Lines Matching refs:shadersD3D
2068 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in link() local
2073 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in link()
2078 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]); in link()
2083 shadersD3D[shaderType]->getSlowCompilingUniformBlockSet(); in link()
2107 const ShaderD3D *fragmentShader = shadersD3D[gl::ShaderType::Fragment]; in link()
2118 ProgramD3DMetadata metadata(mRenderer, shadersD3D, context->getClientType()); in link()
2124 const ShaderD3D *vertexShader = shadersD3D[gl::ShaderType::Vertex]; in link()
2170 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in initializeShaderStorageBlocks() local
2173 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in initializeShaderStorageBlocks()
2187 ASSERT(shadersD3D[shaderType]); in initializeShaderStorageBlocks()
2189 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name); in initializeShaderStorageBlocks()
2209 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in initializeUniformBlocks() local
2212 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in initializeUniformBlocks()
2225 ASSERT(shadersD3D[shaderType]); in initializeUniformBlocks()
2227 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name); in initializeUniformBlocks()
2231 shadersD3D[shaderType]->shouldUniformBlockUseStructuredBuffer( in initializeUniformBlocks()