Lines Matching refs:replayState
1665 const gl::State &replayState, in CaptureFramebufferAttachment() argument
1675 Capture(setupCalls, CaptureFramebufferTexture2D(replayState, true, GL_FRAMEBUFFER, in CaptureFramebufferAttachment()
1682 Capture(setupCalls, CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER, in CaptureFramebufferAttachment()
1688 void CaptureUpdateUniformValues(const gl::State &replayState, in CaptureUpdateUniformValues() argument
1701 Capture(callsOut, CaptureUseProgram(replayState, true, program->id())); in CaptureUpdateUniformValues()
1753 Capture(callsOut, CaptureUniform1iv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1773 Capture(callsOut, CaptureUniformMatrix4x3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1778 Capture(callsOut, CaptureUniformMatrix4x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1784 CaptureUniformMatrix4fv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1788 Capture(callsOut, CaptureUniformMatrix3x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1793 Capture(callsOut, CaptureUniformMatrix3x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1799 CaptureUniformMatrix3fv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1803 Capture(callsOut, CaptureUniformMatrix2x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1808 Capture(callsOut, CaptureUniformMatrix2x3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1814 CaptureUniformMatrix2fv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1818 Capture(callsOut, CaptureUniform4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1822 Capture(callsOut, CaptureUniform3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1826 Capture(callsOut, CaptureUniform2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1830 Capture(callsOut, CaptureUniform1fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1850 Capture(callsOut, CaptureUniform4iv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1854 Capture(callsOut, CaptureUniform3iv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1858 Capture(callsOut, CaptureUniform2iv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1862 Capture(callsOut, CaptureUniform1iv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1883 Capture(callsOut, CaptureUniform4uiv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1887 Capture(callsOut, CaptureUniform3uiv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1891 Capture(callsOut, CaptureUniform2uiv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1895 Capture(callsOut, CaptureUniform1uiv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1912 gl::State *replayState, in CaptureVertexPointerES1() argument
1921 CaptureVertexPointer(*replayState, true, attrib.format->channelCount, in CaptureVertexPointerES1()
1927 CaptureNormalPointer(*replayState, true, attrib.format->vertexAttribType, in CaptureVertexPointerES1()
1931 Capture(setupCalls, CaptureColorPointer(*replayState, true, attrib.format->channelCount, in CaptureVertexPointerES1()
1937 CapturePointSizePointerOES(*replayState, true, attrib.format->vertexAttribType, in CaptureVertexPointerES1()
1942 CaptureTexCoordPointer(*replayState, true, attrib.format->channelCount, in CaptureVertexPointerES1()
1954 gl::State *replayState) in CaptureVertexArrayData() argument
1972 CaptureEnableClientState(*replayState, false, in CaptureVertexArrayData()
1978 CaptureEnableVertexAttribArray(*replayState, false, attribIndex)); in CaptureVertexArrayData()
1988 if (buffer && buffer != replayState->getArrayBuffer()) in CaptureVertexArrayData()
1990 replayState->setBufferBinding(context, gl::BufferBinding::Array, buffer); in CaptureVertexArrayData()
1992 Capture(setupCalls, CaptureBindBuffer(*replayState, true, gl::BufferBinding::Array, in CaptureVertexArrayData()
1999 CaptureVertexPointerES1(setupCalls, replayState, attribIndex, attrib, binding); in CaptureVertexArrayData()
2005 *replayState, true, attribIndex, attrib.format->channelCount, in CaptureVertexArrayData()
2013 Capture(setupCalls, CaptureVertexAttribDivisor(*replayState, true, attribIndex, in CaptureVertexArrayData()
2022 Capture(setupCalls, CaptureBindBuffer(*replayState, true, gl::BufferBinding::ElementArray, in CaptureVertexArrayData()
2028 gl::State *replayState, in CaptureTextureStorage() argument
2040 Capture(setupCalls, CaptureTexStorage2D(*replayState, true, texture->getType(), in CaptureTextureStorage()
2051 *replayState, true, texture->getType(), in CaptureTextureStorage()
2068 gl::State *replayState, in CaptureTextureContents() argument
2083 CaptureTexBufferEXT(*replayState, true, index.getType(), format.internalFormat, in CaptureTextureContents()
2088 Capture(setupCalls, CaptureTexBufferRangeEXT(*replayState, true, index.getType(), in CaptureTextureContents()
2111 *replayState, true, index.getTarget(), index.getLevelIndex(), 0, 0, 0, in CaptureTextureContents()
2118 CaptureCompressedTexImage3D(*replayState, true, index.getTarget(), in CaptureTextureContents()
2130 *replayState, true, index.getTarget(), index.getLevelIndex(), 0, 0, in CaptureTextureContents()
2136 *replayState, true, index.getTarget(), in CaptureTextureContents()
2149 CaptureTexSubImage3D(*replayState, true, index.getTarget(), in CaptureTextureContents()
2158 CaptureTexImage3D(*replayState, true, index.getTarget(), index.getLevelIndex(), in CaptureTextureContents()
2168 CaptureTexSubImage2D(*replayState, true, index.getTarget(), in CaptureTextureContents()
2174 Capture(setupCalls, CaptureTexImage2D(*replayState, true, index.getTarget(), in CaptureTextureContents()
2188 void CaptureBufferResetCalls(const gl::State &replayState, in CaptureBufferResetCalls() argument
2199 Capture(&bufferRegenCalls[*id], CaptureDeleteBuffers(replayState, true, 1, id)); in CaptureBufferResetCalls()
2200 Capture(&bufferRegenCalls[*id], CaptureGenBuffers(replayState, true, 1, id)); in CaptureBufferResetCalls()
2206 CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, *id)); in CaptureBufferResetCalls()
2208 CaptureBufferData(replayState, true, gl::BufferBinding::Array, in CaptureBufferResetCalls()
2218 CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, *id)); in CaptureBufferResetCalls()
2222 CaptureMapBufferRange(replayState, true, gl::BufferBinding::Array, in CaptureBufferResetCalls()
2234 CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, *id)); in CaptureBufferResetCalls()
2236 CaptureUnmapBuffer(replayState, true, gl::BufferBinding::Array, GL_TRUE)); in CaptureBufferResetCalls()
2239 void CaptureFenceSyncResetCalls(const gl::State &replayState, in CaptureFenceSyncResetCalls() argument
2247 CaptureFenceSync(replayState, true, sync->getCondition(), sync->getFlags(), syncID)); in CaptureFenceSyncResetCalls()
2251 void CaptureBufferBindingResetCalls(const gl::State &replayState, in CaptureBufferBindingResetCalls() argument
2257 Capture(&bufferBindingCalls, CaptureBindBuffer(replayState, true, binding, id)); in CaptureBufferBindingResetCalls()
2291 void CaptureDefaultVertexAttribs(const gl::State &replayState, in CaptureDefaultVertexAttribs() argument
2303 Capture(setupCalls, CaptureVertexAttrib4fv(replayState, true, attribIndex, in CaptureDefaultVertexAttribs()
2325 gl::State replayState(nullptr, nullptr, nullptr, nullptr, nullptr, EGL_OPENGL_ES_API, in CaptureSharedContextMidExecutionSetup() local
2365 cap(CaptureGenBuffers(replayState, true, 1, &id)); in CaptureSharedContextMidExecutionSetup()
2369 if (buffer != replayState.getArrayBuffer()) in CaptureSharedContextMidExecutionSetup()
2371 replayState.setBufferBinding(context, gl::BufferBinding::Array, buffer); in CaptureSharedContextMidExecutionSetup()
2372 cap(CaptureBindBuffer(replayState, true, gl::BufferBinding::Array, id)); in CaptureSharedContextMidExecutionSetup()
2377 cap(CaptureBufferStorageEXT(replayState, true, gl::BufferBinding::Array, in CaptureSharedContextMidExecutionSetup()
2384 cap(CaptureBufferData(replayState, true, gl::BufferBinding::Array, in CaptureSharedContextMidExecutionSetup()
2393 CaptureMapBufferRange(replayState, true, gl::BufferBinding::Array, in CaptureSharedContextMidExecutionSetup()
2411 CaptureBufferResetCalls(replayState, resourceTracker, &id, buffer); in CaptureSharedContextMidExecutionSetup()
2435 cap(CaptureGenTextures(replayState, true, 1, &id)); in CaptureSharedContextMidExecutionSetup()
2438 cap(CaptureBindTexture(replayState, true, texture->getType(), id)); in CaptureSharedContextMidExecutionSetup()
2446 auto capTexParam = [cap, &replayState, texture](GLenum pname, GLint param) { in CaptureSharedContextMidExecutionSetup()
2447 cap(CaptureTexParameteri(replayState, true, texture->getType(), pname, param)); in CaptureSharedContextMidExecutionSetup()
2450 auto capTexParamf = [cap, &replayState, texture](GLenum pname, GLfloat param) { in CaptureSharedContextMidExecutionSetup()
2451 cap(CaptureTexParameterf(replayState, true, texture->getType(), pname, param)); in CaptureSharedContextMidExecutionSetup()
2533 CaptureTextureStorage(setupCalls, &replayState, texture); in CaptureSharedContextMidExecutionSetup()
2565 CaptureTextureContents(setupCalls, &replayState, texture, index, desc, 0, 0); in CaptureSharedContextMidExecutionSetup()
2579 CaptureTextureContents(setupCalls, &replayState, texture, index, desc, in CaptureSharedContextMidExecutionSetup()
2611 CaptureTextureContents(setupCalls, &replayState, texture, index, desc, in CaptureSharedContextMidExecutionSetup()
2616 CaptureTextureContents(setupCalls, &replayState, texture, index, desc, 0, in CaptureSharedContextMidExecutionSetup()
2632 cap(CaptureGenRenderbuffers(replayState, true, 1, &id)); in CaptureSharedContextMidExecutionSetup()
2634 cap(CaptureBindRenderbuffer(replayState, true, GL_RENDERBUFFER, id)); in CaptureSharedContextMidExecutionSetup()
2642 replayState, true, GL_RENDERBUFFER, renderbuffer->getSamples(), internalformat, in CaptureSharedContextMidExecutionSetup()
2647 cap(CaptureRenderbufferStorage(replayState, true, GL_RENDERBUFFER, internalformat, in CaptureSharedContextMidExecutionSetup()
2680 cap(CaptureCreateProgram(replayState, true, id.value)); in CaptureSharedContextMidExecutionSetup()
2689 cap(CaptureCreateShader(replayState, true, shaderType, tempShaderID.value)); in CaptureSharedContextMidExecutionSetup()
2690 cap(CaptureShaderSource(replayState, true, tempShaderID, 1, &sourcePointer, nullptr)); in CaptureSharedContextMidExecutionSetup()
2691 cap(CaptureCompileShader(replayState, true, tempShaderID)); in CaptureSharedContextMidExecutionSetup()
2692 cap(CaptureAttachShader(replayState, true, id, tempShaderID)); in CaptureSharedContextMidExecutionSetup()
2693 cap(CaptureDeleteShader(replayState, true, tempShaderID)); in CaptureSharedContextMidExecutionSetup()
2713 cap(CaptureTransformFeedbackVaryings(replayState, true, id, in CaptureSharedContextMidExecutionSetup()
2732 cap(CaptureBindAttribLocation(replayState, true, id, in CaptureSharedContextMidExecutionSetup()
2742 cap(CaptureProgramParameteri(replayState, true, id, GL_PROGRAM_SEPARABLE, GL_TRUE)); in CaptureSharedContextMidExecutionSetup()
2745 cap(CaptureLinkProgram(replayState, true, id)); in CaptureSharedContextMidExecutionSetup()
2747 CaptureUpdateUniformValues(replayState, context, program, setupCalls); in CaptureSharedContextMidExecutionSetup()
2755 cap(CaptureUniformBlockBinding(replayState, true, id, {uniformBlockIndex}, in CaptureSharedContextMidExecutionSetup()
2776 cap(CaptureCreateShader(replayState, true, shader->getType(), id.value)); in CaptureSharedContextMidExecutionSetup()
2794 cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr)); in CaptureSharedContextMidExecutionSetup()
2795 cap(CaptureCompileShader(replayState, true, id)); in CaptureSharedContextMidExecutionSetup()
2800 cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr)); in CaptureSharedContextMidExecutionSetup()
2812 cap(CaptureGenSamplers(replayState, true, 1, &samplerID)); in CaptureSharedContextMidExecutionSetup()
2824 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_MIN_FILTER, in CaptureSharedContextMidExecutionSetup()
2829 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_MAG_FILTER, in CaptureSharedContextMidExecutionSetup()
2834 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_WRAP_S, in CaptureSharedContextMidExecutionSetup()
2839 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_WRAP_R, in CaptureSharedContextMidExecutionSetup()
2844 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_WRAP_T, in CaptureSharedContextMidExecutionSetup()
2849 cap(CaptureSamplerParameterf(replayState, true, samplerID, GL_TEXTURE_MIN_LOD, in CaptureSharedContextMidExecutionSetup()
2854 cap(CaptureSamplerParameterf(replayState, true, samplerID, GL_TEXTURE_MAX_LOD, in CaptureSharedContextMidExecutionSetup()
2859 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_COMPARE_MODE, in CaptureSharedContextMidExecutionSetup()
2864 cap(CaptureSamplerParameteri(replayState, true, samplerID, GL_TEXTURE_COMPARE_FUNC, in CaptureSharedContextMidExecutionSetup()
2880 cap(CaptureFenceSync(replayState, true, sync->getCondition(), sync->getFlags(), syncID)); in CaptureSharedContextMidExecutionSetup()
2881 CaptureFenceSyncResetCalls(replayState, resourceTracker, syncID, sync); in CaptureSharedContextMidExecutionSetup()
2886 replayState.setBufferBinding(context, gl::BufferBinding::Array, nullptr); in CaptureSharedContextMidExecutionSetup()
2894 gl::State replayState(nullptr, nullptr, nullptr, nullptr, nullptr, EGL_OPENGL_ES_API, in CaptureMidExecutionSetup() local
2911 CaptureDefaultVertexAttribs(replayState, apiState, setupCalls); in CaptureMidExecutionSetup()
2922 cap(CaptureGenVertexArrays(replayState, true, 1, &vertexArrayID)); in CaptureMidExecutionSetup()
2933 cap(CaptureBindVertexArray(replayState, true, vertexArrayID)); in CaptureMidExecutionSetup()
2936 CaptureVertexArrayData(setupCalls, context, vertexArray, &replayState); in CaptureMidExecutionSetup()
2944 cap(CaptureBindVertexArray(replayState, true, currentVertexArray->id())); in CaptureMidExecutionSetup()
2954 CaptureIndexedBuffers(replayState, uniformIndexedBuffers, gl::BufferBinding::Uniform, in CaptureMidExecutionSetup()
2956 CaptureIndexedBuffers(replayState, atomicCounterIndexedBuffers, in CaptureMidExecutionSetup()
2958 CaptureIndexedBuffers(replayState, shaderStorageIndexedBuffers, in CaptureMidExecutionSetup()
2971 const gl::Buffer *arrayBuffer = replayState.getArrayBuffer(); in CaptureMidExecutionSetup()
2975 cap(CaptureBindBuffer(replayState, true, binding, bufferID)); in CaptureMidExecutionSetup()
2981 CaptureBufferBindingResetCalls(replayState, resourceTracker, binding, bufferID); in CaptureMidExecutionSetup()
2986 gl::PixelUnpackState ¤tUnpackState = replayState.getUnpackState(); in CaptureMidExecutionSetup()
2989 cap(CapturePixelStorei(replayState, true, GL_UNPACK_ALIGNMENT, 1)); in CaptureMidExecutionSetup()
3010 cap(CaptureActiveTexture(replayState, true, in CaptureMidExecutionSetup()
3017 cap(CaptureBindTexture(replayState, true, textureType, textureID)); in CaptureMidExecutionSetup()
3028 cap(CaptureActiveTexture(replayState, true, in CaptureMidExecutionSetup()
3042 cap(CaptureBindRenderbuffer(replayState, true, GL_RENDERBUFFER, in CaptureMidExecutionSetup()
3063 cap(CaptureGenFramebuffers(replayState, true, 1, &id)); in CaptureMidExecutionSetup()
3065 cap(CaptureBindFramebuffer(replayState, true, GL_FRAMEBUFFER, id)); in CaptureMidExecutionSetup()
3076 CaptureFramebufferAttachment(setupCalls, replayState, colorAttachment); in CaptureMidExecutionSetup()
3084 CaptureFramebufferAttachment(setupCalls, replayState, *depthAttachment); in CaptureMidExecutionSetup()
3092 CaptureFramebufferAttachment(setupCalls, replayState, *stencilAttachment); in CaptureMidExecutionSetup()
3096 cap(CaptureDrawBuffers(replayState, true, static_cast<GLsizei>(drawBufferStates.size()), in CaptureMidExecutionSetup()
3108 cap(CaptureBindFramebuffer(replayState, true, GL_FRAMEBUFFER, stateDrawFramebuffer)); in CaptureMidExecutionSetup()
3116 cap(CaptureBindFramebuffer(replayState, true, GL_DRAW_FRAMEBUFFER, in CaptureMidExecutionSetup()
3123 cap(CaptureBindFramebuffer(replayState, true, GL_READ_FRAMEBUFFER, in CaptureMidExecutionSetup()
3124 replayState.getReadFramebuffer()->id())); in CaptureMidExecutionSetup()
3137 cap(CaptureGenProgramPipelines(replayState, true, 1, &id)); in CaptureMidExecutionSetup()
3152 cap(CaptureUseProgramStages(replayState, true, pipeline->id(), gLbitfield, in CaptureMidExecutionSetup()
3159 cap(CaptureActiveShaderProgram(replayState, true, id, program->id())); in CaptureMidExecutionSetup()
3167 cap(CaptureUseProgram(replayState, true, apiState.getProgram()->id())); in CaptureMidExecutionSetup()
3180 cap(CaptureUseProgram(replayState, true, {0})); in CaptureMidExecutionSetup()
3182 cap(CaptureBindProgramPipeline(replayState, true, apiState.getProgramPipeline()->id())); in CaptureMidExecutionSetup()
3196 cap(CaptureGenQueries(replayState, true, 1, &queryID)); in CaptureMidExecutionSetup()
3205 cap(CaptureBeginQuery(replayState, true, queryType, queryID)); in CaptureMidExecutionSetup()
3210 cap(CaptureEndQuery(replayState, true, queryType)); in CaptureMidExecutionSetup()
3227 cap(CaptureGenTransformFeedbacks(replayState, true, 1, &xfbID)); in CaptureMidExecutionSetup()
3238 cap(CaptureBindTransformFeedback(replayState, true, GL_TRANSFORM_FEEDBACK, xfbID)); in CaptureMidExecutionSetup()
3246 cap(CaptureBindBufferRange(replayState, true, gl::BufferBinding::TransformFeedback, 0, in CaptureMidExecutionSetup()
3261 cap(CaptureBindTransformFeedback(replayState, true, GL_TRANSFORM_FEEDBACK, in CaptureMidExecutionSetup()
3273 cap(CaptureBindSampler(replayState, true, bindingIndex, samplerID)); in CaptureMidExecutionSetup()
3289 cap(CaptureBindImageTexture(replayState, true, bindingIndex, imageUnit.texture.id(), in CaptureMidExecutionSetup()
3296 auto capCap = [cap, &replayState](GLenum capEnum, bool capValue) { in CaptureMidExecutionSetup()
3299 cap(CaptureEnable(replayState, true, capEnum)); in CaptureMidExecutionSetup()
3303 cap(CaptureDisable(replayState, true, capEnum)); in CaptureMidExecutionSetup()
3311 const bool defaultTextureState = replayState.getEnableFeature(GL_TEXTURE_2D); in CaptureMidExecutionSetup()
3319 const gl::RasterizerState &defaultRasterState = replayState.getRasterizerState(); in CaptureMidExecutionSetup()
3328 cap(CaptureCullFace(replayState, true, currentRasterState.cullMode)); in CaptureMidExecutionSetup()
3333 cap(CaptureFrontFace(replayState, true, currentRasterState.frontFace)); in CaptureMidExecutionSetup()
3344 cap(CapturePolygonOffset(replayState, true, currentRasterState.polygonOffsetFactor, in CaptureMidExecutionSetup()
3361 const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState(); in CaptureMidExecutionSetup()
3365 cap(CaptureDepthFunc(replayState, true, currentDSState.depthFunc)); in CaptureMidExecutionSetup()
3370 cap(CaptureDepthMask(replayState, true, gl::ConvertToGLBoolean(currentDSState.depthMask))); in CaptureMidExecutionSetup()
3391 cap(CaptureStencilFunc(replayState, true, currentDSState.stencilFunc, in CaptureMidExecutionSetup()
3402 cap(CaptureStencilFuncSeparate(replayState, true, GL_FRONT, currentDSState.stencilFunc, in CaptureMidExecutionSetup()
3411 replayState, true, GL_BACK, currentDSState.stencilBackFunc, in CaptureMidExecutionSetup()
3425 cap(CaptureStencilOp(replayState, true, currentDSState.stencilFail, in CaptureMidExecutionSetup()
3437 cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail, in CaptureMidExecutionSetup()
3446 cap(CaptureStencilOpSeparate(replayState, true, GL_BACK, currentDSState.stencilBackFail, in CaptureMidExecutionSetup()
3457 cap(CaptureStencilMask(replayState, true, currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
3465 cap(CaptureStencilMaskSeparate(replayState, true, GL_FRONT, in CaptureMidExecutionSetup()
3471 cap(CaptureStencilMaskSeparate(replayState, true, GL_BACK, in CaptureMidExecutionSetup()
3477 const gl::BlendState &defaultBlendState = replayState.getBlendState(); in CaptureMidExecutionSetup()
3494 cap(CaptureBlendFunc(replayState, true, currentBlendState.sourceBlendRGB, in CaptureMidExecutionSetup()
3501 replayState, true, currentBlendState.sourceBlendRGB, currentBlendState.destBlendRGB, in CaptureMidExecutionSetup()
3509 cap(CaptureBlendEquationSeparate(replayState, true, currentBlendState.blendEquationRGB, in CaptureMidExecutionSetup()
3518 cap(CaptureColorMask(replayState, true, in CaptureMidExecutionSetup()
3528 cap(CaptureBlendColor(replayState, true, currentBlendColor.red, currentBlendColor.green, in CaptureMidExecutionSetup()
3533 gl::PixelPackState ¤tPackState = replayState.getPackState(); in CaptureMidExecutionSetup()
3536 cap(CapturePixelStorei(replayState, true, GL_PACK_ALIGNMENT, apiState.getPackAlignment())); in CaptureMidExecutionSetup()
3542 cap(CapturePixelStorei(replayState, true, GL_PACK_ROW_LENGTH, apiState.getPackRowLength())); in CaptureMidExecutionSetup()
3548 cap(CapturePixelStorei(replayState, true, GL_PACK_SKIP_ROWS, apiState.getPackSkipRows())); in CaptureMidExecutionSetup()
3554 cap(CapturePixelStorei(replayState, true, GL_PACK_SKIP_PIXELS, in CaptureMidExecutionSetup()
3563 cap(CapturePixelStorei(replayState, true, GL_UNPACK_ROW_LENGTH, in CaptureMidExecutionSetup()
3570 cap(CapturePixelStorei(replayState, true, GL_UNPACK_SKIP_ROWS, in CaptureMidExecutionSetup()
3577 cap(CapturePixelStorei(replayState, true, GL_UNPACK_SKIP_PIXELS, in CaptureMidExecutionSetup()
3584 cap(CapturePixelStorei(replayState, true, GL_UNPACK_IMAGE_HEIGHT, in CaptureMidExecutionSetup()
3591 cap(CapturePixelStorei(replayState, true, GL_UNPACK_SKIP_IMAGES, in CaptureMidExecutionSetup()
3601 cap(CaptureClearColor(replayState, true, currentClearColor.red, currentClearColor.green, in CaptureMidExecutionSetup()
3607 cap(CaptureClearDepthf(replayState, true, apiState.getDepthClearValue())); in CaptureMidExecutionSetup()
3612 cap(CaptureClearStencil(replayState, true, apiState.getStencilClearValue())); in CaptureMidExecutionSetup()
3619 cap(CaptureViewport(replayState, true, currentViewport.x, currentViewport.y, in CaptureMidExecutionSetup()
3625 cap(CaptureDepthRangef(replayState, true, apiState.getNearPlane(), apiState.getFarPlane())); in CaptureMidExecutionSetup()
3636 cap(CaptureScissor(replayState, true, currentScissor.x, currentScissor.y, in CaptureMidExecutionSetup()
3641 replayState.setBufferBinding(context, gl::BufferBinding::Array, nullptr); in CaptureMidExecutionSetup()