundToFramebuffer(mState.mFramebufferSerial)) in formsRenderingFeedbackLoopWith()