Lines Matching refs:GLint

30     GLint getLevelIndex() const { return mLevelIndex; }  in getLevelIndex()
31 GLint getLayerIndex() const { return mLayerIndex; } in getLayerIndex()
32 GLint getLayerCount() const { return mLayerCount; } in getLayerCount()
37 GLint cubeMapFaceIndex() const;
48 static ImageIndex Make2D(GLint levelIndex);
49 static ImageIndex MakeRectangle(GLint levelIndex);
50 static ImageIndex MakeCubeMapFace(TextureTarget target, GLint levelIndex);
51 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel);
52 static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount);
53 static ImageIndex Make3D(GLint levelIndex, GLint layerIndex = kEntireLevel);
54 static ImageIndex MakeFromTarget(TextureTarget target, GLint levelIndex, GLint depth = 0);
56 GLint levelIndex,
57 GLint layerIndex = kEntireLevel,
58 GLint layerCount = 1);
60 static ImageIndex Make2DMultisampleArray(GLint layerIndex = kEntireLevel);
61 static ImageIndex Make2DMultisampleArrayRange(GLint layerIndex, GLint layerCount);
63 static constexpr GLint kEntireLevel = static_cast<GLint>(-1);
70 ImageIndexIterator getLayerIterator(GLint layerCount) const;
75 ImageIndex(TextureType type, GLint leveIndex, GLint layerIndex, GLint layerCount);
78 GLint mLevelIndex;
79 GLint mLayerIndex;
80 GLint mLayerCount;
95 static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
96 static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip);
97 static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
98 static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
99 static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
103 GLint minMip,
104 GLint maxMip,
105 GLint minLayer,
106 GLint maxLayer);
114 const Range<GLint> &mipRange,
115 const Range<GLint> &layerRange,
118 GLint maxLayer() const;
120 const Range<GLint> mMipRange;
121 const Range<GLint> mLayerRange;
127 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex);